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May 4, 2015
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May 4, 2015
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The tools you can use for smartphone analytics, and how to use them 2
by Gamasutra Community [05.01.15]
"Research your KPIs and develop an analytics strategy before selecting a solution instead of the other way around. You’ll be surprised to see what multiple analytic tools when combined can achieve!"
Business/Marketing, Smartphone/Tablet

Implications of a global market on random success 10
by Gamasutra Community [04.30.15]
"When culture is global, and popularity is global, there is only one chart. THE chart. Everyone knows what everyone likes, and what already has coverage gets more coverage. Saturation coverage."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Writing Does Not Commute's chaotic traffic tunes 2
by Gamasutra Community [04.30.15]
From concept to execution, along with a sample: Creating a '70s-influenced soundtrack for a chaotic and sarcastically funny mobile game.
Audio, Indie, Smartphone/Tablet

Microsoft paves the way for devs to port iOS/Android apps to Windows 6
by Alex Wawro [04.29.15]
Microsoft's Build developer conference is taking place this week, and one of the company's key messages for mobile developers seems to be: Please bring your games and apps to the Windows Store.
Business/Marketing, Console/PC, Smartphone/Tablet

Hand over $4.99, or Spider-Man gets it 1
by Gamasutra Community [04.29.15]
The psychology of squeezing players for free-to-play purchases, as typified by Marvel Puzzle Quest and explained by real research.
Design, Smartphone/Tablet

Misadventures with an English game title for a non-native indie dev 14
by Gamasutra Community [04.29.15]
When creating Rect Pushers, Tapir Liu used "rect" because it's the short form for "rectangle" in programming -- but when the game went live, he learned a new word: "rectum."
Business/Marketing, Indie, Smartphone/Tablet

Giving kids the feeling of feeding a real lion, with interactive video 3
by Gamasutra Community [04.29.15]
"I’m well aware that many interactive videos have been ghastly failures. But I suggest that Virry shows it is possible to do something worthwhile by adding interactivity to videos."
Business/Marketing, Design, Art, Serious, Smartphone/Tablet

Blog: Mood swings and character development 2
by Gamasutra Community [05.01.15]
"Virtual characters are far from feeling like real humans, but one thing that we have that machines do not, is ... a mood. Why can't we try to simulate this very essence of human behavior?"
Design, Console/PC, Indie, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Virtual Game Dev - How I Learned to Love Remote Workers 1
by Dennis Piatkowski [05.01.15]
Developers large and small are leaving undiscovered talent on the table. Why? How do you make it work? Here are some guidelines learned from twenty years of experience on both sides of the line.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Tengami: The Art of a Folding World 1
by Jennifer Schneidereit [05.01.15]
A look at the tools used to create an authentically folding pop-up book world.
Programming, Art, Indie, Smartphone/Tablet

Prison Life RPG 2 months sales figures, Let's Player effect and GooglePlay Store VS AppStore 5
by Shu Wan Cheng [05.01.15]
I was disappointed by the launch sale as we all know first day is usually the biggest sales day. I thought my 1 year+ of hard work was doomed. 1 week after the game was released, a popular French Youtuber fantabobgames made a Let's Play series.
Business/Marketing, Indie, Smartphone/Tablet

Don’t Leave Money on the Table: Ad Monetization Can’t Be An Afterthought in Game Production 1
by Bryan Stealey [05.01.15]
Turborilla's director of marketing Bryan Stealey goes through the missteps they made early on in monetization and how they fixed them to increase ad revenue over 50 percent across both platforms and keep DAU numbers unaffected.
Business/Marketing, Smartphone/Tablet

Pick a Feeling. Chase it. 4
by Shane McCafferty [04.30.15]
Designing games from a single feeling.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet


The Topps Company, Inc. — New York, New York, United States
[05.03.15]
Director of Mobile App User Acquisition
Director of Mobile App User Acquisition

2K Las Vegas — Las Vegas, Nevada, United States
[05.01.15]
Lead QA Tester
Leads a team in executing test plans on pre-release versions of software to detect and record product defects.

Shiver Entertainment — Miami, Florida, United States
[05.01.15]
Senior Game Programmer C++
Shiver is Miami's newest video game start-up, focused on building the world’s best free-to-play games for mobile, tablet and PC. We are looking for self-starters with a passion for programming and the ability to develop fast, robust, server infrastructure code. If you are interested in joining a team of talented industry veterans who work hard and play hard, then we look forward to hearing from you soon!

Shiver Entertainment — South Miami, Florida, United States
[05.01.15]
Senior Software Engineer - Game Client
Shiver is Miami's newest video game start-up, focused on building the world’s best free-to-play games for mobile, tablet and PC. We are looking for self-starters with a passion for programming and the ability to develop fast, robust, server infrastructure code. If you are interested in joining a team of talented industry veterans who work hard and play hard, then we look forward to hearing from you soon!

Shiver Entertainment — South Miami, Florida, United States
[05.01.15]
Senior Software Engineer - Server Infrastructure
Shiver is Miami's newest video game start-up, focused on building the world’s best free-to-play games for mobile, tablet and PC. We are looking for self-starters with a passion for programming and the ability to develop fast, robust, server infrastructure code. If you are interested in joining a team of talented industry veterans who work hard and play hard, then we look forward to hearing from you soon!

Shiver Entertainment — Miami, Florida, United States
[05.01.15]
Art Director (Hands-On)
Art Director (Hands-On) with Game Development experience and minimum 5 years as an Art Director. Must have successfully shipped multiple titles (AAA Console, PC/Online, Mobile or Tablet) as an Art Director. Prefer someone within the Games Industry.

Imangi Studios — Raleigh, North Carolina, United States
[05.01.15]
Technical UI Designer
Technical UI Designer - Imangi Studios is looking for a user interface artist/graphic designer who is proficient in Unity to work on the design and implementation of user interfaces for our mobile projects, primarily Temple Run 2.

Sega Networks Inc. — San Francisco, California, United States
[04.30.15]
Embedded QA Manager


Sega Networks Inc. — Philadelphia, Pennsylvania, United States
[04.30.15]
Game Systems Designer


Sega Networks Inc. — San Francisco, California, United States
[04.30.15]
Product Analyst