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May 6, 2016
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May 6, 2016
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How big a deal is it to get featured by Apple? This big  
by Christian Nutt [05.05.16]
App Annie has tracked exactly how much of a boost game developers get from being featured on the App Store, and it is not trivial.
Business/Marketing, Smartphone/Tablet

The basics of quick and effective meetings 5
by Gamasutra Community [05.05.16]
"Most every team that Iíve ever worked with hated meetings. They viewed them as a counterproductive waste of time where lots of people talk, everyone smiles and nods, then each person goes back to his or her desk."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The best game music production tips from GDC 2016 2
by Gamasutra Community [05.04.16]
"In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'"
Console/PC, Indie, Smartphone/Tablet

Bringing developers into into game education  
by Gamasutra Community [05.06.16]
"Iíve worked as a programmer for a couple of high profile companies ... So when I shifted career and started teaching at Staffordshire University I set to getting the games industry itself involved."
Business/Marketing, Console/PC, Indie, Student/Education, Smartphone/Tablet

Get a job: Be a Project Design Director at Schell Games  
by Staff [05.05.16]
I Expect You To Die studio Schell Games is looking for an experienced designer to take a lead role directing others in a variety of projects at its studio in Pittsburgh, Pennsylvania.
Design, Smartphone/Tablet, Recruitment

King revenues help boost Activision Blizzard to record first quarter  
by Christian Nutt [05.05.16]
Activision Blizzard's revenues hit a record high for the first quarter of its fiscal 2016, the three month period ended March 31, 2016 -- the first quarter that the revenues from Candy Crush developer King are included.
Business/Marketing, Console/PC, Smartphone/Tablet

Made for Samsung support program now open to game devs 2
by Chris Kerr [05.05.16]
Samsung is offering to help mobile game developers with marketing, production, and tech support through its "Made for Samsung" exclusivity program.†
Business/Marketing, Smartphone/Tablet

LensManagers: A flexible solution in game programming 10
by Gamasutra Community [05.05.16]
"It permits any number of game elements to interact with it using a simple, easily-adjustable ruleset that handles all potential collisions between all our game elements."
Programming, Console/PC, Smartphone/Tablet

Testing for Success: Devising a Mobile QA Strategy  
by Jeremy S. Barnes [05.06.16]
How to think about building a well thought-out mobile QA strategy to mitigate some of the resource burden and risk associated with that last, critical phase before bringing a new app to the marketplace.
Business/Marketing, Production, Indie, Smartphone/Tablet

Trust your gut when raising money  
by Kadri Ugand [05.05.16]
How to choose investors, what to be careful of and how to keep your eyes open. Tips and tricks of fundraising.
Business/Marketing, Smartphone/Tablet

The making of mobile game 'Photo Finish Horse Racing', part 1 2
by Ian Cummings [05.05.16]
After being laid off in a studio closure, industry veteran Ian Cummings set out to make a game for fun in his spare time. That little side project has now grown into the top horse racing game on mobile, and this blog explains what happened along the way.
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, Smartphone/Tablet

The Risks of Long-Term Game Development 1
by Josh Bycer [05.05.16]
Long-Term game development is becoming more common these days, and today's post looks at the pros and cons for everybody involved.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

The Future of the ARPG 4
by Stieg Hedlund [05.05.16]
Shares some thoughts about the ARPG, how it came to be, how it has evolved and what the future might hold for the genre.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer

Disruptor Beam — Framingham, Massachusetts, United States
Cinematic Artist

Wargaming America, Inc. — Emeryville, California, United States
Senior Monetization Specialist
The Senior Monetization Specialist will create and execute live events for all Wargaming titles.

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Senior Software Engineer

SYBO Games — Copenhagen, Denmark
Game Play Engineer

SYBO Games — Copenhagen, Denmark
Senior F2P Game Designer

Vicarious Visions / Activision — Albany, New York, United States
Art Director - Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
Character Artist-Temporary
See job description.

Nix Hydra — Los Angeles, California, United States
Creative Director/Lead Game Designer

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
UI/UX Artist