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December 2, 2015
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December 2, 2015
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Hope is the message: Breaking free of fear in life and game dev 10
by Gamasutra Community [12.01.15]
Laralyn McWilliams: "Ultimately we have two choices: we can greet our definitely indefinite future with fear, or we can embrace the unknown in all its potential to surprise, challenge and delight us."
Design, Console/PC, Smartphone/Tablet

Porting 80 Days to Unity: A technical look back 5
by Gamasutra Community [11.27.15]
When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine.
Programming, Console/PC, Indie, Smartphone/Tablet

More of my must-have Unity plug-ins 1
by Gamasutra Community [11.30.15]
Three more unmissable Unity plug-ins, as selected by independent developer Sébastien Dubois -- each with its own function that he finds indispensable.
Programming, Console/PC, Indie, Smartphone/Tablet

On Thanksgiving, what are game devs thankful for? 2
by Staff [11.26.15]
It's the Thanksgiving holiday here in the U.S., and on Twitter, we asked devs to tell us what they're thankful for. We've compiled a list of responses -- feel free to add yours!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Nintendo's new Account service is live in Japan  
by Alex Wawro [12.01.15]
Nintendo has gone ahead and launched its new Nintendo Account service in Japan this week, outlined back in October as a cross-platform console, PC and mobile service that would help expand Nintendo's audience.
Business/Marketing, Console/PC, Smartphone/Tablet

PSA: One week left to submit your alternative controller games to ALT.CTRL.GDC!  
by Staff [12.01.15]
Monday, December 7th is the deadline to submit your unique game peripherals, contraptions and novelties that enhance game experience to the ALT.CTRL.GDC showcase at GDC 2016.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

How we made our stop-motion trailer 1
by Gamasutra Community [12.01.15]
"Looking at the finished trailer, I like to think we’ve made something that’s fun to watch and captures the feel of the story and is enough to get people on to the App Store to download the app!"
Business/Marketing, Smartphone/Tablet

The best games of 2015: We want your picks  
by Christian Nutt [11.30.15]
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

The Path to Become Agile: Part IV  
by Samy Dib [12.01.15]
Thanksgiving holidays keeps us fat and happy. This sprint was small but successful and we have started taking Beta signups.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

How we made our stop-motion trailer 1
by Ed Bryan [11.30.15]
Could we make a great looking trailer for our latest project that combined in-game footage with stop-motion animation in a fun way.
Business/Marketing, Art, Indie, Social/Online, Smartphone/Tablet

How to Choose the Best Monetization Model for a Free Game  
by Eugine Dychko [11.30.15]
Setting up an app monetization strategy requires expertise, time, and effort. A significant amount of games fail when it comes to reaching a desirable revenue level. What is the best monetization model for a game? Should one stick to best-suited model?
Business/Marketing, Smartphone/Tablet

Game Accessibility and Impacting Game Design 1
by Josh Bycer [11.25.15]
Today's post touches on the concept of game accessibility, and some of the factors you need to think about in terms of consumers with impairments playing your game.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Must-have Unity plugins – Part 2 1
by Sebastien Dubois [11.25.15]
Here’s part 2 of my must-have Unity3D plugins series. Once again, I’ll share some plugins I’m using on my game projects and that I recommend you.
Programming, Production, Smartphone/Tablet

Kabam — Los Angeles, California, United States
Technical Artist

Next Games — Helsinki, Finland
Senior Game Designer

Google — Mountain View, California, United States
Graphics Engineer

Pixelberry Studios — Mountain View, California, United States
Mobile Games Developer - iOS and Android

Pixelberry Studios — Mountain View, California, United States
Server Engineer - iOS and Android

Particle City — Los Angeles, California, United States
Senior 3D Game Engineer
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if youÂ’ve got the skills and expertise to push mobile devices to their limits, weÂ’ve got the job for you!

Gumi Germany GmbH — Berlin, Germany
Lead Programmer

Nordeus — Belgrade, Serbia
Lead Game Designer - Top 11
Nordeus is looking for a talented Lead Game Designer to manage the design efforts of our most successful game: Top Eleven - Be a football manager

Toys for Bob / Activision — Novato, California, United States
TFB-Tools Software Engineer
See job description.

Toys for Bob / Activision — Novato, California, United States
TFB Senior Character Modeler-Temporary
See job description.