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Pokemon Go was 2016's most downloaded game but not the top earner 1
by Alissa McAloon [01.17.17]
A yearly retrospective of the mobile games market from App Annie shares data about the total downloads and revenue earned by top mobile games and companies in 2016.
Business/Marketing, Smartphone/Tablet

Handicapping the Switch's chances: Industry analysts weigh in 2
by Chris Baker [01.17.17]
We reached out to several games industry analysts to get their take on Thursday night's Nintendo event, in which new details about the pricing, launch date, and tech specs of the Switch were revealed.
Business/Marketing, Design, Console/PC, Smartphone/Tablet

PSA: Tomorrow is your deadline to register early for GDC 2017!  
by Staff [01.17.17]
With just over 24 hours to go before early registration for Game Developers Conference 2017 ends tomorrow -- Wednesday, January 18th at 11:59 PM Pacific, now's the time register at a discounted rate!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weakened pound results in UK App Store price hike  
by Chris Kerr [01.17.17]
Apple has announced it'll be raising the prices of apps and games on its UK App Store to account for weakened exchange rates in the wake of Brexit. 
Business/Marketing, Smartphone/Tablet

Rovio opens London studio to create new online franchises  
by Chris Kerr [01.16.17]
Mobile juggernaut Rovio has opened a new in-house studio in London that will focus on creating massively multiplayer online games. 
Business/Marketing, Production, Smartphone/Tablet

Will the Switch outsell the Wii U? Gamasutra staff weighs in 9
by Gamasutra Staff [01.13.17]
Will the Switch outperform the disappointing WiiU? Is the price right? Are the games that were teased sufficiently appealing? Gamasutra staffers weigh in with their take.
Business/Marketing, Console/PC, Smartphone/Tablet

Get a job: Cignition is hiring a Gameplay Programmer  
by Staff [01.17.17]
Cignition is looking for a gameplay programmer to prototype, develop core features, and blend gameplay and neuroscience to create immersive learning experiences in Palo Alto, California
Programming, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Gamasutra Staff [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online, Smartphone/Tablet



Surprise for Parents: Videogames Do Not Harm Your Kids!  
by Walter Watts [01.17.17]
The idea of video games being bad for kids has always been popular, and the researchers struggled to find the connection between violent games and violent behavior. However, latest studies show social and cognitive benefits of gaming.
Business/Marketing, Social/Online, Smartphone/Tablet

A/B Testing using Staged Rollouts  
by Ben Weber [01.16.17]
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.
Business/Marketing, Programming, Smartphone/Tablet

How LAI adapted Mind Mould for the Asian market  
by Michelle Zhao [01.16.17]
We worked with indie game developer Sillywalk on their mobile game "Mind Mould", performing all necessary localization steps to ensure it would be received well in the global market. This article is a case study on how we adapted the game for Asia.
Audio, Business/Marketing, Design, Production, Art, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Simon Carless [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gaming trends to look after in 2017 and beyond  
by tushar grover [01.13.17]
Here we discuss some of the latest gaming trends which could be seen in year 2017 and beyond for the betterment of gaming industry in different ways across the world
Design, Production, Console/PC, Smartphone/Tablet, VR


Bandai Namco Entertainment America — Santa Clara, California, United States
[01.16.17]
Senior Mobile Product Manager
Senior Mobile Product Manager

Cignition — Palo Alto, California, United States
[01.13.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Curve Fever — Amsterdam, Netherlands
[01.12.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
[01.12.17]
Mobile Producer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.12.17]
Senior Producer, Games


Telltale Games — San Rafael, California, United States
[01.10.17]
Director of Product Management (Mobile)


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR F2P DESIGNER - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR GAME ARTIST - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
BACKEND DEVELOPER - PLAYRAVEN


NEXON M — Emeryville, California, United States
[01.09.17]
Sr. Software Engineer, Big Data
Sr. Software Engineer (Big Data) develops, designs, and maintains various ETL processes. The data engineer is responsible for documenting and testing various analytics services for consumption by the analytics team.