Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 17, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chiefJen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.

'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isnt healthy, they will naturally grow to resent the dynamic."
Console/PC, Serious, Indie

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Business/Marketing, Console/PC, Serious

Video: How inequality (both real and virtual) shapes player behavior  
by Staff [05.30.18]
At GDC 2018 game dev Julia Keren-Detarexplored how inequalitywithin game systems can change the behavior of players, and howstudying these changes can help devs make better design decisions.
Business/Marketing, Design, Serious, Video, Vault

Impactful VR for Good  
by Sande Chen [07.16.18]
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.
Design Serious VR

by Piotr Bomak [07.15.18]
In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense - the JAGUAR Type S tank.
Design Programming Art Console/PC Serious Indie

Romanticism and the art of Dark Souls III  
by Rene Haase [07.11.18]
An exploratory essay on the influence of romanticism ( the art period ) on Dark Souls III, covering multiple artists and aspects and philosophies of the movement, such the idea of 'the sublime' and what this means for the player.
Art Serious

Being a (pure evil) business developer #3: The dark art of negotiations  
by Marcin Kaleta [07.11.18]
This week Im going to talk a little bit about one of the most common and important action every business developer undertakes really often negotiations!
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Mechanical Storytelling  
by Nathan Savant [07.06.18]
A review of lessons learned while studying mechanical storytelling in games through the lens of Meyers-Briggs' personality profiles.
Design Console/PC Serious Indie

Rabbit — San Mateo, California, United States
UI/UX Designer

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Skydance Interactive — Marina Del Rey, California, United States
Jr. Software Engineer
Skydance Interactive is on the forefront of Virtual Reality game development and we're looking to add a Jr. Software Engineer to our studio. This is a generalist position with a wide range of potential responsibilities which may include Game Systems, Graphics, Tools, Engine infrastructure, Netcode, Optimization, and other areas.

Skydance Interactive — Marina Del Rey, California, United States
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Skydance Interactive — Marina Del Rey, California, United States
AI Gameplay Engineer (All-levels)
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels (Jr., Mid. Sr.). In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Fenix Fire Entertainment, Inc. — Corona, California, United States
Lead Designer

Disbelief — Cambridge, Massachusetts, United States
Senior Programmer, Cambridge, MA

Disbelief — Chicago, Illinois, United States
Senior Programmer, Chicago

QC Games Inc. — Austin, Texas, United States
Software Engineer

QC Games Inc. — Austin, Texas, United States
Senior Backend Engineer