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September 30, 2016
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September 30, 2016
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Watch Gamasutra play Duskers with designer Tim Keenan  
by Bryant Francis [09.30.16]
We talked with Duskers designer Tim Keenan about how he survived the process of making his own indie game, and how his game evolved from a tower defense game into a horror experience over time.
Console/PC, Smartphone/Tablet, Video

PewDiePie working on new games with Goat Simulator designer  
by Chris Kerr [09.30.16]
YouTube powerhouse Felix Kjellberg, better known as "PewDiePie," has struck up a multi-game deal with Goat Simulator designer, Armin Ibrisagic.
Business/Marketing, Console/PC, Smartphone/Tablet

The challenge of maintaining class balance in Hearthstone's Arena mode 2
by Stefanie Fogel [09.27.16]
“One of the most important things is finding the core identity for a class and sticking to it,” says Blizzard designer Peter Whalen. "It’s also more fun if all of the classes are very powerful."
Design, Console/PC, Smartphone/Tablet

Ubisoft buys publisher of notorious game clone 2048 3
by Bryant Francis [09.27.16]
Ubisoft now owns the company responsible for 2048, the clone of a clone of a clone of premium iOS game Threes that stirred controversy among developers in 2014.
Business/Marketing, Smartphone/Tablet

Pokemon Go traffic data explains staggered launch  
by Chris Kerr [09.30.16]
A Google blog post detailing the relationship between Pokemon Go and the Google Cloud goes some way to explaining the game's stop-start launch. 
Business/Marketing, Smartphone/Tablet

Marvel Future Fight publisher Netmarble is gearing up to go public  
by Bryant Francis [09.30.16]
The Korean publisher hopes to be rolling in cash as it gets ready for an initial public offering on the Korean stock market.
Business/Marketing, Smartphone/Tablet

Report: Pokemon Go may have given the mobile market a shot in the arm 2
by Bryant Francis [09.30.16]
According to data from Newzoo, Pokemon Go may have given the mobile games market a boost by introducing new players who haven't played any major mobile games yet.
Business/Marketing, Smartphone/Tablet

Google, Microsoft, HTC among VRDC's growing list of cutting-edge exhibitors  
by Staff [09.29.16]
The inaugural standalone Virtual Reality Developers Conference kicks off this November, so organizers quickly highlight the cutting-edge companies who have already signed on to exhibit at the show!
Business/Marketing, Smartphone/Tablet



A Tale of Two Games: UI and Menu Evolution in Tiny Titan’s Titles  
by Glenn Stanway [09.30.16]
A examination of the UI and menu system of the Tiny Titan Studios game Dash Quest, and how it influenced the design of our new title, Tap Smiths.
Design, Smartphone/Tablet

Thoughts on Neuromarketing, ZMET and Thinking Fast and Slow  
by Johan Toresson [09.30.16]
What is neuromarketing and is it in any way or form viable for smaller companies? What are your thoughts?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Four Factors that can Lead to Early Access Success  
by Josh Bycer [09.29.16]
Early Access can be a blessing and a curse for game developers, and today's post looks at four key factors in having a successful development period.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Building an RPG Battle System - Part 1  
by Arto Koistinen [09.29.16]
This is an in-depth look into designing a battle system for a roleplaying game. Using two games I've designed as an example, the article dives into process and particulars of designing a battle system for a digital roleplaying game.
Design, Indie, Smartphone/Tablet

Choose the Right Mobile Genre in the Right Market by Understanding ARPU  
by Mantin Lu [09.28.16]
There is a new report recently about using ARPU to identify best target markets for the mobile games. I was a little bit surprised at the first glance since we couldn’t really conclude the performance of a game by looking solely at ARPU ......
Business/Marketing, Smartphone/Tablet


Tonk Tonk Games — Los Angeles, California, United States
[09.29.16]
Graphics Engineer


Idol Minds — Westminster, Colorado, United States
[09.28.16]
Character Artist - Cinematics


Lionbridge Technologies — Irvine, California, United States
[09.26.16]
Software Test Engineer (STE)-#326


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Lead Game Designer (Mobile)


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
UI Artist


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[09.26.16]
Art Director


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Senior Visual Interaction Designer


Age of Learning, Inc. — Glendale, California, United States
[09.23.16]
Software Engineer - Unity


[x]cube LABS — Dallas , Texas, United States
[09.21.16]
Game Designer


Highrise, Inc. — San Francisco, California, United States
[09.20.16]
Lead Game Designer