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July 25, 2017
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Blog: How Fire Emblem Heroes made $100M from 10M installs  
by Gamasutra Community [07.25.17]
Fire Emblem Heroes has been Nintendo's most successful self-developed mobile game. But what makes it successful?
Business/Marketing, Design, Smartphone/Tablet

How Japanese game devs are coping with growing free-to-play pricing pressure  
by Alissa McAloon [07.24.17]
As free to play and low-cost games become more commonplace on Steam and mobile, how are Japanese game developers adapting to make sure their full-priced offerings stay afloat in a competitive market?
Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Gamasutra Staff [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day  
by Alissa McAloon [07.21.17]
The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie.
Smartphone/Tablet

Yahoo Japan's new game platform offers HTML5 and console titles  
by Chris Kerr [07.20.17]
Yahoo Japan has launched a web-based games platform that'll serve up HTML5 titles alongside larger console-style efforts.
Business/Marketing, Console/PC, Smartphone/Tablet

Highmark Interactive nets $2M to create games that fight brain disease  
by Chris Kerr [07.19.17]
Canadian digital therapeutics outfit Highmark Interactive has secured $2 million in seed funding to create games that help combat brain disease and injuries. 
Business/Marketing, Smartphone/Tablet


Mobile game dev N3twork snaps up mobile marketing firm Agamemnon  
by Alex Wawro [07.18.17]
This is chiefly notable to mobile game devs who had an eye on Agamemnon, which mobile game industry vet Eric Seufert built as a tool to help devs track and manage their user acquisition efforts.
Business/Marketing, Smartphone/Tablet



An Artist's Approach to Programming  
by Jacob Nolt [07.25.17]
Approaching programming from my perspective as an artist, I try to break down its intimidation. Coding is an art in itself and understanding how programming has its process, like art, can help ease an artist into bringing their visuals to life.
Programming, Art, Indie, Smartphone/Tablet

7 Companies Every Game Developer Should Work With  
by Jennifer Mendez [07.25.17]
Everyone needs a little help from time to time. There's only so much time in a day. Plus, running a business means knowing what you're good at, and outsourcing the rest!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Interview with Jose Gomez from Gasp Inc.  
by Jose Gonzalez [07.23.17]
Interview with Jose Gomez, founder of the now defunct Venezuelan studio Gasp Inc. Responsible for Battle Tennis for the Xbox 360 and Power Ping Pong for smartphones. This interview serves as an appendix for "Game Development in Latin America
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Castlevania Go-es To Arms  
by Simon Carless [07.23.17]
This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, VR

Skip the “Game vs Story” and “Entertainment vs Practical-Utility” Traps: The Anatomy of Compelling Experiences 1
by Felipe Lara [07.21.17]
Rather than thinking about your game in terms of "game vs story" it is more useful to think of it as an experience. Some experiences are great because of their agency, some because of what they mean, and some because they help us solve a practical problem
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
Digital Marketing Specialist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
Sr. QA Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[07.21.17]
DevOps Engineer


The Walt Disney Company — San Jose, California, United States
[07.21.17]
Sr Manager, Engineering


SYBO Games — Copenhagen, Denmark
[07.21.17]
Senior Super Game Server Engineer


SYBO Games — Copenhagen, Denmark
[07.21.17]
Senior DevOps Engineer


Abrakam — Liege, Belgium
[07.20.17]
Mobile games KPI's expert


Abrakam — Liege, Belgium
[07.20.17]
Unity Developer


Big Boss DM — Sydney, New South Wales, Australia
[07.19.17]
Animation Designer
Animation Designer

Backflip Studios — Boulder, Colorado, United States
[07.19.17]
QA Manager
Backflip has an immediate opening for an experienced QA Manager.