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November 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Video: How to design games for game developers  
by Staff [11.05.18]
In this GDC 2012 talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain, but also to teach the fundamentals of game design.
Design, Serious, Video

Come to GDC 2019 for expert insight on fashion in games & designing for the colorblind  
by Staff [10.24.18]
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
Console/PC, Serious, GDC

Video: How to design educational games for low income students  
by Staff [10.23.18]
In this GDC 2018 talk, IDEO's Peter Slattery and Kate Schnippering discuss specific methods for tackling educational objectives in games for reaching a wide range of students.
Design, Serious, Video

Learn the ins and outs of FDA approval for VR/AR games at XRDC!  
by Staff [10.19.18]
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
Serious

Video: How studios can set up accessibility-centric spaces  
by Staff [10.09.18]
In this GDC 2018 talk, Mixer's Tara Voelker and 343 Industries' Brannon Zahand discuss the value of a dedicated inclusive technologies space at Microsoft.
Business/Marketing, Production, Serious, Video

Learn about AR and VR's unique therapeutic potential at XRDC 2018!  
by Staff [09.20.18]
Come out to XRDC in San Francisco next month to learn from leaders at forefront of therapeutic VR/AR aps about treating chronic pain, improving mood with neurofeedback, and more!
Serious

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Design, Console/PC, Serious, Indie, Video, Vault

At XRDC, study the healing effects of swimming with VR dolphins!  
by Staff [09.18.18]
Come out to XRDC next month and see Dolphin Swim Club's Marijke Sjollema & Benno Brada break down how the Club (a nonprofit that crafts therapeutic VR experiences) works and what it's learned!
Design, Serious



Kliuless? #12: NFL aka National Fortnite League  
by Kenneth Liu [11.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Production Console/PC Serious Social/Online Smartphone/Tablet VR

Play, Don't Show  
by Stanislav Costiuc [11.19.18]
In this streamlined version of a talk I gave about a year ago, let's discuss how games can use interactivity to create strong emotional bonds with the players.
Design Serious

In Defense of Game Review Scores  
by Michael Heron [11.13.18]
Review scores have become very unfashionable. They've been replaced with badges, recommendation lists, and a whole pile of categorizations. Largely though the problem here isn't with review scores. It's in how people use them.
Business/Marketing Production Serious Social/Online

The Narrative Struggle  
by Gregory Pellechi [11.12.18]
Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.
Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet

[Post Mortem - 1 year later]: I managed to ship 6000 copies to stay in business  
by Constantin Bacioiu [11.12.18]
One year ago I failed to ship 700 units to stay in business. Now I'm working on my next game after releasing a major update to the original one. A failure post-mortem one year after. Sales, lucky strikes, community support and a heartfelt thank you update
Business/Marketing Production Serious Indie


Deep Silver Volition — Champaign, Illinois, United States
[11.19.18]
Mid/Senior Multiplayer Programmer


Cryptic Studios — Los Gatos, California, United States
[11.19.18]
COO


Cryptic Studios — Los Gatos, California, United States
[11.19.18]
Producer, Magic The Gathering MMO


Cryptic Studios — Los Gatos, California, United States
[11.19.18]
Technical Artist, Magic The Gathering MMO


Cryptic Studios — Los Gatos, California, United States
[11.19.18]
Software Engineer, Audio


Velan Studios — Troy, New York, United States
[11.19.18]
Lead Producer


Digital Extremes Ltd. — London, Ontario, Canada
[11.19.18]
Environment Artist


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.19.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.19.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[11.19.18]
General Game Designer
General Game Designer - Portage Michigan