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November 26, 2014
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Tips for motivating your indie team: Be human 2
by Gamasutra Community [11.25.14]
"Sometimes, members who leave will have an important perspective on your project. Even if it hurts to hear that criticism, it will make your team stronger in the end."
Production, Console/PC, Serious, Indie, Smartphone/Tablet

Charting distinctive features in games 1
by Gamasutra Community [11.24.14]
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why you want cross-functional team members 1
by Gamasutra Community [11.24.14]
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and aren’t encouraging teams to work collaboratively to spread knowledge and skills."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Congratulations! You're a game dev lead...Now what? 20
by Gamasutra Community [11.13.14]
A guide from Insomniac's Mike Acton: "Congratulations! You’re a lead. Now what? In general, whatever skills you’ve demonstrated that got you to this point aren’t the same things you’ll be doing from here on out."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Going beyond graphics to reach visually impaired players  
by Staff [11.10.14]
A group of developers and advocates join together to share advice at GDC 2014 on how developers can make games that are accessible and appealing to a vastly underserved market: the visually impaired.
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Design, Business/Marketing, Vault

Learn how thatgamecompany recruits top talent at GDC 2015  
by Staff [11.07.14]
Thatgamecompany's Sunni Pavlovic has a truckload of experience finding and retaining top game dev talent, and she's coming to GDC 2015 to explain how she does it -- and how you can do it too.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Using games to treat anxiety, autism 1
by Christian Nutt [10.29.14]
"The program starts to not feel like a game ... It feels real. You know it is an alternate reality, but you feel the same emotions you would feel in the actual situation you are practicing."
Design, Console/PC, Serious

New social issue games tackle education, big pharma Exclusive 26
by Leigh Alexander [10.24.14]
Subaltern Games' No Pineapple Left Behind and Twice Circled's Big Pharma are two new games that represent a humorous, provocative approach to social issues.
Design, Programming, Console/PC, Serious, Indie, Exclusive


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Socializing a New Member in a Scrum Team  
by Jon Clark [11.26.14]
This blog explores the process of incorporating a new team member into a Scrum team through Group Socialization theory and Agile development methodologies.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Perception of Characters and their Impact on Narrative  
by Josh Bycer [11.25.14]
The main character in any video game can impact how the title is perceived by the gamer and for today's post, we're going to look at some common archetypes for game writing and what they do to the perception of the story.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Cross-Functional People 1
by Charles Palmer [11.21.14]
Production problems abound when you rely too heavily on specializations. This blog lays out a few of the pitfalls of over-reliance on specialization and the advantages of breaking free.
Production, Console/PC, Serious, Social/Online, Smartphone/Tablet

Quit the Grind: New Ways to "Level" 63
by Zack Wood [11.21.14]
Any RPG fan knows the feeling when battle stops being fun and starts being work, when you're just grinding because you feel you have to. But it isn't necessary- just look at what some of the classic RPGs have done to keep "leveling up" fun!
Design, Production, Art, Console/PC, Serious, Indie


Wargaming.net — Hunt Valley, Maryland, United States
[11.26.14]
Graphics Software Engineer
Wargaming, the leading free-to-play MMO developer and publisher, at E3 this year announced World of Tanks: Xbox 360 Edition, marking the company’s debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition brings the title’s trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Published by Microsoft and developed by Wargaming Chicago-Baltimore (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is a free download from Xbox Live, providing unlimited gameplay for Xbox Live Gold members and a limited-time trial for Xbox Live account holders.

Wargaming.net — Chicago, Illinois, United States
[11.26.14]
Graphics Software Engineer
Wargaming, the leading free-to-play MMO developer and publisher is bringing World of Tanks to the Xbox 360, marking the company's debut on consoles. Built specifically for the Xbox 360, World of Tanks: Xbox 360 Edition will bring the title's trademark team-based tactical action and free-to-play accessibility to the tens of millions of Xbox Live gamers around the globe. Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs over 1300 people across such key regions as North America, Europe, Russia, Asia, and Australia.

Blizzard Entertainment — Irvine, California, United States
[11.26.14]
Database Administrator
Blizzard Entertainment is looking for a database administrator to join our Blizzard operations network services (BONS) team in Irvine, California. This position will fill a key role in the operations of Battle.net and current and future Blizzard games. We are a world class IT organization pushing the envelope of both proprietary and open-source technology serving a global customer base.

Blizzard Entertainment — Irvine, California, United States
[11.26.14]
UNIX Systems Engineer
Are you a UNIX geek stuck in the body of a corporate IT drone? When you find a system performance problem do you reach for the kernel source code before google.com? Have you ever stumped third level support from a major Linux distribution vendor? Can you kickstart 50 servers at once while writing a Python script in another screen? Is your home PC a Linux machine with a RAID?

Blizzard Entertainment — Irvine, California, United States
[11.26.14]
Senior Software Engineer, Sharepoint
Blizzard Entertainment is seeking an experienced SharePoint developer to join the corporate applications team. The SharePoint developer will be responsible for the design, development, and deployment of customized software solutions, and components based on Microsoft Office SharePoint 2010 Server, and Microsoft Infopath. In this position, the successful candidate will provide user interface development support, as well as, helping to evolve the functionality of Blizzard’s SharePoint sites.

InnoGames GmbH — Hamburg, Germany
[11.26.14]
Visual Effects Artist for a new game (m/f)
Visual Effects Artist for a new game (m/f)

Bigpoint GmbH — -, Japan
[11.26.14]
Country Manager-Japan
Country Manager-Japan (m/f)

Sparx — Exeter, England, United Kingdom
[11.26.14]
Games Developer
As a Senior Games Developer at Sparx, you’ll be the one that makes work look like play. Your one mission is to make learning as awesome, fun and addictive as possible. You’ll use your flair for making great games to get young people motivated and loving learning and, as a result, truly transform their futures.

InnoGames GmbH — Hamburg, Germany
[11.26.14]
Community Manager The West and Tribal Wars (m/f) on -site
Community Manager The West and Tribal Wars (m/f) onsite

InnoGames GmbH — Hamburg, Germany
[11.26.14]
Lead Community Manager for the West (m/f)
Lead Community Manager (m/f)