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August 26, 2016
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August 26, 2016
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Swimming with the whales: A study in free-to-play 39
by Gamasutra Community [08.25.16]
"I spent several months among the high rollers in a free-to-play game. Here's what I learned from swimming with the whales."
Business/Marketing, Design, Smartphone/Tablet

Andrew Sheppard made CEO of rebranded Gree International Entertainment  
by Chris Kerr [08.26.16]
Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
Business/Marketing, Smartphone/Tablet

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Rovio's fortunes are on the rise in the first half of 2016  
by Alex Wawro [08.24.16]
In a bit of a surprise move, Rovio reported earnings for the first half of 2016. The reason is clear: the numbers look good, with revenue for both Rovio as a whole and its games biz up year-over-year.
Business/Marketing, Smartphone/Tablet

Wargaming shuts down Bellevue-based WG Cells  
by Bryant Francis [08.23.16]
Gamasutra has learned that Bellevue-based WG Cells, formerly known as DropForge games, has been shut down.
Business/Marketing, Smartphone/Tablet

Pokemon Go is losing millions of users, still has millions more 4
by Alex Wawro [08.23.16]
Data culled from mobile analytics firm Apptopia suggests public interest in Pokemon Go is declining, as daily active users appear to have dropped by roughly 12 million over the past month.
Business/Marketing, Smartphone/Tablet

Kabam ready to spend $24 million on a single mobile game by 2018  
by Chris Kerr [08.23.16]
Mobile powerhouse Kabam is going to spend big to secure its future as the next decade of smartphone gaming draws near.
Business/Marketing, Smartphone/Tablet

Strategy and role-playing games are most bankable on mobile 2
by Chris Kerr [08.22.16]
A new report from SurveyMonkey Intelligence shows that when it comes to mobile games, those in the strategy and role-playing genres are the most lucrative. 
Business/Marketing, Smartphone/Tablet



Picking the Best College for Game Development 9
by Becca Hallstedt [08.24.16]
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

6 Important Things Every Pokemon Go Player Must Know  
by Davin Chuah [08.24.16]
You read about them everywhere, hear about them and complain about them as well. Pokemon Go has reached such a phenomenon that it has been compared to the popularity of Game of Thrones and iPhone 5.
Social/Online, Smartphone/Tablet

Managing Competitive Meta-Game Design with 5 Easy Tips  
by Josh Bycer [08.23.16]
Injustice 2 is looking to bring meta-game design to a competitive atmosphere. For today's post, I'm looking at 5 important details for balance and making sure to keep your audience happy.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Swimming with the Whales: A study in free to play 39
by Brandon Sheffield [08.22.16]
I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.
Business/Marketing, Design, Production, Smartphone/Tablet

Tips for tracking first person shooters  
by Mark Robinson [08.22.16]
With First Person Shooters (FPS), to keep players in the threshold of engagement zone between boredom and anxiety, you need to use tracking. To help set the most valuable events we have put together the top tracking tips for first person shooters.
Business/Marketing, Design, Smartphone/Tablet


Cignition — Palo Alto, California, United States
[08.26.16]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Vicarious Visions / Activision — Albany, New York, United States
[08.25.16]
Tools Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[08.25.16]
Senior Producer-Vicarious Visions
See job description.

Loot Crate — Los Angeles, California, United States
[08.24.16]
Lead Game Designer
Loot Crate was founded around a simple idea: put the awesomeness of Comic-Con in a box. Today, we are the #1 fastest growing company in the US, and we did it by delivering a delightful box of cool collectibles, games, and interactive experiences to nearly 1 mil subscribers each month. Interested in creating truly delightful gaming experiences that likes that the gaming world has never seen before? Then read on!

Google — Mountain View, California, United States
[08.24.16]
Creative Director
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.24.16]
Senior Mobile Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.24.16]
Senior Backend Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.24.16]
Lead Mobile Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Google — Mountain View, California, United States
[08.24.16]
Lead Backend Engineer
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out https://atap.google.com/# and read the job description to see if you've got what it takes to join our team!

Razer — San Francisco, California, United States
[08.24.16]
Sr. Android Developer