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April 16, 2014
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April 16, 2014
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6 tips to make your backlog lean 2
by Gamasutra Community [04.15.14]
"A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?"
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: How to get the best our of your external QA team 2
by Gamasutra Community [04.11.14]
"We had different sorts of clients, ranging from the biggest players to the small indie studios. All of them made common mistakes -- some of which are easily avoided."
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Shipping on time 2
by Gamasutra Community [04.03.14]
"How do we, as obsessive, design happy, feature happy, develop happy engineers actually ship something?" This blog post explains -- in detail.
Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Sexism in the game industry: A study 42
by Gamasutra Community [04.02.14]
Research culled from a year of research and over 40 interviews with women working in the game industry, previously presented at GDC 2014.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Blog: The Unity Asset Store and the hidden cost of doing it yourself 25
by Gamasutra Community [03.31.14]
"One of the things that we often forget when developing a game, especially when you are an indie, is that everything has a cost. EVERYTHING."
Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Romero awarded Fulbright fellowship for Irish industry work Exclusive 2
by Leigh Alexander [03.28.14]
Brenda Romero has been awarded a Fulbright fellowship to help develop Ireland's game industry -- a project of deep personal value. She may also be the first game dev to receive the prestigious grant.
Design, Programming, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Exclusive

Blog: How to speak engineer 23
by Gamasutra Community [03.28.14]
"As a non-technical person, how do you begin building a relationship with and speaking to an engineer? How do you go about the creation of a social and professional rapport?"
Programming, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Papers, Please leads Games for Change 2014 nominees  
by Mike Rose [03.27.14]
Games for Change, the New York City festival focused on the positive social impact of games, today announced the nominees for its 2014 awards.
Design, Serious, Indie


Creating Virtual Reality Games: The Fundamentals 16
by Sébastien Kuntz [05.23.13]
As VR heats up again thanks to the emergence of the Oculus Rift, Gamasutra presents a ten-year veteran's take on best practices for developing immersive games using this technology.
Design, Console/PC, Serious, Indie

Games With The Power To Offend: Surviving And Stoking Controversy 20
by Michael Thomsen [08.24.10]
Developers, execs and PR talk some of gaming's top controversies -- from Six Days in Fallujah to Resident Evil 5 -- how they handled them, and how they might be avoided in the future.
Business/Marketing, Design, Serious

From Research To Games: Interacting With 3D Space 7
by Joseph LaViola Jr. [04.22.10]
While 3D interfaces are just taking off for consumers, years of research have been poured into the field. Dr. Joe LaViola of the University of Central Florida shares detailed academic findings about building useful and fun ways to interact with games.
Design, Programming, Art, Serious

Persuasive Games: Shell Games 23
by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Design, Serious

Moving Hardcore Gaming To The Web: Making History 31
by Matt Seegmiller [01.05.10]
Can you take your game into the browser and gain in the process? Developer Muzzy Lane (Making History series) discusses the challenges and advantages of this approach in this in-depth tech-oriented article.
Business/Marketing, Design, Programming, Serious, Social/Online


Virtual Reality Controller Patent Landscape Analysis  
by Dat Nguyen [04.15.14]
This article analyzes the virtual reality controller patent landscape by identifying patenting trends in the area, key patent holders in the area, and potential risks faced by new companies entering the virtual reality gaming space.
Design, Programming, Production, Console/PC, Serious, Advanced Input and Output, VR

Organizing yourself when overwhelmed  
by Catalin Marcu [04.15.14]
When we feel overwhelmed, usually our work efficiency drops considerably. One of the best things to start with is to organize our work, no matter how much of it you have.
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

6 tips to make your backlog lean 2
by Samuel Rantaeskola [04.14.14]
A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?
Production, Console/PC, Serious, Social/Online

introducing YU - extremely retro 2D open world sandbox sci-fi RPG  
by Otus Neuman [04.12.14]
i don't want to make a game for the heck of it, or for the humor of it, or for other game devs(or future game devs) to study as an "interesting artistic/technical specimen." i want to make an RPG for players to play
Audio, Design, Programming, Production, Art, Console/PC, Serious, Indie, Smartphone/Tablet

Calling All Developers -- Two Important Surveys For You!  
by Wanda Meloni [04.11.14]
There are two important surveys running right now - one is focused on development trends, platforms, and tools; the other is focused on developer job satisfaction and quality of life issues. We are looking for your support and feedback.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


SOAR Inc. — Mountain View, California, United States
[04.16.14]
Game Designer/Narrative Writer
The MiniGame Designer/Narrative Writer will take ownership of designing a series of narrative-themed simulations and minigames for a cutting-edge games & learning product

Treyarch / Activision — Santa Monica, California, United States
[04.16.14]
Associate Producer - Treyarch
Come work at Treyarch in sunny Santa Monica!

Treyarch / Activision — Santa Monica, California, United States
[04.16.14]
Production Coordinator (temporary) - Treyarch
Come work at Treyarch in sunny Santa Monica!

Vicarious Visions / Activision — Albany, New York, United States
[04.16.14]
Software Engineer-Vicarious Visions
See job description.

Sledgehammer Games / Activision — Foster City, California, United States
[04.16.14]
Desktop Support Technician, Temporary - Sledgehammer Games
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[04.16.14]
Senior Software Engineer-Vicarious Visions
See job description.

Sledgehammer Games / Activision — Foster City, California, United States
[04.16.14]
Senior Animator, Temporary - Sledgehammer Games
See job description.

Toys for Bob / Activision — Novato, California, United States
[04.16.14]
QA Tester-Temporary
See job description.

Toys for Bob / Activision — Novato, California, United States
[04.16.14]
Senior Environment Artist-Props (Temporary)
See job description.

Blizzard Entertainment — Irvine, California, United States
[04.15.14]
Senior Concept Artist
Diablo III - Senior Concept Artist