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Valve's Steam Link app blocked by Apple due to 'business conflicts' 9
by Alex Wawro [05.24.18]
This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it was done retroactively after the Steam Link app had been approved by Apple.
Business/Marketing, Smartphone/Tablet

Minecraft surpasses 100M users in China on PC and mobile  
by Chris Kerr [05.23.18]
The Chinese version of Mojang's blocky builder is a free-to-play release, and is operated by internet technology outfit NetEase. 
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Kaneva is hiring a Software Engineer  
by Staff [05.21.18]
Kaneva is looking for a Software Engineer well versed in Unity to work on mobile and VR development as a member of its Georgia-based team.
Programming, Smartphone/Tablet, Recruitment

Lack of oversight led to use of Overwatch art in Paladins Strike ad, says dev  
by Alissa McAloon [05.21.18]
A promotional image for Hi-Rez Studios’ Paladins Strike mobile game took its background directly from Blizzard, something the dev chalks up to lack of oversight in regards to outsourced work.
Art, Smartphone/Tablet

Adult Swim acquires Pocket Mortys dev Big Pixel Studios  
by Alissa McAloon [05.21.18]
Adult Swim has acquired Big Pixel Studios, the developer behind the Pocket Mortys game based on the Rick And Morty animated series, for an undisclosed sum. 
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamelynx raises $1.2 million to develop esports games on mobile 2
by Emma Kidwell [05.18.18]
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort to make esports more accessible and global.
Business/Marketing, Smartphone/Tablet

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [05.18.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine.
Programming, Smartphone/Tablet, Recruitment



Better Together: Automated & Manual Testing  
by Keegan Dillman [05.24.18]
A QA Tester makes a case for the unification of Automated & Manual testing.
Business/Marketing Design Programming Production Console/PC Smartphone/Tablet

How Startups Are Keeping Innovation Alive in the Social Casino Sector  
by Daniel Kashmir [05.22.18]
All of the money being poured into the social casino space should have made it more difficult for small, independent studios to compete. Instead, these startups are thriving by finding ways to keep innovating on the genre.
Business/Marketing Production Indie Social/Online Smartphone/Tablet

A Study Into Replayability -- Defining Variance  
by Josh Bycer [05.21.18]
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.
Design Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Simon Carless [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Developer Diary #6: Mystic Tower Veda  
by gumi Team [05.16.18]
In this series, our development team for THE ALCHEMIST CODE will delve deeper into the vast and rich universe of the game and share behind-the-scenes details on the making of THE ALCHEMIST CODE.
Design Smartphone/Tablet


Tilting Point — New York, New York, United States
[05.25.18]
Senior Design Specialist


Gamehouse — Eindhoven, Netherlands
[05.25.18]
Senior Game Engineer (Unity)
We are seeking a Senior Game Engineer to help us kickoff a new story-focused free-to-play game!

PlayQ — Santa Monica, California, United States
[05.24.18]
UI/UX Designer
PlayQ is looking for a UI/UX Designer to join our passionate team. As a UI/UX Designer you’ll be responsible for working directly with the product, design, and art teams to craft delightfully intuitive user experiences and design beautiful UI. Responsibilities in this role will span the entire development lifecycle, from wireframe and concept creation to final asset production and implementation. This position offers an exciting opportunity to design and deliver flawless user experiences to millions of daily players around the globe.

PlayQ — Santa Monica, California, United States
[05.24.18]
Senior UI/UX Designer
PlayQ is looking for a Sr. UI/UX Designer to join our passionate team. As the Sr. UI/UX Designer youÂ’ll be responsible for working directly with the product teams, game designers, and Art Director to craft delightfully intuitive user experiences and design beautify UI. Responsibilities in this role will range from wireframe creation and UX flow diagrams to Production UI design. This position offers an exciting opportunity to design and deliver flawless user experiences to millions of daily players around the globe.

PeopleFun — Dallas, Texas, United States
[05.24.18]
Senior Product Manager - Mobile


Outfit7 (Ekipa2 d.o.o.) — Ljubljana, Slovenia
[05.23.18]
Data Scientist (Product), (Outfit7 - Ekipa2 d.o.o. subsidiary)
Did you know that our users have fed Talking Tom more virtual chiles than have ever existed on planet Earth? Find yourself wanting to solve mysteries like this one? Energized by the idea of delving into the world of big data? Then join us and help look for answers as to why our users behave the way they do. Oh, and one more thing – when we say big data, we actually mean big fun!

Pixelberry Studios — Mountain View, California, United States
[05.22.18]
Software Engineering Manager


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Principal Engineer, HTML5 Games


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Full Stack


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Cloud Architecture