Video: Why game designers should study dance, music & comedy
At GDC 2014 writer Susan O'Connor ( Bioshock, Tomb Raider) argues game devs can learn from watching how dance, music & comedy artists use timing and motion to draw people into the experience.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault
Reminder: Submit talks now for the GDC 2016 Game Career Seminar!
Got a great talk idea for the Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for GCS talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM PT.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC
PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing
Persuasive Games: Shell Games
by Ian Bogost
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
The Making of Dead In Bermuda: From Game Idea to an Epic Story
Daryna Dorogan [10.08.15]
Following the great success of Dead In Bermuda which has been released this August, Outsoft spoke to Matthieu Richez, Game Designer and Director of CCCP on his approach to beautiful design and secrets on overcoming hardships during the development.
Audio, Business/Marketing, Design, Programming, Production, Art, Serious, Indie, Social/Online
Seasun Games —
Visual Concepts Entertainment —
Server Software Engineer
Visual Concepts Seeks Server Software Engineers for Next Generation of Sports Gaming
Backflip Studios —