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March 24, 2019
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Labor organizers share insight and tips on unionizing the game industry  
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Serious, Indie, GDC

Building an inclusive studio culture begins with retention  
by Emma Kidwell [03.20.19]
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
Business/Marketing, Serious, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Business/Marketing, Serious, Indie, GDC

GDC 2019 is committed to being a sustainable, environmentally-friendly event  
by Staff [03.14.19]
Ahead of the big show next week, GDC organizers share what they've been doing to try and make it a more sustainable, environmentally-friendly event!
Serious, GDC

Please consider being a part of the GDC 2019 Sock Drive!  
by Staff [03.11.19]
Want to help? It’s easy: Bring a new pair of socks to GDC and drop it in a donation bin! A good pair of socks is a small, significant gift that addresses a huge need in the homeless community.
Serious, GDC

Top creators share real talk about making very personal games at GDC 2019  
by Staff [03.04.19]
At GDC 2019 some of the most interesting game makers working today will discuss why they create very personal games, and share practical advice about designing games that speak to deeper issues.
Design, Serious, Indie, GDC

PSA: 1 week left to register for childcare services at GDC 2019!  
by Staff [02.11.19]
Hey devs, just a quick heads-up today that if you're thinking of bringing children with you while you attend GDC 2019, the advance deadline to register for the program is next Monday, February 18th!
Serious, GDC

Fair Play Alliance expands Fair Play Summit for GDC 2019  
by Staff [02.06.19]
The Fair Play Alliance, a cross-industry initiative focused on fostering fair play in online games, has announced it will return for Game Developers Conference 2019 with an all-day Fair Play Summit!
Business/Marketing, Serious, Social/Online, GDC



Games software/hardware to top $200 billion by 2023 despite short-term questions  
by Tim Merel [03.22.19]
Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The flow applied to game design  
by Daniel Berube [03.20.19]
In this post, I will explain what is the flow theory and how can we applied it while designing a video game.
Design Production Console/PC Serious Smartphone/Tablet

Game Workers Unite GDC 2019 Plans!  
by Larry&Brandon GDU [03.18.19]
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #27: Peaking Attention  
by Kenneth Liu [03.14.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Complete Level Design Processes: Shaping a Cogmind Experience 2
by Josh Ge [03.13.19]
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.
Design Programming Production Art Console/PC Serious Indie


Maximum Games — Walnut Creek, California, United States
[03.22.19]
Release Manager


Phosphor Studios — Chicago, Illinois, United States
[03.22.19]
UI Artist


Pixel Pool — Portland, Oregon, United States
[03.22.19]
Software Developer (Unreal Engine 4, Blueprint, C++)


Skybox Labs — Vancouver, British Columbia, Canada
[03.22.19]
Senior Gameplay Animator
Senior Gameplay Animator | Halo Infinite

Crystal Dynamics — Redwood City, California, United States
[03.22.19]
Senior Tools Engineer
Crystal Dynamics is looking for a talented software engineer to maintain and extend our world class proprietary tools and pipelines.

Sucker Punch Productions — Bellevue, Washington, United States
[03.22.19]
Open World Content Designer


Phosphor Studios — Chicago, Illinois, United States
[03.22.19]
Senior Gameplay Programmer


Phosphor Studios — Chicago, Illinois, United States
[03.22.19]
Senior Engine Programmer


Disbelief — Cambridge, Massachusetts, United States
[03.22.19]
Junior Programmer, Cambridge, MA
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
[03.22.19]
Senior Programmer, Cambridge, MA
Senior Programmer