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July 25, 2016
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Blog: How Pokemon Go fails to capture learnability 19
by Gamasutra Community [07.22.16]
Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Design, Smartphone/Tablet

GDC 2017 announces call for submissions  
by Staff [07.21.16]
Heads up game devs: GDC 2017 officials have opened the annual Call for Papers for the GDC 2017 Main Conference, from now through August 18th.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

The past and future of location based AR games like Pokemon Go 4
by Jennifer Allen [07.19.16]
Gamasutra asked several developers why they think Pokemon Go did so well so quickly, what it needs to do to stay on top, and what it means for the future of location based gaming
Business/Marketing, Design, Smartphone/Tablet, Video

Despite radical success, Pokemon Go won't affect Nintendo's bottom line  
by Bryant Francis [07.22.16]
Nintendo clarifies that its ownership stake in The Pokemon Company won't be drastically rewriting its financial bottom line.
Business/Marketing, Smartphone/Tablet

Come to GDC Europe and learn how to make the industry more diverse  
by Staff [07.22.16]
In a GDC Europe session titled simply "Who Needs Diversity? Everybody!" developers, journalists and academics will discuss how to make the industry a more diverse, welcoming place.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC Europe

Pokemon Go is popular but polarizing, according to Nielsen data  
by Alex Wawro [07.21.16]
Surprise: Market research firm Nielsen claims Pokemon Go has quickly become the most interesting and well-liked mobile game in the U.S., even as it registers higher-than-average rejection rates.
Business/Marketing, Smartphone/Tablet

Ubisoft talks up NX, hopes to emulate Pokemon Go's success 6
by Chris Kerr [07.21.16]
Ubisoft CEO Yves Guillemot says the company has taken note of Pokemon Go's recent triumphs, and hopes to release its own augmented reality mobile title in the future. 
Business/Marketing, Console/PC, Smartphone/Tablet

Crossy Road developer Hipster Whale turns to publishing  
by Chris Kerr [07.21.16]
Crossy Road developer Hipster Whale is making the jump into publishing, describing the move as the "next natural step."
Business/Marketing, Smartphone/Tablet



Pokemon GO and the good things that can come from a bad UI 2
by Chris Furniss [07.22.16]
Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.
Design, Art, Social/Online, Smartphone/Tablet

Game UX Summit 2016 – All Sessions Summary  
by Celia Hodent [07.22.16]
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Business/Marketing, Design, Production, Art, Console/PC, Serious, Social/Online, Smartphone/Tablet, VR

Is Pokemon GO the Donald Trump of Games?  
by Nathan Fouts [07.22.16]
It did so many things wrong at launch and it just didn't matter.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

First ever Role Playing Game developed for Apple Watch  
by Ajeet Singh [07.22.16]
Apple is on the verge of adding a Role Playing Game along with more system upgrades.
Smartphone/Tablet

How Android piracy is affecting a free game 1
by Davide Coppola [07.21.16]
Everybody knows Android piracy is a real issue, especially for game developers. In this post I’m going to discuss the piracy which affected my game during the first month on Google Play, the official Android store.
Business/Marketing, Indie, Smartphone/Tablet


nWay — San Francisco, California, United States
[07.24.16]
Sr. Animator


nWay — San Francisco, California, United States
[07.24.16]
Lead 3D Artist


nWay — San Francisco, California, United States
[07.22.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.22.16]
Director of Operations


War Drum Studios — Gainesville, Florida, United States
[07.22.16]
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

Particle City — Los Angeles , California, United States
[07.21.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

nWay — San Francisco, California, United States
[07.18.16]
Game Server Engineer


InnoGames GmbH — Hamburg, Germany
[07.13.16]
Senior Game Designer for a Simulation Mobile title


WB Games — San Francisco, California, United States
[07.11.16]
Sr. Systems Engineer


WB Games — San Francisco, California, United States
[07.11.16]
Lead Software Engineer, Platform