Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
Design, Console/PC, Indie, Smartphone/Tablet

Get a job: Hi-Rez Studios is hiring a Gameplay Programmer  
by Staff [02.27.17]
Hi-Rez Studios is looking for a Gameplay Programmer design and architect new game enhancements and more for the mobile game Smite: Rivals in Alpharetta, Georgia.
Programming, Smartphone/Tablet, Recruitment

Lifetime Minecraft sales hit 122 million  
by Chris Kerr [02.27.17]
Mojang's popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
Business/Marketing, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: The Magic TEd Drifter  
by Gamasutra Staff [02.27.17]
This week's Video Game Deep Cuts longform article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Cat Daddy Games is hiring a Server Engineer  
by Staff [02.24.17]
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Programming, Smartphone/Tablet, Recruitment

All Google Play refunds to be taken from dev payouts following policy tweaks 7
by Chris Kerr [02.24.17]
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy. 
Business/Marketing, Smartphone/Tablet

Aftershock rises from the ashes of Kabam after Netmarble sale  
by Chris Kerr [02.24.17]
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Business/Marketing, Smartphone/Tablet

Mobile game dev Kiz Studios lays off staff  
by Alex Wawro [02.23.17]
A number of folks who work for mobile game maker Kiz Studios (Might & Mayhem, Little Bigfoot) lost their jobs this week as the company moves to "adjust to current market trends."
Smartphone/Tablet



Just Do It! Importance and instruments of market research  
by Ilya Eremeev [02.27.17]
How to understand your target audience and minimize risks? Practices and instruments, which can help you evaluate your strategy and choose new projects wisely.
Business/Marketing, Design, Production, Serious, Smartphone/Tablet

Dragon Ninja Rush: The Epitome of Ninja Racing  
by tushar grover [02.27.17]
we all love running games with different character so here we discuss one of the great adventure game dragon ninja rush which is making people fall in love with it due to its awesome graphics and smooth gameplay on their smartphones.
Programming, Production, Smartphone/Tablet

Video Game Deep Cuts: The Magic TEd Drifter  
by Simon Carless [02.27.17]
This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

7 Characteristics of a Successful Game Studio 1
by Michail Katkoff [02.27.17]
Great games come from great studios and all great studios tend to have few common characteristics.
Production, Smartphone/Tablet

App engagement and retention through the progress of feelings  
by Andreas Vourkos [02.27.17]
One of the most important ways to drive engagement in an app or platform is focusing around user feelings and how they evolve. Habits and strong relationships get created as feelings evolve; attaching these to products is a sure way to boost retention.
Business/Marketing, Design, Indie, Smartphone/Tablet


Kaneva — Atlanta, Georgia, United States
[02.27.17]
UI Designer/2D Artist


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Leads QA Analyst


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Senior Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Gameplay Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.27.17]
Mobile Games - Lead Programmer
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at our studio on SMITE: Rivals in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend; as we embark on exciting new online game projects.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.27.17]
Senior Producer, Games


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.27.17]
Producer


InnoGames GmbH — Hamburg, Germany
[02.27.17]
Quality Assistance Engineer - Warlords


Tencent Games — Palo Alto, California, United States
[02.27.17]
Strategic Partner Director/Manager
Strategic Partner Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
[02.26.17]
Gameplay Programmer
Gameplay Programmer | Shenzhen, Guangdong, China