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July 22, 2017
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Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day  
by Alissa McAloon [07.21.17]
The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie.
Smartphone/Tablet

Yahoo Japan's new game platform offers HTML5 and console titles  
by Chris Kerr [07.20.17]
Yahoo Japan has launched a web-based games platform that'll serve up HTML5 titles alongside larger console-style efforts.
Business/Marketing, Console/PC, Smartphone/Tablet

Highmark Interactive nets $2M to create games that fight brain disease  
by Chris Kerr [07.19.17]
Canadian digital therapeutics outfit Highmark Interactive has secured $2 million in seed funding to create games that help combat brain disease and injuries. 
Business/Marketing, Smartphone/Tablet


Mobile game dev N3twork snaps up mobile marketing firm Agamemnon  
by Alex Wawro [07.18.17]
This is chiefly notable to mobile game devs who had an eye on Agamemnon, which mobile game industry vet Eric Seufert built as a tool to help devs track and manage their user acquisition efforts.
Business/Marketing, Smartphone/Tablet

Get a job: Disruptor Beam is hiring a Sr. QA Engineer  
by Staff [07.17.17]
Disruptor Beam is looking for a Sr. QA Engineer to take responsibility for testing its platform services, data pipelines, and more as a member of its team in Framingham, MA.
Production, Smartphone/Tablet, Recruitment

RuneScape is going multi-platform as a mobile MMORPG  
by Alissa McAloon [07.17.17]
Developer Jagex has laid plans to make the full version of its massively multiplayer online game playable on smartphones, complete with cross-platform play between PC and mobile.
Console/PC, Social/Online, Smartphone/Tablet

Next Games acquires mixed reality specialist Lume Games  
by Chris Kerr [07.17.17]
The Walking Dead: No Man's Land developer Next Games has acquired mixed-reality specialist Lume Games for an undisclosed fee. 
Smartphone/Tablet



Skip the “Game vs Story” and “Entertainment vs Practical-Utility” Traps: The Anatomy of Compelling Experiences  
by Felipe Lara [07.21.17]
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How Fire Emblem Heroes Made $100M from 10M Installs  
by Anil Das Gupta [07.21.17]
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
Business/Marketing, Design, Smartphone/Tablet

Why we will never show ads in our mobile games  
by Andreas Papathanasis [07.21.17]
Despite the mobile market being challenging and full of uncertainty, we are comfortable staying far away from one of the most popular ways to make money in it.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

How to Effectively Implement a Monthly Subscription Model for Your Game  
by Jennifer Mendez [07.21.17]
Creating a successful subscription model for your video game takes careful consideration. Here are a few key factors to keep in mind.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Connecting Characters & the Immersive Experience  
by Antti Kananen [07.21.17]
Does using animal characters in the game make it better? Make the game more attractive to a greater audience? Read out to find out how Koukoi Games dives deeper into this topic what comes to its Crashing Season mobile game franchise.
Design, Art, Indie, Smartphone/Tablet


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
Director, User Acquisition


The Walt Disney Company — San Jose, California, United States
[07.21.17]
Sr Manager, Engineering


SYBO Games — Copenhagen, Denmark
[07.21.17]
Senior Super Game Server Engineer


SYBO Games — Copenhagen, Denmark
[07.21.17]
Senior DevOps Engineer


Abrakam — Liege, Belgium
[07.20.17]
Mobile games KPI's expert


Abrakam — Liege, Belgium
[07.20.17]
Unity Developer


Big Boss DM — Sydney, New South Wales, Australia
[07.19.17]
Animation Designer
Animation Designer

Backflip Studios — Boulder, Colorado, United States
[07.19.17]
QA Manager
Backflip has an immediate opening for an experienced QA Manager.

Tilting Point — New York, New York, United States
[07.19.17]
VP of Marketing
Add your extensive years of experience, creativity, vision, and knowledge to a passionate and expert team, accelerating the growth of an exciting business by joining us as our leader in marketing! At Tilting Point, we’re passionate about redefining game publishing to put developers first in mutually beneficial partnerships. As our VP of Marketing, you will develop and own the global vision and strategy to successfully showcase our approach, our services, and our games to the world.

Cat Daddy Games — Kirkland, Washington, United States
[07.19.17]
FULL STACK TOOLS ENGINEER - MOBILE GAMES
Come join a small team of talented and passionate server and tools engineers designing and building our future game architecture and tools pipeline. We are looking for someone that can think about process flow and UX and has the web engineering skills to help make our game tools and systems awesome for our production and LiveOps teams who in turn make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. Our Full Stack Tools Engineer will be responsible for designing and building our internal tools stack, including the web, hosted applications, tools and data store. The position requires an experienced professional who can contribute tactically and strategically to our productÂ’s technology and architecture.