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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Games4EU launches, highlights Brexit's negative impact on UK games industry 3
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Business/Marketing, Serious

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Come to XRDC and learn firsthand how VR is best used in education!  
by Staff [06.19.18]
Hey devs, come to XRDC in San Francisco this October to hear the results firsthand of Foundry10's studies conducted with over 3,000 adolescents using VR in educational settings.

'Gaming Disorder' officially listed in World Health Organization diagnostic doc 5
by Alissa McAloon [06.18.18]
The World Health Organization has finalized the draft for the 11th International Compendium of Diseases (ICD) revision, including a disorder involving video game addiction within its pages.

New XRDC Healthcare Report offers insight into how AR/VR/MR is shaping medicine  
by Staff [06.06.18]
This insight-laden survey of experts offers fresh insight into how AR/VR/MR is being applied in cutting-edge medical efforts like drug discovery and therapy. Download your copy for free!

Ex-Microsoft exec J Allard speaks to the game industry's inherent burnout problem  
by Alex Wawro [06.01.18]
"Staff will often sacrifice much more than should be required of them," ex-Xbox exec J Allard told Gamasutra. "If the work/life balance isn’t healthy, they will naturally grow to resent the dynamic."
Console/PC, Serious, Indie

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Business/Marketing, Console/PC, Serious

Being a (pure evil) business developer #5: some post-E3 thoughts  
by Marcin Kaleta [08.10.18]
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?
Business/Marketing Design Production Console/PC Serious Indie Social/Online

Time vs Progression  
by Gregory Pellechi [08.10.18]
Ever wish you could jump to an early part of a game's story to see what happened? Well there's a good reason that doesn't happen - progression. Time and progress are constraints on narratives that most designers aren't immediately aware of.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework 1
by Krzysztof Solarski [08.09.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR

Story Analysis - Part 3 - Nier & Bonus  
by Nathan Savant [08.07.18]
A series of critical analysis of the narrative and mechanical design in narrative games, continuing with Nier: Automata and a final bonus examination.
Design Console/PC Serious

How to do cost-effective QA for your Mobile Games  
by Kaushal Singh [08.06.18]
From successful planning to test execution, the blog gives exclusive insights into QA planning during the project planning phase, as well as building up the optimal QA device matrix in different stages of project for best coverage and successful launch.
Production Serious Indie Smartphone/Tablet

Telltale Games — San Rafael, California, United States
Associate Cinematic Artist

Telltale Games — San Rafael, California, United States
Character Modeler

Telltale Games — San Rafael, California, United States
Senior Animator

Deep Silver Volition — Champaign, Illinois, United States
Associate Producer

Boss Fight Entertainment — Allen, Texas, United States
Senior Server Engineer

Baidu USA — Sunnyvale , California, United States
3D Tools Software Engineer
We are looking for a software engineer with the strong tools development background to build one of the advanced autonomous driving simulation systems in the world. He or she will use a game-engine based technology and create tools to efficiently author a virtual world with interesting road networks that can faithfully and reliably reproduce real-world driving behaviors in a wide range of situations and scenarios and closely collaborate with stakeholders like world builders and engineers in other autonomous driving teams.

Defiant Studios — New York, New York, United States
Lead Engine Programmer
Defiant Studios is looking for a Senior/Lead Engine Programmer to join our growing team in New York City

innogames — Hamburg, Germany
Game Designer

Bohemia Interactive Simulations — Prague, Czech Republic
C++ Gameplay Programmer (all levels)

Bohemia Interactive Simulations — Prague, Czech Republic
UI/UX Designer (Mid/Senior)