Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Riot Games —
Santa Monica/West Los Angeles,
[03.28.15] R&D DEVELOPER (GAME DESIGN, ENGINEER, ART, ETC)
As an R&D team member, youÃ¢Â€Â™ll ideate, explore, debate, and develop across game genres and concepts thatÃ¢Â€Â™ll eventually help Riot Game become Riot Games. WeÃ¢Â€Â™re looking for veteran developers and gamers from a wide variety of disciplines, so if you have a passion for the R&D phase of game development, expertise that can contribute to bringing a project to life, a high tolerance for setbacks and changing direction, then this is the team for you.
Hangar 13 —
[03.27.15] Senior Technical Artist (Dynamics)
Hangar 13 is looking for an experienced Senior Technical Artist to help create dynamic cloth assets, proactively identify new technologies, develop tools and creatively solve pipeline issues. This is an amazing opportunity to work side-by-side with the finest talent working in game development today.
GlassLab, Inc. —
[03.27.15] Backend Engineer