Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 4, 2015
arrowPress Releases
August 4, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Game devs negative on job outlook, positive on diversity, says IGDA survey 7
by Christian Nutt [08.03.15]
Game developers optimistic about growth, less so about the industry itself, says new IGDA survey of game dev professionals -- which also touches on quality of life, diversity, and opportunity.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Effective coding: Don't repeat yourself 27
by Gamasutra Community [07.30.15]
"The basic premise is to never have duplicate code in your program. It may sound obvious, why would anyone just copy and paste code? But code duplication is actually a surprisingly common programming problem."
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

New VRDC virtual reality conference will debut at GDC 2016  
by Staff [07.30.15]
Game Developers Conference officials are proud to debut a new standalone Virtual Reality Developers Conference (VRDC) that will take place March 14th and 15th in San Francisco alongside GDC 2016.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

GDC 2016 opens call for papers, welcomes new board member Amy Hennig  
by Staff [07.30.15]
Heads up game devs: GDC 2016 officials have opened the Call for Papers, running until August 27th, and added new advisory board member Amy Hennig.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

What Yoko Ono's art teaches us about video games Exclusive  
by Katherine Cross [07.23.15]
Yoko Ono's brilliant performance art pieces were designed to be interactive and impermanent, ensuring that each audience member had their own unique experience of them.
Design, Art, Serious, Indie, Exclusive

GDC Europe and Gamescom partner for first annual Women In Tech Day  
by Staff [07.22.15]
GDC officials are happy to announce a partnership with gamescom to help put on the first annual Women in Tech Day in Cologne, Germany on August 5th, immediately following GDC Europe.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: How to save game history forever -- or doom it to oblivion 1
by Staff [07.21.15]
"Games. Have. Historical. Value. If you don't think games have historical value, everything I say is gonna be a guy talking about stuff you don't care about," says archivist Jason Scott at GDC 2015.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Is it worth it? Whiplash & the fetishization of crunch 30
by Gamasutra Community [07.20.15]
"Of the many problems with overwork in the game industry, the fact that we so often fetishize it and see it as the 'one true way' is one of our biggest problems."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Examining The Five Nights at Freddy's Experience  
by Josh Bycer [08.03.15]
The Five Nights at Freddy's series has become a cult sensation over the last year and today's post looks at what it did from a horror and design angle.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Composing Adaptive Music for Games with Elias – Part 3 – VR Game Stampede and Unity Integration  
by Dale Crowley [08.03.15]
Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)
Audio, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Achievement mechanic with Badge Keeper (early stage review)  
by Ilya Kivilev [08.03.15]
Ever thought of saving development time? Never used achievements and wonder how to use them efficiently? Read on how one can start working on adding achievement mechanic in his/her application and end up creating a web-service for that purpose.
Business/Marketing, Programming, Production, Serious, Indie

Happy Birthday to Cleril Calamity Studios  
by Matthew Hersh [07.31.15]
A now jaded indie developer shares his experience on Greenlight. Shunned, refused to be heard of, My Name is Addiction reaches its birthday without a cake in sight. His other title “Haven” while not quite finished is soon reaching its birthday too.
Business/Marketing, Console/PC, Serious, Indie

OUYA, Razer and the Free The Games Fund  
by Robert Fearon [07.29.15]
Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent news.
Business/Marketing, Serious, Indie


Respawn Entertainment — San Fernando Valley, California, United States
[08.03.15]
Lead Recruiter
Respawn Entertainment is seeking a strong, experienced Lead Recruiter to drive recruiting efforts. Help us hire the best developer talent!

Boss Fight Entertainment, Inc. — McKinney, Texas, United States
[08.03.15]
Art Director


Sanzaru Games Inc. — Foster City, California, United States
[08.03.15]
UI Artist


Sanzaru Games Inc. — Foster City, California, United States
[08.03.15]
Concept Artist


WB Games — San Francisco, California, United States
[08.03.15]
VFX Artist


STEAM Engine — Austin, Texas, United States
[08.03.15]
Senior Game Designer


Insomniac Games — BURBANK, California, United States
[08.03.15]
Character TD/ Rigger
Insomniac Games is looking for a Character TD/Rigger

University of California Santa Cruz — Santa Clara, California, United States
[08.03.15]
Creative Director
UC Santa Cruz is seeking an inspirational game designer to be the next Creative Director of the Games and Playable Media MS degree program. If you have a passion for teaching and want to inspire the next generation of game designer/programmers, please apply.

ToyTalk — San Francisco, California, United States
[08.03.15]
Gameplay and Prototyping Engineer


Incredible Technologies — VERNON HILLS, Illinois, United States
[08.03.15]
Graphics Engineer