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April 29, 2016
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April 29, 2016
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Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.
Console/PC, Serious

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
Audio, GDC Europe, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Wargaming could create eSports union to protect pro players 1
by Chris Kerr [04.12.16]
"We looked at some options and the best one is to help the pro players create a union for themselves. We have to do it, there will be issues, maybe we aren't ready, but we will find a way.
Business/Marketing, Serious



Using Melodrama to Create Strong Game Plots  
by Filip Wiltgren [04.28.16]
Melodrama makes any serious writer cringe - but it's perfect for games as it combines high emotional impact with brevity by using cultural tag markers.
Business/Marketing, Design, Serious, Indie

Unexpected Narrative in Games: Part 1  
by Nathan Savant [04.28.16]
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.
Design, Serious

Implementing Context Sensitive Commands in UI Design  
by Josh Bycer [04.28.16]
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How one video game turned my life around  
by Steve Bailey [04.27.16]
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.
Design, Console/PC, Serious, Indie

Games as revolutionary acts: Historians discuss 1979 Revolution  
by Bob Whitaker [04.27.16]
History Respawned's Bob Whitaker talks with historian Zackery Heern about 1979 Revolution Black Friday. Topics include revolutionary ideologies, religion, and America's place in the Iranian Revolution.
Console/PC, Serious


Kabam — San Francisco, California, United States
[04.29.16]
Game QA Analyst (Contract)


Psyonix — San Diego, California, United States
[04.29.16]
UI Artist for Rocket League


Lionbridge Technologies — Redmond, Washington, United States
[04.29.16]
Software Test Lead-GES15120


Lionbridge Technologies — Seattle, Washington, United States
[04.29.16]
Test Associate-GES15124


Vicarious Visions / Activision — Albany, New York, United States
[04.29.16]
Animator-Temporary
See job description.

Irrational Games — Westwood, Massachusetts, United States
[04.28.16]
Associate Producer II
The studio formerly known as Irrational Games is looking for an Associate Producer II. In this role you will be assisting in the production of an AAA game by supporting the Senior Production Team, Creative Director, and Studio Leads. Experience supporting Design and Programming teams is highly desirable in this role.

International Game Technology — Reno, Nevada, United States
[04.28.16]
Lead Artist


Telltale Games — San Rafael, California, United States
[04.28.16]
Cinematic Artist


International Game Technology — Reno, Nevada, United States
[04.28.16]
Art Outsourcing Manager


Schell Games — Pittsburgh, Pennsylvania, United States
[04.28.16]
Project Design Director