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Bringing Piczle Lines DX from mobile to Nintendo Switch  
by James Kay [08.17.17]
"The basics were ported in a matter of a couple of weeks. Of course, no project is ever as easy as it looks, and Piczle Lines DX for Switch too ran into a couple of snags." - James Kay, designer on Piczle Lines DX.
Design, Production, Console/PC, Smartphone/Tablet

Tencent's mobile game revenue tops PC for first time ever  
by Chris Kerr [08.16.17]
Tencent saw profits and revenue rise during the second quarter of this financial year. That's thanks, in part, to the performance of its PC and smartphone games.
Business/Marketing, Smartphone/Tablet

Gambitious rebrands as Good Shepherd and expands team  
by Chris Kerr [08.16.17]
Devolver co-founder Mike Wilson, who'll now serve as Good Shepherd's chief creative officer, is perhaps the most notable new face.
Business/Marketing, Console/PC, Smartphone/Tablet

Educational games outfit Lightneer secures $5M in funding 1
by Chris Kerr [08.16.17]
The studio's first game focuses on stealth-learning key concepts from physics and chemistry, and features a "learn-to-play" subscription model.
Business/Marketing, Smartphone/Tablet

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Making better games through neuroscience-- and good UX  
by Staff [08.16.17]
Epic Games' Celia Hodent takes the stage at GDC 2015 to talk about how game designers can leverage neuroscience to design better games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Don't miss out on all the great AR talks at VRDC Fall 2017!  
by Staff [08.16.17]
Working in augmented reality? Virtual Reality Developers Conference officials highlight some great AR-focused VRDC Fall 2017 talks you should see at the show next month. Register now at a discount!
Business/Marketing, Design, Smartphone/Tablet

Rovio nearly doubled its revenue during the second quarter  
by Chris Kerr [08.15.17]
"The second quarter of 2017 evidenced true delivery of our games-first strategy with very strong growth in revenues and profits."
Business/Marketing, Smartphone/Tablet



Applying Data Science to Understand Your Players  
by Adam Fletcher [08.17.17]
How can you best use data science to maximize the success of your game? Adam Fletcher of Gyroscope Software gives an overview of what data science is, why you should use data science, how to use it, and some techniques you can apply to your game.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Production, Programming, Design, VR

The power of a group  
by Sita Vriend [08.17.17]
You might not think about it, but groups are very powerful. They can change your behavior and the way you think. Groups can even make you do things you wouldn’t normally do.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Full Steam Ahead: Bringing Tiny Rails to PC  
by Glenn Stanway [08.17.17]
In early 2017, Tiny Titan Studios decided to bring its mobile title "Tiny Rails" to Steam. Producer Glenn Stanway explores the process and challenges in bringing an Android/iOS game to PC and Mac.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

In Case of Emergency, Make Burrito Bison 3  
by Yowan Langlais [08.17.17]
We broke the glass to get our secret weapon. Here's why and how we made Burrito Bison: Launcha Libre!
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Goals of the Game  
by Antti Kananen [08.17.17]
Blog post about players' goals defined by developers for mobile games.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet


NBCUniversal — Glendale, California, United States
[08.17.17]
Manager, Product Marketing


Tilting Point — New York, New York, United States
[08.16.17]
Lead Mobile Fullstack Engineer


SYBO Games — Copenhagen, Denmark
[08.16.17]
Senior Game Engineer


NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Data Science
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Help build and lead a data science team that will handle the analytics and statistical modeling for our mobile and interactive games.

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Data Scientist
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to work on the games team and help is ideate cross promotion campaigns and be our subject matter expert in player behavior!

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Director, Product Management
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to lead the monetization and in-game optimization efforts!

NBCUniversal — Los Angeles, California, United States
[08.15.17]
Product Manager, Interactive Games
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Come drive our product vision and make an impact on increasing player engagement!

Naughty Dog — Santa Monica, California, United States
[08.15.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Telltale Games — San Rafael, California, United States
[08.15.17]
Senior Platform Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[08.15.17]
Digital Marketing Specialist