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February 12, 2016
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February 12, 2016
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Metal Gear creator Hideo Kojima is now a YouTuber 1
by Alex Wawro [02.12.16]
After cutting ties with longtime employerKonami last year and going independent, veteran game developer Hideo Kojima has launched his own YouTube channel.
Business/Marketing, Serious, Video

VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Business/Marketing, Serious

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016endsat 11:59 PM Pacific, so anyone interested in attending shouldregister nowat adiscounted rate.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

Don't Miss: How BioWare addresses sexism and sexuality in games 39
by Staff [01.22.16]
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you candownload a copy of the full reportfor yourself.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Game dev parents, don't forget to register for GDC 2016 childcare  
by Staff [01.22.16]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Serious, GDC



Video game active ambient music and figurative silence  
by Pieter Smal [02.12.16]
In this article, Pieter Smal analyses five tracks in pursuit of compositional balance: the usage of breaks and figurative silence in active ambient tracks.
Audio, Serious, Indie

Your target group and "traditional gamers".  
by George Portman [02.12.16]
Indie developers often think of their target group as "gamers". But is this too narrow-minded or are "traditional gamers" still a valid target group in the current gaming industry?
Business/Marketing, Serious, Indie

Quest Accepted! A Visual Guide for Flow and Simplicity in Games  
by Curtiss Murphy [02.11.16]
Everyone was staring at me, waiting for me to finish my sentence. Unfortunately, my mind had blanked. I could not recall the ingredients of Flow. This began my quest for a new way to think about Flow and Simplicity in games. Quest Accepted!
Design, Serious

Is Steam's Early Access a ticking time bomb? 10
by Paul Allen [02.11.16]
Steam's Early Access has been a boon to indie developers, allowing them to reach unheard-of audiences. But does it have a core of failing studios and games that will never be finished?
Business/Marketing, Console/PC, Serious, Indie

Lumberyards 5 Biggest Challenges  
by Forest Handford [02.11.16]
This post reviews some of the major hurdles Amazon will need to overcome in order to succeed with Lumberyard.
Design, Programming, Production, Console/PC, Serious, Indie


Insomniac Games — Durham, NC , North Carolina, United States
[02.12.16]
Character TD/ Rigger
Insomniac Games is looking for a Character TD/Rigger

Phosphor Games Studio — Chicago, Illinois, United States
[02.12.16]
Gameplay Programmer (Possibly Remote/ Work From Home)


Phosphor Games Studio — Chicago, Illinois, United States
[02.12.16]
Senior Engine Programmer (Possibly Remote/ Work From Home)


Big Fish Games — Seattle, Washington, United States
[02.11.16]
Senior Economy Designer


Hangar 13 — Novato, California, United States
[02.11.16]
Dev QA Tester – Temporary


Insomniac Games — Burbank , California, United States
[02.11.16]
Sr Character TD
Insomniac Games is looking for an Amazing Sr Character TD to join our team!

Insomniac Games — Burbank , California, United States
[02.11.16]
Combat Designer - Insomniac Games
We are looking for you- Combat Designers! Check this out!

Insomniac Games — Burbank, California, United States
[02.11.16]
UI Programmer
Insomniac Games is looking for a talented UI Programmer to join us!

SEGA Networks (Demiurge Studios, Inc.) — Cambridge, Massachusetts, United States
[02.11.16]
Senior Systems Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
Game Designer