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August 30, 2016
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August 30, 2016
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GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Heads up, devs: Gamescom organizers are tightening security this year  
by Alex Wawro [08.02.16]
Gamescom organizers say that "due to the terrible incidents of the past weeks," this year's event will have stricter security measures that include bag checks and bans on weapon-like items.
Serious

Don't miss this year's Women in Tech Day from GDC Europe and Gamescom  
by Staff [08.02.16]
You can now register to attend the limited-capacity event (put on by GDC Europe in partnership with gamescom) which takes place immediately after the close of GDC Europe, on Wednesday, August 17th.
Serious, GDC Europe

Political snarls drive prominent game educators out of Wisconsin 3
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Stop REACTING: 5 Reasons Why Video Game Publishers Must Embrace a Proactive Security Posture   
by Matthew Cook [08.30.16]
Online video games face unprecedented risk from hackers, cheaters and fraudsters who are ‘following the money’ into the $100 billion video games industry - here are 5 ways publishers can help mitigate risk and protect players before bad guys strike.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Your Brain on Numbo Jumbo  
by Dylan Woodbury [08.30.16]
Our experiences crafting an educational game that creates a fun learning experience, instead of replicating outdated teaching strategies with game-ish bells and whistles.
Design, Serious

How do you divide up ownership equity in your new game studio?  
by Zachary Strebeck [08.30.16]
One of the questions that always comes up when I’m forming a new game company for clients is “How do we divide the equity?” There are a few ways to go about it, each with their own pros and cons. Let’s take a look at the options.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

3 Lessons FPS can Learn from Hardcore Henry  
by Josh Bycer [08.29.16]
While it may borrow from FPS, the movie Hardcore Henry has some important lessons for game designers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Problems of modern interactive fiction and text adventures games development  
by Dark Crow [08.29.16]
What are the problems of modern text-based games development? What are the problems of interactive fiction and text adventures games developers? Why is interactive fiction community dying nowadays? These questions are discussed in this short article.
Design, Programming, Serious, Indie


Insomniac Games — Durham, North Carolina, United States
[08.30.16]
Character TD
Character TD - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
[08.30.16]
Animator
Animator - Insomniac Games, North Carolina

Insomniac Games — Durham, North Carolina, United States
[08.30.16]
FX Artist
FX Artist - Insomniac Games, North Carolina

Skydance Interactive — Marina del Rey, California, United States
[08.30.16]
LEVEL DESIGNER
LEVEL DESIGNER

Yacht Club Games — Los Angeles, California, United States
[08.30.16]
Senior QA Lead


Skydance Interactive — Marina del Rey, California, United States
[08.30.16]
UI/UX ARIST/DESIGNER
UI/UX ARTIST/DESIGNER

Soulbound Studios — Bellevue, Washington, United States
[08.30.16]
Lead Client Programmer
Are you ready to have a hand in architecting and implementing one of the most innovative MMORPG’s of the decade? Does the idea of championing a team of programmers to overcome nigh insurmountable challenges invigorate you? You might be just the engineer we’re looking for!

Soulbound Studios — Bellevue, Washington, United States
[08.30.16]
Senior Engine Programmer
Are you ready to have a hand in implementing one of the most innovative MMORPG’s of the decade? Does the idea of overcoming nigh insurmountable challenges invigorate you? You might be just the programmer we’re looking for!

Soulbound Studios — Bellevue, Washington, United States
[08.30.16]
Lead Server Programmer
Are you ready to have a hand in architecting and implementing the backend for one of the most innovative MMORPG’s of the decade? Does the idea of delving into server technologies so innovative, they might just change the face of MMORPG’s as we know it peak your interest? You might be just the engineer we’re looking for!

Soulbound Studios — Bellevue, Washington, United States
[08.30.16]
Gameplay Programmer
Are you ready to have a hand in implementing one of the most innovative MMORPG’s of the decade? Does the idea of creating never-before-seen gameplay mechanics invigorate you? Do you break the world down into classes, behaviors, and events in your sleep? You might be just the programmer we’re looking for!