Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Boss Fight Entertainment, Inc. —
[08.31.15] Executive Producer
Nuclear Division —
[08.31.15] Senior Server Architect/Engineer
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contrast Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you've got the knowhow, we've got the challenge. Work on the next big mobile gaming experience.