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Running a studio for 20 years: A look back at Australia's Tantalus  
by Gamasutra Community [10.23.14]
A look back at a studio's journey: "To make games continuously for twenty years is a hell of an achievement and a credit to the two hundred or so people who have worked with us over the years."
Business/Marketing, Console/PC, Smartphone/Tablet

What's next for Unity and its new CEO? Co-founder David Helgason explains 33
by Christian Nutt [10.22.14]
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasutra speaks to Helgason about his new role and the company's future.
Business/Marketing, Programming, Production, Console/PC, Indie, Smartphone/Tablet

Developing games with random number generators 1
by Gamasutra Community [10.22.14]
"Random numbers are a surprisingly interesting area of programming. Though at first they may seem very simple, they are actually quite challenging to both create and work with."
Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Helgason steps down as Unity CEO, and John Riccitiello steps up 34
by Alex Wawro [10.22.14]
Unity founder David Helgason has stepped down from his position as CEO. His replacement is none other than Unity Technologies board member John Riccitiello -- former CEO of Electronic Arts.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

U.S. government releases open source gamification software 3
by Alex Wawro [10.21.14]
The National Geospatial-Intelligence Agency has made some of its internally-developed gamification software available for free on GitHub under the MIT free software license.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Kellee Santiago's 10-step video game production plan 2
by Brandon Sheffield [10.21.14]
"First you have an idea for your game. Second, you make that game. Third, you iterate and playtest those mechanics until they're engaging, and fourth, you launch it."
Production, Console/PC, Smartphone/Tablet, GDC China

Google invests half-a-billion dollars in mysterious wearable tech startup 11
by Mike Rose [10.21.14]
Google and other big-name investors have funneled more than half a billion dollars into a relatively unknown startup, whose wearable tech could have applications in video games.
Business/Marketing, Console/PC, Smartphone/Tablet

Michael Brough continues to carve out his own corner of the App Store with Helix Exclusive 1
by Mike Rose [10.21.14]
Developer Michael Brough has somehow managed to carve out his own little market in the tricky mobile space, with quirky titles like his latest, Helix.
Design, Smartphone/Tablet, Exclusive


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 16
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 106
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Alternative Sales Strategies for Digital Stores -- Loyalty Programs  
by Ulyana Chernyak [10.23.14]
Our next topic on sales tactics for digital stores are loyalty programs. While their use in the Game Industry isn't far reaching yet, they are another potential area for digital stores to look into.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Initial thoughts on live user testing for games  
by Johan Hoberg [10.23.14]
What is the purpose of live user testing (closed alpha, closed beta, open beta, and similar) for a game, from a test perspective?
Programming, Console/PC, Social/Online, Smartphone/Tablet

The Power of Audience Development for Indies 2
by Joel Dreskin [10.22.14]
While PR, advertising, channel promotions and other vehicles can perform well for games marketing – with audience and community development, YOU can control and manage communications through the programs you build in these areas.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Can Game Design be Appraised?  
by Josh Bycer [10.22.14]
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

What Does a COPPA Compliant Game Really Look Like? 2
by Roy Smith [10.22.14]
Now that the FTC has signaled it will enforce COPPA is the industry’s “wait and see” period finally coming to an end? Read on for my thinking on how mobile games can become COPPA compliant without ruining user acquisition or game flow.
Business/Marketing, Design, Programming, Production, Smartphone/Tablet


Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
[10.23.14]
Senior Software Engineer


DeNA Studios Canada — Vancouver, British Columbia, Canada
[10.22.14]
Analytical Game Designer


Nix Hydra — Los Angeles, California, United States
[10.22.14]
Art Director


Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Director of Product Management
The Director of Product Management will be responsible for overseeing planning, implementation and continued execution in the areas of user acquisition, engagement, retention, monetization and virality across a suite of mobile gaming products.

Nuclear Division — Sherman Oaks, California, United States
[10.22.14]
Art Director
Our West Coast team is looking for an Art Director will be responsible for defining the artistic direction and production of a brand new mid-core mobile IP spanning multiple titles - creating the overall visual style from the ground up and driving that artistic vision from concept to launch.

Vicarious Visions / Activision — Albany, New York, United States
[10.22.14]
VFX Artist-Vicarious Visions-Temporary
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[10.22.14]
Software Engineer-Vicarious Visions
See job description.

Zynga — Chicago, Illinois, United States
[10.21.14]
Senior Software Engineer (Front End)


Petroglyph Games — Las Vegas, Nevada, United States
[10.21.14]
Illustrator / Concept Artist


DoubleDown Interactive — Seattle, Washington, United States
[10.21.14]
Game Designer
DoubleDown Interactive is a social and mobile game company located in Seattle, WA. Known for our fun and collaborative culture, we’re a group of talented software engineers, game designers, artists, producers, marketers, analytical experts, and moreWe are expanding and looking for a creative and technically savvy Slot Game Designer to join our emerging team. In this position you will utilize math and probability techniques in conjunction with basic design tenets to create fun and exciting new math models that will provide hours of compelling gameplay for players.