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May 25, 2016
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May 25, 2016
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How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that Iíve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.†
Console/PC, Serious



Why I want more Politics (and Economy) in RPGs  
by Felipe Pepe [05.24.16]
Recently there has been a lot of outrage regarding politics in gaming. But more than ever, it's time for developers to add political and moral debates to gaming - just in an open, unbiased way.
Business/Marketing, Design, Console/PC, Serious, Indie

Mistakes Game Developers Make: Chasing the King  
by Josh Bycer [05.24.16]
It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

A Global Phenomenon: The Impact of Streamers  
by Jake Parmley [05.24.16]
The symbiotic relationship between streaming platforms, games, esports and new partners has revolutionized the way gamers share experiences and make purchasing decisions. Red Fox Insights reveals research exploring the impact of streamers.
Business/Marketing, Design, Production, Console/PC, Serious

Integrating Unity game with Steamworks  
by Piotr Sobolewski [05.24.16]
Steam is not only about games distribution. When you get approved by Valve, you gain the access to something that may help you a lot with your game development. This little thing is called Steamworks. Author: Piotr Korzuszek (The Knights of Unity)
Programming, Production, Console/PC, Serious, Indie

How to identify the scope of your game  
by Pontus Lindgren [05.24.16]
Committing to making a product is a big decision you should base on analysis instead of gut-feeling. This is how I did it!
Business/Marketing, Production, Serious, Indie


Age of Learning, Inc. — Glendale, California, United States
[05.24.16]
Service Desk Technician


Age of Learning, Inc. — Glendale, California, United States
[05.24.16]
QA Tester


Ferris State University — Big Rapids, Michigan, United States
[05.24.16]
Assistant Professor of Digital Animation Game Design


Ferris State University — Grand Rapids, Michigan, United States
[05.24.16]
Adjunct Instructor Level 3 Digital Animation & Game Design


Respawn Entertainment — CHATSWORTH, California, United States
[05.24.16]
AI Software Engineer
Respawn is looking for sharp AI Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need AI programmers who can work with designers and animators to give our game fun encounters, challenging action, and interesting variety of gameplay scenarios.

Respawn Entertainment — CHATSWORTH, California, United States
[05.24.16]
Gameplay Software Engineer (mid-senior level)
Respawn is looking for sharp Gameplay Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need gameplay programmers who can make the game feel like a Respawn game - fast, responsive controls, fluid gameplay, and great player feedback.

Respawn Entertainment — CHATSWORTH, California, United States
[05.24.16]
Graphics Software Engineer (mid-senior level)
Respawn is looking for Graphics Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need smart programmers who enjoy working on making our game look amazing.

Sony PlayStation — SAN DIEGO, California, United States
[05.24.16]
QA Manager
Are you ready to take video game testing into the 21st century?! Then we want you! We are looking for a Manager of Test Services to join our San Diego Worldwide Studios (WWS) Quality Assurance team.

Insomniac Games — Burbank, California, United States
[05.24.16]
Designer
Insomniac Games is looking for a Designer!

The Behemoth — San Diego, California, United States
[05.24.16]
If you write super awesome code, we want you to work with us!
Super Awesome Senior Programmer