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The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Design, Console/PC, Serious, Indie, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.
Serious

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet



Being In Beta - Part 1  
by Kronosaurus Teumessian [12.05.16]
I'm Kronosaurus. Due to lots of requests, I'll be doing a blog about what it's like to make games as a teenager, a non asset-flipping one for that matter. I'll walk you through the current development of my game Dumb Dojo, and explain the work behind it.
Business/Marketing, Production, Console/PC, Serious, Indie

The Basics of Building Incremental Marketing Pipelines  
by Raghav Mathur [12.05.16]
The basics of building marketing pipelines that are streamlined, easy to track and highly effective.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

4 Steps Your Game of VR Experience Needs to Go Through to Succeed  
by Felipe Lara [12.05.16]
In most cases game success is tightly linked to player engagement. Understanding how engagement works is a very good step to build a successful game. This article talks about what a game or VR experience needs to do to engage players in the long-term.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Postmortem Podcast - Learn From Others  
by Peter Kjaer [12.02.16]
Postmortem Podcast is a new initiative where we interview devs around the world about what went right and what went wrong in their productions.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

"Death in a Deathless System": Finding Solace through Empathic Interactivity within the Pokemon Series  
by Timothi Ellim [12.01.16]
An exploration of how the Pokemon series of video games creates a deathless system that enables individuals who have experienced permanent1 loss to find solace in an immortal virtual world through the emergent gameplay style of Nuzlocke.
Design, Serious


Skydance Interactive — Marina Del Rey, California, United States
[12.05.16]
Technical Environment Artist
Technical Environment Artist

Amazon Game Studios — Irvine, California, United States
[12.05.16]
Senior VFX Artist - Breakaway (Amazon Game Studios | Irvine, CA)
Senior VFX Artist - Breakaway (Amazon Game Studios | Irvine, CA)

Amazon Game Studios — Irvine, California, United States
[12.05.16]
Lead User Interface Programmer - Breakaway (Amazon Game Studios | Irvine, CA)
Lead User Interface Programmer - Breakaway (Amazon Game Studios | Irvine, CA)

Amazon Game Studios — Irvine, California, United States
[12.05.16]
Senior User Interface Engineer - New World (Amazon Game Studios | Irvine, CA)
Senior User Interface Engineer - New World (Amazon Game Studios | Irvine, CA)

Sanzaru Games Inc. — Foster City, California, United States
[12.05.16]
Environment Artist


Heart Machine — Los Angeles, California, United States
[12.05.16]
Level Designer


Heart Machine — Los Angeles, California, United States
[12.05.16]
Environmental Artist


Heart Machine — Los Angeles, California, United States
[12.05.16]
Technical Artist


Butterscotch Shenanigans — St. Louis, Missouri, United States
[12.05.16]
2D Game Artist


Telltale Games — San Rafael, California, United States
[12.05.16]
Platform Engineer