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May 28, 2017
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Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight over powdered drink mixes that potentially changes the landscape of patent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

U.S. politicians form Congressional caucus dedicated to VR & AR tech  
by Alex Wawro [05.03.17]
They're referring to it as the 'Reality Caucus', and together the 5 founding co-chairs hope to 'help support innovation and address the challenges posed' by VR, AR and mixed-reality tech.
Business/Marketing, Serious

VRDC Fall 2017 adds fresh talks on Cyan's Obduction and VR in healthcare  
by Staff [05.03.17]
Come to VRDC Fall 2017 to see a smorgasbord of great VR-focused talks, including a practical guide to VR in healthcare and Cyan's postmortem of bringing its FMV-rich game Obduction into VR.
Design, Serious

FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious



Illusion of choice is better than choice: choices and illusions as narrative mechanics 2
by Barisbi Alborov [05.25.17]
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Plug and Play - Pretentious Art or Meaningful Creation?  
by Robert Longest [05.24.17]
Plug and Play is a game that has been covered by big YouTubers but rarely does anyone discuss the meaning behind the imagery in this interactive film. I discuss whether this game is pretentious or if it has meaning for its audience.
Serious, Indie

A Writer Inside 3
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Game Criticism and the Myth of the Objective Review  
by Michael Heron [05.22.17]
This is a discussion of the ways in which games, both video and tabletop, are resistant to the analytical techniques of criticism from other, more passive disciplines.
Business/Marketing, Design, Serious

All GAConf talks now viewable online  
by IGDA Game Accessibility SIG [05.18.17]
GAConf was a new conference run this February by IGDA-GASIG, dedicated solely to advancing the field of accessibility for gamers with disabilities. Today we're making all of the sessions freely available online.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR


Mindshow, Inc. — Los Angeles, California, United States
[05.27.17]
Lead Engineer (Unity / Virtual Reality)
Lead Engineer (Unity / Virtual Reality)

Mindshow, Inc. — Los Angeles, California, United States
[05.27.17]
Unity Engineer / VR Inverse Kinematics
Unity Engineer / VR Inverse Kinematics

Mindshow, Inc. — Los Angeles, California, United States
[05.27.17]
Unity Engineer / VR Platform
Unity Engineer / VR Platform

WRKSHP — San Francisco, California, United States
[05.26.17]
Senior Game Artist


WRKSHP — San Francisco, California, United States
[05.26.17]
UI/UX Designer


Impulse Gear, Inc. — San Francisco, California, United States
[05.26.17]
Lead Concept Art / Look Development Artist


Sony PlayStation — Playa Vista, California, United States
[05.26.17]
AI Engineer
AI Engineer

Mindshow, Inc. — Los Angeles, California, United States
[05.26.17]
Associate Game Designer - VR Platform
Entry-level designer to help us build awesome environments and props

Telltale Games — San Rafael, California, United States
[05.26.17]
UI Artist


Skydance Interactive — Marina Del Rey, California, United States
[05.26.17]
Video Editor
Video Editor with Graphic Design background