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September 27, 2016
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September 27, 2016
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Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Hard Lessons: Attending For-Profit Schools For Game Development  
by Kevin Finley [09.26.16]
This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.
Design, Production, Art, Serious

L.A.'s Finest?: Historians discuss L.A. Noire  
by Bob Whitaker [09.26.16]
Bob talks with Professor William Deverell about L.A. Noire. Topics include the postwar boom, the history of the LAPD, and race and ethnic relations in Los Angeles.
Console/PC, Serious

A Very Long Post About How to Become a Creator. 4
by Jeff Vogel [09.23.16]
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.
Design, Programming, Serious, Indie

Using Games to Teach Economics  
by Matthew McCaffrey [09.23.16]
In the last few years, there has been an explosion of interest in the economics of the video game industry, and especially in the digital economies that emerge within games.
Business/Marketing, Serious

Money Emergence in Video Game Worlds  
by Matthew McCaffrey [09.23.16]
It wasn’t so long ago that the idea of an “in-game economy” was little more than a hopeful metaphor, but today, many games feature intricate and evolving marketplaces.
Business/Marketing, Design, Production, Serious


Guerrilla Games — Amsterdam, Netherlands
[09.27.16]
DevOps Engineer


Guerrilla Games — Amsterdam, Netherlands
[09.27.16]
Tools Programmer


Big Fish Games — Seattle, Washington, United States
[09.26.16]
Art Director


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Character Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Environment Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Camera Layout Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Senior Environment Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Senior Systems Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[09.26.16]
Gameplay Engineer