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December 19, 2014
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December 19, 2014
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The agile principles of game design and development 3
by Gamasutra Community [12.18.14]
"Letís face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

5 events that shook the game industry in 2014 77
by Alex Wawro, Kris Graft [12.16.14]
As the year winds down around us, we zero in on five specific events that rocked the industry in 2014.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Top 10 Game Developers of 2014 46
by Staff [12.11.14]
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

The 5 trends that defined the game industry in 2014 19
by Kris Graft [12.15.14]
2014 was...something. But it was more than just groups of people at each others' throats over their opinions on video games.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Loot drop best practices 6
by Gamasutra Community [12.16.14]
Daniel Cook drops loot design knowledge: "Many games have loot. Usually this drops randomly. Here are some best practices I've encountered over the years."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Best of 2014: Understanding Nintendo's Tomodachi Life problem 83
by Christian Nutt [12.18.14]
Christian Nutt examines why Nintendo's response to outcry over the lack of same-sex marriage in Tomodachi Life is so important, and reflects on the totemic power of marriage and identity in games.
Business/Marketing, Design, Console/PC, Serious

Heads up: Security vulnerability discovered in git clients 3
by Christian Nutt [12.18.14]
"A critical Git security vulnerability has been announced today, affecting all versions of the official Git client," GitHub says. An update is live for its services, but everyone using git should be careful.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Communication for the win: Helping teams work together  
by Gamasutra Community [12.18.14]
Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Game Audio Pillars  
by Rob Bridgett [12.18.14]
Throwing down some high-level, transparent goals for a game audio department which can help build more resourceful and confident teams with an elevated view of what is in front of them.
Audio, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Legal News: Killzone and UFC class action lawsuits, Google Play issues IAP refunds  
by Zachary Strebeck [12.18.14]
Game lawyer Zachary Strebeck has a roundup of three game-related legal news stories that broke this week, concerning Sony's Killzone: Shadowfall, the Google Play store's IAP refunds and the UFC anti-trust lawsuit.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Prismata AI: How I learned to stop worrying and love the bots  
by Dave Churchill [12.18.14]
How I coded the AI for a game with at least as many game states as atoms in the Milky Way Galaxy! Letís dive into an overview of the AI in Prismata: from initial motivations all the way to the bot that played ladder against humans.
Design, Programming, Console/PC, Serious, Indie

The Network Effect of Mobile Liquidity  
by Jeff Solomon [12.18.14]
How to exponentially increase engagement by integrating group chat
Business/Marketing, Design, Programming, Production, Serious, Indie, Social/Online

This isn't Censorship, it's Intelligence 4
by Ryan Morrison [12.17.14]
You've probably seen by now that Hatred has been pulled by Steam. In what shouldn't be much a surprise, a game trying to cross the line, well, crossed the line. Here's why that's a great thing.
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Social/Online


Vicarious Visions / Activision — Albany, New York, United States
[12.19.14]
Producer-Vicarious Visions
See job description.

Gameloft — New York, New York, United States
[12.18.14]
Technical Director
Mobile games dominator Gameloft, worldwide publisher of mobile and social games, is looking for a skilled Technical Director.

WET — Sun Valley, California, United States
[12.18.14]
3D Modeler


WET — Sun Valley, California, United States
[12.18.14]
Houdini FX Artist


WET — Sun Valley, California, United States
[12.18.14]
Lighting Artist


Rumble Entertainment, Inc. — San Mateo, California, United States
[12.18.14]
Senior Platform Engineer


Deep Silver Volition — Champaign, Illinois, United States
[12.18.14]
Senior or Principal Programmer


Deep Silver Volition — Champaign, Illinois, United States
[12.18.14]
Concept Artist


Irrational Games — Quincy, Massachusetts, United States
[12.18.14]
IT Manager


Irrational Games — Quincy, Massachusetts, United States
[12.18.14]
Sr. Programmer (AI & Gameplay)