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February 24, 2017
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Flaregames to kick off $21 million accelerator for free-to-play mobile games  
by Alissa McAloon [02.23.17]
Flaregames has announced plans to invest a total of €20 million, roughly $21 million, into a new incubator focused on aiding game developers working on free-to-play mobile games. 
Business/Marketing, Smartphone/Tablet

Vainglory dev releases toolkit geared toward community app creation  
by Alissa McAloon [02.23.17]
Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
Programming, Production, Social/Online, Smartphone/Tablet

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Mobile game dev Kiz Studios lays off staff  
by Alex Wawro [02.23.17]
A number of folks who work for mobile game maker Kiz Studios (Might & Mayhem, Little Bigfoot) lost their jobs this week as the company moves to "adjust to current market trends."

Blizzard's Overwatch lands game of the year at DICE Awards  
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
Design, Console/PC, Indie, Smartphone/Tablet

InnoGames picks up Warlords from Wooga to continue mobile expansion  
by Chris Kerr [02.23.17]
"Warlords represents a very good fit to our overall games portfolio, and is another important step in our transition to mobile."
Business/Marketing, Smartphone/Tablet

Take your career in games to the next level at GDC 2017!  
by Staff [02.22.17]
GDC is happening next week, and show officials want to remind you about the great career growth and networking opportunities attendees can take advantage of at the show!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

At GDC 2017, get expert tips on improving your game's user experience 1
by Staff [02.22.17]
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the effects of data, creativity, and development constraints on the user experience in games.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Procedural Audio in Unity  
by Joe Strout [02.23.17]
In this post, we'll see how to generate audio in Unity on the fly, creating sound effects that respond to what's going on in your game and are always unique.
Audio, Programming, Console/PC, Indie, Smartphone/Tablet

Procedural generation: a primer for game devs  
by Scott Beca [02.23.17]
This article is is a high level summary of what procedural generation (or procgen) is and how it works, using our game Rogue Singularity as an example of application and management.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

So You Wanna Show Your Game in the USA, Eh?  
by Richard Atlas [02.23.17]
This blog post will cover how to bring your game from Canada into the US for trade shows (legally) and how to avoid complications about importation, merchandise and other issues.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Making Games for Toddlers and How I Got Here  
by Todd Mitchell [02.23.17]
I just shipped my first commercial game. It’s designed, as Apple classifies it, “for ages 5 and under.” Let me briefly explain how I got here, and I’ll share some of the lessons I’ve learned that help me navigate these new surroundings.
Business/Marketing, Design, Programming, Indie, Smartphone/Tablet

Mid Night Run game  
by Seong Jae Jang [02.22.17]
Mid Night Run This game is an infinite run game. Player can jump using touching on the screen. Goal of this game is getting the higher score. For getting the higher socre, player've to collect star in the game.
Indie, Smartphone/Tablet

Cat Daddy Games — Kirkland, Washington, United States
Come join a small team of talented and passionate server engineers designing and building our future server architecture. We're using Azure hosted servers and a new micro-services architecture to achieve our very high scale and reliability goals. This role offers lots of ownership and impact if you have the right blend of creative and server engineering skills to help make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. It is a great time to jump into our game and become a big impact contributor. We would love to talk to you directly if this opportunity sounds appealing to you!

Tencent Games — Helsinki, Finland
Game Artist
Game Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
User Acquisition Specialist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Data Scientist - Machine Learning

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Mobile Software Engineer

Tencent Games — Shenzhen, China
Senior Data Mining Engineer
Senior Data Mining Engineer | Shenzhen, Guangdong, China

Tencent Games — Shenzhen, China
FPS Games Overseas Operations Designer
FPS Games Overseas Operations Designer | Shenzhen, Guangdong, China

Tencent Games — Palo Alto, California, United States
User Acquisition Director
User Acquisition Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
Senior Game Producer
Senior Game Producer | Shenzhen, Guangdong, China

Dinosaur Polo Club — Wellington, New Zealand
Senior Developer