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May 3, 2016
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Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.†
Console/PC, Serious

Registration is now open for GDC Europe 2016!  
by Staff [04.14.16]
Game makers, take note: You can now register early at a discounted rate to attend this year's GDC Europe, which will once again be held in Cologne, Germany August 15th and 16th.
Audio, GDC Europe, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Shedding light in the dark tunnel of game innovation  
by Gamasutra Community [04.13.16]
"If we look to games that have done something new, at the system level, we can draw lessons that help us approach this difficult challenge. Following is a rubric of four questions that can provide a framework for creating new games."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Wargaming could create eSports union to protect pro players 1
by Chris Kerr [04.12.16]
"We looked at some options and the best one is to help the pro players create a union for themselves. We have to do it, there will be issues, maybe we aren't ready, but we will find a way.Ē
Business/Marketing, Serious



Puzzle Dependency Graph Primer  
by Joshua Weinberg [05.02.16]
An introduction to Puzzle Dependency Graphs, an analytical technique which can be used to gain insights into the size, structure and complexity of a game.
Design, Serious

Video in Video Games: The Past, Present, and Future of FMV 4
by Ethan Thibault [05.02.16]
Full-Motion Video (alternatively referenced as "Live Action") has been a part of video games for a long time, with a bizarre history. I aim to analyze and categorize its usage in games, and offer some creative possibilities for the future.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Measuring a Competitor's Audience: Vainglory & Paragon  
by Jake Parmley [05.02.16]
Red Fox Insights is exploring the MOBA genre - finding which games resonate strongest with which audiences. We began with Epic Gamesí MOBA Paragon and the mobile MOBA, Vainglory.
Business/Marketing, Production, Console/PC, Serious, Smartphone/Tablet

Ammo Systems and BioShock 3
by Christopher Gile [05.02.16]
Ammo in BioShock prevents the player from only using one type of weapon and playstyle. This isn't true of Plasmids and that is a problem.
Design, Serious

Important Tips for Effective Tutorial Game Design  
by Josh Bycer [05.02.16]
Today's post looks at the elements that make up good tutorial design, and should be included in any complicated video game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Telltale Games — San Rafael, California, United States
[05.03.16]
Senior Environment Concept Artist (Background / Open World Artist)


Runic Games — Seattle, Washington, United States
[05.03.16]
Character Artist


Sony PlayStation — San Diego, California, United States
[05.03.16]
Senior Character Artist
Senior Character Artist

Sony PlayStation — San Diego, California, United States
[05.03.16]
Lead VFX Artist
Lead VFX Artist

Age of Learning, Inc. — Glendale, California, United States
[05.03.16]
Director, Research


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[05.03.16]
UI/UX Artist


Cryptic Studios — Los Gatos, California, United States
[05.03.16]
Producer (All Types and Levels)


Cryptic Studios — Los Gatos, California, United States
[05.03.16]
Programmer (All Types and Levels


Cortina Productions — McLean, Virginia, United States
[05.03.16]
Senior Software Developer


CCP — Reykjavik, Iceland
[05.03.16]
Senior Game Designer