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April 23, 2017
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Blog: A postmortem of my procedurally generated platformer, Meganoid 2017
by Gamasutra Community [04.21.17]
Postmortem for Meganoid(2017), a roguelike, procedurally generated platformer released on iOS, Android, and Steam three weeks ago.
Business/Marketing, Design, Programming, Smartphone/Tablet

DomiNations surpasses $100 million in revenue 1
by Alissa McAloon [04.20.17]
Nexon has revealed that the mobile strategy game DomiNations has earned over $100 million in revenue since it first released in 2015 and has been downloaded over 35 million times in that two-year span.
Business/Marketing, Smartphone/Tablet

Nordic Game Awards lists Battlefield 1 and Clash Royale among Game of the Year noms  
by Alissa McAloon [04.20.17]
Nominees for the 2017 Nordic Game Awards have been announced, with Inside, Owlboy, Hitman, and several other Nordic-developed titles up for awards in multiple categories.
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: 7 reasons why you can't stop playing Clash Royale
by Gamasutra Community [04.19.17]
I've quit and uninstalled Clash Royale more times than I can count. But I've also installed it more times than I've deleted it. This post analyzes why I'm hooked to this masterpiece.
Business/Marketing, Design, Smartphone/Tablet

New Facebook game initiatives aim to win back devs and reshape strategy 1
by Kris Graft [04.18.17]
With web-based social games years past their prime, Facebook has been looking for realistic ways to reshape its games business and rebuild interest -- and trust -- with game developers.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

Video: Put a face on it! The aesthetics of cuteness in game design  
by Staff [04.21.17]
What's cute, and why should you care? Game devw Jenny Jiao Hsia (Beglitched) answers both those questions in a talk at GDC 2017 about the aesthetics of cuteness, and how they make games better.
Art, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Unity devs can now sell actual hats (and other merch) in-game via new Shopify SDK  
by Alex Wawro [04.20.17]
Digital commerce platform Shopify is betting that game devs want more ways to sell real, physical goods from inside their games as the company rolls out a Unity plugin for doing just that: Unity Buy.
Console/PC, Indie, Smartphone/Tablet

Blog: A guide to mobile marketing art testing 1
by Gamasutra Community [04.19.17]
A basic guide to setting up mobile marketing art testing: from deciding if you should run a test to figuring out what to do with the results.
Business/Marketing, Art, Smartphone/Tablet

Metacritic 101 For Indie Studios  
by Antonio Santo [04.21.17]
Metacritic can be a PR tool by itself for your indie studio and your games. Here you will find the most basic knowledge, some stuff that can be useful for every indie developer out there. Getting a good Metascore can be difficult for a small indie studio,
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

UX review of an early access game : Rootworld  
by Eloi Duclercq [04.21.17]
What can Usability bring to your game? Let's see how Rootworld handles it's players with some simple concepts that can point out strengths and weaknesses in any game.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Going for Gold  
by Berni Williams [04.21.17]
How to get yourself and your business/indie game studio noticed by applying for awards.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Three Steps towards Creating an Addictive Mobile Game  
by Karren Williams [04.19.17]
Mobile app market is huge. How do you make a game that stands out? There is no one-size-fits-all solution. However, there are some basic guidelines to consider if you are shooting for the stars.
Design, Smartphone/Tablet

EVM in games development 4
by vincent meulle [04.18.17]
This article is to demystify the Earned Value Management and explain how it can be adapted for the Video Games development to become an effective tool and help your team to control the development.
Production, Console/PC, Social/Online, Smartphone/Tablet

Inhance Digital — Los Angeles, California, United States
Developer (Unity or Unreal Engine 4) (Short-Term)

Cat Daddy Games — Kirkland, Washington, United States
We Need Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Software Game Developer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Software Engineer, Live Game

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Senior Data Analyst

Chimera Entertainment GmbH — München, Germany
Unity 3D Developer (f/m)
Unity 3D Developer (f/m)

Chimera Entertainment GmbH — München, Germany
Backend Developer (f/m)
We are looking for a skilled Backend Developer (f/m)

SYBO Games — Copenhagen, Denmark
Senior DevOps Engineer

Deluxe Entertainment Services Group — Santa Monica, California, United States
VR Creative Director

MLB Advanced Media — New York, New York, United States
3D Character Artist, Gaming and VR