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May 26, 2016
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May 26, 2016
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How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that Ive ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.
Console/PC, Serious

Why Devs Are Backing Away From Free-to-Play 1
by Jake Parmley [05.25.16]
Despite the industrys focus on esports, alternative pricing models, and new ways to experience content, gamers still prefer games with a single, upfront cost. Find out why devs are backing away from Free-to-Play.
Business/Marketing, Design, Production, Console/PC, Serious, Social/Online

Gameplay Flow Designing for Player Immersion  
by Hazel Bradshaw [05.25.16]
We all know the feeling of being so immersed in a game that we lose all track of time. Well, this feeling of deep immersion is known in Positive Psychology circles as: Flow. It's comprised of eight stages and can be designed into any gameplay experience.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Why I want more Politics (and Economy) in RPGs  
by Felipe Pepe [05.24.16]
Recently there has been a lot of outrage regarding politics in gaming. But more than ever, it's time for developers to add political and moral debates to gaming - just in an open, unbiased way.
Business/Marketing, Design, Console/PC, Serious, Indie

Mistakes Game Developers Make: Chasing the King  
by Josh Bycer [05.24.16]
It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

A Global Phenomenon: The Impact of Streamers  
by Jake Parmley [05.24.16]
The symbiotic relationship between streaming platforms, games, esports and new partners has revolutionized the way gamers share experiences and make purchasing decisions. Red Fox Insights reveals research exploring the impact of streamers.
Business/Marketing, Design, Production, Console/PC, Serious

Silicon Studio — Tokyo, Japan
Game Engine Software Engineer

Future Games of London — London, England, United Kingdom
Monetization Analyst

Respawn Entertainment — CHATSWORTH, California, United States
Server Software Engineer
Respawn is looking for a server based engineer to join our small server team and help us continue to build on our existing backing server infrastructure (aka Stryder). We want someone to implement new features, improve existing ones, and build for high scalability.

Particle City — Los Angeles, California, United States
Quality Assurance Lead
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if you’ve got the skills and expertise to push mobile devices to their limits, we’ve got the job for you!

Age of Learning, Inc. — Glendale, California, United States
Producer, Child Experience

Cryptic Studios — Los Gatos, California, United States
UI Artist (All Levels)

Torn Banner Studios — Toronto, Ontario, Canada
Web Master

Disruptor Beam — Framingham, Massachusetts, United States
Cinematic Artist

Infinity Ward — Woodland Hills, California, United States
Core Systems Engineer
Core Systems Engineer

Disruptor Beam — Framingham, Massachusetts, United States
Marketing Software Engineer