Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
June 1, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Unity drops mobile fees, debuts new 'Plus' plan in a bid to expand its reach 16
by Alex Wawro [05.31.16]
Unity's big changes include a new mid-tier pricing plan,Unity Plus, as the cost of Unity Pro rises & all versions of Unity become capable of deployinggameson iOS & Android at no additional cost.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Data shows Miitomo is in decline, suggests downloads alone aren't enough 6
by Chris Kerr [05.27.16]
SurveyMonkey's data tracking arm, SurveyMonkey Intelligence,has taken an in-depth look at the performance ofMiitomoone month after the game launched, and its not exactly good news.
Business/Marketing, Smartphone/Tablet

Blog: 5 reasons why you want to quit Clash Royale 8
by Gamasutra Community [05.27.16]
"I'm burned out by Clash Royale and it seems that so are the people around me. Where it previously felt strategic and fun, it now feels random and frustrating."
Design, Smartphone/Tablet

Why play? My recent friction-full experiences with non-mobile games 28
by Gamasutra Community [05.25.16]
"Some of my very recent experiences with non-mobile games have left a sour taste, wasted my time, but also given me lots of reminders of why I love the mobile platform."
Design, Console/PC, Smartphone/Tablet

Don't Miss: Designing and structuring great boss battles 27
by Mike Stout [05.31.16]
In this timeless feature, designer Mike Stout breaks down the boss battle into 8 different beats, and runs 2 notable ones -- Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Get a job: Turbine is hiring a Mobile Animator  
by Staff [05.31.16]
The studio known for Lord of the Rings Online and the Infinite Crisis MOBA is hiring a mobile engineer to work on its Batman: Arkham Underworld mobile game in Needham, MA.
Art, Smartphone/Tablet, Recruitment

Designing levels for crashing in Crashing Season  
by Gamasutra Community [05.31.16]
Antti Kananen with Koukoi Games goes in-depth about the challenges of making a game that's about crashing into stuff, infinitely.
Design, Smartphone/Tablet

Come to GDC Europe and get practical tips on surviving your startup  
by Staff [05.31.16]
EEDAR cofounder and IEP president Greg Short has a long career in the game industry, and at GDC Europe he'll deliver a talk on "How to Survive Your Start-up."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Unity forward vs deferred rendering path  
by Piotr Sobolewski [05.31.16]
One of the most important Unity features is the ability to choose a rendering path. Author: Piotr Korzuszek (The Knights of Unity)
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Convention Travel: The 8 Money-Saving Tips You Need to Know  
by Raghav Mathur [05.31.16]
Travel for conventions can be expensive. When youre indie on a tight budget, every dollar counts and sometimes attending a major festival can run you dry. Here are 8 tips you should follow and look into if youre looking to economize your travel plans.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

3 Reasons Why Mobile is not the Future of Game Development  
by Josh Bycer [05.31.16]
Mobile Development is the hot topic today, and why 3 choices in their current state will prevent it from ever being the future of game design.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Dark Side of Incentivised Video Ads and Alternatives  
by Nick Hatter [05.31.16]
It's true that incentivised video ads have a high eCPM, but they do have a dark side...
Business/Marketing, Smartphone/Tablet

How to break into a gamedev industry with your indie game?  
by Tobiasz Sieminski [05.31.16]
In this article we share our experience about showing our indie game for the first time on a game conference. Specifically, we were at Digital Dragons conference in Krakw at 16-17th May.
Business/Marketing, Indie, Smartphone/Tablet

Turbine Inc. — Needham, Massachusetts, United States
Animator, Mobile
Mobile Animator position open at Turbine in Needham MA. 3+ years of relevant game production experience and Unity experience required.

Turbine Inc. — Needham, Massachusetts, United States
Senior Android Engineer
Senior Android Engineer opening

Apex Systems — Warren, New Jersey, United States
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
Web Software Developer

codeSpark — Pasadena, California, United States
Director, Growth and Marketing Strategy

Glu Mobile — Toronto, Ontario, Canada
Senior Game Programmer

Glu Mobile — Toronto, Ontario, Canada
Senior 2D Animator

Game Circus LLC — Addison, Texas, United States
Game Server Engineer

Future Games of London — London, England, United Kingdom
Monetization Analyst

Particle City — Los Angeles, California, United States
Quality Assurance Lead
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if you’ve got the skills and expertise to push mobile devices to their limits, we’ve got the job for you!