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April 27, 2017
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FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 11
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Business/Marketing, Serious, Indie

Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights  
by Alissa McAloon [03.21.17]
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Production, Serious

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Design, Serious

Oculus CTO John Carmack is suing Zenimax for $22.5M 4
by Alissa McAloon [03.09.17]
UPDATE John Carmack has filed a lawsuit against Zenimax, seeking damages that equal the amount he is still owed from the 2009 sale of id Software.
Business/Marketing, Serious

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC

This Ransomware Does Not Want Your Money: You Have to Score High in a Shooter Game to Have Your Files Back  
by Ruslev Berg [04.26.17]
This article is dedicated to one strange case of ransomware infection that was created not for profit...
Serious, Social/Online

Games Need More Monster Love 1
by Zack Wood [04.26.17]
What is "monster love" and why do we need more of it? This post explores how games treat monsters and the unknown.
Design, Production, Art, Console/PC, Serious, Indie

VR: The Ultimate Empathy Machine?  
by Sande Chen [04.26.17]
In this article, game designer Sande Chen recognizes the issues with using virtual reality to promote empathy and social impact.
Design, Serious

Playing with Viruses  
by Ruslev Berg [04.25.17]
Learn what online threats hang over present-day gamers and how they can stay safe.

How to Save the Environment by Letting Kids Destroy It 5
by John Krajewski [04.25.17]
Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
Design, Console/PC, Serious, Indie

Telltale Games — San Rafael, California, United States
Assistant Graphic Designer

Telltale Games — San Rafael, California, United States
Associate Cinematic Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
UI/UX Designer

Woodbury University — Burbank, California, United States
Game Art and Design Adjunct Professor

System Era Softworks — Seattle, Washington, United States
Senior Technical Designer

System Era Softworks — Seattle, Washington, United States
Senior Engineer - Dev Ops and Services

System Era Softworks — Seattle, Washington, United States
Senior Engineer - Gameplay

Cryptic Studios — Los Gatos, California, United States
Game Designer - Systems

Parallel Plaid — Park City, Utah, United States
Art Director

Improbable — San Francisco, California, United States
Software Engineer