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March 30, 2017
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Video: How Supercell balances cards in Clash Royale  
by Staff [03.30.17]
At GDC 2017 Stefan Engblom, a game designer on Clash Royale, spoke to the interesting challenges Supercell faces in balancing cards in the popular free-to-play mobile game.
Design, Smartphone/Tablet, Video, Vault

Gear VR's own virtual reality controller hits shelves next month  
by Alissa McAloon [03.29.17]
The controller is compatible with older Gear VR headsets and can be picked up on its own or as part of an updated Gear VR headset bundle that ships next month.
Smartphone/Tablet

Devs can now reply directly to user reviews on the Apple App Store  
by Alissa McAloon [03.28.17]
A recent iOS update gives developers the ability to reply directly to customer reviews on Apple's digital App Store storefront.
Business/Marketing, Smartphone/Tablet

Report: Glu Mobile cuts 25 jobs and shutters Portland studio  
by Chris Kerr [03.30.17]
Mobile juggernaut Glu Mobile has reportedly laid off 25 people from its Portland studio, which will be shut down for good at the end of the month.
Business/Marketing, Smartphone/Tablet

Don't Miss: Creating an adaptive narrative in Reigns 6
by Gamasutra Community [03.28.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says Francois Alliot, creator of Reigns.
Design, Indie, Smartphone/Tablet

Video: The dos and don'ts of game dev workplace design 1
by Staff [03.27.17]
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Super Mario Run revenue fell short of expectations, says Nintendo 7
by Alissa McAloon [03.24.17]
The free-to-try mobile game Super Mario Run didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.
Smartphone/Tablet



Why you should expand your IP into Mobile Games  
by Antti Kananen [03.30.17]
Mobile Games = Reach + Profit to put it simply, mobile games are huge right now. This blog post covers the main points why you should expand your IP into Mobile Games.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Letter Taps - An Educational Indie Game Postmortem  
by Todd Mitchell [03.30.17]
Artistry's first commercial game doesn't have a story of overnight fame or runaway financial success, but it may have accomplished something more important.
Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet

PixelFest 2.017  
by Jeremy Alessi [03.30.17]
PixelFest 2.017 will take place in Norfolk, VA April 5-9, 2017. The event consists of a Game Jam, a gaming festival, and Dev Con. Game Jam+Dev Con participants will make, market, and pitch their game for a chance at a $1,000 prize!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR




WRKSHP — San Francisco, California, United States
[03.29.17]
UI/UX Designer


WRKSHP — San Francisco, California, United States
[03.29.17]
Senior Artist


WRKSHP — San Francisco, California, United States
[03.29.17]
Junior Art Director


Backflip Studios — Boulder, Colorado, United States
[03.29.17]
Senior Producer


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[03.29.17]
Animator


Pixelberry Studios — Mountain View, California, United States
[03.29.17]
Senior UX/UI Designer
Senior UX/UI Designer

Proxy42 — Torino, Italy
[03.29.17]
Senior Mobile Developer - Unity


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[03.28.17]
DevOps Engineer


Tilting Point — New York, New York, United States
[03.28.17]
Lead Integration Engineer


Backflip Studios — Boulder, Colorado, United States
[03.28.17]
Senior Data Analyst