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March 27, 2017
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Super Mario Run revenue fell short of expectations, says Nintendo 6
by Alissa McAloon [03.24.17]
The free-to-try mobile game Super Mario Run didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.
Smartphone/Tablet

Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Business/Marketing, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Programming, Production, Smartphone/Tablet

Finnish mobile dev Traplight nets $2.7M to expand portfolio  
by Chris Kerr [03.23.17]
Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million. 
Business/Marketing, Smartphone/Tablet

IBM and PlayFab will use machine learning to understand player behavior  
by Chris Kerr [03.20.17]
Computing giant IBM and backend service provider PlayFab have formed a joint initiative to give game developers deeper insights into player behavior. 
Business/Marketing, Smartphone/Tablet

Marvel: Future Fight developer Netmarble seeking $2.4B through IPO  
by Chris Kerr [03.20.17]
South Korean mobile game juggernaut Netmarble is aiming to raise around $2.4 billion through an upcoming initial public offering.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: The Oregon Trail CIA Escape  
by Gamasutra Staff [03.19.17]
This week's longform game article/video highlights include CIA board games, the art of escape rooms and The Oregon Trail's genesis.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design



Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Simon Carless [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Securing your work  
by Christopher Guzman [03.24.17]
As you becoming more involved with VR you will face more competition.
Business/Marketing, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR


How India is Growing as a Mobile Game Industry  
by Ajeet Singh [03.24.17]
The major factor underlying the growth of the mobile game development industry is the surge in the availability of affordable mobile devices in India
Console/PC, Smartphone/Tablet, VR

In-House Engine Development: Technical Tips  
by Johannes Kuhlmann [03.23.17]
During the work on our in-house game engine, the ABYSS® Engine, I have come across a few rules, ideas and tips that help us make sure we have a nice work environment, clean code base, neat project setup and an overall high-quality software product.
Programming, Production, Console/PC, Smartphone/Tablet


Inhance Digital — Los Angeles, California, United States
[03.24.17]
Developer (Unity or Unreal Engine 4) (Short-Term)


Backflip Studios — Boulder, Colorado, United States
[03.24.17]
Senior Product Manager


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.24.17]
Software Game Developer


WRKSHP — San Francisco, California, United States
[03.22.17]
UI/UX Designer


WRKSHP — San Francisco, California, United States
[03.22.17]
Senior Artist


WRKSHP — San Francisco, California, United States
[03.22.17]
Junior Art Director


Backflip Studios — Boulder, Colorado, United States
[03.22.17]
Senior Producer


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[03.22.17]
Animator


Pixelberry Studios — Mountain View, California, United States
[03.22.17]
Senior UX/UI Designer
Senior UX/UI Designer

Proxy42 — Torino, Italy
[03.22.17]
Senior Mobile Developer - Unity