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April 27, 2017
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FoldIt dev has a new game that's helping map the human brain  
by Alex Wawro [04.24.17]
"You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak.
Design, Serious, Social/Online

Blog: A creative way to give basic audio inputs narrative meaning  
by Gamasutra Community [04.17.17]
How one team hacked together an interactive journey driven by microphone inputs, bringing together the audience, performer, and experience.
Design, Serious

Don't Miss: How would the Affordable Care Act repeal impact indie devs? 11
by Lexi Pandell [03.24.17]
"After all the talk about small business and creating jobs, anything that makes it scarier to strike out on your own and start a new business is a loss to our entire economy."
Business/Marketing, Serious, Indie

Heads up, devs: New travel restrictions bar electronics on some U.S.-bound flights  
by Alissa McAloon [03.21.17]
Due to new travel restrictions, some international developers headed into the U.S. won't have access to laptops, cameras, or game consoles in the flight cabin.
Serious

Proposed presidential budget cuts could hurt game development and education  
by Alissa McAloon [03.16.17]
The proposed budget put forth by President Trump yesterday could hurt educational game development programs that rely on funds from the National Endowment for the Arts.
Production, Serious

Why the CIA is using games to train its operatives  
by Alex Wawro [03.15.17]
"People playing a game, together they're experiencing the designers' mental model of insurgency in Afghanistan and sharing that model," CIA analyst and game designer Volko Ruhnke told Ars Technica.
Design, Serious

Oculus CTO John Carmack is suing Zenimax for $22.5M 4
by Alissa McAloon [03.09.17]
UPDATE John Carmack has filed a lawsuit against Zenimax, seeking damages that equal the amount he is still owed from the 2009 sale of id Software.
Business/Marketing, Serious

Reminder: Register for GDC 2017 by tomorrow to avoid paying full price!  
by Staff [02.24.17]
With just over a day left until your window to register for GDC 2017 at less than full price closes, conference organizers are encouraging anyone interested in attending to register now!
Serious, GDC



The making of Streams of Nurture - Part I: Introduction  
by Michel Sabbagh [04.27.17]
A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture (fish farming) Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college. Additional parts will be published weekly.
Design, Production, Console/PC, Serious, Indie

FalseGuide Virus Spreading via Game Guiding Apps: Two Million Users Infected  
by Ruslev Berg [04.27.17]
A brand new type of Android malware is creating chaos on Google Play. The virus called FalseGuide was discovered in quite a few Android apps that have been downloaded by roughly two million people.
Serious, Smartphone/Tablet

Shifting Gaming Landscape in Vietnam by the post 90s Generation  
by Hui Ying Tan [04.27.17]
With 94 million population, 30 million mobile game users, and over 200 million USD mobile game revenue, Vietnamís gaming market holds a lot of potential, drawing attention from companies in Asia.
Business/Marketing, Design, Production, Serious, Indie, Social/Online, Smartphone/Tablet

This Ransomware Does Not Want Your Money: You Have to Score High in a Shooter Game to Have Your Files Back  
by Ruslev Berg [04.26.17]
This article is dedicated to one strange case of ransomware infection that was created not for profit...
Serious, Social/Online

Games Need More Monster Love 1
by Zack Wood [04.26.17]
What is "monster love" and why do we need more of it? This post explores how games treat monsters and the unknown.
Design, Production, Art, Console/PC, Serious, Indie


Telltale Games — San Rafael, California, United States
[04.26.17]
Assistant Graphic Designer


Telltale Games — San Rafael, California, United States
[04.26.17]
Associate Cinematic Artist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
UI/UX Designer


Woodbury University — Burbank, California, United States
[04.26.17]
Game Art and Design Adjunct Professor


System Era Softworks — Seattle, Washington, United States
[04.26.17]
Senior Technical Designer


System Era Softworks — Seattle, Washington, United States
[04.26.17]
Senior Engineer - Dev Ops and Services


System Era Softworks — Seattle, Washington, United States
[04.26.17]
Senior Engineer - Gameplay


Cryptic Studios — Los Gatos, California, United States
[04.26.17]
Game Designer - Systems


Parallel Plaid — Park City, Utah, United States
[04.26.17]
Art Director


Improbable — San Francisco, California, United States
[04.26.17]
Software Engineer