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August 27, 2014
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August 27, 2014
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Half of UK devs plan to make games for next-gen consoles, new survey suggests 1
by Mike Rose [08.27.14]
While the majority of game developers in the UK are currently building games for mobile platforms, a new survey suggests that a boost to next-gen console development may be on the cards.
Business/Marketing, Console/PC, Smartphone/Tablet

GDC Next adds talks on Shroud of the Avatar, Wooga's 'Hit Filter'  
by GDC Staff [08.26.14]
Shroud of the Avatar developer Starr Long gives crowdsharing advice and Wooga exec Sebastian Kriese reveals how his company's proven "Hit Filter" strategy works at GDC Next 2014 featuring ADC in November.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Clash of Clans vs. Boom Beach: The hook 4
by Gamasutra Community [08.26.14]
Two Supercell games, but they have very different first time user experiences. This post contrasts what the mega-popular Finnish mobile developer changed when it made its latest game.
Business/Marketing, Design, Smartphone/Tablet

Black Ops to smartphones: How an artist went from AAA to mobile 1
by Gamasutra Community [08.26.14]
"Previous experiences with projects like Call of Duty: Black Ops 2 were instrumental to helping me gain a bearing in the games industry, but ultimately offered less tangible experience when applied to mobile games."
Production, Art, Smartphone/Tablet

Microsoft researching game streaming technologies 1
by Christian Nutt [08.25.14]
Microsoft Research has published a new paper with promising technologies for improving the feel of streamed games -- and has been testing them on Doom 3.
Programming, Console/PC, Smartphone/Tablet

The dominance of 'free' App Store games, as seen in one handy chart 1
by Alex Wawro [08.25.14]
Marketing firm AppLift takes Apple App Store data reported by Pocketgamer and expands it into a handful of graphs that might help mobile developers chart the currents of the modern iOS marketplace.
Business/Marketing, Smartphone/Tablet

PlayStation Network attacked over the weekend 3
by Kris Graft [08.25.14]
Sony confirmed that its PlayStation Network was the subject of a distributed denial of service attack over the weekend.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Evolution of MMO maps: Moving bases 2
by Gamasutra Community [08.22.14]
"Astro Lords: Oort Cloud allows players to constantly move their bases. This blog outlines the opportunities and challenges it creates for game design, and the consequences it has on processing power and hardware needs."
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 99
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


The Changed State of Subscriptions in Online Games 1
by Ulyana Chernyak [08.27.14]
The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Mobile vs. PC and Microtransaction Psychology  
by Josh Bycer [08.26.14]
Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

App Marketing Checklist  
by Kyle Waring [08.26.14]
Maximize your apps visibility by running through our Pre-launch App Checklist
Business/Marketing, Indie, Smartphone/Tablet

Amazon/Twitch takes 2014 games acquisitions over $9B (so far)  
by Tim Merel [08.25.14]
The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far)
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

On the brink of a nervous breakdown  
by Nikolas De Noel [08.25.14]
I think I postponed writing this article long enough. Itís not easy talking about the bottom low moments of developing your game while still down there, wallowing in self pity and trying to climb out. In a way itís therapeutic, I guess.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet


InnoGames GmbH — Hamburg, Germany
[08.27.14]
Mobile Developer C++ (m/f)
Mobile Developer C++ (m/f)

Big Fish Games — Seattle, Washington, United States
[08.26.14]
Engineering Manager- Studios


Big Fish Games — Seattle, Washington, United States
[08.26.14]
Senior Game Developer


Mobilityware — Irvine, California, United States
[08.26.14]
Senior UI Artist


Amazon — Irvine, California, United States
[08.26.14]
Sr. Product Manager, Game Technology


Amazon — Seattle, Washington, United States
[08.26.14]
Senior Marketing Manager, Game Services


Shiver Entertainment — Miami, Florida, United States
[08.26.14]
Gameplay Programmer/Engineer - All Levels
Shiver is Miami's newest video game start-up, backed by industry veterans and sizable capital.

Vicarious Visions / Activision — Albany, New York, United States
[08.26.14]
VFX Artist-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[08.26.14]
Animator-Temporary-Vicarious Visions
See job description.

FarSight Studios — Big Bear Lake, California, United States
[08.22.14]
Lead Android Engineer
Lead Android Engineer