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October 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Learn the ins and outs of FDA approval for VR/AR games at XRDC!  
by Staff [10.19.18]
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health!
Serious

Video: How studios can set up accessibility-centric spaces  
by Staff [10.09.18]
In this GDC 2018 talk, Mixer's Tara Voelker and 343 Industries' Brannon Zahand discuss the value of a dedicated inclusive technologies space at Microsoft.
Business/Marketing, Production, Serious, Video

Learn about AR and VR's unique therapeutic potential at XRDC 2018!  
by Staff [09.20.18]
Come out to XRDC in San Francisco next month to learn from leaders at forefront of therapeutic VR/AR aps about treating chronic pain, improving mood with neurofeedback, and more!
Serious

Video: Lessons learned from trying to gamify death  
by Staff [09.19.18]
At GDC 2012, game dev Margaret Robertson explains how UK studio Hide&Seek was asked to make a documentary game about the discovery of a corpse in a busy London block of flats -- and what they learned.
Design, Console/PC, Serious, Indie, Video, Vault

At XRDC, study the healing effects of swimming with VR dolphins!  
by Staff [09.18.18]
Come out to XRDC next month and see Dolphin Swim Club's Marijke Sjollema & Benno Brada break down how the Club (a nonprofit that crafts therapeutic VR experiences) works and what it's learned!
Design, Serious

Games4EU launches, highlights Brexit's negative impact on UK games industry 3
by Emma Kidwell [08.13.18]
The anti-Brexit organization Games4EU has launched today, campaigning to demonstrate the negative impact leaving the European Union will have on the UK games industry.
Business/Marketing, Serious

AbleGamers donates $10k worth of accessible game gear to NOLA kids hospital  
by Alex Wawro [07.12.18]
The charity gave ~$10k worth of training and accessible video game equipment to the New Orleans Children's Hospital, and Microsoft's new Xbox Adaptive controller seems to have been among the gifts.
Business/Marketing, Serious

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious



Kliuless? Gaming Industry ICYMI #8  
by Kenneth Liu [10.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

The Three Words That Will Make Magic Leap and Products Like it 4
by Neil Schneider [10.15.18]
Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.
Business/Marketing Serious Social/Online Smartphone/Tablet VR

The Logic Behind Violence: a Primer on Combat System Design  
by Ramses Jelsma [10.15.18]
Designing combat systems is often overlooked and not frequently handled methodically. This article aims to explain where to start when designing a combat system and how to leverage certain aspects of combat systems to achieve your intended power fantasy.
Design Serious

Kliuless? Gaming Industry ICYMI #7  
by Kenneth Liu [10.12.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

A game about People: Friendship, Love and Gender  
by Fernando Moura [10.11.18]
[...] There is a very important learning that I took from this first version, something that I carry with me forever. At this time the game had heterosexual and homosexuals, men and women, besides the division of blacks and whites.
Design Serious


Poleaxe Games LLC — SAINT JOHNS, Florida, United States
[10.20.18]
Contract: Graphics programmer for surface effect system


Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]
AI Gameplay Engineer
Skydance Interactive is looking for an AI Gameplay Engineer to join our studio, open to all levels. In this position you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback.

Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]
Jr. Platform Engineer
Skydance Interactive is looking for a motivated Jr. Platform Engineer to join The Walking Dead VR Team . Our ideal candidate is passionate about virtual reality and thrives in a small team environment.

Deep Silver Volition — Champaign, Illinois, United States
[10.19.18]
Senior Programmer


Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
General Game Designer
General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[10.19.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Gear Inc. — Hanoi, Vietnam
[10.19.18]
[Vietnam] Senior Game Designer


Plastic Wax — Sydney, New South Wales, Australia
[10.19.18]
Lead UE/VR Developer
We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney.