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Rovio's games division just had its best year ever  
by Chris Kerr [03.01.17]
"I'm happy to say that Rovio did extremely well. During 2016, we found the magic thing in Rovio again."
Business/Marketing, Smartphone/Tablet

Unity 5 wraps up next month to make way for Unity 2017 3
by Alissa McAloon [02.28.17]
The company has set a date for the full release of Unity 5.6 and offered details about the next generation of Unity, called Unity 2017, which will enter beta this April.
Design, Programming, Art, Console/PC, Smartphone/Tablet

Ubisoft acquires massively multiplayer social game, Growtopia  
by Chris Kerr [03.01.17]
French heavyweight Ubisoft has acquired the rights to Growtopia, a massively multiplayer social game that lets players build interactive game worlds.
Business/Marketing, Console/PC, Smartphone/Tablet

Want to publish your game in China? A new Unity initiative could help  
by Alissa McAloon [02.28.17]
A partnership between Unity and Xiaomi seeks to simplify the process of getting projects from Unity to the digital shelves of the Chinese storefront, Mi Game Center.
Business/Marketing, Smartphone/Tablet

Pokemon Go has racked up 650 million downloads  
by Chris Kerr [02.28.17]
Pokemon Go developer Niantic says the augmented reality hit has been downloaded over 650 million times.†
Business/Marketing, Smartphone/Tablet

Get a job: Hi-Rez Studios is hiring a Gameplay Programmer  
by Staff [02.27.17]
Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals in Alpharetta, Georgia.
Programming, Smartphone/Tablet, Recruitment

Lifetime Minecraft sales hit 122 million  
by Chris Kerr [02.27.17]
Mojang's†popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
Business/Marketing, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



I used youtubers to make the trailer of my indie game. Here's how it went.  
by Alva Majo [03.01.17]
My indie game is mostly text-based, so a traditional trailer wouldn't work for it. I needed to show people playing and reading it, so I asked a group of youtubers to help me out and craft a $0 cool trailer.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

From Paid to Free-to-Play: Assassinís Creed Pirates 2
by Vlad Stanescu [02.28.17]
This article presents the journey of Ubisoft's "Assassin's Creed Pirates" from a premium app to free-to-play, analyzing all the price adjustments made to increase revenue along the way.
Business/Marketing, Smartphone/Tablet

Marketing Viability: When Should I Consider Paid User Acquisition?  
by Linh Le [02.28.17]
Have you been working tirelessly on your game towards a global launch, but havenít thought about how youíre going to market it? Kongregate shares some tips on how to create, implement, and evaluate an effective marketing strategy.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

Just Do It! Importance and instruments of market research  
by Ilya Eremeev [02.27.17]
How to understand your target audience and minimize risks? Practices and instruments, which can help you evaluate your strategy and choose new projects wisely.
Business/Marketing, Design, Production, Serious, Smartphone/Tablet

Dragon Ninja Rush: The Epitome of Ninja Racing  
by tushar grover [02.27.17]
we all love running games with different character so here we discuss one of the great adventure game dragon ninja rush which is making people fall in love with it due to its awesome graphics and smooth gameplay on their smartphones.
Programming, Production, Smartphone/Tablet


Netmarble US, Inc. — Buena Park, California, United States
[02.28.17]
Marketing Manager


Pole To Win — Baltimore, Maryland, United States
[02.28.17]
Customer Service Advocates
Customer Service Advocates

Kaneva — Atlanta, Georgia, United States
[02.27.17]
UI Designer/2D Artist


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Leads QA Analyst


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Senior Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Gameplay Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Lead Programmer
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at our studio on SMITE: Rivals in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend; as we embark on exciting new online game projects.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.27.17]
Senior Producer, Games


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.27.17]
Producer


InnoGames GmbH — Hamburg, Germany
[02.27.17]
Quality Assistance Engineer - Warlords