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July 25, 2016
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July 25, 2016
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GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Sales double at GameStops that are now PokeStops, says company chief  
by Alex Wawro [07.18.16]
GameStop chief J. Paul Raines recently told CNBC that the retail chain has seen sales double after hosting Pokemon Go-themed promos in 462 stores that are also featured in-game as Pokestops or gyms.
Serious

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Business/Marketing, Serious

Obituary: Othello creator Goro Hasegawa 1
by Alex Wawro [06.23.16]
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
Serious

First standalone VRDC debuts in November, call for talks now open  
by Staff [06.22.16]
GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for VR/AR creators, will be held this November in San Francisco.
Business/Marketing, Serious, Smartphone/Tablet, GDC



Unexpected anxiety following a moderate success  
by Dave Toulouse [07.25.16]
When the success you experience doesn't provide you the freedom you were hoping for.
Business/Marketing, Serious, Indie

Disney Magic Kingdoms - Game Design Analysis  
by Scott Fine [07.25.16]
I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the mechanics and how the game functions, later I get into the game’s economy balancing and how the designers promoted engagement.
Design, Serious, Social/Online, Smartphone/Tablet

Game UX Summit 2016 – All Sessions Summary  
by Celia Hodent [07.22.16]
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Finding proper marketing channels and measuring video campaigns  
by Maciej Krupowies [07.21.16]
Many companies underestimated the real value of video content for promoting their games in the past. Since everyone knows that this is indeed the right marketing channel new problems has arrived - choosing proper channels and measuring the effectiveness.
Business/Marketing, Serious, Indie

7 Reasons Why Educators Should Embrace Pokemon GO  
by Jake Parmley [07.20.16]
The premise of exploring your surroundings and flicking Poke Balls at made-up creatures seems simple enough. However, there are valuable educational skills embedded within Pokemon GO’s design. Here are seven reasons educators should be excited.
Business/Marketing, Design, Serious, Social/Online, Smartphone/Tablet


UBM — San Francisco, California, United States
[07.25.16]
Conference Manager
The Conference Manager position oversees the creation of GDC and VRDC conference program

Telltale Games — San Rafael, California, United States
[07.25.16]
Associate Build Producer


Virtually Live — Seattle , Washington, United States
[07.25.16]
Senior Environment Artist


Virtually Live — Seattle, Washington, United States
[07.25.16]
Senior Technical Animator


Virtually Live — Seattle, Washington, United States
[07.25.16]
Software Engineer


Industrial Light & Magic — San Francisco, California, United States
[07.25.16]
ILMxLAB Gameplay Programmer
ILMxLAB is looking for a experienced Gameplay Programmer to join our team in San Francisco, CA.

Industrial Light & Magic — San Francisco, California, United States
[07.25.16]
ILMxLAB Environment Artist
ILMxLAB is looking for an experienced Environment Artist to join our team in San Francisco, CA.

nWay — San Francisco, California, United States
[07.24.16]
Sr. Animator


nWay — San Francisco, California, United States
[07.24.16]
Lead 3D Artist


Respawn Entertainment — Chatsworth, California, United States
[07.23.16]
Art Producer
Respawn Entertainment is looking for an experienced outsourcing and asset approvals producer for the Star Wars TM team. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team.