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February 9, 2016
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February 9, 2016
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VTech aims to buy fellow edu-game maker LeapFrog in $72M deal  
by Alex Wawro [02.05.16]
Two companies that make educational games and gadgets for kids are expected to merge next month in a deal that will see Chinese firm VTech spend roughly $72 million to acquire California-based LeapFrog Enterprises.
Business/Marketing, Serious

Polish your game design skills at the GDC 2016 Game Design Workshop  
by Staff [02.03.16]
Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Reminder: Last day to save up to $700 on GDC 2016  
by Staff [02.03.16]
Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Come to GDC for tips on depression-proofing your studio culture  
by Staff [02.01.16]
GDC 2016 organizers a great Advocacy track talk that should offer you some guidance in how to create a more positive culture for your studio.
Serious, GDC

Don't Miss: How BioWare addresses sexism and sexuality in games 39
by Staff [01.22.16]
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Download your copy of the GDC 2016 State of the Industry report!  
by Staff [01.22.16]
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Game dev parents, don't forget to register for GDC 2016 childcare  
by Staff [01.22.16]
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
Serious, GDC

Come to GDC 2016 for practical tips on making more diverse games  
by Staff [01.22.16]
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Is extra content worth extra cash? The DLC Dilemma.  
by Drew Giovannoli [02.08.16]
"Downloadable Content," or DLC has both benefits and costs for the publishers and the gamers they serve. This article by [Red Fox Insights](http://www.redfoxinsights.com) takes a look at both sides of the argument and discusses how how developers can prop
Business/Marketing, Production, Serious, Indie

A Difference of Difficult Progression in Game Design  
by Josh Bycer [02.08.16]
Today's post looks at the different progression models of two of the hardest games recently, and how the philosophies differ to create two unique experiences.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

From Student to Developer: Five Things I've Learned at Failbetter Games  
by Liam McDonald [02.08.16]
Just over three years ago I was enrolling in a Games Development course. I had never coded before. Now, I’m very proud to be a Developer with Failbetter Games. The process of getting here has often felt like...
Programming, Serious, Indie

Why RPGs are so hard to classify and evolve? 10
by Felipe Pepe [02.05.16]
A long rant on the origins of CRPGs, the issues in properly defining them and how they are being held back by broad definitions.
Business/Marketing, Design, Console/PC, Serious, Indie

Article Response: The surprising shift away from FPS Campaigns  
by Drew Giovannoli [02.05.16]
Red Fox Insights responds to the PC Gamer article "Cliff Bleszinski: FPS campaigns often cost "75% of the budget"" The response covers: Where are FPS Campaigns Going? Shifting from FPS Campaigns Factors Involved The Bottom Line
Business/Marketing, Production, Console/PC, Serious, Indie


Tripwire Interactive — Roswell, Georgia, United States
[02.09.16]
Senior Gameplay Programmer
Senior Gameplay Programmer

QLOC — Warszawa, Poland
[02.09.16]
C++ Programmer for Video Game Porting Projects


Sony PlayStation — Santa Monica, California, United States
[02.08.16]
Technical Art Director
Technical Art Director @ Sony Santa Monica

Sony PlayStation — Santa Monica, California, United States
[02.08.16]
Senior Engine Programmer
Senior Engine Programmer @ Sony Santa Monica

Sony PlayStation — Santa Monica, California, United States
[02.08.16]
Senior Gameplay Programmer
Senior Gameplay Programmer @ Sony Santa Monica

Sony PlayStation — Santa Monica, California, United States
[02.08.16]
Senior VFX Artist
Senior VFX Artist @ Sony Santa Monica

Insomniac Games — Burbank , California, United States
[02.08.16]
Gameplay Programmer
Gameplay Programmer wanted for Insomniac Games- read all about it!

Insomniac Games — Burbank , California, United States
[02.08.16]
Engine Programmer
Insomniac Games is searching for an Engine Programmer - check it out!

Insomniac Games — Burbank , California, United States
[02.08.16]
Associate Engine Programmer
Associate Engine Programmer needed for Insomniac Games!

Insomniac Games — Burbank , California, United States
[02.08.16]
Character Artist
Character Artist wanted to join our Insomniac Team!