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Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"I’m well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Business/Marketing, Design, Art, Serious, Smartphone/Tablet

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game you’re creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Audio, Console/PC, Serious, Indie, Smartphone/Tablet

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
“Eight years ago, our program’s portfolio didn’t include a single educational-themed game or project. Today, about half of those projects are educational games.”
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Adding debt to your daily Scrum 7
by Gamasutra Community [04.14.15]
"After being stung by it a few times... I’ve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Where Games Go To Sleep - The game preservation crisis 44
by John Andersen [04.09.15]
A look into the state of classic game preservation circa 2011, this feature delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Business/Marketing, Console/PC, Serious, Social/Online

Video: Stanford seminars examine the societal impact of games  
by Alex Wawro [03.31.15]
Stanford is publicly sharing videos from its Interactive Media & Games Summit, an ongoing series of open lectures on how games intersect with art, healthcare, education and other aspects of society.
Business/Marketing, Design, Console/PC, Serious, Indie, Video


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


What makes game design unique?  
by Mike Sellers [05.04.15]
Game design shares a lot in common with other kinds of design. But it is also truly unique in a couple of important ways. If so, these may lead us to a greater understanding of design and design thinking overall.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

5 tips on running a successful Kickstarter campaign  
by Albert Palka [05.04.15]
Running a Kickstarter isn't as easy as one might think. It requires a lot of prep work, dedication and a bit of luck. Here are the 5 simple rules I've used myself for crowdfunding campaigns I helped with.
Business/Marketing, Production, Serious, Indie

Virtual Game Dev - How I Learned to Love Remote Workers 1
by Dennis Piatkowski [05.01.15]
Developers large and small are leaving undiscovered talent on the table. Why? How do you make it work? Here are some guidelines learned from twenty years of experience on both sides of the line.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

A framework for creating play-like systems 1
by Andrzej Marczewski [05.01.15]
In work and "real life" we seem to think that play is a waste of time. Here I propose a basic framework to help us introduce a more play-like environment in non play situations (Playification?)
Business/Marketing, Serious, Social/Online

Stress Analysis in Games and Engaging Play 1
by Nicholas Wojtyna [05.01.15]
The Relationship between Engaging Games and Mental Health
Design, Serious, Social/Online


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Concept Artist - RETRO STUDIOS


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Technical Artist


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Graphic Artist


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[05.04.15]
Art Director


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Animation Director


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Product Manager


Rising Tide Games — New York, New York, United States
[05.04.15]
Junior Infrastructure Engineer


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Full Stack Game Developer