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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Tilting Point drops $29M into Star Trek Timelines developer Disruptor Beam  
by Bryant Francis [09.20.18]
The $29 million deal between the companies will help fund Star Trek Timelines and development on a new game from Disruptor Beam.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Gamasutra Staff [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Stillfront acquires Imperia Online developer for $11M  
by Emma Kidwell [09.21.18]
The Swedish firm Stillfront Group announced today that it has acquired developer Imperia Online, known for the medieval-themed MMO strategy game of the same name $11.7 million. 
Business/Marketing, Console/PC, Smartphone/Tablet

Mobile game dev Outfit7 opens new Barcelona studio  
by Alex Wawro [09.19.18]
Head's up, game devs: The mobile game makers at Talking Tom developer Outfit7 announced this week that they're opening a new studio in Barcelona, Spain.
Business/Marketing, Smartphone/Tablet

Disney shuts down Star Wars: Rivals following soft launch 1
by Alissa McAloon [09.17.18]
The game has already been removed from online marketplaces as it awaits full shutdown next month.
Smartphone/Tablet

Weekly Jobs Roundup: Cryptic Studios, The Game Band, and more are hiring!  
by Staff [09.14.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Production, Art, Console/PC, Smartphone/Tablet

Head like a hole: The wisdom of Donut County dev Ben Esposito  
by Alex Wawro, Bryant Francis [09.14.18]
Ben Esposito spent six years of his life making a wonderful game about a hole that eats up a California county -- and he learned a lot along the way.
Business/Marketing, Design, Art, Console/PC, Indie, Smartphone/Tablet

Ex-Riot devs net $2.5M to help launch new LA studio Singularity 6  
by Alex Wawro [09.13.18]
There's a new game studio in Los Angeles: Singularity 6, founded by former Riot Games staffers Anthony Leung and Aidan Karabaich with an eye towards creating "genre-defining" online games.
Business/Marketing, Smartphone/Tablet



Video Game Deep Cuts: The Unavowed Ninja's Red (Dead) Redemption  
by Simon Carless [09.24.18]
This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless? Gaming Industry ICYMI #4  
by Kenneth Liu [09.21.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

An Examination of the Debate Behind Loot Boxes 4
by Josh Bycer [09.21.18]
With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Play Don't Show  
by Gregory Pellechi [09.21.18]
Games are a storytelling medium and in storytelling there's a rule - show, don't tell. For video games it's evolved to "play, don't show". But how feasible is that really to implement in a game from a design or writing stand point?
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

EU Approves Copyright Directive - What You Need to Know  
by Brandon Huffman [09.20.18]
The goal of the Copyright Directive is to hold platforms with user content, like YouTube and Facebook, liable for copyright infringement. Or in the video game world, sites and communities like Roblox, VR Chat, Minecraft and others might be impacted.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR


The Game Band — Los Angeles, California, United States
[09.23.18]
Platform/Build Engineer
As our Platform/Build Engineer you'll be responsible for creating tools and systems to advance our in-development builds towards a polished, technical release across multiple platforms. You'll collaborate with a small team of developers to optimize efficiency of day-to-day tasks via tools and automation, while improving build performance and supporting QA.

The Game Band — Los Angeles, California, United States
[09.23.18]
Technical Artist
As our Technical Artist, you'll be charged with setting up our shader pipeline, create stylized environment shaders, particles, and visual effects to enhance the mood and narrative of our game world.

Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
Senior Game Developer
Senior Game Developer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
Senior General Game Designer
Senior General Game Designer - Portage Michigan

Plarium Michigan Studio LP — Portage, Michigan, United States
[09.21.18]
Senior System Game Designer
Senior System Game Designer - Portage Michigan

Kwalee — Leamington Spa, England, United Kingdom
[09.21.18]
Digital Marketing Executive


Phosphor Studios — Chicago, Illinois, United States
[09.20.18]
Unreal Programmer


New Moon Production — Hamburg, Germany
[09.20.18]
HTML5 Game Developer (m/f) – New Moon Production


New Moon Production — Hamburg, Germany
[09.20.18]
Senior Unity Developer (m/f) in Game Development


Fantasma Games — Stockholm, Sweden
[09.19.18]
Front-End Game Programmer