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August 24, 2016
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August 24, 2016
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Warbits: The postmortem of a 'certified dumb idea' 10
by Gama Sutra [08.18.16]
"Despite the fact that Warbits worked out for us, it was a certified dumb idea," writes one dev. "We hope this postmortem can shed some light."
Design, Production, Smartphone/Tablet

Wargaming shuts down Seattle-based WG Cells  
by Bryant Francis [08.23.16]
Gamasutra has learned that Seattle-based WG Cells, formerly known as DropForge games, has been shut down.
Business/Marketing, Smartphone/Tablet

Pokemon Go is losing millions of users, still has millions more 1
by Alex Wawro [08.23.16]
Data culled from mobile analytics firm Apptopia suggests public interest in Pokemon Go is declining, as daily active users appear to have dropped by roughly 12 million over the past month.
Business/Marketing, Smartphone/Tablet

Kabam ready to spend $24 million on a single mobile game by 2018  
by Chris Kerr [08.23.16]
Mobile powerhouse Kabam is going to spend big to secure its future as the next decade of smartphone gaming draws near.
Business/Marketing, Smartphone/Tablet

Strategy and role-playing games are most bankable on mobile 2
by Chris Kerr [08.22.16]
A new report from SurveyMonkey Intelligence shows that when it comes to mobile games, those in the strategy and role-playing genres are the most lucrative. 
Business/Marketing, Smartphone/Tablet

Games: F2P or premium? India's new Viaan Studios plans to do both 2
by Alex Wawro [08.19.16]
ndia has a new game studio: Viaan Studios, founded by Indian film star and serial entrepreneur Shilpa Shetty Kundra alongside her husband Raj Kundra.
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: Playing with the conventions of genre in game dev  
by Staff [08.19.16]
Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: Pokemon Go changes everything (and nothing) for AR/VR 10
by Gamasutra Community [08.19.16]
"'Stop calling Pokemon Go AR' say the purists," writes Digi-Capital's Tim Merel. "Just be glad it happened, and let's figure out what the mainstreaming of AR means for the AR/VR industry."
Business/Marketing, Smartphone/Tablet

Picking the Best College for Game Development  
by Becca Hallstedt [08.24.16]
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

6 Important Things Every Pokemon Go Player Must Know  
by Davin Chuah [08.24.16]
You read about them everywhere, hear about them and complain about them as well. Pokemon Go has reached such a phenomenon that it has been compared to the popularity of Game of Thrones and iPhone 5.
Social/Online, Smartphone/Tablet

Managing Competitive Meta-Game Design with 5 Easy Tips  
by Josh Bycer [08.23.16]
Injustice 2 is looking to bring meta-game design to a competitive atmosphere. For today's post, I'm looking at 5 important details for balance and making sure to keep your audience happy.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Swimming with the Whales: A study in free to play 13
by Brandon Sheffield [08.22.16]
I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.
Business/Marketing, Design, Production, Smartphone/Tablet

Tips for tracking first person shooters  
by Mark Robinson [08.22.16]
With First Person Shooters (FPS), to keep players in the threshold of engagement zone between boredom and anxiety, you need to use tracking. To help set the most valuable events we have put together the top tracking tips for first person shooters.
Business/Marketing, Design, Smartphone/Tablet

Koolhaus Games Inc. — Vancouver, British Columbia, Canada
Software Engineer
Software Engineer - Vancouver, B.C.

Petroglyph Games — Las Vegas, Nevada, United States
Senior Unity Programmer
Senior Unity Programmer

Catseye USA — Albany, New York, United States
Senior Developer
Senior Developer

Age of Learning, Inc. — Glendale, California, United States
Graphic Designer (Bilingual-English and Spanish)

Age of Learning, Inc. — Glendale, California, United States
Graphic Designer/Illustrator

Age of Learning, Inc. — Glendale, California, United States
Director of Operations

Particle City — Los Angeles , California, United States
3D Artist
Welcome to the world of Titanfall! Bolts, rivets, polygons, and UVs are all prepped and ready for installation. Please bring a passion for science fiction worlds and a can do attitude, we will supply the tools.

Cignition — Palo Alto, California, United States
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Loot Crate — Los Angeles, California, United States
Lead Game Designer
Loot Crate was founded around a simple idea: put the awesomeness of Comic-Con in a box. Today, we are the #1 fastest growing company in the US, and we did it by delivering a delightful box of cool collectibles, games, and interactive experiences to nearly 1 mil subscribers each month. Interested in creating truly delightful gaming experiences that likes that the gaming world has never seen before? Then read on!

Google — Mountain View, California, United States
Creative Director
Google's Advanced Technology and Projects group is looking for superstar game developers to help create the future of mobile entertainment. Here at ATAP, we tackle tough problems with incredibly talented teams. We are a fast-paced group that builds groundbreaking new products, as quickly as possible. Check out and read the job description to see if you've got what it takes to join our team!