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August 2, 2014
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Gamasutra Explains: The YouTuber Phenomenon Exclusive 15
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Exclusive

Game screenshots that sell on the Apple App Store 8
by Gamasutra Community [08.01.14]
"In short, that baby needs to be so good players will be attracted to it like flies are attracted to lights. That first image needs to convince them to tap on the game and find out more."
Business/Marketing, Indie, Smartphone/Tablet

Blog: Understanding Kim Kardashian: Hollywood 22
by Gamasutra Community [08.01.14]
It's the hottest mobile game around, but its appeal can be difficult to understand. One game industry writer (and fan of the game) explains how he thinks it all comes together.
Smartphone/Tablet

Startup puts YouTubers at its center, and that changes everything 2
by Christian Nutt [07.31.14]
3BlackDot was co-founded by ex-Machinima staffers and two very popular YouTubers, Syndicate and SeaNanners. But with promotion at its heart, what's authentic and what's not?
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

One dev, three iOS games, no success - sharing the numbers 18
by Gamasutra Community [07.31.14]
"Here are the numbers for the 3 iOS games I published in the last year. Spoiler alert: they are bad."
Business/Marketing, Smartphone/Tablet

TV star's new superhero game takes cues from improv acting Exclusive 2
by Brandon Sheffield [07.31.14]
Heroes and Hawaii Five-0 actor Masi Oka has started an independent game company. We spoke with him about his new project, and how he was inspired to create it by teaching improv in Japan.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet, Exclusive

Puzzle & Dragons' GungHo has great first half: $523 million in profit 2
by Christian Nutt [07.30.14]
The top-ranked Japanese smartphone publisher reveals strong numbers for the first half of 2014, though its second quarter saw a slight year-on-year dip in profit.
Business/Marketing, Console/PC, Smartphone/Tablet

Touch Love: Ledoliel and the world of Devine Lu Linvega Exclusive 3
by Leigh Alexander [07.30.14]
Leigh Alexander spends time with Ledoliel, an often-intimate, often-violent alien negotiation app -- and looks into the distinctive world of its multidisciplinary creator, Devine Lu Linvega.
Audio, Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Exclusive


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 98
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


The Devaluing of Game Design and the Market Impact  
by Ulyana Chernyak [08.01.14]
The video game market has been steadily declining over the last few years which may be good for consumers, but paints a serious problem for game developers. Today's post examines why this is happening and why it is a problem.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

ChinaJoy Special: a Foreigner's Guide to Digital China  
by Pascal Clarysse [08.01.14]
It's ChinaJoy week. Some of you might be visiting China for the first time at this occasion. This summary guide will help you better grasp the current state of Digital China, and the gigantic opportunity it represents.
Business/Marketing, Smartphone/Tablet

Systematic Inventive Thinking and Game Testing  
by Johan Hoberg [08.01.14]
This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point.
Programming, Console/PC, Social/Online, Smartphone/Tablet

The Game Industry Clash: Creativity vs. Profit  
by Josh Bycer [07.31.14]
The Game Industry has grown into two unique sides of AAA development and Indie. Both produce a variety of titles but raises the long standing debate of whether games should be made for creativity or for profit.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Starting an Indie Studio (Part 1)  
by Robert Madsen [07.31.14]
What to start your own game studio from scratch? Read on!
Business/Marketing, Console/PC, Indie, Smartphone/Tablet


Vicarious Visions / Activision — Albany, New York, United States
[08.01.14]
Environment Artist-Vicarious Visions
See job description.

Petroglyph Games — Las Vegas, Nevada, United States
[07.31.14]
Unity Engineer


GREE International — San Francisco, California, United States
[07.31.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[07.31.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

GREE International — San Francisco, California, United States
[07.31.14]
Senior iOS Developer
Senior iOS Developer, Game Studio

HITN — Brooklyn, New York, United States
[07.31.14]
QA Tester


Vicarious Visions / Activision — Albany, New York, United States
[07.31.14]
Human Resources Manager
See job description.

Psychic Bunny — Los Angeles, California, United States
[07.30.14]
Lead Gameplay Engineer


Disney Consumer Products — Glendale, California, United States
[07.30.14]
Contract Game Programmer


Telltale Games — San Rafael, California, United States
[07.30.14]
Core Technology – Client Network Engineer
As our Client Network Engineer at Telltale, you will work in a fast-paced and creative environment as the bridge between our online server and core technology groups working to build the next generation of online technology for Telltale’s unique narrative experiences.