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May 26, 2016
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Why play? My recent friction-full experiences with non-mobile games 21
by Gamasutra Community [05.25.16]
"Some of my very recent experiences with non-mobile games have left a sour taste, wasted my time, but also given me lots of reminders of why I love the mobile platform."
Design, Console/PC, Smartphone/Tablet

How to choose the best publisher for your mobile game  
by Gamasutra Community [05.24.16]
"The goal of this article is to provide fellow developers an actionable framework with which they can pursue and evaluate the suitability of different publishers on their business case."
Business/Marketing, Smartphone/Tablet

Inks turns pinball into a canvas for gorgeous abstract art 1
by Jennifer Allen [05.23.16]
I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "Its basically about making a beautiful experience for people.
Design, Art, Indie, Smartphone/Tablet, Video

Global Accessibility Awareness Day: What we learned  
by Gamasutra Community [05.23.16]
"I've also been keeping an eye out for game accessibility related tweets, articles and so on, and have listed the ones I've come across below."
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Game of War dev using matchmaking tech to beef up New Zealand's transport systems  
by Chris Kerr [05.26.16]
"Soon, entire cities will be networked in one real-time environment, which will create a level of efficiency that the world hasn't seen yet."
Business/Marketing, Programming, Smartphone/Tablet

Get a job: Disruptor Beam is hiring a UI/UX Designer  
by Staff [05.25.16]
Boston-based Disruptor Beam is looking to bring on an experienced UI/UX designer to contribute to various design efforts alongside the developers and designers at the studios's HQ in Framingham, MA.
Design, Smartphone/Tablet, Recruitment

Don't Miss: What does a game designer do, exactly? 9
by Gamasutra Community [05.25.16]
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Microsoft could lay off 1,850 to streamline smartphone business  
by Chris Kerr [05.25.16]
The restructure will cost approximately $950 million, with around $200 million expected to be dished out in the form of severance payments.
Business/Marketing, Smartphone/Tablet



Designing Levels for Crashing  
by Antti Kananen [05.26.16]
Some thoughts and lessons about how Koukoi Games have approached level design for their 3D arena styled non-stop runner game Crashing Season.
Design, Programming, Art, Indie, Smartphone/Tablet

New Unity IAP system. Pros, Cons, Rocks  
by Pavlo Alieinikov [05.26.16]
My name is Pavlo and I want to tell you how Ive implemented new Unity IAP (from here and after - UIAP) which was released with Unity 5.3, what to expect when working with it, andwhat pitfalls you can fall into and how you can overcome them.
Programming, Indie, Smartphone/Tablet

Self-evolving game content using player feedback  
by Danil van der Meulen [05.25.16]
Using procedural content always us to generate a lot of content in a short amount of time. It has, however, pitfalls when it comes to living up to the expectations of the player. But what if we could make our generated content self-evolving?
Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Gameplay Flow Designing for Player Immersion  
by Hazel Bradshaw [05.25.16]
We all know the feeling of being so immersed in a game that we lose all track of time. Well, this feeling of deep immersion is known in Positive Psychology circles as: Flow. It's comprised of eight stages and can be designed into any gameplay experience.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Am I doing this Right?!  
by Chris Zampese [05.25.16]
The most persistent question during the development of my first game 'CataPoultry' was 'Am I doing this right'? Turns out, I had the question wrong...
Design, Programming, Indie, Smartphone/Tablet


Future Games of London — London, England, United Kingdom
[05.26.16]
Monetization Analyst


Particle City — Los Angeles, California, United States
[05.25.16]
Quality Assurance Lead
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if you’ve got the skills and expertise to push mobile devices to their limits, we’ve got the job for you!

Disruptor Beam — Framingham, Massachusetts, United States
[05.25.16]
Cinematic Artist


SYBO Games — Copenhagen, Denmark
[05.25.16]
Game Play Engineer


SYBO Games — Copenhagen, Denmark
[05.25.16]
Senior F2P Game Designer


Vicarious Visions / Activision — Albany, New York, United States
[05.25.16]
Character Artist-Temporary
See job description.

Age of Learning, Inc. — Glendale, California, United States
[05.24.16]
Service Desk Technician


Apex Systems — Warren, New Jersey, United States
[05.23.16]
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
[05.23.16]
Web Software Developer


codeSpark — Pasadena, California, United States
[05.22.16]
Director, Growth and Marketing Strategy