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July 27, 2016
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July 27, 2016
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Political snarls drive prominent game educators out of Wisconsin 2
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Survey: The UK and Sweden remain Europe's top game dev hot spots  
by Staff [07.19.16]
Today GDC Europe officials dive deeper into the results of the 4th annual European State of the Industry Survey to suss out who, exactly, Europe makes games for -- and where European devs believe the best games are being made.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Sales double at GameStops that are now PokeStops, says company chief  
by Alex Wawro [07.18.16]
GameStop chief J. Paul Raines recently told CNBC that the retail chain has seen sales double after hosting Pokemon Go-themed promos in 462 stores that are also featured in-game as Pokestops or gyms.
Serious

Don't Miss: Self-promotion for game developers 23
by Gamasutra Community [07.15.16]
Industry vet Raph Koster (Star Wars Galaxies) explains in this timeless post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Life Is Strange leads this year's Games For Change award winners  
by Alex Wawro [06.24.16]
Last night Dontnod Entertainment took home multiple awards for its 2015 game Life Is Strange at the 13th annual Games For Change Festival's award ceremony in New York.
Business/Marketing, Serious

Obituary: Othello creator Goro Hasegawa 1
by Alex Wawro [06.23.16]
News is circulating this morning that Goro Hasegawa, widely credited as the inventor of the board game Othello, passed away this week in Japan at the age of 83.
Serious



When Randomized Game Design goes too Far 1
by Josh Bycer [07.26.16]
Randomly generated content is a popular feature to add replayability, but today's post looks at when it does more harm than good.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Transparency In The Game Industry  
by Douglas Bogart [07.26.16]
How transparency in the game industry can be a blessing and help you in the long run.
Business/Marketing, Serious, Indie, Social/Online

Unexpected anxiety following a moderate success 4
by Dave Toulouse [07.25.16]
When the success you experience doesn't provide you the freedom you were hoping for.
Business/Marketing, Serious, Indie

Disney Magic Kingdoms - Game Design Analysis  
by Scott Fine [07.25.16]
I wrote this from a design perspective and hope anyone can enjoy it. I start off outlining the mechanics and how the game functions, later I get into the game’s economy balancing and how the designers promoted engagement.
Design, Serious, Social/Online, Smartphone/Tablet

Game UX Summit 2016 – All Sessions Summary  
by Celia Hodent [07.22.16]
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR


Turbine Inc. — Needham, Massachusetts, United States
[07.27.16]
Senior Product Manager, Mobile
Senior Mobile Product Manager with 7+ years experience and knowledge of F2P and micro-transaction business models within mobile game space.

Digital Extremes — London, Ontario, Canada
[07.27.16]
Multimedia Designer


YAGER Development GmbH — Berlin, Germany
[07.27.16]
Tools Programmer (f/m)
We seek the talent of a seasoned and passionate Tools Programmer for our current AAA F2P project Dreadnought.

Sony PlayStation — San Diego, California, United States
[07.27.16]
Front End Programmer
Front End Programmer

Sony PlayStation — San Diego, California, United States
[07.27.16]
Senior Online Programmer
Senior Online Programmer

Sony PlayStation — San Diego, California, United States
[07.27.16]
Senior AI Programmer
Senior AI Programmer

Sony PlayStation — San Mateo, California, United States
[07.27.16]
Audio Tools Software Engineer
Audio Tools Software Engineer

Sony PlayStation — San Diego, California, United States
[07.27.16]
Senior Graphics Tools Programmer
Senior Graphics Tools Programmer

Shiny Shoe — San Francisco, California, United States
[07.26.16]
Artist


Sanzaru Games Inc. — Foster City, California, United States
[07.26.16]
Technical Production Assistant