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July 31, 2014
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July 31, 2014
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These girls are ready to shape the future of game development Exclusive 9
by Leigh Alexander [07.29.14]
With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Exclusive

GDC 2015 announces call for papers, new advisory board members  
by GDC Staff [07.31.14]
GDC 2015 organizers have opened the Call for Papers, running until August 28th and added advisory board members Brenda Romero and Penka Kouneva.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Could overcoming game challenges combat anxiety? 4
by Gamasutra Community [07.28.14]
After overcoming a challenge in Guacamelee, one developer asks: "Could you successfully improve peopleís ability to focus and concentrate by playing challenging side-scrolling platform brawlers?"
Design, Console/PC, Serious

Why I made a game engine (in HTML5) 13
by Gamasutra Community [07.28.14]
"I was most excited about creating my own game engine because I wanted to know everything that was going on under the hood."
Programming, Serious, Indie, Smartphone/Tablet

Don't Miss: Overcoming Impostor's Syndrome 35
by Gamasutra Community [07.25.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Designing games to be impactful, not escapist entertainment 2
by Staff [07.23.14]
In this GDC 2013 talk, designer Jane McGonigal reminds developers that their games really do affect the lives of their players and gives design advice to ensure those effects are positive.
Design, Production, Console/PC, Serious, Video, Vault

Alaska Natives share their stories, culture through commercial games Exclusive  
by Leigh Alexander [07.21.14]
After 20 years in traditional games, Sean Vesce aims to help the Inupiat people of Alaska share their culture and values with the commercial gaming audience through puzzle platformer Never Alone.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Exclusive, Video

Overcoming Impostor's Syndrome 35
by Gamasutra Community [07.17.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Why combine the MMO and RTS genres, and why arenít there any strong games combining both genres currently on the market? 1
by Jennifer Ketzl Brame [07.30.14]
There's some major design challenges you run into when combining MMO and RTS gameplay. Can it be done?
Design, Console/PC, Serious, Indie, Social/Online

Baby Steps and Giant Leaps: Motivating Players with Achievements  
by Zac Zidik [07.30.14]
This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Why Developers Outsource: The Less Obvious Advantages of External Production 15
by Anton Wiegert [07.26.14]
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.
Business/Marketing, Production, Art, Console/PC, Serious

Platforming brawlers vs Anxiety? 4
by Eske Knudsen [07.25.14]
Could you successfully improve peopleís ability to focus and concentrate by playing challenging side-scrolling platform brawlers?
Design, Console/PC, Serious

Why I Made a Game Engine 13
by Zac Zidik [07.25.14]
Reasons I created an HTML5 game engine called FLAG.
Programming, Serious, Indie


Petroglyph Games — Las Vegas, Nevada, United States
[07.31.14]
Unity Engineer


Retro Studios - Nintendo — Austin, Texas, United States
[07.31.14]
Gameplay Engineer


Crystal Dynamics — Redwood City, California, United States
[07.31.14]
Producer


GREE International — San Francisco, California, United States
[07.31.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[07.31.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

GREE International — San Francisco, California, United States
[07.31.14]
Senior iOS Developer
Senior iOS Developer, Game Studio

HITN — Brooklyn, New York, United States
[07.31.14]
QA Tester


Champlain College — Burlington, Vermont, United States
[07.31.14]
Instructor Position in Electronic Game Programming


Runic Games, Inc. — Seattle, Washington, United States
[07.31.14]
Visual Effects Artist


WildTangent — Seattle, Washington, United States
[07.31.14]
Marketing Manager