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November 26, 2015
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November 26, 2015
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Video: 4 questions to help you find the best theme for your game  
by Staff [11.16.15]
As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Understanding this year's biggest video game copyright ruling 3
by Chris Baker [11.13.15]
We explore the significance of a recent ruling by the US Copyright Office that grants some exemptions to the stringent copyright protection of games.
Business/Marketing, Console/PC, Serious, History

How Monarch redefines what winning means in strategy games 4
by Bryant Francis [11.11.15]
'We rarely consider how being highly cultured is a strategy for maintaining power. When leaders are having cocktail parties with influential people, there’s work being done.'
Design, Art, Serious, Indie

Layoffs at Just Cause 3 developer Avalanche Studios 1
by Chris Kerr [11.02.15]
Just Cause 3 developer Avalanche Studios has been forced to let go staff at both its New York and Stockholm offices.
Business/Marketing, Production, Serious

There are over 1,600 studios and publishers in the U.S., says the ESA 13
by Christian Nutt [10.30.15]
And there are over 400 colleges and universities offering game development programs, too -- as the industry spreads across the entire country.
Business/Marketing, Console/PC, Serious, Indie, Student/Education, Social/Online, Smartphone/Tablet

Capcom sees sales rise as profits tumble  
by Chris Kerr [10.29.15]
Capcom has released its financial results for the six-month period ended September 30, and although sales have seen a healthy increase, net income has dipped year-over year.
Business/Marketing, Serious

A strategy guide to selling your ideas to your boss, coworkers, and minions 1
by Gamasutra Community [10.29.15]
"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale."
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Sales are up but profits are down in latest Nintendo financials  
by Chris Kerr [10.28.15]
Nintendo has posted new financials for the six-month period ending September 30, and it's something of a mixed-bag for the Kyoto-based company.
Business/Marketing, Console/PC, Serious

Don’t Test Private Methods  
by David Bernstein [11.25.15]
I often get the question when teaching developers test driven development (TDD), “How do you test private method?” The short answer is you don’t, but there’s also a longer answer...
Programming, Serious

Game Accessibility and Impacting Game Design  
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Jetpac to the Past  
by Scott Fine [11.25.15]
This week we will be taking a look into Jetpac, a retro game from 1983, and discussing what current day Game Designers can learn from it.
Design, Console/PC, Serious

Boom, headshot: help your gaming site avoid the devastating blow of a DDoS attack  
by Amanda Walters [11.25.15]
Regardless of the experience they put out for end users, running an online gaming site isn’t all fun and games. Between rapidly evolving graphics and technology, competition, demanding users and the need for constant site uptime and instant response time,

Minimizing the Pain of Lockstep Multiplayer  
by Daniel Collier [11.24.15]
Any programmer who has ever grafted multiplayer functionality onto a single player game will tell tales of just how difficult the process can be. For Rapture, the process went relatively smoothly because we planned ahead for lockstep multiplayer.
Programming, Serious, Indie, Smartphone/Tablet

Telltale Games — San Rafael, California, United States
Executive Producer

Trion Redwood City — Redwood City, California, United States
UI Artist - Atlas Reactor
UI Artist - Atlas Reactor

Trion Redwood City — Redwood City, California, United States
Senior Environment Artist
Senior Environment Artist

Trion Redwood City — Redwood City, California, United States
Lead Artist / Art Director
Lead Artist / Art Director

Sega Networks Inc. — Madison , Wisconsin, United States

505 Games — Calabasas, California, United States
Global QA Manager

Laguna College of Art + Design — Laguna Beach, California, United States
Full-time Faculty in Game Art

Big Fish Games — Seattle, Washington, United States
UI Artist, Mobile Games

Sony Computer Entertainment Europe — Manchester, England, United Kingdom
Experienced Game Designer-Systems
We are looking for a Game Designer with in depth experience of Unreal Engine 4 BluePrints or similar visual scripting system.

Sony Computer Entertainment Europe — Manchester, England, United Kingdom
Experienced Gameplay Programmer
Experienced Gameplay Programmer required to create original games for Playstation's VR platform.