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October 22, 2014
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October 22, 2014
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Why anything but games matters 20
by Gamasutra Community [10.20.14]
"A couple months ago, I was talking to a friend in technology media. 'Sometimes I wonder why I’m in tech,' he started saying. He paused for a beat. 'Then I think, at least I’m not in games.'"
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Designing educational games that grow up with the child  
by Gamasutra Community [10.22.14]
"As we work with developers around the globe, we’ve come to understand that the most successful games for kids are a balance of both education and fun, but also stretch a child to reach the next level."
Design, Serious, Smartphone/Tablet

Building a game for charity that makes players care  
by Gamasutra Community [10.21.14]
"Serious games pose some unique challenges. How do you convey key messages in a clear, memorable and transparent way, while also creating an experience that succeeds as a game in its own right?"
Design, Production, Serious, Smartphone/Tablet

Blog: Crowdsourced translations can work: Here's how 1
by Gamasutra Community [10.15.14]
"The flow of work can go a lot smoother when partnering with some trustworthy power users. They will be able to provide extra localization feedback to your products if they are highly engaged."
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Robin Hunicke joins UC Santa Cruz's game program as an instructor  
by Christian Nutt [10.14.14]
The Games and Playable Media program picks up the Journey producer and co-author of the influential MDA framework as an Associate Professor of Art & Game Design.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: Unity - King of the web, teacher of children, betrayer of men 21
by Gamasutra Community [10.13.14]
"Bottom line? Unity is an amazingly versatile piece of software whether you are building a prototype or a triple-A title. But it has a rather spotty history when it comes to new deployment platforms."
Business/Marketing, Programming, Production, Console/PC, Serious, Indie

Maintaining quality of life as a game developer, entrepreneur, and parent 8
by Gamasutra Community [10.13.14]
"According to the IGDA Developer Satisfaction Survey, 70% of respondents do not have children. Are we sacrificing too much of our family life for our passions and careers as game developers!?"
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Journalism school nets $250k grant to train leaders in game design 3
by Alex Wawro [10.09.14]
The American University School of Communication is using a Knight Foundation grant to try and train journalists to apply the principles of game design to the challenges of leading a media outlet.
Business/Marketing, Console/PC, Serious


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


If you're Playing Games, you're Already Training your Brain  
by Yannis Patras [10.21.14]
Brain training is heavily built around neuroplasticity's premises. But neuroplasticity doesn't need elaborate scientific exercises to kick in. All it needs is an entertaining context, a challenging environment, and time! And these sound very familiar...
Business/Marketing, Design, Production, Serious, Indie, Smartphone/Tablet

GamerGate Moderates: Addressing the Reasonable Grievances  
by Peter Randol [10.20.14]
A look at how the grievances of GamerGate can be addressed. This is not an approval of the movement but what "moderate GamerGaters" often say as the main purpose for their movement.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Developer threatens legal action against allegedly “cloned” Kickstarter game 2
by Zachary Strebeck [10.20.14]
Game attorney Zachary Strebeck looks at the threat of legal action by Indie Boards & Cards against a recently-funded Kickstarter project, Moriarty’s Machinations. Is it really a clone, or do the threats have no basis in the law?
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Alternative Sales Strategies for Digital Stores -- Coupons  
by Ulyana Chernyak [10.20.14]
The use of digital distribution has made it easier to use a variety of sales tactics and this series looks at some of the new ones developers have access to. Starting with the simple use of coupons.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Snowflake: One Year On - Mechanical Metaphors in a Charity Game  
by Shaun Leach [10.20.14]
One year on, we look back on Snowflake, the innovative charity game we developed for Home-Start which was recently nominated for an award.
Design, Serious


Bohemia Interactive Simulations — ORLANDO, Florida, United States
[10.22.14]
Game Designer


Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Senior Game Designer - Infinity Ward
Do you want to be a Single-Player Gameplay Designer on some of the best selling and most critically acclaimed shooters of all time?

Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Gameplay Animation Engineer - Infinity Ward
See job description.

Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Producer - Infinity Ward
A Producer at Infinity Ward is the primary point of contact for all scheduling matters for all stakeholders for the departments he/she produces. Reporting to one of the Production Managers, the Producer works closely with the rest of the Production team under his/her Production Manager and the Leads of the departments he/she produces to create and track project schedules.

Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Lead Tools Engineer - Infinity Ward
See job description.

Infinity Ward / Activision — woodland hills, California, United States
[10.22.14]
Build Engineer - Infinity Ward
See job description.

Infinity Ward / Activision — Woodland Hills, California, United States
[10.22.14]
Senior Tools Engineer - Infinity Ward
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[10.22.14]
VFX Artist-Vicarious Visions-Temporary
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[10.22.14]
Software Engineer-Vicarious Visions
See job description.

Zynga — Chicago, Illinois, United States
[10.21.14]
Senior Software Engineer (Front End)