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October 13, 2015
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October 13, 2015
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Free-to-play analysis: Clash of Clans and its competition 13
by Gamasutra Community [10.13.15]
Ramin Shokrizade takes apart Clash of Clans, Boom Beach, DomiNations and more to see what makes the genre tick -- from a free-to-play perspective.
Business/Marketing, Design, Smartphone/Tablet

Design 101: Balancing games 4
by Gamasutra Community [10.13.15]
"While the whole industry talks about 'balancing games' there is surprisingly little consensus on what that actually means. Debates run wild."
Design, Console/PC, Indie, Smartphone/Tablet

MaxPlay's new game engine aims to be 'Google Docs for game devs' 1
by Alex Wawro [10.12.15]
A new challenger stepped into the game engine arena today: MaxPlay, a game technology company that aims to entice developers into using its “cloud-based” collaborative game development platform.
Production, Console/PC, Indie, Smartphone/Tablet

Sponsored: Optimizing Unity games on Android: A case study  
by Jackie Lee [10.08.15]
This article will show a performance gain with x86 native support on Android and share some tips for increasing performance on Intel architecture using Hero Sky: Epic Guild Wars as an example.
Business/Marketing, Programming, Production, Smartphone/Tablet, Sponsored Article

Firewatch designer calls on devs to speak up to their governments 1
by Alex Wawro [10.09.15]
Campo Santo's Nels Anderson wants to see the game industry's concerns better represented in government, and he's gone so far as to launch his own local "voter mobilization and information initiative."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Effective game coding principles: 'Ya ain't gonna need it' 7
by Gamasutra Community [10.09.15]
"This principle comes into play when you're programming something that you're guessing you might need at some point in the future. The basic premise is that generally speaking, you aren't going to need it."
Programming, Console/PC, Indie, Smartphone/Tablet

Zynga launches ads that are games into its games 11
by Christian Nutt [10.08.15]
They're a mobile ad engagement booster, apparently -- and so the company's players will be subjected to its new SponsoredPLAY ads, after a successful beta.
Business/Marketing, Smartphone/Tablet

The Humanist Methodology: Hiring is the most important thing we do 26
by Gamasutra Community [10.08.15]
"How you hire, fire, and build your team will define your success as a leader, so you better be good at it... or you won't be a leader for long."
Business/Marketing, Console/PC, Smartphone/Tablet

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Procedural world generation: The simulation, functional and planning approaches  
by Rune Skovbo Johansen [10.13.15]
Let me highlight fundamental differences between three approaches to procedural world generation: The simulation, the functional and planning approach. They are not only algorithmically different but also suitable for different types of gameplay.
Design, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Pacing Problems in Game Design  
by Josh Bycer [10.13.15]
Getting the pacing right in your title can be difficult and there are two extremes where developers tend to mess up on that we're going to look at today.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Implementation of Statistical Model to Estimate Mobile Ad Revenue  
by Michael Peter [10.13.15]
It is a comparison between theoretical and practical data models, which estimate mobile ads revenue for a specific mobile game
Business/Marketing, Serious, Indie, Smartphone/Tablet

F2P Tower Defense Games: A Detailed Analysis 13
by Ramin Shokrizade [10.12.15]
Third in a series (after "Whales Do Not Swim in the Desert" and "Secrets of F2P: Threat Generation"). Ramin Shokrizade goes into detail as to what works and what does not in the mobile F2P environment, using the tower defense genre as the focus.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

Rebuilding Tutorials  
by Tom Smith [10.12.15]
Game design dissection of the tutorial methods used in Rebuild 2.
Design, Indie, Smartphone/Tablet

MVP SPORTS INC — Los Angeles, California, United States
Senior Game Programmer

Tilting Point — New York, New York, United States
Senior Development Manager

N-Fusion Interactive Entertainment Corp. — Manalapan, New Jersey, United States
Business Developer and Social Media Manager
We are looking for a talented and versatile individual who can help represent N-Fusion Interactive in both our business development and social media presence.

SEGA Networks (Demiurge Studios, Inc.) — Boston , Massachusetts, United States
Game Analyst

Limbic — Cologne, Germany
QA Lead

Zindagi Games — Camarillo, California, United States
Software Engineers Needed!
Zindagi Games is looking for Software Engineers!

Nix Hydra — Los Angeles, California, United States
Creative Director

Square Enix Co., Ltd. — Tokyo, Japan
Game Designer
The Game Designer will be responsible for all Game Design related tasks, working collaboratively with team members and creating a game design that will stay in usersÂ’ hearts for the latest entry in the FINAL FANTASY franchise, FINAL FANTASY XV.

Square Enix Co., Ltd. — Tokyo, Japan
Assistant Producer
Do you think you have what it takes to join the Square Enix Dev Team? Do you want to play a key role in the continued success of one of the greatest video game franchises of all time? If so, this may be the job for you. Square Enix is looking for an Assistant Producer to work out of the Tokyo, Japan (Shinjuku) office.

Square Enix Co., Ltd. — Tokyo, Japan
Project Manager (Global Support)
Do you think you have what it takes to join the Square Enix Team? Do you want to play a key role in the continued success of one of the greatest video game franchises of all time? If so, this may be the job for you. Square Enix is looking for a Project Manager to work out of the Tokyo, Japan (Shinjuku) office.