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April 24, 2014
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A veteran producer's take on how to write a game concept doc 7
by Gamasutra Community [04.24.14]
"There are a lot of resources online that talk about game concepts and game design documents. So instead of retreading used ground, I wrote a game concept for us to examine together."
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Epic releases Unreal Engine 4.1, including PlayStation 4, Xbox One support 2
by Christian Nutt [04.24.14]
Subscribers can now download the new version from GitHub, including both the stable build and "bleeding edge," untested new code.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Think you don't have the resources for user testing? Think again 2
by Gamasutra Community [04.22.14]
"User testing is critical, especially when you don’t have resources to spare. The long-term benefits far outweigh the short-term costs, and if you do it right, you'll make a better game."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Games for Change festival names 2014 award winners  
by Christian Nutt [04.24.14]
The Fullbright Company's Gone Home is selected as Game of the Year by the non-profit organization dedicated to social impact.
Business/Marketing, Console/PC, Serious, Indie

Using Scrum in real-world game production 10
by Gamasutra Community [04.24.14]
Veteran triple-A producer Harvard Bonin (God of War: Ascension) shares insights into scrum methodologies from the real world: Their advantages and their drawbacks.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

New documentary delves into the game industry's LGBTQ presence  
by Alex Wawro [04.22.14]
You can now pay what you want for Gaming In Color, a feature-length documentary film that seeks to elucidate and explore what it means to be a part of the LGBTQ community within the game industry.
Business/Marketing, Serious, Video

Book review: OpenGL Development Cookbook  
by Gamasutra Community [04.21.14]
We have very advanced books like GPU Pro, and books for beginners like OpenGL SuperBible. It is great to see a book that is something between those two extremes.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Q&A: The weird, wacky success that is Goat Simulator Exclusive 9
by Alex Wawro [04.21.14]
Coffee Stain Studios CEO Anton Westbergh explains how a game that started out as a game jam joke became a real, tangible product, and why game developers should lighten up once in a while.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Exclusive, Video


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Developing by Demo: How Demo Creation Can Help Rather Than Hurt 3
by Harvard Bonin [04.24.14]
Demos are a reality in video game development. They are also responsible for crunching teams, missing targets and all around poor morale. So why do I think properly managed demos are positive for game development? Read on and please share your comments
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

The Power of Showing Your Work 2
by Michael Fitch [04.22.14]
One simple tool can make your work life better.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Country for Old Men (and Women)  
by Luis Matos [04.22.14]
This week I was quite surprised at the latest news about Oculs Rift. I guess you will never know how people use their technology and how far they can go with it, in ways that are unsee even to the creators of such technology. And it makes you wonder about
Programming, Art, Serious

A Game Concept 7
by Matt Powers [04.21.14]
Creating a game concept is one of the very first steps in video game production. In this article Matt Powers presents a game concept he developed and asks the community to provide feedback.
Business/Marketing, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Smartphone/Tablet

How to register a copyright: Part I - What can I register?  
by Zachary Strebeck [04.21.14]
California game lawyer Zachary Strebeck presents the first in a three-part series on registering copyrights. This part examines what can and cannot be copyrighted, and who holds the copyright on a creation.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Infinity Ward / Activision — Woodland Hills, California, United States
[04.24.14]
Principal / Lead Rendering Engineer
Infinity Ward is looking for an experienced rendering engineering to drive the vision of what a true next gen console title can achieve. You’ll be joining an experienced and highly capable team of engineers and content creators; you should be passionate and proactive and looking to build amazing looking games.

Gearbox Software — Plano, Texas, United States
[04.24.14]
Graphics Programmer


Turtle Beach — San Diego, California, United States
[04.24.14]
SENIOR C# SOFTWARE ENGINEER


SOAR Inc. — Mountain View, California, United States
[04.24.14]
Unity 3D MiniGame Programmer (and Designer)
The Unity 3D MiniGame Programmer/Designer will take ownership of developing a series of narrative-themed simulations and minigames for a cutting-edge games & learning product

Nexon America, Inc. — El Segundo , California, United States
[04.24.14]
Web Designer - Temporary - 3 month
The Web Designer plans and creates various interactive design solutions for all aspects of our NxA and game-related online presence, including web sites, online campaigns, in-game services and events, mobile application, etc.

Wargaming.net — Austin, Texas, United States
[04.24.14]
Technical Director
Technical Director

Darkside Game Studios — Sunrise, Florida, United States
[04.24.14]
Mid-Senior Graphics Programmer


2K — Novato, California, United States
[04.24.14]
Senior Video Editor & Animator – Temp


WB Games — San Francisco, California, United States
[04.24.14]
Game Systems Engineer


Digital Extremes — LONDON, Ontario, Canada
[04.24.14]
UI ARTIST/DESIGNER
UI ARTIST/DESIGNER