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December 8, 2016
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The Making of GOP Arcade's Voter Suppression Trail 5
by Jack Yarwood [12.07.16]
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely."
Business/Marketing, Design, Serious, Indie

The state of educational games in the Minecraft era 4
by Richard Moss [10.18.16]
Minecraft, Kerbal Space, and even Civilization all have instructional spin-off versions. But do educators know how to integrate games into the classroom? We got the takes of some educational game devs.
Business/Marketing, Design, Console/PC, Serious, Indie

See how Girls Make Games supports girls who want to be game makers 1
by Staff [10.12.16]
Artifact Studios has released Girls Level Up, a brief documentary about LearnDistrict cofounder Laila Shabir andthe Girls Make Games summer camp she launched years ago to help girls learn game dev.
Business/Marketing, Serious, Video

Eco is a Minecraft-like with an environmental, educational twist  
by Lena LeRay [10.12.16]
While it shares Minecraft's basic gameplay loop of harvest/gather/plan/build,Ecois designed to teach kids to collaborate and solve problems while being mindful of protecting the environment.
Design, Console/PC, Serious, Indie, Video

Games For Change expands student game dev contest about real-world issues  
by Alex Wawro [10.11.16]
The Games For Change organization is preparing to host its second Student Challenge next year in more cities, with more resources and more programs to help kids make games about real-world issues.
Serious

GDC 2017 opens for registration with new features!  
by Staff [10.05.16]
Now's your chance to sign up for the world's largest and longest-running event for game developers: Game Developers Conference 2017 is now open for registration!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017Summits or the VR-focused VRDC atGDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissionsforthe VRDC and the specialized Summits that help openthe2017Game Developers Conferencecloses this Friday, September 23rd at11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



How we ended up with the voice of The Witcher in our indie game trailer  
by Martin Kolesar [12.07.16]
This is a story of our new trailer which started with pencil sketches and ended with having Doug Cockle, the voice of Geralt of Rivia from The Witcher series in it one day before our deadline.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

How to Craft Challenges with Sculptable Difficulty  
by Josh Bycer [12.06.16]
Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Being In Beta - Part 1  
by Kronosaurus Teumessian [12.05.16]
I'm Kronosaurus. Due to lots of requests, I'll be doing a blog about what it's like to make games as a teenager, a non asset-flipping one for that matter. I'll walk you through the current development of my game Dumb Dojo, and explain the work behind it.
Business/Marketing, Production, Console/PC, Serious, Indie

The Basics of Building Incremental Marketing Pipelines  
by Raghav Mathur [12.05.16]
The basics of building marketing pipelines that are streamlined, easy to track and highly effective.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

4 Steps Your Game of VR Experience Needs to Go Through to Succeed  
by Felipe Lara [12.05.16]
In most cases game success is tightly linked to player engagement. Understanding how engagement works is a very good step to build a successful game. This article talks about what a game or VR experience needs to do to engage players in the long-term.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Wargaming | BigWorld — Sydney, New South Wales, Australia
[12.07.16]
Senior C++ Software Engineers - Complex back-end server projects


Telltale Games — San Rafael, California, United States
[12.07.16]
Character Artist


Telltale Games — San Rafael, California, United States
[12.07.16]
Environment Artist


Insomniac Games — Burbank, California, United States
[12.07.16]
Gameplay Programmer
We are looking for gameplay programmers at Insomniac Games!

Insomniac Games — Burbank, California, United States
[12.07.16]
Senior Gameplay Programmer
Senior Programmer wanted for a role at Insomniac Games!

Game Circus LLC — Addison, Texas, United States
[12.07.16]
Backend Web API Engineer


Hangar 13 — Novato, California, United States
[12.07.16]
VFX ARTIST
Hangar 13 is looking for an experienced VFX artist. You must have an ability to technically break down the kind of complex, beautiful visual effects seen in blockbuster movies, and be able to create in-game effects that push the visual quality towards that standard. This position offers a unique opportunity to work with the engineering team and help push the rendering and FX production capabilities of our engine.

Wargaming America, Inc. — Emeryville, California, United States
[12.07.16]
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events in our games. This role requires a minimum of three years’ experience driving monetization strategy and events planning in free-to-play games. The Senior Monetization Specialist will possess a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors. The ideal candidate is mathematically minded, capable of digesting complicated data, and skilled at presenting analysis to drive results. A strong communicator, the SMS will make the brainiest and challenging topics understandable for a wide audience.

Wargaming America, Inc. — Emeryville, California, United States
[12.07.16]
CRM Data Analyst
The CRM Data Analyst will work with available data sources to improve player retention and build up Wargaming’s player funnel. In addition, this position will be a trusted source of analysis and reporting both on an ad-hoc basis and through generating dashboards for key stakeholders.

DePaul University — Chicago, Illinois, United States
[12.07.16]
Assistant Professor/Instructor in Animation
DePaul University invites Game Artists and Animators with studio production experience to apply for a full-time, tenure-track position in our Animation and Game Dev programs. There are currently over 200 majors enrolled in our Animation MFA, MA, BFA and BA degrees, and we have 10 full-time Animation faculty members. Animation resources include a stop motion studio, two green screen stages, a sound recording and mixing studio, and a mocap studio. Animation students have been a part of game teams that have produced the IGF Student Showcase winning games Octodad and Devil’s Tuning Fork.