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September 17, 2014
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Be careful with kids' privacy - FTC hits developer with hefty penalty  
by Kris Graft [09.17.14]
UPDATE Mobile game developer TinyCo is settling with the U.S.í Federal Trade Commission after regulators accused the company of improperly collecting childrenís personal information.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

King comes out on top in cloning case 3
by Christian Nutt [09.17.14]
Developer which was under target for copying King's Farm Heroes Saga and Pet Rescue Saga agrees to pull its games from sale and pay out a settlement.
Business/Marketing, Smartphone/Tablet

20 fun facts about hex grids 19
by Gamasutra Community [09.16.14]
20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games."
Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

One post, 27 indie production lessons 1
by Gamasutra Community [09.17.14]
The developer of smartphone serious game Terrachanics shares lessons learned on the journey from conception to completion.
Production, Serious, Indie, Smartphone/Tablet

Understanding what Minecraft really means to Microsoft Exclusive 27
by Kris Graft [09.15.14]
Microsoft's Mojang acquisition isn't just about owning digital LEGO, or laying claim to a cultural phenomenon -- it's about buying a whole lot of engaged users.
Business/Marketing, Console/PC, Smartphone/Tablet, Exclusive

Unity Pro now free to all PlayStation developers 4
by Kris Graft [09.17.14]
Game engine maker Unity said this morning it would be making the full Unity Pro suite free to all licensed PlayStation developers.
Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Devs don't market games the way they'd like, says GDC Next survey 2
by Staff [09.16.14]
The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

If you want to succeed in China, make your game more competitive 3
by Alex Wawro [09.16.14]
"Itís about competition,Ē says Lyndon, who serves as cofounder and executive VP of Chinese publisher iDreamSky. "Thatís the main difference between Chinese user behavior and Western user behavior."
Smartphone/Tablet, Business/Marketing


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Making Educational Games for the Younger You 1
by Nancy MacIntyre [09.17.14]
Key elements for creating educational games for kids.
Design, Smartphone/Tablet

Unity Scene Diff Tool  
by Aaron Smith [09.17.14]
How to write a Python script to make your Unity scenes diff-able and merge-able, so multiple team members can work on them at the same time.
Programming, Production, Indie, Smartphone/Tablet

Keys to working with offsite writers  
by Trisha Huang [09.16.14]
Managing multiple writers, particularly ones you donít see in person everyday, can be an extremely difficult task. Having offsite writers is crucial, and Iíve compiled some best practices on how to manage the multiple personalities and work styles.
Design, Social/Online, Smartphone/Tablet

The Making of Uncanny X-Men: Days of Future Past  
by Erik L'Abbe [09.16.14]
Wes Tam, creative director, answers questions about the development of Uncanny X-Men: Days of Future Past related to art style, scope, challenges and the high expectations of X-Men fans.
Business/Marketing, Design, Art, Smartphone/Tablet

Not "Just A Mobile Game"  
by E McNeill [09.16.14]
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet


Pocket Gems — San Francisco, California, United States
[09.17.14]
Associate Product Manager


Nix Hydra — Los Angeles, California, United States
[09.17.14]
Art Director


High 5 Games — New York, New York, United States
[09.17.14]
Game Developer (HTML 5)


Bright Future GmbH — Cologne/Koeln, Germany
[09.17.14]
Senior ActionScript Developer Mobile
Senior ActionScript Developer Mobile (m/f)

InnoGames GmbH — Hamburg, Germany
[09.17.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Mobilityware — Irvine, California, United States
[09.16.14]
Senior UI Artist


Amazon — Irvine, California, United States
[09.16.14]
Sr. Product Manager, Game Technology


Amazon — Seattle, Washington, United States
[09.16.14]
Senior Marketing Manager, Game Services


Shiver Entertainment — Miami, Florida, United States
[09.16.14]
Gameplay Programmer/Engineer - All Levels
Shiver is Miami's newest video game start-up, backed by industry veterans and sizable capital.

Machine Zone — Palo Alto, California, United States
[09.16.14]
QA Tester (Android Games)
We are looking for passionate self-starters who love MMORPGs to work on Game of War - Fire Age. Our company is growing quickly and we are looking for testers who are intelligent and yearn for opportunities to truly make an impact.