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September 30, 2016
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September 30, 2016
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Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



How We Blew Past 30% of our Goal by Day 2  
by Carina Kom [09.30.16]
We are two indiedevs who started our venture into indie game development roughly 12 and a half months ago. Now we are using Kickstarter to finish our development, and we're speeding towards our goal.
Business/Marketing, Production, Serious, Indie

No, Video Games Are Not Subsidized  
by Matthew McCaffrey [09.30.16]
There’s a popular misconception that giving tax breaks to industries is the same as subsidizing them. Sadly, like many economic myths, this one just won’t die.
Business/Marketing, Production, Serious

Tax Breaks Don’t Hurt Video Games, Intellectual Property Does  
by Matthew McCaffrey [09.30.16]
We can often trace the troubles in gaming to regulatory policies. However, tax breaks are actually a good thing for the industry. Instead, the real regulatory threat comes from intellectual property law.
Business/Marketing, Production, Serious

Make Rapture Great Again: Historians discuss BioShock  
by Bob Whitaker [09.30.16]
Historians discuss BioShock. Topics include the historical context of objectivism, business leaders in American politics, and how objectivism relates to other strains of American intellectual thought and political culture.
Console/PC, Serious

Four Factors that can Lead to Early Access Success  
by Josh Bycer [09.29.16]
Early Access can be a blessing and a curse for game developers, and today's post looks at four key factors in having a successful development period.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Remedy Entertainment — Espoo, Finland
[09.30.16]
Lead Network Programmer


Cellar Door Games — Toronto, Ontario, Canada
[09.30.16]
Unity Programmer


Cellar Door Games — Toronto, Ontario, Canada
[09.30.16]
Network Multiplayer Programmer


CCP — London, England, United Kingdom
[09.30.16]
Senior Engineer


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Art Director


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
3D ARTIST GENERALIST/ENVIRONMENTS


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Animator


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Associate Producer


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Community Manager


3BLACKDOT — Los Angeles , California, United States
[09.29.16]
Gameplay Engineer