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Attend GDC Europe to see how top European indies make games  
by Staff [05.06.15]
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis.
Design, Production, Console/PC, Serious, Indie, Social/Online, GDC Europe

Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"Iím well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Business/Marketing, Design, Art, Serious, Smartphone/Tablet

Tips for making music for kids' games 2
by Gamasutra Community [04.28.15]
"Often, the type of game youíre creating is the deciding factor. Have discussions with the leads about your opinions, and always keep your target audience, and target paying audience in mind."
Audio, Console/PC, Serious, Indie, Smartphone/Tablet

You can get U.S. government grant money for your educational game 1
by Christian Nutt [04.24.15]
ďEight years ago, our programís portfolio didnít include a single educational-themed game or project. Today, about half of those projects are educational games.Ē
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet

U.S. government backs summit to unite teachers and game makers 8
by Alex Wawro [04.14.15]
The U.S. Dept. of Education will help host the first-ever "Games for Learning Summit" to try and bring educators and developers together to discuss how to best design games for use in the classroom.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Adding debt to your daily Scrum 7
by Gamasutra Community [04.14.15]
"After being stung by it a few times... Iíve added a fourth question that everyone is expected to answer in daily Standups: What debt have I incurred?"
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: A living guide to the GDC vault 8
by Gamasutra Community [04.10.15]
A project from Schell Games developers to rate GDC Vault talks by quality, "in the hopes that it will help you find the gold nuggets in the vast expanse that is the GDC Vault."
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Where Games Go To Sleep - The game preservation crisis 44
by John Andersen [04.09.15]
A look into the state of classic game preservation circa 2011, this feature delves into strange tales of what happened to Atari's source code, the surprising rescue of Sonic Spinball, and much more.
Business/Marketing, Console/PC, Serious, Social/Online


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


A little F2P experiment 1
by Juan Belon Perez [05.06.15]
The results of a six months experiment making f2p games
Business/Marketing, Production, Serious, Indie, Smartphone/Tablet

Speculative fiction about a future VR society  
by Matias Franco [05.06.15]
For one of my classes I wrote an academic paper analyzing a fictional society in the future which revolves around fully immersive virtual reality. Thought it might make a good blog post for anyone who is interested in the subject.
Design, Serious, Indie, Social/Online

The Importance of Creating a Gameplay Foundation  
by Josh Bycer [05.05.15]
Today's post is an important one for students and even people starting out designing games as we talk about the concept of creating a foundation for your game and then expanding that out to create an experience.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Turtling  
by Keith Burgun [05.05.15]
Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening.
Design, Console/PC, Serious, Indie, Social/Online

The Game, The Player, and The Culture  
by Miguel Ocana Mercado [05.05.15]
As games grow and become more popular and part of mainstream culture, one can't help but wonder what is the extent of their impact and whether it is something to be aware of or something to be part of.
Design, Art, Console/PC, Serious, Social/Online


Whitemoon Dreams — Los Angeles, California, United States
[05.06.15]
Technical Artist


Whitemoon Dreams — Los Angeles, California, United States
[05.06.15]
3D Artist


Whitemoon Dreams — Los Angeles, California, United States
[05.06.15]
Concept Artist


Whitemoon Dreams — Los Angeles, California, United States
[05.06.15]
Senior Gameplay Engineer


Hidden Variable Studios — Los Angeles, California, United States
[05.06.15]
Programmer
Come join Hidden Variable Studios √ʬĬď a small, experienced team of indie developers based in Los Angeles, CA. With three titles and over 15 million downloads to our name, we√ʬĬôre seeking a wildly talented programmer who is in it for the long haul and wants to put their creativity, love of technology and passion to use. Help us turn something incredible into a reality.

HTC — Seattle, Washington, United States
[05.06.15]
User Experience Designer-Virtual Reality


HTC — Bellevue, Washington, United States
[05.06.15]
3D Artist


Gameloft NZ — Auckland, New Zealand
[05.06.15]
Principal Programmer


Nix Hydra — Los Angeles, California, United States
[05.06.15]
Programmer


Nix Hydra — Los Angeles, California, United States
[05.06.15]
Game Designer