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Art Works webinar coming up on May 30th  
by Kris Ligman [05.23.13]
A new webinar from the National Endowment for the Arts will be held later this month for prospective applicants of 2013's Art Works grant.
Production, Serious, Indie

Using HTML5 for dynamic educational games 5
by Gamasutra Community [05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Programming, Serious, Indie, Smartphone/Tablet

GDC Next sister event ADC launches App Dev Stories  
by Staff [05.16.13]
Gamasutra's sister property App Developers Conference has announced the launch of a standalone blog, called App Dev Stories, which tells the human stories behind the most interesting apps.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GD Mag

Sponsored: Win $100K in Intel's Perceptual Computing Challenge  
by Intel [05.14.13]
Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Sponsored Article

Games for Change announces 2013 festival keynote speakers  
by Kris Ligman [05.10.13]
Games for Change has announced the line-up of keynote speakers for its tenth annual Games for Change Festival, this June 17th to 19th in New York City.
Design, Serious, Indie

Reminder: GDC China 2013 talk submissions due Friday  
by GDC Staff [05.09.13]
Friday, May 10 is the deadline for English and Mandarin submissions to present talks at the 2013 Game Developers Conference China, organizers are reminding.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Life.Love Game Design Challenge offers $5k prize  
by Kris Ligman [04.29.13]
Now in its sixth year, the Life.Love Game Design Challenge calls upon developers to design a game to educate players about teen violence, but without using violence within the game itself.
Design, Programming, Production, Serious

How can games contain and convey values? Exclusive 24
by Leigh Alexander [04.26.13]
Mary Flanagan (Critical Play) shares examples of her increasingly-analog work and its associated research to show that games can carry biases -- or they can teach about the dissolution of prejudice.
Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Exclusive


Creating Virtual Reality Games: The Fundamentals 8
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


We Can Do Better  
by David Gallant [05.26.13]
How sexism and other exclusionary behaviours has shaken my faith in "indie" communities.
Programming, Serious, Indie

The World of Lennus: A Game Design Analysis 8
by Zack Wood [05.22.13]
An analysis of the game-world created by SNES cult classic "Paladin's Quest" (AKA Lennus).
Design, Serious

The Art of Providing Content in Social Media Community Management  
by Michael Hahn [05.22.13]
Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Speaker for the Data 4
by Dana Ruggiero [05.17.13]
Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Stanley Parable Dev Showcase: Payment  
by Davey Wreden [05.15.13]
The Stanley Parable Helpful Development Showcase is an extremely insightful and informative look into what it takes to make a video game. This week: How to monetize your game effectively
Design, Serious


Kabam — San Francisco, CA, USA
[05.21.13]
3D Environment Game Artist

Art / Animation, OTHER, Serious Games

N-Fusion Interactive — Manalapan, NJ, USA
[05.21.13]
Game Designer
We are seeking a highly motivated game designer to join our team. If your passion is dreaming up fantastic gameplay scenarios at night, then turning them into reality by day, then you might be the right candidate!
Console / PC Games, Smartphone / Tablet Games, Serious Games

MegaMada — New York, NY, USA
[05.21.13]
Lead Game Designer

Game / Level Designer / Creative Director, Independent Games, Serious Games

Havok — San Francisco, CA, USA
[05.20.13]
Havok- 3D Software Engineers (Work in Dublin, Ireland)
Havok are looking for software engineers to work our headquarters in Ireland. Havok provide full and generous relocation packages and support for you and your family to relocate. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams.
Programmer / Engineer, Console / PC Games, Serious Games