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May 25, 2015
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May 25, 2015
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How to use Photoshop Layer Styles: An advanced guide for game illustrators 7
by Gamasutra Community [05.22.15]
"If you're like many Photoshop users, you might not use Layer Styles much. Or maybe you think that they're only good for cheesy bevel and drop shadow effects. Actually, Layer Styles can be very powerful."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Watch your favorite GDC talks now on the new GDC YouTube channel  
by Staff [05.08.15]
Game Developers Conference officials are very excited to announce the launch of an official GDC YouTube channel where you can watch clips of game industry experts sharing knowledge with their peers.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Design, Production, Console/PC, Serious, Indie, Social/Online, GDC Europe

Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"I’m well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Business/Marketing, Design, Art, Serious, Smartphone/Tablet

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game you’re creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Audio, Console/PC, Serious, Indie, Smartphone/Tablet

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
“Eight years ago, our program’s portfolio didn’t include a single educational-themed game or project. Today, about half of those projects are educational games.”
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online

Procedural Generation: digging deeper  
by Luis Diaz [05.22.15]
By now we have heard a lot about procedurally generated maps but, how about procedurally generated narrative? What do you know about that? Learn why you should care about it.
Design, Console/PC, Serious, Indie, Smartphone/Tablet

How to use Photoshop Layer Styles like a Boss - Advanced guide for game illustrators 7
by Dave Bleja [05.21.15]
Photoshop Layer Styles are very powerful and surprisingly versatile, and I use them for almost all of Spryke's graphics. In this guide, I go through various Layer Style tips & tricks, including Pseudo Color Overlays, internal Adjustment Layers and more.
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Retention/loyalty in the nontraditional terms  
by Chris Kjosmoen [05.21.15]
A blog made by Chris Kjosmoen about my thoughts around loyalty + games.
Business/Marketing, Serious, Indie, Social/Online

The "Strange Attractor" in Video Game Design 12
by Joseph Kim [05.20.15]
Even a good game design may be doomed from the start: anyone launching in a competitive game category requires a strange attractor for user attention. Learn how to develop a good game concept using the principle of a strange attractor.
Business/Marketing, Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why don't developers buy/sell intellectual property much like other assets?  
by Jorge Munoz [05.20.15]
Are you stuck in Early Access? Has your game been a success and you're ready to move on? What ever the reason, why don't development companies trade ip much like other assets?
Business/Marketing, Serious, Indie

Boss Key Productions Inc — Raleigh, North Carolina, United States
FX Artist
Would you consider yourself a "Particlemancer," described as: one who can summon an army of high-quality particle effects using proprietary tools and various third party software? Yeah? Well great because we're looking for a world-class FX Artist (or Particlemaner) to create stunning visual effects for our upcoming sci-fi first-person shooter. Click for more details!

Boss Key Productions Inc — Raleigh, North Carolina, United States
Senior Network Engineer
Can you surf the vast network pipes that populate our online gaming infrastructure with your eyes closed? Are you a fan of sci-fi first-person shooters? If yes to both, Boss Key is right for you. We’re looking for a Senior Network Engineer whose professional vernacular regularly includes (not in a robotic voice): online back-ends, databases, network protocols, architecture and more. Click for full details!

Telltale Games — San Rafael, California, United States
Senior Character Modeler
Senior Character Modeler

Boss Key Productions Inc — Raleigh, North Carolina, United States
Senior Core Engine Programmer
Do you dream of optimizing performance and decreasing load times? Can you write a multi-threaded rubixcube solver while waiting at the DMV? If yes, we're looking for a Senior Core Engineer that is hard core about Unreal Engine 4 (pun and rhyme intended). If you're excited about digging deep into low levels facets of UE4, you’ll fit right in. Click for the full list of requirements and responsibilities.

Telltale Games — San Rafael, California, United States
Environment Artist - Maya
Environment Artist - Maya

Zindagi_Games — Camarillo, California, United States
Mobile Game Designer
Zindagi Games is looking for Mobile Game Designers!

Goodgame Studios — Hamburg, Germany
Client Developer Unity 3D/2D (m/f)
As our Client Developer Unity (m/f), you will be responsible for one of our studios working on new online and mobile games. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. As a Client Developer you will report to our Lead Developer, with whom you will work closely.

Goodgame Studios — Hamburg, Germany
Java Server Developer (m/f)
As our Java Server Developer (m/f), you will work in a multi-disciplinary product team on new and existing online games. The role will see you develop game logic, ensuring that thousands of players can play together simultaneously on one server.

Goodgame Studios — Hamburg, Germany
Lead Developer (m/f)
As our Lead Developer (m/f), you will be responsible for all developers in a studio working on new online and mobile games. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. You are the go-to expert in your discipline and will collaborate with the Head of Studio on all matters relating to client and server development. Finally, you will liaise with other development departments such as server infrastructure, etc.

Goodgame Studios — Hamburg, Germany
Senior User Experience Designer (m/f)
As our Senior User Experience Designer (m/f), you will work closely on our products. You will be tasked with developing fun, user-friendly interfaces and also with keeping an eye on their implementation in our games.