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June 28, 2017
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Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and artin games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight overpowdered drink mixes that potentially changes the landscape ofpatent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

U.S. politicians form Congressional caucus dedicated to VR & AR tech  
by Alex Wawro [05.03.17]
They're referring to it as the 'Reality Caucus', and together the 5 founding co-chairs hope to 'help support innovation and address the challenges posed' by VR, AR and mixed-reality tech.
Business/Marketing, Serious



The Importance of Failure in the Game Industry  
by Josh Bycer [06.27.17]
The Game Industry has its share of amazing successes, but it's important to talk about the other side of the coin and how risky game development is.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mechanics - Depth Knows Best  
by Max Pears [06.27.17]
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy
Design, Console/PC, Serious, Indie, Smartphone/Tablet

Facing Fears That Can Appear During Development  
by Silviu Stana [06.27.17]
As you started to follow your passion, and work on your games, fears started to come up in your head, and those fears might have inspired self-doubt. Here are some of the fears, and what these fears is telling you...
Production, Serious, Indie

Other Than Steam: 7 Game Distribution Alternatives  
by Jennifer Mendez [06.27.17]
WONDERING WHAT DISTRIBUTION PLATFORMS YOU COULD USE AS STEAM ALTERNATIVES? OR MAYBE EVEN IN CONJUNCTION WITH STEAM? SEARCH NO MORE.
Business/Marketing, Console/PC, Serious, Indie

Video Games: Mass Creative Media Alongside Technological Risks  
by Trent Polack [06.26.17]
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Skydance Interactive — Marina Del Rey, California, United States
[06.28.17]
VFX Artist
VFX Artist

Hi-Rez Studios — Alpharetta, Georgia, United States
[06.28.17]
Sr. Animator
Hi-Rez Studios is hiring a Senior Animator to work at our studio in Alpharetta, Georgia.

Hi-Rez Studios — Alpharetta, Georgia, United States
[06.28.17]
Lighting Artist
Hi-Rez Studios is looking to hire an experienced Lighting Artist to join our Core Content team, and work at our studio in Alpharetta, Georgia.

Naughty Dog — Santa Monica, California, United States
[06.28.17]
Gameplay Programmer
The Gameplay Programmer role is a creative position that will allow you to work closely across disciplines and collaborate with some of the best developers in the world.

Respawn Entertainment — Los Angeles, California, United States
[06.28.17]
Senior Camera Systems Designer
We're looking for a highly skilled Senior Camera Systems Designer who will embrace our philosophy and share his/her hard earned expertise to create an incredible Star Wars ™ experience for our players. We’re picturing someone who is passionate about the Star Wars ™ Universe and is invigorated by the camera scripting process for third person action/adventure games. If this sounds like you, we're looking forward to seeing your resume!

Respawn Entertainment — Los Angeles, California, United States
[06.28.17]
Senior VFX Artist
We're looking for a highly skilled VFX Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We’re picturing someone who is passionate about the doing VFX for FPS video games. If this sounds like you, we're looking forward to seeing your resume!

Respawn Entertainment — Los Angeles, California, United States
[06.28.17]
Senior Animator
We’re looking for a highly skilled Senior Animator who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. Games have evolved to the point that animators must be true storytellers rather than just technicians. We believe that animation breathes life into a game and that animation is a key part of defining the next generation of games, bringing about their most memorable moments: moments that gamers don’t simply sit back and watch, but moments that they live. If this sounds like you, we're looking forward to seeing your resume!

Respawn Entertainment — Los Angeles, California, United States
[06.28.17]
Senior Hard Surface Artist
We're looking for an experienced and knowledgeable Senior Hard Surface Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players. We're picturing someone who loves modeling everything hard surface (vehicles, guns, props, etc.) and cares deeply about functionality, with in-depth knowledge and passion for how mechanical things work. In addition to creating high quality, believable models, the ideal candidate for this position has a flair for elegant texturing – i.e., you think carefully about where to place wear and scratches, and you use just the right amount. If this sounds like you, we're looking forward to seeing your resume

Respawn Entertainment — Los Angeles, California, United States
[06.28.17]
Narrative Lead
We’re looking for a highly skilled Narrative Lead who will embrace our culture and share his/her hard earned expertise to help us create an incredible Star Wars ™ experience for our players in a fun, third-person action adventure setting. We’re picturing an avid gamer who is passionate about this much beloved IP, and who will collaborate closely with the writing team as well as design, art, audio, tech, and production departments to ensure seamless implementation of narrative game content throughout development.

Respawn Entertainment — Los Angeles, California, United States
[06.28.17]
Senior Software Engineer
We’re looking for a highly skilled Senior Software Engineer who will embrace our philosophy and share his/her hard earned expertise to create an incredible gaming experience. We’re picturing someone who is passionate and invigorated by the idea of coding first person shooters or third person action/adventure games. If this sounds like you, we're looking forward to seeing your resume!