Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 28, 2016
arrowPress Releases
September 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Today is the last day to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.23.16]
GDC organizers want to remind you that today is the last day to propose a talk for one of the Game Developers Conference 2017 Summits or the VR-focused VRDC at GDC 2017!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Tomorrow is the deadline to submit talks for the Summits and VRDC at GDC 2017!  
by Staff [09.22.16]
The call for talk submissions for the VRDC and the specialized Summits that help open the 2017 Game Developers Conference closes this Friday, September 23rd at 11:59 PM Pacific!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Jesse Schell speaks to games' power for peace 3
by Leigh Alexander [09.21.16]
In a moving keynote at the 2011 Games for Change event, veteran game dev Jesse Schell advocated games' power to create peace, and the concept of media as an expression of care for others.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.21.16]
The ever-popular ALT.CTRL.GDC is returning for GDC 2017, and seeking submissions until Dec. 2nd for one-of-a-kind game peripherals, contraptions and novelties which enhance game experiences!
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

The GDC 2017 Education Summit seeks great talk submissions!  
by Staff [09.14.16]
Got a good idea for a talk that would fit in well at the 2017 Game Developers Conference Education Summit? Great news: Now's the time to submit it & potentially become a GDC 2017 speaker!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Why is selling good games so hard? Book of Demons Early Access launch postmortem. 2
by Maciej Biedrzycki [09.28.16]
Launching an Early Access for Paperverse based hack & slash is a hard task. We are here to reveal the good, the bad, and the ugly of first two months of marketing and sales of Book of Demons, our first ever Steam published game.
Business/Marketing, Production, Serious, Indie

Are Fan Games Fair Use?  
by Josh Bycer [09.27.16]
The recent removal of two fan-made games frames a discussion on whether or not they can be considered fair use.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Are Markets Ruining Video Games?  
by Matthew McCaffrey [09.27.16]
Capitalism is ruining video games. So says Lorne Lanning, creator of the Oddworld series, who has sparked controversy by blasting economic developments in the gaming industry.
Business/Marketing, Production, Serious

Narrative Analysis of Grandia II’s Beginning  
by Jakub Kasztalski [09.27.16]
I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.
Design, Art, Console/PC, Serious

Hard Lessons: Attending For-Profit Schools For Game Development  
by Kevin Finley [09.26.16]
This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.
Design, Production, Art, Serious


Digital Extremes — London, Ontario, Canada
[09.28.16]
Multimedia Designer


QLOC — Warszawa, Poland
[09.28.16]
C++ Programmer for Video Game Porting Projects


Keywords Studios — Redmond, Washington, United States
[09.27.16]
Senior 3D Artist


Keywords Studios — Redmond, Washington, United States
[09.27.16]
Lead 3D Artist


zSpace, Inc. — Sunnyvale, California, United States
[09.27.16]
UI/UX Artist
We are looking for an experienced individual to design and develop art for interactive 3D experiences. zSpace represents the future in human-computer interaction and will provide the right candidate the opportunity to build new user experience paradigms and enable new ways for people to learn, design, and shop with 3D technology. Even though our experience are presented in 3D, you should be adept at all types of 2D UI / UX development.

zSpace, Inc. — Sunnyvale, California, United States
[09.27.16]
3D Generalist
We are looking for an experienced individual to design and develop art for interactive 3D experiences. zSpace represents the future in human-computer interaction and will provide the right candidate the opportunity to build new user experiences and enable new ways for people to learn, design, and shop with 3D technology. You will conceptualize and create 3D assets for new and engaging experiences for customers. You will enjoy close collaboration with our innovative R&D teams to push the envelope in how users work in an immersive space. If you are interested in taking your 3D skills to the next level, come join the zSpace team.

8Bit Studio Ltd — Freiburg/Staufen, Germany
[09.27.16]
Creative Director
Creative Director@IKA in Germany

8Bit Studio Ltd — Freiburg/Staufen, Germany
[09.27.16]
Lead Game Designer
Lead Game Designer@IKA in Germany

8Bit Studio Ltd — Freiburg/Staufen, Germany
[09.27.16]
Technical Director
Technical Director@IKA in Germany

8Bit Studio Ltd — Freiburg/Staufen, Germany
[09.27.16]
Lead Gameplay Programmer
Lead Gameplay Programmer@IKA in Germany