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May 29, 2016
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Data shows Miitomo is in decline, suggests downloads alone aren't enough 6
by Chris Kerr [05.27.16]
SurveyMonkey's data tracking arm, SurveyMonkey Intelligence,has taken an in-depth look at the performance ofMiitomoone month after the game launched, and its not exactly good news.
Business/Marketing, Smartphone/Tablet

Blog: 5 reasons why you want to quit Clash Royale 7
by Gamasutra Community [05.27.16]
"I'm burned out by Clash Royale and it seems that so are the people around me. Where it previously felt strategic and fun, it now feels random and frustrating."
Design, Smartphone/Tablet

Why play? My recent friction-full experiences with non-mobile games 28
by Gamasutra Community [05.25.16]
"Some of my very recent experiences with non-mobile games have left a sour taste, wasted my time, but also given me lots of reminders of why I love the mobile platform."
Design, Console/PC, Smartphone/Tablet

How to choose the best publisher for your mobile game 1
by Gamasutra Community [05.24.16]
"The goal of this article is to provide fellow developers an actionable framework with which they can pursue and evaluate the suitability of different publishers on their business case."
Business/Marketing, Smartphone/Tablet

Inks turns pinball into a canvas for gorgeous abstract art 1
by Jennifer Allen [05.23.16]
I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "Its basically about making a beautiful experience for people.
Design, Art, Indie, Smartphone/Tablet, Video

Breaking down the anatomy of a mission in a mobile action game  
by Gamasutra Community [05.27.16]
This is how Sticky Studios created a system that its designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.
Design, Production, Smartphone/Tablet

Report: Vivendi continues Gameloft takeover after winning shareholder support  
by Chris Kerr [05.27.16]
Mobile game juggernaut Gameloft has ceded more ground in its fight to stop a hostile takeover by French media giant, Vivendi.
Business/Marketing, Console/PC, Smartphone/Tablet

Game of War dev using matchmaking tech to beef up New Zealand's transport systems 1
by Chris Kerr [05.26.16]
"Soon, entire cities will be networked in one real-time environment, which will create a level of efficiency that the world hasn't seen yet."
Business/Marketing, Programming, Smartphone/Tablet

Mobile is to Become the Top Money Maker in Asia for Game Developers (Report)  
by Mantin Lu [05.27.16]
The game market generated 91.8 billion USD globally in 2015, of which Asian public companies shared 32% of it. The revenue of Asian companies is holding its impressive growing trend and mobile will overtake PC became the most important platform in Asia.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Unity: SpriteRenderer vs UIImage (CanvasRenderer)  
by Ruben Torres [05.27.16]
Differences between UIImage and SpriteRenderer and performance implications
Programming, Console/PC, Smartphone/Tablet

Designing Levels for Crashing  
by Antti Kananen [05.26.16]
Some thoughts and lessons about how Koukoi Games have approached level design for their 3D arena styled non-stop runner game Crashing Season.
Design, Programming, Art, Indie, Smartphone/Tablet

New Unity IAP system. Pros, Cons, Rocks  
by Pavlo Alieinikov [05.26.16]
My name is Pavlo and I want to tell you how Ive implemented new Unity IAP (from here and after - UIAP) which was released with Unity 5.3, what to expect when working with it, andwhat pitfalls you can fall into and how you can overcome them.
Programming, Indie, Smartphone/Tablet

Self-evolving game content using player feedback  
by Danil van der Meulen [05.25.16]
Using procedural content always us to generate a lot of content in a short amount of time. It has, however, pitfalls when it comes to living up to the expectations of the player. But what if we could make our generated content self-evolving?
Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Glu Mobile — Toronto, Ontario, Canada
Senior Game Programmer

Glu Mobile — Toronto, Ontario, Canada
Senior 2D Animator

Game Circus LLC — Addison, Texas, United States
Game Server Engineer

Future Games of London — London, England, United Kingdom
Monetization Analyst

Particle City — Los Angeles, California, United States
Quality Assurance Lead
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if you’ve got the skills and expertise to push mobile devices to their limits, we’ve got the job for you!

SYBO Games — Copenhagen, Denmark
Game Play Engineer

SYBO Games — Copenhagen, Denmark
Senior F2P Game Designer

Age of Learning, Inc. — Glendale, California, United States
Service Desk Technician

Apex Systems — Warren, New Jersey, United States
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
Web Software Developer