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February 9, 2016
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February 9, 2016
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Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 23
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

Nintendo's new president Kimishima takes the reins in a new Q&A  
by Christian Nutt [02.09.16]
In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
Business/Marketing, Console/PC, Smartphone/Tablet

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: Is there anything else you'd like to say about the game industry? As you can imagine, it gets quite heated.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Apple rejects The Binding of Isaac due to depictions of violence towards children 4
by Chris Kerr [02.08.16]
An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children.
Business/Marketing, Smartphone/Tablet

Blog: The truth about mobile game marketing 14
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isnt really a clear and easy way how to do it."
Business/Marketing, Smartphone/Tablet

Post-hack, Vtech is back, and shifting resonsibility for data security to its users  
by Christian Nutt [02.09.16]
"YOU ACKNOWLEDGE AND AGREE THAT ANY INFORMATION YOU SEND OR RECEIVE DURING YOUR USE OF THE SITE MAY NOT BE SECURE AND MAY BE INTERCEPTED OR LATER ACQUIRED BY UNAUTHORIZED PARTIES," the new TOS reads.
Business/Marketing, Console/PC, Smartphone/Tablet

Rovio spins off books business as restructuring continues  
by Chris Kerr [02.09.16]
Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
Business/Marketing, Smartphone/Tablet

Structures and techniques for interactive story  
by Gamasutra Community [02.09.16]
"Were going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. Well start by looking at a few variants on the Path Structure."
Design, Console/PC, Indie, Smartphone/Tablet



Everybody Shake! The Making of Spaceteam - Chapter 1 of 3  
by David Craddock [02.09.16]
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Design, Programming, Indie, Smartphone/Tablet

The Top 14 Predictions for China's Games Industry in 2016  
by Lisa Hanson [02.09.16]
2016 is shaping up to be a pivotal year for the games market in China,with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

This Week in Video Game Blogging: Daydreams and distractions  
by Critical Distance [02.09.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
Design, Console/PC, Indie, Smartphone/Tablet

Dealing With User Feedback  
by Karlo Eldic [02.09.16]
You will always get bad comments and feedback from players, regardless of how good your game is. There is no way of pleasing everyone. But you must take it like a pro.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Psych Postmortem  
by Christian Baumgartner [02.09.16]
This blog post is a Portmortem of the successful mobile game Psych that was released on January 2015.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet


5th Planet Games — Sacramento, California, United States
[02.09.16]
Community Manager


Concept Art House, Inc. — San Francisco, California, United States
[02.09.16]
Mobile Game Product Manager


PuzzleNation — Norwalk, Connecticut, United States
[02.09.16]
Software Engineer


Big Duck Games LLC — Miami, Florida, United States
[02.08.16]
Software Engineer
Big Duck Games, creators of the hit mobile puzzle game Flow Free, are looking for a talented developer to join our indie studio.

Fuzzy Logic — George, South Africa
[02.08.16]
Game Programmer


PerBlue — Madison, Wisconsin, United States
[02.08.16]
Executive Producer
PerBlue is looking for a talented Executive Producer (Product Owner) to join our team. We make massively multiplayer, free-to-play mobile games played by millions of people around the world. The Product Owner role, similar to a Senior or Executive Producer, involves leading a game team. You’ll work directly with our Chief Product Officer, overseeing all aspects of the game’s development and/or operations.

5th Planet Games — Sacramento, California, United States
[02.08.16]
Full Stack Engineer


Toys for Bob / Activision — Novato, California, United States
[02.06.16]
Character Concept Artist -Toys for Bob
See job description.

Age of Learning, Inc. — Glendale, California, United States
[02.05.16]
Game Designer


PerBlue — Madison, Wisconsin, United States
[02.05.16]
Live Operations Producer
PerBlue is looking for a talented Live Operations Producer to join our team. We make large multiplayer mobile games for iOS and Android played by millions of people around the world. We’re looking for a detail oriented, optimization driven, and results-focused individual with a passion for free-to-play game economies and player communities.