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April 29, 2016
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April 29, 2016
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From browser to mobile games: An InnoGames retrospective  
by Gamasutra Community [04.28.16]
Within the last five years, we at InnoGames faced the challenge of a transition from pure browser based development to efficient mobile development teams working with Unity, Unreal 4 and Java.
Business/Marketing, Social/Online, Smartphone/Tablet

Minecraft now available on Gear VR, with interesting VR design adjustments  
by Kris Graft [04.27.16]
Minecraft has arrived on Oculus and Samsung’s Gear VR mobile headset, and it’s a fairly interesting take on the nearly five-year-old sandbox crafting game.
Design, Smartphone/Tablet

Nintendo bringing Animal Crossing and Fire Emblem to mobile 3
by Chris Kerr [04.27.16]
"Both of these are pure game applications. Compared to Miitomo, they have more prominent game elements, and the game content will tie closely into Nintendo’s dedicated games business."
Business/Marketing, Smartphone/Tablet

When mobile game investments dry up, that's when Disney swoops in  
by Alex Wawro [04.26.16]
Disney's branding is on a number of high-profile mobile games this year; according to Disney Mobile Games exec Chris Heatherly, this is a direct result of investors being less willing to invest in mobile game studios.
Business/Marketing, Smartphone/Tablet

Get a job: Disruptor Beam seeks a Cinematic Artist  
by Staff [04.28.16]
Boston-based game studio Disruptor Beam is hiring an experienced artist to do cinematic production work that includes concept development, editing, trailer creation and animation video work.
Art, Social/Online, Smartphone/Tablet, Recruitment

Atari cofounder Nolan Bushnell cuts new deal to make mobile games  
by Alex Wawro [04.28.16]
Game industry veteran Nolan Bushnell has made a deal with Dutch game company Spil Games that will see the two working together to design and launch three or more mobile games.
Business/Marketing, Design, Smartphone/Tablet

Lumberyard 1.2 expands mobile support, makes multiplayer easier  
by Chris Kerr [04.28.16]
The latest update to Amazon's Lumberyard game engine has brought with it 218 improvements, fixes, and features across 20 of Lumberyard’s components.
Programming, Production, Smartphone/Tablet, Video

Amazon found liable for unauthorized in-app purchases made by children  
by Chris Kerr [04.28.16]
A federal judge has found Amazon's attempts to disclose the possibility of in-app charges within "free" apps insufficient.
Business/Marketing, Smartphone/Tablet

Implementing Context Sensitive Commands in UI Design  
by Josh Bycer [04.28.16]
Today's post looks at the implementation of context sensitive commands and the thought process that goes into them.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Using New Buyer Packs to Enhance Player Experience and Increase Conversion  
by Shaun Gao [04.27.16]
Games are hobbies, and all hobbies are more fun and engaging with a beginner pack. In games, these "starter" packs have lasting value and can guide players in the right direction.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

From Browser to Mobile Game Development – An InnoGames Retrospective  
by Dennis Rohlfing [04.27.16]
In the following, I will give some insights into what we tried at InnoGames, and how we have made very promising steps towards a highly engaged mobile player base.
Console/PC, Smartphone/Tablet

UX Review: 'Piggy Bank (Endowment) Effect! unique monetisation hooks of Slotomania 2
by Om Tandon [04.25.16]
Deep dive in to hooks and baits of social casino games, utilisation of psychological principles for unique monetisation and conversion opportunities.
Business/Marketing, Design, Production, Serious, Social/Online, Smartphone/Tablet

China Surpassed Japan in iOS App Store Revenue to Become No.2 Worldwide (Report)  
by Mantin Lu [04.25.16]
Latest App Annie report reveals that revenue from China iOS App Store surpassed Japan for the very first time. The remarkable increase on revenue makes China iOS App Store the second largest revenue generator, which is estimated to surpass US very soon.
Business/Marketing, Smartphone/Tablet

Vicarious Visions / Activision — Albany, New York, United States
See job description.

Disruptor Beam — Framingham, Massachusetts, United States
Cinematic Artist

Wargaming America, Inc. — Emeryville, California, United States
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events for all Wargaming titles.

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Senior Software Engineer

Vicarious Visions / Activision — Albany, New York, United States
Art Director - Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
Character Artist-Temporary
See job description.

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
UI/UX Artist

Particle City — Los Angeles, California, United States
Server Engineer (Contract)
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contrast Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you’ve got the know-how, we’ve got the challenge: Bring the Titanfall universe to mobile!

War Drum Studios — Gainesville, Florida, United States
Game and Systems Programmer

Glu Mobile — Long Beach, California, United States
Senior Game Developer