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September 2, 2015
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September 2, 2015
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New AbleGamers program aims to support game dev students with disabilities 1
by Alex Wawro [08.31.15]
The AbleGamers Charity has launched a fellowship program meant to support prospective game design students with disabilities through financial aid, internship opportunities and mentorship.
Business/Marketing, Serious

Epic doles out $75k to UE4 educators via Unreal Dev Grants 2
by Alex Wawro [08.27.15]
Epic is continuing to dole out the $5 million banked in its Unreal Dev Grants program this week, awarding roughly $75,000 in no-strings-attached grants to ten educators and developers who use Unreal Engine 4.
Business/Marketing, Console/PC, Serious

Reminder: GDC 2016 call for submissions closes tomorrow!  
by Staff [08.26.15]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2016 Game Developers Conference in San Francisco, CA ends tomorrow (8/27). Don't miss your deadline!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

How to prioritize features and user stories 5
by Gamasutra Community [08.25.15]
"A development team's time can be wasted if they select the wrong user stories or features for a sprint or a release. Here are some techniques to take the guesswork out of prioritization."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

How ChemCaper teaches kids chemistry, Final Fantasy-style 1
by Gamasutra Community [08.21.15]
"And contrary to popular belief, kids don’t have anything against learning -- they just don’t like to be bored while they’re at it."
Business/Marketing, Design, Production, Serious, Smartphone/Tablet

AIAS annual game industry scholarship winners announced  
by Chris Kerr [08.20.15]
The Academy of Interactive Arts and Sciences has announced the winners of its annual scholarship program, awarded by the AIAS Foundation.
Business/Marketing, Serious

GDC Europe 2015 talks are now available on the GDC Vault  
by Staff [08.19.15]
GDC officials are happy to announce that the many talks delivered by game industry at experts at GDC Europe 2015 earlier this month in Cologne, Germany are now available to watch on the GDC Vault.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Vault

Can crunch ever be fixed in the game industry? 24
by Gamasutra Community [08.18.15]
"One of the puzzling attitudes I've seen in the games industry is companies talking about focusing on long term success, yet not taking a firm position against crunch."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Plants - the Supporting Actors  
by Dave Beck [09.01.15]
An indie dev discovers that the supporting background foliage can be just as important - both aesthetically and historically - as the bigger "characters" like trees and cliffs.
Design, Art, Console/PC, Serious, Indie

Thoughts on finding your place in the industry  
by Jord Farrell [09.01.15]
Things are changing so fast that it’s hard to tell if I’m on a good path or doing nothing at all. There are a few people who talk about their journey towards making better games as an indie dev. So thats what I’m here to try to do.
Design, Production, Serious, Indie

Developing a QuizUp like Online Trivia Game  
by Daljeet Mehta [09.01.15]
Since the phenomenal success of QuizUp, there seems to be a scramble for making similar trivia based games across different App Stores. In this post I’ll introduce the key aspects that make QuizUp popular and how developers can build such a game.
Programming, Production, Serious, Indie

A Game Design Podcast? My Wife Threw the Gauntlet - You Be the Judge 1
by Curtiss Murphy [08.31.15]
Worth it? My wife threw the gauntlet - "6 episodes by Christmas!" So, I researched, got some equipment, and set to work. Last week's Ep4 was hugely popular, "Good Communication, Better Games". Ep5 covered a favorite story, by request. You be the judge!
Business/Marketing, Design, Console/PC, Serious, Indie, Smartphone/Tablet

Endless Steam–How I Found Valve’s Greatest Game  
by Xalavier Nelson [08.31.15]
Bleary eyes, compulsion, gamification, and greed... Steam may be Valve's greatest game, and in finding this, I almost lost myself. This is the world of Steam trading. [Originally Posted on Video Games and the Bible]
Business/Marketing, Console/PC, Serious, Social/Online


Nordeus — Belgrade, Serbia
[09.02.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games.

Bigpoint — Berlin, Germany
[09.02.15]
Senior Test Automation Developer (m/f) - Berlin - 3841


Rocksteady — London, England, United Kingdom
[09.02.15]
Senior Technical Artist
Rocksteady Studios is looking to add to its family of permanent staff! We are looking for a talented Senior Technical Artist who is ready for the challenge of producing AAA titles on the latest platforms.

Infinity Ward / Activision — Woodland Hills, California, United States
[09.02.15]
Engine Software Engineer - Infinity Ward
Infinity Ward is looking for a skilled Engine Software Engineer to work on core systems and pipelines in our proprietary engine. You should be comfortable and competent working in both low level and mid-level code. And you should have a good sense for overall software architecture.

Visual Concepts Entertainment — Novato, California, United States
[09.01.15]
Character TD - NBA 2K16
The team behind the critically-acclaimed NBA 2K is looking for a bright and talented Character TD ready for a new challenge and with a proven track record of AAA work.

Vrse — San Francisco, California, United States
[09.01.15]
VP of Engineering


Square Enix Co., Ltd. — Tokyo, Japan
[09.01.15]
Project Manager (Global Support)
Do you think you have what it takes to join the Square Enix Team? Do you want to play a key role in the continued success of one of the greatest video game franchises of all time? If so, this may be the job for you. Square Enix is looking for a Project Manager to work out of the Tokyo, Japan (Shinjuku) office.

Square Enix Co., Ltd. — Tokyo, Japan
[09.01.15]
Assistant Producer
Do you think you have what it takes to join the Square Enix Dev Team? Do you want to play a key role in the continued success of one of the greatest video game franchises of all time? If so, this may be the job for you. Square Enix is looking for an Assistant Producer to work out of the Tokyo, Japan (Shinjuku) office.

Sega Networks Inc. — Madison , Wisconsin, United States
[09.01.15]
Unity Developer- Madision


Sega Networks Inc. — Philadelphia, Pennsylvania, United States
[09.01.15]
Unity Developer- Philadephia