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September 23, 2014
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September 23, 2014
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A key ingredient for successful game studios: Positive energy 6
by Gamasutra Community [09.22.14]
"Game development work is inherently and by necessity creative, yet often we don't work in environments conducive to creativity."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Kickstarter updates terms: 'The creator must complete the project' 15
by Christian Nutt [09.19.14]
The popular crowdfunding site has added some serious new stipulations to its terms of service -- which are designed to ensure backers get what they back.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Making educational games for the younger you 6
by Gamasutra Community [09.19.14]
"During this convergence of opposing chapters in our lives, all of a sudden the boring term ‘educational game’ doesn’t seem to be the big YAWN it used to be."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

EA backs the White House's new anti-sexual assault initiative 1
by Alex Wawro [09.19.14]
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Business/Marketing, Serious

One post, 27 indie production lessons 4
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Production, Serious, Indie, Smartphone/Tablet

Why you need to play Bond Breaker and Algebra Assembler 8
by Gamasutra Community [09.16.14]
"We are entering a golden age for educational video games. Portal and Braid sowed the seeds of revolution... they introduced a spirit of expressiveness."
Design, Console/PC, Serious, Smartphone/Tablet

How to shoot photographs for better 2D in-game art 1
by Gamasutra Community [09.16.14]
"If you’re living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Kickstarter launches in Denmark, Norway, Sweden, and Ireland  
by Christian Nutt [09.15.14]
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Game Industry Myths 1  
by Josh Bycer [09.22.14]
The Game Industry is not immune to having incorrect information floating around out there and today's post is the first of possibly many examining three popular myths and why they are wrong.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

A DC Developer’s View from the White House Game Jam  
by Christopher Totten [09.19.14]
How participating in a Game Jam at the White House brought our new American University Game Lab together and taught us about game development in the Washington, DC area.
Design, Production, Serious, Indie

5 Ways to Aggressively Defend a Patent Lawsuit 1
by Eric Buresh [09.18.14]
Often out of the blue, video game companies find themselves the target of so-called patent trolls. If you find yourself on the receiving end, you must immediately mount a defense. Here are five key steps to an effective offensive plan.
Business/Marketing, Production, Console/PC, Serious

Exhibiting at Game Industry Events - A Developer's Perspective  
by Mathew Anderson [09.18.14]
What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

A tale of SIX: NDA's, Transparency and Trust  
by Nathaniel Green [09.17.14]
The business side of TOO DX talks about not being able to talk about things and what it is like to be working under an NDA as a small studio.
Business/Marketing, Production, Console/PC, Serious, Indie


Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]
Network Engineer - Raven
See job description.

Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]
Sr. Gameplay Engineer - Raven
See job description.

Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]
Senior FX Artist - Raven
See job description.

Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]
Lead Engineer - Raven
See job description.

Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]
Lead Designer - Raven
See job description.

Square Enix Co., Ltd. — Tokyo, Japan
[09.22.14]
Programmers


Cloud Imperium Games — Santa Monica, California, United States
[09.22.14]
Technical Animator


Playtika Santa Monica — Santa Monica, California, United States
[09.22.14]
BI Analyst


Playtika Santa Monica — Santa Monica, California, United States
[09.22.14]
Sr. BI Developer


Playtika Santa Monica — Santa Monica, California, United States
[09.22.14]
Marketing QA Engineer