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August 25, 2016
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August 25, 2016
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GDC Europe 2016 starts next week, so get ready!  
by Staff [08.11.16]
With GDC Europe 2016 kicking off next week in Cologne, Germany, organizers would like to briefly highlight some of the things you should know about before you get to the show!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Video: Tackling real-world problems through game design in Life Is Strange  
by Staff [08.05.16]
At GDC 2016, Michael Koch and Raoul Barbet (co-directors of Dontnod's episodic game Life Is Strange) explore how the interactive nature of video games can be used to tackle difficult subject matter.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

GDC 2017 seeks your best Business and Production talk submissions  
by Staff [08.05.16]
Hey devs, GDC organizers are looking for great submissions of interesting, cutting-edge Production or Business talks for the GDC 2017 Main Conference, from now through August 18th.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Heads up, devs: Gamescom organizers are tightening security this year  
by Alex Wawro [08.02.16]
Gamescom organizers say that "due to the terrible incidents of the past weeks," this year's event will have stricter security measures that include bag checks and bans on weapon-like items.
Serious

Don't miss this year's Women in Tech Day from GDC Europe and Gamescom  
by Staff [08.02.16]
You can now register to attend the limited-capacity event (put on by GDC Europe in partnership with gamescom) which takes place immediately after the close of GDC Europe, on Wednesday, August 17th.
Serious, GDC Europe

Political snarls drive prominent game educators out of Wisconsin 3
by Alex Wawro [07.26.16]
Frustrated with an inhospitable political climate, University of Wisconsin-Madison game researchers/educators Constance Steinkuehler and Kurt Squire are planning to decamp for California.
Business/Marketing, Serious

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Picking the Best College for Game Development 1
by Becca Hallstedt [08.24.16]
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Undertale (Opening) - Breaking Down a Masterpiece  
by Max Pears [08.24.16]
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.
Design, Art, Console/PC, Serious, Indie

Managing Competitive Meta-Game Design with 5 Easy Tips  
by Josh Bycer [08.23.16]
Injustice 2 is looking to bring meta-game design to a competitive atmosphere. For today's post, I'm looking at 5 important details for balance and making sure to keep your audience happy.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Mechanical Dependence in Class Design  
by Christopher Gile [08.22.16]
When designing classes how the mechanics of each class/character interacts with each other can tell us a lot about how those classes/characters relate to each other.
Design, Serious

A/B Testing: the way to data driven decision making  
by Shalom Dinur [08.22.16]
A strong A/B testing plan will allow you to significantly improve or enhance your KPIs. The deep and accurate knowledge you gain regarding your customers’ preferences and perceptions of your offering, is worth its weight in gold.
Business/Marketing, Serious, Social/Online


Double Fine Productions — San Francisco, California, United States
[08.25.16]
Art Director
Double Fine Productions is currently looking for a highly experienced, professional Art Director to join our team and lead the artistic vision for Pyschonauts 2!

Double Fine Productions — San Francisco, California, United States
[08.25.16]
Lead Animator
Double Fine Productions is currently looking for a highly experienced Lead Animator to join our team and contribute to Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[08.25.16]
Lead Level Designer
We’re looking for someone to help us create an environment of strong collaboration, regular mentorship, respectful critique, and creative empowerment. We’ll need to you understand and drive all aspects of the level design process from a technical standpoint, while also not being constrained creatively by the basic physical laws of reality. We want to make the best game Double Fine has ever shipped and we want you to help us—come join us & make Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[08.25.16]
Lead Programmer
Double Fine Productions is currently looking for an experienced Lead Programmer to join our studio and lead the programming team for Psychonauts 2!

Double Fine Productions — San Francisco, California, United States
[08.25.16]
Senior Programmer
Double Fine Productions is currently looking for an experienced Senior Programmer to join our team and contribute to Psychonauts 2!

Lionbridge Technologies — Bellevue, Washington, United States
[08.25.16]
Natural Language Processing Global Program Director (#331)


Lionbridge Technologies — Bellevue, Washington, United States
[08.25.16]
Director of Web Publishing- #344


Lionbridge Technologies — Irvine, California, United States
[08.25.16]
Software Test Engineer (STE) -Irvine, CA-(#326)


Hi-Rez Studios — Alpharetta, Georgia, United States
[08.25.16]
Character Aritst
Hi-Rez Studios is looking to hire an innovative Character Artist to join our Character Art team and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create and challenged to learn. All of this means more opportunities for you to unleash your creativity and dedication. Come join the creator of the critically acclaimed games SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!

Hi-Rez Studios — Alpharetta, Georgia, United States
[08.25.16]
UI/UX Designer
Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! We are looking for an exceptional User Interface Artist who wants be a part of a close-knit and fast-paced development team. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork.