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February 23, 2017
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GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

InnoGames picks up Warlords from Wooga to continue mobile expansion  
by Chris Kerr [02.23.17]
"Warlords represents a very good fit to our overall games portfolio, and is another important step in our transition to mobile."
Business/Marketing, Smartphone/Tablet

Take your career in games to the next level at GDC 2017!  
by Staff [02.22.17]
GDC is happening next week, and show officials want to remind†you about†the great†career growth and networking opportunities attendees can take advantage of at the show!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

At GDC 2017, get expert tips on improving your game's user experience 1
by Staff [02.22.17]
At GDC 2017 next week, veteran game devs from across the industry will have a boisterous discussion about the†effects of data, creativity, and development constraints on the user experience in games.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Get a job: Big Huge Games is hiring a Senior Gameplay Engineer  
by Staff [02.21.17]
Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
Programming, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Business/Marketing, Smartphone/Tablet

Procedural Audio in Unity  
by Joe Strout [02.23.17]
In this post, we'll see how to generate audio in Unity on the fly, creating sound effects that respond to what's going on in your game and are always unique.
Audio, Programming, Console/PC, Indie, Smartphone/Tablet

Procedural generation: a primer for game devs  
by Scott Beca [02.23.17]
This article is is a high level summary of what procedural generation (or procgen) is and how it works, using our game Rogue Singularity as an example of application and management.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

So You Wanna Show Your Game in the USA, Eh?  
by Richard Atlas [02.23.17]
This blog post will cover how to bring your game from Canada into the US for trade shows (legally) and how to avoid complications about importation, merchandise and other issues.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Making Games for Toddlers and How I Got Here  
by Todd Mitchell [02.23.17]
I just shipped my first commercial game. Itís designed, as Apple classifies it, ďfor ages 5 and under.Ē Let me briefly explain how I got here, and Iíll share some of the lessons Iíve learned that help me navigate these new surroundings.
Business/Marketing, Design, Programming, Indie, Smartphone/Tablet

Mid Night Run game  
by Seong Jae Jang [02.22.17]
Mid Night Run This game is an infinite run game. Player can jump using touching on the screen. Goal of this game is getting the higher score. For getting the higher socre, player've to collect star in the game.
Indie, Smartphone/Tablet

Tencent Games — Helsinki, Finland
Game Artist
Game Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
User Acquisition Specialist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Data Scientist - Machine Learning

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Mobile Software Engineer

Tencent Games — Shenzhen, China
Senior Data Mining Engineer
Senior Data Mining Engineer | Shenzhen, Guangdong, China

Tencent Games — Shenzhen, China
FPS Games Overseas Operations Designer
FPS Games Overseas Operations Designer | Shenzhen, Guangdong, China

Tencent Games — Palo Alto, California, United States
User Acquisition Director
User Acquisition Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
Senior Game Producer
Senior Game Producer | Shenzhen, Guangdong, China

Dinosaur Polo Club — Wellington, New Zealand
Senior Developer

NaturalMotion — London, England, United Kingdom
Technical Director
Dawn of Titans - Technical Director