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September 29, 2016
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September 29, 2016
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The challenge of maintaining class balance in Hearthstone's Arena mode 2
by Stefanie Fogel [09.27.16]
“One of the most important things is finding the core identity for a class and sticking to it,” says Blizzard designer Peter Whalen. "It’s also more fun if all of the classes are very powerful."
Design, Console/PC, Smartphone/Tablet

Ubisoft buys publisher of notorious game clone 2048 3
by Bryant Francis [09.27.16]
Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014.
Business/Marketing, Smartphone/Tablet

Postmortem: Steve Jackson's Sorcery! series by Inkle 3
by Jon Ingold [09.22.16]
Jon Ingold, the narrative director and co-founder of inkle, discusses the iterative process of turning Steve Jackson's beloved Sorcery! gamebooks into a series of well-received video games.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet, Video

Get a job: Cryptic, Demiurge and more among Gamasutra Job Board listings  
by Staff [09.28.16]
From Cryptic Studios to Skydance Interactive to Demiurge Games, here are just a few of the many great job openings you'll find over on Gamasutra's industry-leading job board!
Console/PC, Indie, Social/Online, Smartphone/Tablet, Recruitment

Windows 10 running on 400 million monthly active devices 2
by Chris Kerr [09.27.16]
Microsoft's cross-platform Windows 10 operating system has been installed on over 400 million monthly active devices. 
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Demiurge Studios seeks a UI Artist  
by Staff [09.26.16]
If you're a passionate, skilled user interface artist, the makers of Marvel Puzzle Quest are looking for someone like you to join the rest of the team at Demiurge's Boston-based studio.
Art, Smartphone/Tablet

Game industry welcomes more women composers, still pays them less than men 3
by Alex Wawro [09.26.16]
"The difference in total income is equivalent to approximately 2.1 years of experience," reads an analysis of a recent game audio industry survey. "That is, the ‘cost’ of being female in game audio."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: What Badland tells us about mobile-to-console ports  
by Gamasutra Community [09.26.16]
Ubisoft game designer Stanislav Costiuc examines the mobile-to-console port of one-touch puzzler, Badlands.
Console/PC, Smartphone/Tablet



Choose the Right Mobile Genre in the Right Market by Understanding ARPU  
by Mantin Lu [09.28.16]
There is a new report recently about using ARPU to identify best target markets for the mobile games. I was a little bit surprised at the first glance since we couldn’t really conclude the performance of a game by looking solely at ARPU ......
Business/Marketing, Smartphone/Tablet

Are Fan Games Fair Use?  
by Josh Bycer [09.27.16]
The recent removal of two fan-made games frames a discussion on whether or not they can be considered fair use.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Technology of Ember - Streaming Open World on Mobile  
by Jason Zisk [09.26.16]
How N-Fusion Interactive created a full 3D streaming open world on mobile hardware.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Comscore Reveals Stats About Heavy App Downloaders  
by Yaniv Nizan [09.26.16]
The latest report from Comscore reveals some interesting findgins about a special type of users called Heavy App Downloaders. For game publishers, heavy app downloaders could be the users who drive the most amount of ad revenue from ads - the ad whales.
Business/Marketing, Smartphone/Tablet

Slicing, Sheeting, Saving - A pipeline for large 2D backgrounds. 1
by Marcus Bäumer [09.23.16]
We give some insights into how we get a finished drawing of a scene into our the game engine of Unforeseen Incidents.
Programming, Art, Console/PC, Indie, Smartphone/Tablet


SYBO Games — Copenhagen, Denmark
[09.27.16]
Game Play Engineer


Lionbridge Technologies — Irvine, California, United States
[09.26.16]
Software Test Engineer (STE)-#326


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Lead Game Designer (Mobile)


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
UI Artist


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Art Director


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Senior Visual Interaction Designer


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Software Engineer - Unity


Idol Minds — Westminster, Colorado, United States
[09.21.16]
Character Artist - Cinematics


[x]cube LABS — Dallas , Texas, United States
[09.21.16]
Game Designer


Highrise, Inc. — San Francisco, California, United States
[09.20.16]
Lead Game Designer