Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
January 29, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Don't Miss: Self-promotion for game developers 21
by Gamasutra Community [01.29.15]
Industry vet Raph Koster (Ultima Online) explains in this post how self-promotion is neither dishonest nor tacky -- and explains how you should step up and take credit for your work.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [01.28.15]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Freelancers, contractors, and consultants don't work for free! 6
by Gamasutra Community [01.26.15]
A quick guide to working with outside collaborators: "Doing those 3 things above shows that you are a professional with a low budget, not a disillusioned idea person looking for free or cheap labor."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Unity error fix: Timestamps and assets maps out of sync 18
by Gamasutra Community [01.26.15]
One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldnt see anything, I couldnt do anything at all." Here's how to work around it.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: Don't lose work - An auto-save solution for Unity 3
by Gamasutra Community [01.22.15]
"What can you do when a team member suffers a recurring Unity editor crash, losing all level design work? My answer was to write a small and helpful editor extension -- auto-save!"
Programming, Console/PC, Serious, Indie, Smartphone/Tablet

Reminder: Just over 24 hours left to register early for GDC 2015 1
by Staff [01.20.15]
With just over a day left until early registration for GDC 2015 ends on January 21, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Don't Miss: Overcoming Impostor's Syndrome 37
by Gamasutra Community [01.19.15]
"You realize that you dont deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arent qualified to work in their industry."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'Has making games gotten easier or harder as you get older? Why?' 7
by Alex Wawro [01.16.15]
As the game industry matures, developers must balance the demands of their careers with the realities of growing older. Gamasutra asks its Twitter followers whether things get easier -- or harder.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Steams Monopoly and the Uphill Battle for Competition  
by Josh Bycer [01.29.15]
Today's post examines the challenges of finding another company capable of competing with Steam and despite so many people hoping for a competitor, Steam is going to remain #1 for a very long time.
Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Goblin Market: An Experiment in Serious Game Design  
by Elizabeth Goins [01.29.15]
A text adventure/interactive fiction game based on the short story, The Yellow Wall-paper. This is an experiment in the design of history games and explores the incorporation of fiction, historic texts and artifacts to maximize player interpretation.
Design, Serious

New music licensing developments on Twitch.tv and YouTube  
by Zachary Strebeck [01.27.15]
Game lawyer Zachary Strebeck takes a look at efforts by Twitch.tv and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems.
Audio, Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Fitness Behavior Modification 4
by Sande Chen [01.26.15]
In this article, game designer Sande Chen reviews how gamification can ideally assist in people's fitness goals.
Design, Serious

Player Agency: How Game Design Affects Narrative  
by Josh Bycer [01.26.15]
Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


NetherRealm Studios — Chicago, Illinois, United States
[01.29.15]
Senior Designer, Mobile
Netherrealm Studios, a division of Warner Bros. Games seeks an experienced Senior Designer to join us in the rapidly expanding mobile gaming industry.

n-Space — Orlando, Florida, United States
[01.29.15]
Senior Gameplay Engineer
n-Space is seeking an experienced Engineer for our gameplay team on an exciting new project. You will be working with a small, agile, and tightly knit team that is engaged and passionate about making an extremely high quality experience for our players. Candidates should have a love of games and enjoy working closely with designers and artists in a creative and supportive atmosphere. The project is an upcoming high-profile action RPG for PC, Xbox One, and PlayStation 4.

Hangar 13 — Novato, California, United States
[01.29.15]
Graphics & Rendering Engineer
Hangar 13 seeks the talents of a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics. Research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments.

MGA Entertainment — Van Nuys, California, United States
[01.29.15]
Senior 2D Animator/Illustrator/Designer


Vicious Cycle Software — Morrisville, North Carolina, United States
[01.29.15]
Tools/Engine Programmer


Bigpoint — Hamburg, Germany
[01.29.15]
Senior Technical Animator (m/f) – Berlin – 3451
Senior Technical Animator (m/f) – Berlin – 3451

Bigpoint — Hamburg, Germany
[01.29.15]
Senior Live Producer (Browser/Client) (m/f) – Hamburg – 3423
Senior Live Producer (Browser/Client) (m/f) – Hamburg – 3423

Bigpoint GmbH — Hamburg, Germany
[01.29.15]
Lead Game Designer (m/f) - Hamburg - 3344
Lead Game Designer (m/f) - Hamburg - 3344

Bigpoint GmbH — Lyon, France
[01.29.15]
Senior Live Producer Mobile (m/f) – Lyon – 3436
Senior Live Producer Mobile (m/f) – Lyon – 3436

Beachhead / Activision — Santa Monica, California, United States
[01.29.15]
Lead Unity Engineer - Beachhead
See job description.