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June 27, 2017
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Video: Veteran game dev Chris Crawford's famous 'Dragon Speech' 1
by Staff [06.15.17]
Watch this seminal speech from the 1992 CGDC which sees Crawford charge out of the room (and out of the commercial game industry, really) in pursuit of the "dragon" of truth, beauty, and art in games.
Design, Console/PC, Serious, Indie, Video, Vault

Report: Konami is making life hard for people who leave the company 6
by Alex Wawro [06.14.17]
The Nikkei Asian Review published a report today that alleges Konami has been reliably blacklisting, stonewalling, and generally just making things difficult for people who choose to leave.
Business/Marketing, Serious

Staffordshire University to offer UK's first eSports degree  
by Alex Wawro [05.30.17]
This is a big deal because it's the first time any university in the United Kingdom has pitched a degree program as being explicitly about the business of playing games professionally.
Business/Marketing, Serious

Why Texas may have lost its status as a hotbed of game patent lawsuits  
by Alex Wawro [05.24.17]
The Supreme Court has issued a ruling on a patent fight over powdered drink mixes that potentially changes the landscape of patent fights in the game industry -- by moving them out of East Texas.
Business/Marketing, Serious

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Minecraft dev sacrifices Nirvana in-joke to save players' parrots 1
by Alex Wawro [05.16.17]
Here we are now, entertain us -- but please don't encourage us to unwittingly poison our pets.
Design, Serious, Social/Online

Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR  
by Staff [05.10.17]
VRDC Fall 2017 organizers debut two talks for the September show: a deep dive into the development and production of Tilt Brush and a deep look at how VR can/should be used to treat phobias!
Design, Production, Serious

U.S. politicians form Congressional caucus dedicated to VR & AR tech  
by Alex Wawro [05.03.17]
They're referring to it as the 'Reality Caucus', and together the 5 founding co-chairs hope to 'help support innovation and address the challenges posed' by VR, AR and mixed-reality tech.
Business/Marketing, Serious



The Importance of Failure in the Game Industry  
by Josh Bycer [06.27.17]
The Game Industry has its share of amazing successes, but it's important to talk about the other side of the coin and how risky game development is.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mechanics - Depth Knows Best  
by Max Pears [06.27.17]
I talk about how it is better to invest in the depth of a mechanic over having 100s of mechanics. Showing how it is important to give players a chance to learn and grow with the mechanic. Enjoy
Design, Console/PC, Serious, Indie, Smartphone/Tablet

Facing Fears That Can Appear During Development  
by Silviu Stana [06.27.17]
As you started to follow your passion, and work on your games, fears started to come up in your head, and those fears might have inspired self-doubt. Here are some of the fears, and what these fears is telling you...
Production, Serious, Indie

Other Than Steam: 7 Game Distribution Alternatives  
by Jennifer Mendez [06.27.17]
WONDERING WHAT DISTRIBUTION PLATFORMS YOU COULD USE AS STEAM ALTERNATIVES? OR MAYBE EVEN IN CONJUNCTION WITH STEAM? SEARCH NO MORE.
Business/Marketing, Console/PC, Serious, Indie

Video Games: Mass Creative Media Alongside Technological Risks  
by Trent Polack [06.26.17]
Video games: let's mix the creative risks of mass media projects with technology that's work-in-progress alongside the game's production! What could go wrong? And why being indie and having freedom comes with a cost.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Tangentlemen — Playa Vista, California, United States
[06.27.17]
Senior Animator
Senior Animator @ Tangentlemen

Tangentlemen — Playa Vista, California, United States
[06.27.17]
Lead Character Modeler
Lead Character Modeler @ Tangentlemen

WRKSHP — San Francisco, California, United States
[06.27.17]
Senior Game Artist


Insomniac Games — Burbank, California, United States
[06.27.17]
Senior Gameplay Programmer
Senior Programmer wanted for a role at Insomniac Games!

Insomniac Games — Burbank, California, United States
[06.27.17]
Senior Environment Artist
Senior Environment Artist wanted for Insomniac Games

Insomniac Games — Burbank, California, United States
[06.27.17]
Engine Programmer
Mid-Senior Level Engine Programmer for Insomniac Games- NC or CA

Visual Concepts — Novato, California, United States
[06.27.17]
SENIOR SOFTWARE ENGINEER - MAYA TOOLS
You are passionate about creating tools that empower people to be creative. You have extensive experience developing Maya-based tools used in the production of videogames or film - from plugins that bring proprietary technologies into the hands of artists and designers to the importing, exporting and processing of large-scale assets in a fast-paced environment where quality is key. You are passionate about developing and maintaining software tools, providing front-line support to artists, and helping troubleshoot, expand, plan and innovate through the next generations of production, rendering and interactive technologies and consoles.

Visual Concepts — Novato, California, United States
[06.27.17]
SENIOR SOFTWARE ENGINEER - WEB TOOLS
Feed your passion for all things web. Design and implement web-based tools used in the development, release, operations and customer service support of the incredibly successful, genre-busting NBA 2K franchise. This role requires experience with web development (HTML, CSS, python, JavaScript, MySQL) as well as a solid understanding of software engineering (C++). You will design and write front-end and back-end tools used on a continuous basis to manage and control the release of new content, pricing, promotions, and downloadable game content and assets.

Playful Corp — McKinney, Texas, United States
[06.27.17]
Senior Engineer


Treyarch — Santa Monica, California, United States
[06.27.17]
Senior Lighting Artist