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October 1, 2014
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October 1, 2014
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A guide to breaking away and striking out on your own 2
by Gamasutra Community [10.01.14]
How Ethan Levy went from EA to success on his own: "There are a few critical lessons to learn if you are accustomed to having a steady income stream and a team of people whose mere presence holds you accountable."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Beautifully economic art: How 80 Days did it 10
by Gamasutra Community [09.30.14]
How the 80 Days devs generated great-looking art on the cheap: "What art style can we use that's economical, practical, beautiful and expressive? From where can we draw inspiration?"
Production, Art, Console/PC, Indie, Smartphone/Tablet

The story behind Gear VR, and why Oculus wants to go mobile Exclusive 13
by Christian Nutt [09.29.14]
Oculus' partnership with Samsung for Gear VR means that mobile is a priority for the company -- and it has John Carmack on board. We sit down with Oculus VP of mobile, Max Cohen, to find out more.
Business/Marketing, Smartphone/Tablet, Exclusive

Find out how to make games for a YouTube audience, at GDC Next 2014  
by Staff [09.30.14]
GDC Next 2014 featuring ADC has two new talks to announce today: One about the keys to making a a game that goes viral; another about cross-platform games for the web and mobile.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

GDC Next reveals talks on the business of launching your next game  
by Staff [09.25.14]
Execution Labs cofounder Keith Katz and Pug Pharm Productions CEO Steve Bocska will deliver cutting-edge business and marketing talks at GDC Next 2014 featuring ADC this November.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Art-style iteration: Frustrating, but worth it in the end 9
by Mike Rose [09.26.14]
Heather Chandler of game studio Elephant Mouse discusses how her team iterated on the art style of mobile game Robots Need Love Too.
Design, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Talking Devs Podcast #1: Desert Golfing with Bennett Foddy and Douglas Wilson 1
by Mike Rose [09.26.14]
This is the first in a new podcast series from Gamasutra, called Talking Devs. The pilot episodes sees Bennett Foddy and Douglas Wilson discussing Desert Golfing on mobile.
Business/Marketing, Smartphone/Tablet, Podcast

How to shoot photos to make better, cheaper 2D game assets 2
by Gamasutra Community [09.25.14]
"Its quite important to know what wonderful sites, museums, mansions and castles your city have, what things are in display. And you should be quite familiar with the blocks around your home/office."
Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


The best tools for your Unity 2D game  
by Ryan Leonski [09.30.14]
What are the best tools for developing 2D games in Unity?
Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

"Not a Clone" Post Mortem  
by Taro Omiya [09.30.14]
Developing this game was a significant departure from what I usually make, and while it's clear to me that I've polished my skills in making fun games, I'm still miles off from one that's capable of conveying a message, let alone a story.
Design, Indie, Smartphone/Tablet

Exploring the Expanding Game Industry Demographics  
by Ulyana Chernyak [09.29.14]
The last four years have been marked by the rise of social and F2P games and their impact on the game market. Today's post examines why demographics are changing.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

5 Things I Learned From XCOM  
by Wesley Rockholz [09.29.14]
5 things I learned about game design after playing XCOM: Enemy Unknown.
Design, Console/PC, Smartphone/Tablet

Codifying Game & Test Knowledge in Tests?  
by Johan Hoberg [09.29.14]
How much information should your test cases (or test missions, charters, or other types or similar test artifacts) include? What are the pros and cons of adding lots of detailed information in your test cases?
Production, Console/PC, Social/Online, Smartphone/Tablet


Bright Future GmbH — Cologne/Koeln, Germany
[10.01.14]
Senior ActionScript Developer Mobile
Senior ActionScript Developer Mobile (m/f)

DoubleDown Interactive — Seattle, Washington, United States
[09.30.14]
Game Designer
DoubleDown Interactive is a social and mobile game company located in Seattle, WA. Known for our fun and collaborative culture, we’re a group of talented software engineers, game designers, artists, producers, marketers, analytical experts, and moreWe are expanding and looking for a creative and technically savvy Slot Game Designer to join our emerging team. In this position you will utilize math and probability techniques in conjunction with basic design tenets to create fun and exciting new math models that will provide hours of compelling gameplay for players.

Machine Zone — Palo Alto, California, United States
[09.30.14]
QA Tester (Android Games)
We are looking for passionate self-starters who love MMORPGs to work on Game of War - Fire Age. Our company is growing quickly and we are looking for testers who are intelligent and yearn for opportunities to truly make an impact.

InnoGames GmbH — Hamburg, Germany
[09.30.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Turbine Inc. — Needham, Massachusetts, United States
[09.29.14]
Senior Mobile Engineer
In this position, you will have a hands on role in defining and implementing key game systems and features, as well as integrating existing libraries or services. You will be working with a mid-size team of developers to create new products for iconic Warner Bros. intellectual properties. This position requires close collaboration with all other disciplines to help capture, develop and communicate a coherent vision of our game systems, features and tools. You will also be a leader in establishing best practices, assisting / mentoring other engineers on the team and identifying problem areas / opportunities for improvement in the codebase. We are looking for candidates with a passion for games and game development.

FitGoFun — Mountain View, California, United States
[09.29.14]
3D Artist & Animator
Seeking 3D Artist with Unity 3D Experience. :::::::::::::::::::::::::::::::::::::: BONUS: All expenses paid trip to Hawaii for coming on board!

gNetop — San Jose, California, United States
[09.29.14]
Mobile Game Product Manager


Amazon — Seattle, Washington, United States
[09.26.14]
Event Marketing Specialist, Game Services


Petroglyph Games — Las Vegas, Nevada, United States
[09.26.14]
Network / Web Programmer


Petroglyph Games — Las Vegas, Nevada, United States
[09.26.14]
Unity Engineer