Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 1, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

GDC Europe State of the Industry: Devs moving from mobile to PC  
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

Esports betting platform Unikrn secures $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Business/Marketing, Console/PC, Serious

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, thereís a lot of what we do that is create, but thereís a level of craftsmanship here, too. Even if weíre not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Exploring games from the creator's perspective  
by Gamasutra Community [05.29.15]
Tools for taking a critical eye to games: "An analysis can be broad or focused. It can take a little or a lot of time. But in any case, it should answer your questions, your needs."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online

Different States of Game and Pacing in Game Design  
by Josh Bycer [06.30.15]
Today's post breaks down a game's design into three areas of pacing, and the importance and difficulty of guiding a player all the way through a title.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

10 things you should know about ... QA  
by Anne-Christine Gasc [06.30.15]
This is a series of six blog posts where different disciplines share what they wish others would know and understand.
Audio, Design, Programming, Production, Art, Serious

Letting Our Differences Bring Us Together  
by Scott LaGrasta [06.30.15]
In this blog, I delve deep into the nature and philosophy of asymmetrical multiplayer and how it can be used to bring people together.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating a Crisp, Engaging Trailer for a Pixel Art Game, From Inception to Reception  
by Josh Ge [06.30.15]
The process and techniques behind the creation of Cogmind's first game trailer.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

I don't speak "Game" - the theory of organic & inorganic game storytelling  
by Daniel Dowsing [06.29.15]
A personal reflection upon the theory of organic and inorganic game storytelling from a games writer.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Turbine Inc. — Needham, Massachusetts, United States
Senior Mobile Software Engineer
Senior Mobile Software Engineer

Bigpoint — Berlin, Germany
Senior Live Producer (m/f) - Berlin - 3742

Bigpoint — Hamburg, Germany
Senior Business Development Manager (m/f) - Hamburg - 3653

United Front Games — Vancouver, British Columbia, Canada
Lead Game Server Engineer

Synergy Blue — palm desert, California, United States
Jr 2D 3D Artist/Animator

Telltale Games — San Rafael , California, United States
Automation and Build Engineer
Automation and Build Engineer

Warner Bros. Entertainment Inc. — Burbank, California, United States
Senior Engineer
Warner Bros. Interactive is seeking a Lead Sr. Engineer

Cryptic Studios — Los Gatos, California, United States
Senior Animator

Wargaming America — Emeryville, California, United States
Senior Community Manager

Turbine Inc. — Needham, Massachusetts, United States
Community Manager, Mobile
Looking for an experienced Mobile Game Community Manager for Batman: Arkham Underworld.