Persuasive Games: Shell Games23 by Ian Bogost[03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Cloud Imperium Games —
[07.22.14] Art Outsourcing Manager
Cloud Imperium Games is seeking a skilled Art Outsourcing Manager to work with external developers to create high quality assets for our exciting PC space combat sim, Star Citizen!
Respawn Entertainment —
San Fernando Valley,
[07.22.14] Senior Systems Designer
Respawn is seeking a Senior Systems Designer to embrace and contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters.