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August 17, 2016
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August 17, 2016
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GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Heads up, devs: Gamescom organizers are tightening security this year  
by Alex Wawro [08.02.16]
Gamescom organizers say that "due to the terrible incidents of the past weeks," this year's event will have stricter security measures that include bag checks and bans on weapon-like items.
Serious

Don't miss this year's Women in Tech Day from GDC Europe and Gamescom  
by Staff [08.02.16]
You can now register to attend the limited-capacity event (put on by GDC Europe in partnership with gamescom) which takes place immediately after the close of GDC Europe, on Wednesday, August 17th.
Serious, GDC Europe

Political snarls drive prominent game educators out of Wisconsin 3
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



The Alpha Release Cycle: Running a Successful EA Program 2
by Josh Ge [08.16.16]
Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie

When Game Design Goes too Far  
by Josh Bycer [08.16.16]
It's very easy for game designers to go crazy with adding content to their games, but there is such a thing as going too far with building a game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Free to play Game item pricing Case study: Pokémon GO  
by YongHee Kim [08.15.16]
How much should we charge for a particular game item? this is the question all the monetization designer ask themselves, but hard question to answer.
Business/Marketing, Design, Serious, Smartphone/Tablet

Death and Consequence in Game Design  
by Chris Solarski [08.15.16]
An international line-up of indie developers was brought together by the IGDA Switzerland Chapter to discuss the topic of death and consequence in game design. What emerged were varied perspectives that reflected the complex nature of death.
Design, Art, Serious, Indie

No Man's Sky: The Blu-Ray Marble  
by Tyler Corbine [08.12.16]
A breakdown of how the mechanics emotionally inform the player in No Man's Sky and how it manages to create a barrage of loneliness.
Design, Serious, Indie


Turbine Inc. — Needham, Massachusetts, United States
[08.17.16]
Senior Product Manager, Mobile
Senior Mobile Product Manager with 7+ years experience and knowledge of F2P and micro-transaction business models within mobile game space.

Digital Extremes — London, Ontario, Canada
[08.17.16]
Multimedia Designer


MAGIC LEAP — Dania Beach , Florida, United States
[08.16.16]
Game Designer


MAGIC LEAP — Dania Beach , Florida, United States
[08.16.16]
GAME PROGRAMMER


Sony PlayStation — San Mateo, California, United States
[08.16.16]
Senior Environment Artist
Are you a Senior Environment Artist ready to be part of something completely different? Our team currently led by some of our industry’s best artistic and creative veterans is looking for their next Sr. level artist to help build something magical. Come join our San Mateo studios. Greatness Awaits!

Insomniac Games — Durham, North Carolina, United States
[08.16.16]
Character TD
Character TD - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
[08.16.16]
Animator
Animator - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
[08.16.16]
FX Artist
FX Artist - Insomniac Games, North Carolina

Infinity Ward — Woodland Hills, California, United States
[08.16.16]
Senior Rendering Engineer
Senior Rendering Engineer

Infinity Ward — Woodland Hills, California, United States
[08.16.16]
Senior Tools Engineer
Senior Tools Engineer