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May 20, 2018
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Battlegrounds mobile attracting over 10 million daily active users  
by Chris Kerr [05.18.18]
The popular battle royale title landed on smartphones in March this year, at around the same time as its main competitor Fortnite.
Business/Marketing, Smartphone/Tablet

Less management, more success: Inside Supercell's 'upside-down' organization 6
by Kris Graft [05.17.18]
"The traditional approach will try to creep in. [You] need to fight back, says Supercell CEO Ilkka Paananen. The interesting thingis that it gets harder and harder the more successful you are.
Business/Marketing, Smartphone/Tablet

Mobile games continue to drive rising online game revenue for Tencent  
by Alissa McAloon [05.16.18]
While PC game revenue stayed consistent, Tencent largely credits both existing and new mobile games led for a year-over-year jump in online game revenue.
Console/PC, Smartphone/Tablet

Icelandic social game studio Teatime Games raises $9M 1
by Chris Kerr [05.16.18]
"We are building Teatime Games on the premise that mobile games players crave a more social and personalized experience than they are currently getting."
Business/Marketing, Production, Smartphone/Tablet

Get a job: Game Closure is looking for a Studio Game Engineer  
by Staff [05.18.18]
Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of itsmobile game engine.
Programming, Smartphone/Tablet, Recruitment

Gamelynx raises $1.2 million to develop esports games on mobile 1
by Emma Kidwell [05.18.18]
Gamelynx has raised $1.2 million toward its goal of creating team-based competitive games on mobile platforms in an effort tomake esportsmoreaccessible and global.
Business/Marketing, Smartphone/Tablet

Rovio sees profits rise amid strong revenues from Angry Birds 2  
by Emma Kidwell [05.17.18]
Rovio Entertainment, the studio behind Angry Birds, released its financial report earlier today.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: One Hour, One Frostpunk 1
by Gamasutra Staff [05.13.18]
This week's game writing, audio & video highlights include a podcast with Jason Rohrer on One Hour One Life, as well as analysis of the acclaimed Frostpunk and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Developer Diary #6: Mystic Tower Veda  
by gumi Team [05.16.18]
In this series, our development team for THE ALCHEMIST CODE will delve deeper into the vast and rich universe of the game and share behind-the-scenes details on the making of THE ALCHEMIST CODE.
Design Smartphone/Tablet

How to Analyze and Improve Your Game Using Various Metrics  
by Dr. Michael Garbade [05.16.18]
The success of any game depends on the ability of the developer to scrutinize its various metrics and discover useful tips on how to enhance the game and its monetization. So, after deploying a game to the app store, do not just sit there!
Business/Marketing Indie Smartphone/Tablet

Craft emotional intelligence into your game trailer 1
by M. Joshua Cauller [05.16.18]
Emotional intelligence could be the most neglected tool in your game dev belt. Time to sharpen it for your trailer.
Business/Marketing Design Console/PC Indie Smartphone/Tablet

The Trap of Modern Retro Game Design  
by Josh Bycer [05.15.18]
The independent space since its inception has popularized modern retro design, but while many view it as an easy way to create a game, there is a lot more than just looking at the classics.
Design Production Console/PC Indie Smartphone/Tablet

Mobile Gaming: 6 Trends to Watch Out  
by Pradeep Parthiban [05.14.18]
Mobile gaming has come a long way since its inception. Here are 6 interesting trends in mobile gaming to watch out for in the future.
Console/PC Indie Smartphone/Tablet VR

Tilting Point — New York, New York, United States
Senior Design Specialist

Gamehouse — Eindhoven, Netherlands
Senior Game Engineer (Unity)
We are seeking a Senior Game Engineer to help us kickoff a new story-focused free-to-play game!

Concept Art House, Inc. — San Francisco, California, United States
Spine Artist (contract)

PeopleFun — Dallas, Texas, United States
Senior Product Manager - Mobile

Pixelberry Studios — Mountain View, California, United States
Software Engineering Manager

Oath: A Verizon Company — Seattle, Washington, United States
Principal Engineer, HTML5 Games

Oath: A Verizon Company — Seattle, Washington, United States
Manager of Engineering, Full Stack

Oath: A Verizon Company — Seattle, Washington, United States
Manager of Engineering, Cloud Architecture

WithMe Labs @ IMVU, Inc. — Redwood City, California, United States
3D Graphics Engineer

Qualcomm — San Diego, California, United States
Environment Artist