Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 30, 2016
arrowPress Releases
August 30, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


'The heyday of South Korean games exports...is now over'  
by Kris Graft [08.29.16]
A new report in the Financial Times goes into detail about a declining South Korean game industry, in the face of intense competition from China and the U.S.
Business/Marketing, Console/PC, Smartphone/Tablet

Swimming with the whales: A study in free-to-play 39
by Gamasutra Community [08.25.16]
"I spent several months among the high rollers in a free-to-play game. Here's what I learned from swimming with the whales."
Business/Marketing, Design, Smartphone/Tablet


Blog: Pokemon Go, and adding value to game pieces 1
by Gamasutra Community [08.29.16]
Programmer and designer Nikhil Murthy looks at the original Pokemon games and Pokemon Go for ways to add value to game pieces.
Design, Smartphone/Tablet

Andrew Sheppard made CEO of rebranded Gree International Entertainment  
by Chris Kerr [08.26.16]
Mobile social giant Gree has had an internal reshuffle, with Andrew Sheppard being appointed CEO of the Japanese firm's rebranded Western subsidiary, Gree International Entertainment.
Business/Marketing, Smartphone/Tablet

Video: Threes creator shares tips on making great game tutorials  
by Staff [08.24.16]
Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Rovio's fortunes are on the rise in the first half of 2016  
by Alex Wawro [08.24.16]
In a bit of a surprise move, Rovio reported earnings for the first half of 2016. The reason is clear: the numbers look good, with revenue for both Rovio as a whole and its games biz up year-over-year.
Business/Marketing, Smartphone/Tablet

Wargaming shuts down Bellevue-based WG Cells  
by Bryant Francis [08.23.16]
Gamasutra has learned that Bellevue-based WG Cells, formerly known as DropForge games, has been shut down.
Business/Marketing, Smartphone/Tablet



3 Lessons FPS can Learn from Hardcore Henry  
by Josh Bycer [08.29.16]
While it may borrow from FPS, the movie Hardcore Henry has some important lessons for game designers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Dungeon999F - Development logs  
by ji GukHwan [08.29.16]
This is a making note about my first mobile RPG Dungeon999F. I made a dungeon999F as oneman army, and I hope this could be helpful to all prospective One man armys.
Production, Art, Indie, Smartphone/Tablet

Art Outsourcers: How to Do Well in the Bad Weather  
by Junxue Li [08.29.16]
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation of US dollars, and the console game market isnít so good. However there are a handful of them are doing well.
Business/Marketing, Art, Console/PC, Smartphone/Tablet, VR

Picking the Best College for Game Development 9
by Becca Hallstedt [08.24.16]
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

6 Important Things Every Pokemon Go Player Must Know  
by Davin Chuah [08.24.16]
You read about them everywhere, hear about them and complain about them as well. Pokemon Go has reached such a phenomenon that it has been compared to the popularity of Game of Thrones and iPhone 5.
Social/Online, Smartphone/Tablet


Koolhaus Games Inc. — Vancouver, British Columbia, Canada
[08.29.16]
Software Engineer
Software Engineer - Vancouver, B.C.

Petroglyph Games — Las Vegas, Nevada, United States
[08.28.16]
Senior Unity Programmer
Senior Unity Programmer

Catseye USA — Albany, New York, United States
[08.28.16]
Senior Developer
Senior Developer

Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Graphic Designer (Bilingual-English and Spanish)


Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Graphic Designer/Illustrator


Age of Learning, Inc. — Glendale, California, United States
[08.26.16]
Director of Operations


Particle City — Los Angeles , California, United States
[08.26.16]
3D Artist
Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

Cignition — Palo Alto, California, United States
[08.26.16]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Vicarious Visions / Activision — Albany, New York, United States
[08.25.16]
Tools Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[08.25.16]
Senior Producer-Vicarious Visions
See job description.