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April 30, 2016
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April 30, 2016
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Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.
Console/PC, Serious

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
Audio, GDC Europe, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Wargaming could create eSports union to protect pro players 1
by Chris Kerr [04.12.16]
"We looked at some options and the best one is to help the pro players create a union for themselves. We have to do it, there will be issues, maybe we aren't ready, but we will find a way.
Business/Marketing, Serious



Using Melodrama to Create Strong Game Plots  
by Filip Wiltgren [04.28.16]
Melodrama makes any serious writer cringe - but it's perfect for games as it combines high emotional impact with brevity by using cultural tag markers.
Business/Marketing, Design, Serious, Indie

Unexpected Narrative in Games: Part 1  
by Nathan Savant [04.28.16]
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.
Design, Serious

Implementing Context Sensitive Commands in UI Design  
by Josh Bycer [04.28.16]
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How one video game turned my life around  
by Steve Bailey [04.27.16]
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.
Design, Console/PC, Serious, Indie

Games as revolutionary acts: Historians discuss 1979 Revolution  
by Bob Whitaker [04.27.16]
History Respawned's Bob Whitaker talks with historian Zackery Heern about 1979 Revolution Black Friday. Topics include revolutionary ideologies, religion, and America's place in the Iranian Revolution.
Console/PC, Serious


Sucker Punch Productions — Bellevue, Washington, United States
[04.30.16]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[04.30.16]
Systems Designer


Sucker Punch Productions — Bellevue , Washington, United States
[04.30.16]
Senior-Level Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[04.30.16]
Character Pipeline Technical Artist


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[04.29.16]
Engineering Director


Sony PlayStation — Bend, Oregon, United States
[04.29.16]
Senior Character Technical Artist
The Senior Character Technical Artist will be responsible for creating tools and processes that assist in all areas of character animation production to achieve the highest artistic quality in the least amount of time, keeping hardware limitations and performance in mind.

Sony PlayStation — Bend, Oregon, United States
[04.29.16]
Senior Staff FX Artist
We are seeking a Senior Staff FX Artist who will be responsible for creating most of the FX tools and defining processes that assist in all areas of special effects creation.

Sony PlayStation — Bend, Oregon, United States
[04.29.16]
Senior Animation Programmer
We are looking for a senior animation programmer to help develop next generation animation systems for a current working title being developed by Bend Studio.

Meridian Technologies — Warren, New Jersey, United States
[04.29.16]
OpenCV Developer


Sony PlayStation — Bend, Oregon, United States
[04.29.16]
Senior Staff Graphics Programmer
We are seeking a Senior Graphics Programmer to contribute to our development process. This position specializes in programming that centers around graphics functionality of the target platform and game engine.