Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 5, 2016
arrowPress Releases
February 5, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

What do you mean, 'Losing is fun'? 4
by Gamasutra Community [02.04.16]
"A game featuring difficult situations, permanent consequences, and randomized content is seen as something special, something great even."
Design, Console/PC, Indie, Smartphone/Tablet

Kardashian game maker cut 50 jobs during 'disappointing' holiday season 2
by Alex Wawro [02.04.16]
Celebrity-focused mobile game maker Glu Mobile axed 50 positions in December in a restructuring effort following a 'disappointing' holiday season that saw the company's revenues and profits drop.
Business/Marketing, Smartphone/Tablet

Don't Miss: Combating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.03.16]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

The ultimate ad format cheat sheet for mobile devs 2
by Gamasutra Community [02.04.16]
"Here’s an overview of each format — banner, static interstitial and video interstitial — to help you embrace effective ads in your game."
Business/Marketing, Smartphone/Tablet

Autodesk to lay off 925 in transition to cloud-based tools 13
by Christian Nutt [02.03.16]
The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Nintendo's first smartphone app, Miitomo, to launch in March  
by Chris Kerr [02.03.16]
Nintendo's first smartphone app, Miitomo, will launch in the UK and the U.S. in March this year.
Business/Marketing, Smartphone/Tablet

The story behind Cut the Rope: Magic's creation, straight from the devs  
by Gamasutra Community [02.05.16]
"It was quite a challenge to add a fresh note to the already many-sided Cut the Rope gameplay, while still preserving all the good things that have kept the series going for such a long time."
Design, Production, Smartphone/Tablet

Get a job: Disney seeks an experienced Lead Game Designer  
by Staff [02.05.16]
The Walt Disney Company seeks an experienced designer to take a lead role at the company's Glendale, California studio and guide design and development of F2P iOS and Android games.
Design, Smartphone/Tablet, Recruitment

Short vs. Long-Term Progression in Game Design  
by Josh Bycer [02.05.16]
Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

What To Watch Out When Launching A New Game  
by Chris Grasso [02.04.16]
There are different things to watch out for when releasing a game and here are just a few of them.
Business/Marketing, Design, Production, Smartphone/Tablet

What No One Tells You About Burst Campaigns  
by Justin Carroll [02.04.16]
Have you considered burst campaigns for your mobile games? Here's a few hard truths about one of the more dangerous paid advertising techniques out there.
Business/Marketing, Smartphone/Tablet

Consolidation Accelerates In Japan's Mobile Gaming Market 1
by Serkan Toto [02.04.16]
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.
Business/Marketing, Smartphone/Tablet

Which is the Best Ad Format for Mobile Apps?  
by Pavel Golubev [02.04.16]
To help you determine the right ad format for your app, we've created profiles of 4 common formats: banner, interstitial, video and rewarded video ads. Review the pros and cons of each for smart decision making.
Business/Marketing, Smartphone/Tablet

Eat Sleep Play, Inc — Salt Lake City, Utah, United States
Product Manager

Big Fish Games — Seattle, Washington, United States
Senior Economy Designer

Vicarious Visions / Activision — Albany, New York, United States
Software Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
Senior Software Engineer
See job description.

Cat Daddy Games — Kirkland, Washington, United States
iOS Programmer

Cat Daddy Games — Kirkland, Washington, United States
Server Programmer

Cat Daddy Games — Kirkland, Washington, United States
Android Programmer
Architect, program and maintain programming interfaces between our custom C++ game engine and the Android OS and third party Android libraries.

Glu Mobile — Toronto, Ontario, Canada
Senior Server Engineer

Turbine Inc. — Needham, Massachusetts, United States
Art Director
Art Director, Game of Thrones Mobile game

Glu Mobile — San Francisco, California, United States
Product Manager - GAAS Platform