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May 31, 2016
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May 31, 2016
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How to facilitate the brainstorming process  
by Gamasutra Community [05.10.16]
"Team leaders can easily find themselves trying to stop a runaway train. Fortunately, there are ways for producers and game designers to mitigate or even prevent these dynamics from occurring."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Don't miss: 10 tips for increasing the effectiveness of producers 6
by Tristan Donovan [05.09.16]
Producers from Bigpoint, Sega, RedBedlam, and Cartoon Network share the most important things to bear in mind when trying to get a full-featured game done on time.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The basics of quick and effective meetings 6
by Gamasutra Community [05.05.16]
"Most every team that Iíve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nintendo is selling off its ownership stake in the Seattle Mariners 1
by Alex Wawro [04.27.16]
Former Nintendo of America frontman Howard Lincoln has confirmed plans today to step down as CEO of the Seattle Mariners as Nintendo moves to sell off its majority stake in the team.
Business/Marketing, Serious

Crytek doubles down on the movie business with standalone Film Engine  
by Alex Wawro [04.26.16]
CryEngine developer Crytek has formed a new company around Film Engine, a suite of "real-time cinematic production software" aimed squarely indie, big-budget, and VR filmmakers.
Business/Marketing, Serious

Don't Miss: The top 10 weird children of games and neuroscience 26
by Erin Robinson [04.25.16]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten notably interesting studies to see what they can teach us, as game makers.
Design, Console/PC, Serious, Social/Online, Smartphone/Tablet

Steam expands its streaming movie biz with Lionsgate partnership 6
by Alex Wawro [04.25.16]
Valve bolsters its streaming movie business in a big way this week via a new partnership with Lionsgate that will see over 100 movies added to Steam's catalog, with more to come in the months ahead.
Business/Marketing, Serious

Obituary: Veteran Finnish game developer, Antti Kallioinen, passes away  
by Chris Kerr [04.15.16]
Veteran Finnish game developer Antti Kallioinen has passed away suddenly at the age of 42.†
Console/PC, Serious



Unity forward vs deferred rendering path  
by Piotr Sobolewski [05.31.16]
One of the most important Unity features is the ability to choose a rendering path. Author: Piotr Korzuszek (The Knights of Unity)
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Vicious Cycle of Rebranding  
by Attila Branyiczky [05.31.16]
There's a new game in a franchise you love and it's not what you expected from the series. It's as if the developers were making a completely different game and SOMEONE forced them to re-skin it as a new entry in an existing franchise.
Business/Marketing, Production, Console/PC, Serious, Indie

Convention Travel: The 8 Money-Saving Tips You Need to Know  
by Raghav Mathur [05.31.16]
Travel for conventions can be expensive. When youíre indie on a tight budget, every dollar counts and sometimes attending a major festival can run you dry. Here are 8 tips you should follow and look into if youíre looking to economize your travel plans.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Time to Split: The Life and Death of the Free Radicals  
by Ryan Shah [05.31.16]
TimeSplitters. Just the name alone sends a flurry of people into a nostalgia trip. Ironically lost to us in time, TimeSplitters was a series that defined a generation of gamers. Where is the series now? To find out, we need to retrace Free Radical's steps
Design, Production, Console/PC, Serious

Poison in Enter the Gungeon and Bloodbourne  
by Christopher Gile [05.31.16]
Poison is typically a little damage over a long time, so how can we implement the core of that idea in a game with discrete health like Enter the Gungeon?
Design, Serious


Age of Learning, Inc. — Glendale , California, United States
[05.31.16]
Executive Producer, New Product Development


Respawn Entertainment — CHATSWORTH, California, United States
[05.31.16]
AI Software Engineer
Respawn is looking for sharp AI Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need AI programmers who can work with designers and animators to give our game fun encounters, challenging action, and interesting variety of gameplay scenarios.

Respawn Entertainment — CHATSWORTH, California, United States
[05.31.16]
Gameplay Software Engineer (mid-senior level)
Respawn is looking for sharp Gameplay Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need gameplay programmers who can make the game feel like a Respawn game - fast, responsive controls, fluid gameplay, and great player feedback.

Respawn Entertainment — CHATSWORTH, California, United States
[05.31.16]
Graphics Software Engineer (mid-senior level)
Respawn is looking for Graphics Software Engineers (mid-senior level) to work on a new 3rd person, action-adventure Star Wars TM game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. The team is small, so your tasks would be broad and give you opportunities to learn about systems that you might not arrive knowing. We need smart programmers who enjoy working on making our game look amazing.

Turbine Inc. — Needham, Massachusetts, United States
[05.31.16]
Animator, Mobile
Mobile Animator position open at Turbine in Needham MA. 3+ years of relevant game production experience and Unity experience required.

Turbine Inc. — Needham, Massachusetts, United States
[05.31.16]
Senior Android Engineer
Senior Android Engineer opening

Sony PlayStation — SAN DIEGO, California, United States
[05.31.16]
QA Manager
Are you ready to take video game testing into the 21st century?! Then we want you! We are looking for a Manager of Test Services to join our San Diego Worldwide Studios (WWS) Quality Assurance team.

Insomniac Games — Burbank, California, United States
[05.31.16]
Designer
Insomniac Games is looking for a Designer!

The Behemoth — San Diego, California, United States
[05.31.16]
If you write super awesome code, we want you to work with us!
Super Awesome Senior Programmer

Insomniac Games — Burbank, California, United States
[05.31.16]
Animator
Insomniac Games is looking for a Cinematics Animator