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July 30, 2016
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If the rumor about the NX is true, what does that mean for Nintendo? 7
by Staff [07.29.16]
Is the NX really going to be a mobile/console hybrid with an NVIDIA Tegra and detachable controllers? Gamasutra staffers weigh in on the latest rumor that's set gamerdom aflame.
Business/Marketing, Design, Console/PC, Smartphone/Tablet

Telltale's multiplayer 'crowd play' feature won't support streaming right away 2
by Chris Kerr [07.29.16]
Episodic game specialist Telltale has clarified exactly how crowd play will function, quashing talk of using the new multiplayer feature on streaming services like Twitch.
Console/PC, Smartphone/Tablet

Is the digital CCG boom a bubble? Analysts weigh in 1
by Alan Bradley [07.29.16]
What hath Hearthstone wrought? We asked industry analysts to weigh in on whether the explosion of collectible card games (Gwent, Elder Scrolls, Animation Throwdown, Adventure Time, etc.) is sustainable.
Business/Marketing, Console/PC, Smartphone/Tablet, Video

Writing romances in (non-romance) games 8
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Nintendo stays the course despite flagging sales and profits 4
by Chris Kerr [07.27.16]
Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
Business/Marketing, Console/PC, Smartphone/Tablet

A new breed of arcade: Putting devs' skill-based games on casino floors 7
by Alex Wawro [07.26.16]
Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
Business/Marketing, Smartphone/Tablet

Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Business/Marketing, Smartphone/Tablet

Get a job: Be an Art Director at Big Fish Games  
by Staff [07.29.16]
Big Fish seeks an experienced hand to join the team as a senior art manager or art director and mentor, manage and lead a team of designers across its portfolio of mobile F2P game projects.
Production, Art, Smartphone/Tablet, Recruitment



Post-Mortem: Discover O - Fun, Featured, Failed  
by Surojit Roy [07.29.16]
Discover O was a super casual game on the surface, but for anyone coming into mobile game development afresh, this post will give you an inside look at the systematic process that goes into building, publishing and measuring a mobile game.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet

How Pokemon GO's Design Creates Systemic Crowds  
by Brice Morrison [07.29.16]
Pokemon Go has the unique ability to create systemic crowds of players in real world locations. What are the components of this system, and how could it be replicated?
Design, Smartphone/Tablet

A Theory on Pokémon Go's Location System  
by Scott Fine [07.29.16]
In this post we're going to try to crack open Pokémon Go and determine how and why each pokémon are placed.
Design, Serious, Social/Online, Smartphone/Tablet

4 Big Ways Apple Beats Android in China  
by Marcus Kay [07.29.16]
I’ve been asked many times how Apple App Store compares to Android markets in China, which route a western app developer should go first, how to tackle the piracy and local payment integration issues, etc., and here is my answer...
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Case Study: How to Grow a Mobile Game by 1478% in less than a month  
by Marcus Kay [07.29.16]
Is App Store Optimization (ASO) really powerful enough to grow a mobile game's download count? Check out this case study to find out...
Business/Marketing, Serious, Indie, Smartphone/Tablet


War Drum Studios — Gainesville, Florida, United States
[07.29.16]
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

Particle City — Los Angeles , California, United States
[07.28.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Turbine Inc. — Needham, Massachusetts, United States
[07.27.16]
Senior Product Manager, Mobile
Senior Mobile Product Manager with 7+ years experience and knowledge of F2P and micro-transaction business models within mobile game space.

nWay — San Francisco, California, United States
[07.25.16]
Game Server Engineer


nWay — San Francisco, California, United States
[07.24.16]
Sr. Animator


nWay — San Francisco, California, United States
[07.24.16]
Lead 3D Artist


nWay — San Francisco, California, United States
[07.22.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.22.16]
Director of Operations


InnoGames GmbH — Hamburg, Germany
[07.13.16]
Senior Game Designer for a Simulation Mobile title


WB Games — San Francisco, California, United States
[07.11.16]
Sr. Systems Engineer