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October 25, 2016
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The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir and the Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build, Eco is designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Design, Console/PC, Serious, Indie, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

DPS Report - Dance Dance Revolution  
by Michael Stewart [10.24.16]
With the rise of VR and ARGs it seemed that taking a look at a popular game that lived and died by it's peripheral and full body interaction was prudent. So, we take a look at DDR and what it did right and what could have been better.
Design, Production, Serious, VR

How We Name Sequels  
by Kevin Murphy [10.24.16]
The games industry has had a very haphazard approach to choosing how to name its sequels in long-running franchises. It's confusing for the consumer, but it also poses a problem for game search-ability and preservation. What can be done?
Business/Marketing, Console/PC, Serious

The Problem With Morality Choices in Storytelling 3
by Josh Bycer [10.21.16]
Today's post looks at why morality choices don't lead to interesting decisions on the player's part, and how there is a better alternative.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mobile, not virtual reality, is the future of gaming  
by Reid Gacke [10.21.16]
While we are seeing a steady decline in the efficacy of virtual reality, which many technology pundits were lauding as the "future of gaming," one medium of gaming is being almost-painfully overlooked: mobile gaming.
Business/Marketing, Production, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Probability Problems in Game Design 3
by Josh Bycer [10.19.16]
Probability can be a double-edged sword for making games unpredictable, and today's post looks at how lady luck can change a game's design.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Creative Artists Agency — Los Angeles, California, United States
Assistant, Video Game Department

Telltale Games — San Rafael, California, United States
Platform Engineer

Digital Extremes — London, Ontario, Canada

Lionbridge Technologies — Irvine, California, United States
Software Test Engineer (STE)-#326

Boss Key Productions — Raleigh, North Carolina, United States
Multiplayer Level Designer
The ideal Multiplayer Level Designer candidate will have a strong aptitude for critical thinking and analysis, outstanding people skills, boundless creativity, a strong visual aesthetic and a longstanding passion for playing and understanding games.

Boss Key Productions — Raleigh, North Carolina, United States
Come join the quickly growing Boss Key Productions and wrangle the production tasks that come with the AAA release called LawBreakers.

Competition Interactive — Las Vegas, Nevada, United States
Unity Developer

War Drum Studios — Gainesville, Florida, United States
Lead Programmer - UnrealEngine 4
We are looking for someone with complete fluency in C++, and a demonstrable mastery of UnrealEngine 4, including use of the Editor and Blueprints. You will be working on one of the most successful UE4 games to date.

Industrial Light & Magic — San Francisco, California, United States
ILMxLAB Gameplay Programmer
ILMxLAB is looking for a experienced Gameplay Programmer to join our team in San Francisco, CA.

Remedy Entertainment — Espoo, Finland
Lead Designer