Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2015
arrowPress Releases
May 24, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


How to use Photoshop Layer Styles: An advanced guide for game illustrators 4
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Design, Production, Console/PC, Serious, Indie, Social/Online, GDC Europe

Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"I’m well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Business/Marketing, Design, Art, Serious, Smartphone/Tablet

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game you’re creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Audio, Console/PC, Serious, Indie, Smartphone/Tablet

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
“Eight years ago, our program’s portfolio didn’t include a single educational-themed game or project. Today, about half of those projects are educational games.”
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Procedural Generation: digging deeper  
by Luis Diaz [05.22.15]
By now we have heard a lot about procedurally generated maps but, how about procedurally generated narrative? What do you know about that? Learn why you should care about it.
Design, Console/PC, Serious, Indie, Smartphone/Tablet

How to use Photoshop Layer Styles like a Boss - Advanced guide for game illustrators 4
by Dave Bleja [05.21.15]
Photoshop Layer Styles are very powerful and surprisingly versatile, and I use them for almost all of Spryke's graphics. In this guide, I go through various Layer Style tips & tricks, including Pseudo Color Overlays, internal Adjustment Layers and more.
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Retention/loyalty in the nontraditional terms  
by Chris Kjosmoen [05.21.15]
A blog made by Chris Kjosmoen about my thoughts around loyalty + games.
Business/Marketing, Serious, Indie, Social/Online

The "Strange Attractor" in Video Game Design 11
by Joseph Kim [05.20.15]
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why don't developers buy/sell intellectual property much like other assets?  
by Jorge Munoz [05.20.15]
Are you stuck in Early Access? Has your game been a success and you're ready to move on? What ever the reason, why don't development companies trade ip much like other assets?
Business/Marketing, Serious, Indie


Kingdom Games — Austin, Texas, United States
[05.23.15]
Gameplay Designer


Kingdom Games — Austin, Texas, United States
[05.23.15]
Senior Programmer


2K Las Vegas — Las Vegas, Nevada, United States
[05.22.15]
Lead QA Tester
Leads a team in executing test plans on pre-release versions of software to detect and record product defects.

Monolith Productions — Kirkland, Washington, United States
[05.22.15]
Art Lead, Animation
WB Games Inc. seeks an Art Lead, Animation for the WBG Monolith Art department. The Lead Animator is responsible for leading a team of animators in the creation and implementation of highest quality game animation.

Monolith Productions — Kirkland, Washington, United States
[05.22.15]
Staff Character Artist
Monolith Productions seeks a Staff Character Artist for the Monolith Art department.

Shiver Entertainment — South Miami, Florida, United States
[05.22.15]
Producer - Make Great Games!
Shiver is focused on building the world’s best free-to-play games for mobile, tablet and PC. Oversee the creation and development of major features for a new game in the free-to-play mobile/tablet market.

Missouri State University-West Plains — West Plains, Missouri, United States
[05.22.15]
Lecturer, Computer Graphics & Programming (9 Month Appointment)


Torn Banner Studios — Toronto, Ontario, Canada
[05.22.15]
Senior Multiplayer Level Designer


Telltale Games — San Rafael, California, United States
[05.22.15]
Cinematic Artist
Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the widening audience of our award-winning interactive games. *Please keep in mind the only way to be considered for this position is by completing and submitting the Cinematic test. Please see the end of the Job Description for the test materials and details.

Telltale Games — San Rafael, California, United States
[05.22.15]
Development QA Tester
Development QA Tester