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July 2, 2015
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July 2, 2015
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Games affecting people 6
by Gamasutra Community [07.01.15]
Raph Koster that despite arguments to the contrary, we must accept -- we do accept -- that games have an effect on people, and we must also be conscious of that power.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GDC Europe State of the Industry: Devs moving from mobile to PC  
by Staff [07.01.15]
GDC Europe 2015 officials have released the results of the third annual European State of the Industry Survey, which offers insight into which platforms are most appealing, the perceived value of crowdfunding and what VR means for the industry at large.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC Europe

Esports betting platform Unikrn secures $7 million in further funding  
by Phill Cameron [06.30.15]
Unikrn has secured $7 million in further funding during their Series A round of investment. Investors include Binary Capital and Mark Cuban.
Business/Marketing, Console/PC, Serious

Want to find the right game? UC Santa Cruz debuts a new discoverability tool 5
by Christian Nutt [06.25.15]
It's a big problem: Players can't find the games they might like. And developers can't locate prior art, either. Here's an attempt at solving discoverability issues.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

'Als ik Kan': Honoring your craft 2
by Gamasutra Community [06.23.15]
"Sure, thereís a lot of what we do that is create, but thereís a level of craftsmanship here, too. Even if weíre not allowed to perform at our peak, there are still issues that we should address as a matter of pride."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Things you should consider before 'going pro' as a contractor 4
by Gamasutra Community [06.16.15]
"With writing Iím a professional. Thatís where the money comes in. But for game design Iím the home chef. I donít know if I would ever want to work in a restaurant."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Texas slashes government incentives for video games and film  
by Christian Nutt [05.29.15]
As the two industries clash over who gets what, a lack of compromise and heightened scrutiny from politicians means that the latest subsidies are looking very lean by previous standards.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Creating Virtual Reality Games: The Fundamentals 16
by Sťbastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Ffu - Aviation Disaster & The Last Words Of Videogames  
by Rob Sherman [07.01.15]
This was originally to be published somewhere else, and then the Germanwings disaster happened and it felt awful to do so. I now publish it here for your consideration. You can also find it on Medium and my blog, The Bonfog.
Design, Serious

10 things you should know about ... QA 2
by Anne-Christine Gasc [06.30.15]
This is a series of six blog posts where different disciplines share what they wish others would know and understand.
Audio, Design, Programming, Production, Art, Serious

Letting Our Differences Bring Us Together 1
by Scott LaGrasta [06.30.15]
In this blog, I delve deep into the nature and philosophy of asymmetrical multiplayer and how it can be used to bring people together.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating a Crisp, Engaging Trailer for a Pixel Art Game, From Inception to Reception  
by Josh Ge [06.30.15]
The process and techniques behind the creation of Cogmind's first game trailer.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie

I don't speak "Game" - the theory of organic & inorganic game storytelling  
by Daniel Dowsing [06.29.15]
A personal reflection upon the theory of organic and inorganic game storytelling from a games writer.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Crytek — Shanghai, China
[07.01.15]
AI Programmer


Visual Concepts Entertainment — Novato, California, United States
[07.01.15]
Senior Software Engineer, Database
We're looking for a Senior Software Engineer to help build the future of sports games online.

Respawn Entertainment — Van Nuys, California, United States
[07.01.15]
Technical Artist


Respawn Entertainment — Van Nuys, California, United States
[07.01.15]
VFX Artist


Respawn Entertainment — Van Nuys, California, United States
[07.01.15]
Server Software Engineer
As we work on a new game, we're looking for talented engineers to join us to work on the next generation of our game servers and backend servers and expand it to be better, smarter, and do more.

Respawn Entertainment — Van Nuys, California, United States
[07.01.15]
UX Designer


Respawn Entertainment — Van Nuys, California, United States
[07.01.15]
Senior Level Designer
Respawn is looking for experienced level designers to help bring to life a new 3rd person action/adventure game.

Respawn Entertainment — Van Nuys, California, United States
[07.01.15]
Software Engineer (mid and senior level)
Respawn is looking for sharp Software Engineers, both senior and mid level, with strong coding skills.

Respawn Entertainment — Van Nuys, California, United States
[07.01.15]
Senior Systems Designer
Respawn is seeking a Senior Systems Designer to embrace and contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters.

2K — Novato, California, United States
[07.01.15]
Senior Tools Engineer - Core Tech Team
2K is looking for a highly self-motivated Tools Programmer, who enjoys a collaborative and creative work environment. You will work directly with content creators at our development studios worldwide. We help give them the tools & the power to create amazing game experiences.