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August 17, 2017
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Reworking Piczle Lines DX from mobile platforms to Nintendo Switch  
by James Kay [08.17.17]
"The basics were ported in a matter of a couple of weeks. Of course, no project is ever as easy as it looks, and Piczle Lines DX for Switch too ran into a couple of snags." - James Kay, designer on Piczle Lines DX.
Design, Production, Console/PC, Smartphone/Tablet

Tencent's mobile game revenue tops PC for first time ever  
by Chris Kerr [08.16.17]
Tencent saw profits and revenue rise during the second quarter of this financial year. That's thanks, in part, to the performance of its PC and smartphone games.
Business/Marketing, Smartphone/Tablet

Gambitious rebrands as Good Shepherd and expands team  
by Chris Kerr [08.16.17]
Devolver co-founder Mike Wilson, who'll now serve as Good Shepherd's chief creative officer, is perhaps the most notable new face.
Business/Marketing, Console/PC, Smartphone/Tablet

Educational games outfit Lightneer secures $5M in funding  
by Chris Kerr [08.16.17]
The studio's first game focuses on stealth-learning key concepts from physics and chemistry, and features a "learn-to-play" subscription model.
Business/Marketing, Smartphone/Tablet

Video: Making better games through neuroscience-- and good UX  
by Staff [08.16.17]
Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Don't miss out on all the great AR talks at VRDC Fall 2017!  
by Staff [08.16.17]
Working in augmented reality? Virtual Reality Developers Conference officials highlight some great AR-focused VRDC Fall 2017 talks you should see at the show next month. Register now at a discount!
Business/Marketing, Design, Smartphone/Tablet

Rovio nearly doubled its revenue during the second quarter  
by Chris Kerr [08.15.17]
"The second quarter of 2017 evidenced true delivery of our games-first strategy with very strong growth in revenues and profits."
Business/Marketing, Smartphone/Tablet

Report: Rovio aiming to raise $400M through local IPO  
by Chris Kerr [08.14.17]
Rovio could move ahead with an initial public offering next month in a move that would see the Angry Birds maker valued at $2 billion. 
Business/Marketing, Smartphone/Tablet



Video game music systems at GDC 2017: tools and tips for composers 2
by Winifred Phillips [08.16.17]
Several dynamic music systems were presented in the GDC 2017 audio track. In part 3 of her 3 article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks, while also sharing insights from her own projects.
Audio, Console/PC, Smartphone/Tablet

Making decisions – Dual-process theory  
by Sita Vriend [08.16.17]
Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Reworking Piczle Lines DX from mobile platforms to Nintendo Switch  
by James Kay [08.16.17]
Creating a Nintendo Switch version of a mobile game logic-puzzler using Unreal Engine 4
Design, Production, Console/PC, Indie, Smartphone/Tablet

How Much Does it Cost to Develop a Successful City-Building Game App?  
by Andrei Klubnikin [08.15.17]
Discover how to make a successful city-building mobile game – and how much it will eventually cost you!
Production, Indie, Smartphone/Tablet

Fun Explained: Fundamental Human Needs  
by Anton Temba [08.15.17]
Theres is a lot of confusion surrounding the word "Fun". This article aims to answer the questions about what it is, what it means and how to make it useful.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Tilting Point — New York, New York, United States
[08.16.17]
Lead Mobile Fullstack Engineer


SYBO Games — Copenhagen, Denmark
[08.16.17]
Senior Game Engineer


NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Data Science
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Help build and lead a data science team that will handle the analytics and statistical modeling for our mobile and interactive games.

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Data Scientist
Data Scientist

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Product Management
Director, Product Management

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Product Manager, Interactive Games
Product Manager, Interactive

Naughty Dog — Santa Monica, California, United States
[08.15.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Telltale Games — San Rafael, California, United States
[08.15.17]
Senior Platform Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[08.15.17]
Digital Marketing Specialist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[08.15.17]
Sr. QA Engineer