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February 27, 2015
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February 27, 2015
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Learning stenography for programming 18
by Gamasutra Community [02.24.15]
"Stenography is a different way to input text that uses far fewer keystrokes than traditional typing, and at a far greater speed. Personally, I'm mostly interested in the fewer strokes part."
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Obituary: Iconic actor Leonard Nimoy 1
by Alex Wawro [02.27.15]
Actor, poet, musician and occasional video game voice-over artist Leonard Nimoy passed away at his home this morning due to complications from obstructive lung disease. He was 83.
Business/Marketing, Serious

Don't miss these standout talks during the eight GDC 2015 Summits  
by Staff [02.27.15]
As everyone prepares for the big show next week, GDC 2015 officials take a moment to highlight some of the most interesting can't-miss Summit sessions at this year's conference.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, GDC

Reminder: On-site registration is available at GDC next week  
by Staff [02.26.15]
If you're interested in attending GDC 2015 and missed your chance to register online, don't worry! You can still register onsite next week.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Remember: GDC 2015 online registration closes tomorrow  
by Staff [02.24.15]
With just over a day left until online registration for GDC 2015 ends on February 25th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Reminder: Know your GDC Code of Conduct 3
by Staff [02.24.15]
GM of GDC events and all-around Boss Lady Meggan Scavio takes a moment to detail the official code of conduct for GDC and all of its related events.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

7 things I wish someone had told me before my first GDC 7
by Gamasutra Community [02.24.15]
"A lot of this advice makes GDC seem like a bummer. It wasn’t for me, and I hope it won’t be for you. But it is an exhausting and overwhelming week. You will feel incredible highs and incredible lows."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Ten expert speakers tackle big ideas in the GDC 2015 Microtalks  
by Staff [02.20.15]
Attend GDC 2015's Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Tales of Terrachanics (Part 3)  
by Glen Cooney [02.27.15]
Overcoming the challenge of making an abstract, serious game for mobile through intelligent theming, emotional appeal, and using UI to nonverbally teach your mechanics to your players.
Design, Art, Serious, Indie, Smartphone/Tablet

The Lay of the Land: A Critical Look at Dark Souls 2's DLC, Part 1 1
by Ario Barzan [02.26.15]
Dark Souls 2's DLC was a chance for the developers to hone their craft. Despite some novel ideas, though, the DLC was mostly characterized by tedium and absurdities. This is the first of three articles, each emphasizing environment and encounter design.
Design, Console/PC, Serious

What is the Purpose of Game Development? 6
by Elizabeth Boylan [02.26.15]
'Know them for their fruits.' This has been my guiding principle in judging what is worth doing and not doing. As an artist and a mom, I have fallen in love with the opportunity of indie game development, yet 5 years later I witness too many kids
Business/Marketing, Production, Art, Serious, Indie, Smartphone/Tablet

TOP 10 TIPS FOR GAMING CONVENTIONS LIKE PAX AND GDC  
by Dan Long [02.26.15]
It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Debating Old School Design 1
by Josh Bycer [02.25.15]
The term "old school" has become a very popular marketing tactic for older gamers looking for a challenge again but today's post asks a simple question -- Is old school design really all that better?
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[02.27.15]
Senior Engineer


Cloud Imperium Games — Santa Monica, California, United States
[02.27.15]
Marketing Coordinator


Cloud Imperium Games — Santa Monica, California, United States
[02.27.15]
Marketing Coordinator


Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Product Marketing Manager


Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Creative Director


Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Game Systems Designer


ZeniMax Online Studios — Hunt Valley, Maryland, United States
[02.27.15]
Sr. Character Artist
We are seeking an ambitious and creative Senior Character Artist to work closely with our art team to create unique and diverse characters and creatures that will pull the player into our universe. Candidates should have a strong understanding of character modeling as it applies to game play and should be able to successfully execute those ideas in engine.

N3TWORK — San Francisco, California, United States
[02.27.15]
Senior Full Stack Game Engineer
N3TWORK makes high quality free-to-play games for iOS and Android. N3TWORK's founders also built ngmoco, one of the first iOS focused game companies.

WildTangent — Seattle, Washington, United States
[02.27.15]
Sr. Game Developer (Server; backend)


Big Fish Games — Seattle, Washington, United States
[02.27.15]
Senior Product Manager – Studios (Free to Play Mobile Titles)