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May 6, 2016
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May 6, 2016
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The basics of quick and effective meetings 4
by Gamasutra Community [05.05.16]
"Most every team that Iíve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.†
Console/PC, Serious

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
Audio, GDC Europe, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet



Emotional Connection Through Gameplay  
by Max Pears [05.05.16]
Discussing how we have and can build up emotional connections between the player and AI through game play. Is taken from my portfolio http://maxpears.com/
Design, Console/PC, Serious, Indie

The Risks of Long-Term Game Development 1
by Josh Bycer [05.05.16]
Long-Term game development is becoming more common these days, and today's post looks at the pros and cons for everybody involved.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Building on the past: How RuneScapeís official legacy server avoided cannibalism and became an eSport  
by Mat Kemp [05.04.16]
Mat Kemp, Product Manager for Old School RuneScape, examines how Jagex took a version of RuneScape from 10 years ago and made it relevant for todaysí gamers, and why other MMO companies should look to offer vanilla services for their veteran communities.
Business/Marketing, Console/PC, Serious, Social/Online

How to make your own YouTubers' contacts list!  
by Albert Palka [05.04.16]
Two weeks ago I released the biggest YouTubers' contacts list on the Internet; over 1400 accounts with e-mails and social media. Today, I'm going to show you how to build one on your own!
Business/Marketing, Serious, Indie

Puzzle Dependency Graph Primer 5
by Joshua Weinberg [05.02.16]
An introduction to Puzzle Dependency Graphs, an analytical technique which can be used to gain insights into the size, structure and complexity of a game.
Design, Serious


Galxyz Studios — Mountain View, California, United States
[05.05.16]
Sr. Game Developer


International Game Technology — Reno, Nevada, United States
[05.05.16]
Lead Artist


Telltale Games — San Rafael, California, United States
[05.05.16]
Cinematic Artist


International Game Technology — Reno, Nevada, United States
[05.05.16]
Art Outsourcing Manager


Schell Games — Pittsburgh, Pennsylvania, United States
[05.05.16]
Project Design Director


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[05.05.16]
Game Director


Gimmie Games — Decatur, Georgia, United States
[05.05.16]
Animator/Motion Graphics Designer


Insomniac Games — Burbank , California, United States
[05.04.16]
Character TD
Character TD/ Rigger wanted to join our Insomniac Team!

Insomniac Games — Burbank, California, United States
[05.04.16]
Lead Environment Artist
This is your chance! Insomniac Games is looking for a Lead Environment Artist!

Insomniac Games — Burbank, California, United States
[05.04.16]
Senior Environment Artist
Insomniac Games is searching for a talented Senior Environment Artist!