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Get a job: Big Huge Games is hiring a Senior Gameplay Engineer  
by Staff [02.21.17]
Big Huge Games is on the lookout for a talented and experienced Gameplay Engineer with strong programming skills and a passion for games in Baltimore, Maryland.
Programming, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Business/Marketing, Smartphone/Tablet

Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Business/Marketing, Smartphone/Tablet

Blog: How much money will your mobile game make? 4
by Gamasutra Community [02.16.17]
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.
Business/Marketing, Smartphone/Tablet

Clash Royale dev Supercell's sales growth stalled in 2016 -- but profits went up 2
by Alex Wawro [02.15.17]
Finnish mobile game maker Supercell †reported that its sales growth stalled last year in the face of fiercer competition from games like Pokemon Go -- but its profits continue to rise.
Business/Marketing, Smartphone/Tablet

Watch top devs discuss video game storytelling in new vid series 5
by Alex Wawro [02.15.17]
The whole video series, titled "The Game Makers: Inside Story," is†free to watch right now on the AIAS' YouTube channel†and covers a broad enough range to interest most folks working in games today.†
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video



How to write a successful Game Design Document  
by Dylan Moran [02.21.17]
A conceptual Game Design Document (GDD) is ideally created before a pitch, which outlines the complete game development process.
Console/PC, Social/Online, Smartphone/Tablet

3 Tips for Selling Your Game on Your Own  
by Josh Bycer [02.21.17]
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

On Cutscenes and Viewpoint Changes 1
by Alexander Freed [02.21.17]
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?
Design, Console/PC, Indie, Smartphone/Tablet

What Should a Playtest Smell Like?  
by Sebastian Long [02.21.17]
Running a great playtest means considering playtesterís every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Simon Carless [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing, VR


Netmarble US, Inc. — Buena Park, California, United States
[02.21.17]
Marketing Manager


Big Huge Games — Baltimore, Maryland, United States
[02.21.17]
Senior Server Engineer


Big Huge Games — Baltimore, Maryland, United States
[02.21.17]
Senior Gameplay Engineer


Pole To Win — Baltimore, Maryland, United States
[02.21.17]
Customer Service Advocates
Customer Service Advocates

Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Leads QA Analyst


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Senior Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Gameplay Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Lead Programmer
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at our studio on SMITE: Rivals in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend; as we embark on exciting new online game projects.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.20.17]
Data Scientist - Machine Learning


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.20.17]
Mobile Software Engineer