Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 24, 2014
arrowPress Releases
November 24, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


American McGee takes casino games for a spin Exclusive  
by Mike Rose [11.24.14]
American McGee and his team at Spicy Horse has once again shifted strategy, teaming up with gambling game company Odobo to add slot games to McGee's previously Kickstarted action game Akaneiro: Demon Hunters.
Business/Marketing, Design, Console/PC, Smartphone/Tablet, Exclusive

5 mistakes not to make when you get started with analytics 5
by Gamasutra Community [11.21.14]
"Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future."
Business/Marketing, Design, Programming, Indie, Smartphone/Tablet

On prototyping and coding your own ideas 15
by Gamasutra Community [11.20.14]
Why "words fall inherently short" -- "If you are a game designer, but unable to code, know this: the best way to validate and communicate your own ideas to others is to make your own prototypes."
Design, Programming, Console/PC, Indie, Smartphone/Tablet

F2P games are no longer listed as 'Free' in Apple's app stores 16
by Alex Wawro [11.19.14]
Apple's app stores updated today to change the wording of free app download buttons from 'Free' to 'Get', presumably in an effort to avoid taking fire over misleading in-app purchasing schemes.
Business/Marketing, Smartphone/Tablet

Charting distinctive features in games 1
by Gamasutra Community [11.24.14]
An academic look at how "distinctive features" open up games to study: "Games are as diverse as the humanity that created them. This means that trying to sort games in definite, discrete categories is fruitless."
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

iOS App Store downloads spike in October, reaching record high  
by Christian Nutt [11.24.14]
The release of two popular new phones has helped to heat up the already popular market -- a 39 percent rise year-over-year for app downloads.
Business/Marketing, Smartphone/Tablet

App Store optimization tips: Choosing keywords  
by Gamasutra Community [11.24.14]
A quick guide to choosing the right keywords -- crucial for getting found. "They should be the words that best explain or relate to your app or game. The first rule is that they should be relevant."
Business/Marketing, Smartphone/Tablet

Why you want cross-functional team members  
by Gamasutra Community [11.24.14]
"You are hurting the agility of your company or project if you have an over-reliance on the concept specialization and arenít encouraging teams to work collaboratively to spread knowledge and skills."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 17
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Unity3D Culling Mask Tip  
by Charles Cordingley [11.24.14]
Changing the layers displayed by a Unity3D camera requires some bitfield maths. This post provides a more explicit and readable way to handle this functionality.
Programming, Console/PC, Indie, Smartphone/Tablet

Quality of Life in Subterfuge  
by ron carmel [11.24.14]
One of our design pillars in the development of Subterfuge is respecting players' time. In this post, I will discuss why this is important to us, and some of the design choices we've made to support this goal.
Design, Indie, Social/Online, Smartphone/Tablet

Bottomless IAPs -- Balancing Profit with Consumer Value  
by Ulyana Chernyak [11.24.14]
A major profit generator for F2P titles are bottomless IAPs designed for consistent purchases. But the challenge is figuring out how to make them worth it to the consumer.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet


Bro-shaming: it's about power, not inclusiveness  
by Neil Sorens [11.24.14]
Why I oppose "bro-shaming" for reasons of creative freedom, even though I dislike the "bro" games and culture
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Synapse Games — Chicago, Illinois, United States
[11.24.14]
Unity/C# Engineer


Gameloft — New York, New York, United States
[11.24.14]
Senior QA Test Lead
Mobile games dominator Gameloft, worldwide publisher of mobile and social games,is looking for a QA Lead for our New York studio. Our last two games Spiderman Unlimited and Cars: Fast as Lighting are blowing up the app and google store!

Filament Games LLC — Madison, Wisconsin, United States
[11.24.14]
Associate Producer


Gameloft — New York, New York, United States
[11.24.14]
Technical Director
Mobile games dominator Gameloft, worldwide publisher of mobile and social games, is looking for a skilled Technical Director.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
Concept Artist (Hearthstone)
Blizzard Entertainment is looking for a 2D artist to work on their newest title Hearthstone. The focus for this position will be on providing the art needed to help realize the vision for the game from initial concept to practical application. Responsibilities include creating of concepts that support / further the vision of the game, painting textures for use on in-game assets and working to provide a consistent aesthetic for the team. The ideal candidate has a firm grasp of composition, color, painting, and visual design.

Blizzard Entertainment — Irvine, California, United States
[11.24.14]
3D Artist (Hearthstone)
Blizzard Entertainment is looking for a 3D production artist to work on their newest title Hearthstone. The focus for this position will be working closely with the 2D artists on the team to bring their vision to life in game. Responsibilities include creating 3D models in the fun / whimsical style that is synonymous with Hearthstone, painting textures for use on in-game assets and working to maintain a consistent aesthetic across all of the assets in the game. The ideal candidate has a firm grasp of composition, color, painting, visual design, and the ability to convey all of these in their 3D models.

GREE International — Vancouver, British Columbia, Canada
[11.21.14]
Sr. Game Designer
Senior Game Designer - GREE Canada, Vancouver BC

DeNA — San Francisco, California, United States
[11.21.14]
Senior Build and Release Engineer
This is a rare opportunity to manage all build and release processes across DeNA West. This is a hands-on position where you will work on strategy and implementation for Continuous Integration and Deployment workflows supporting 10s of teams and up to 100 products. Your experience and vision will create a frictionless product pipeline, and your technical skills will ensure that development teams can focus on their products.

Filament Games LLC — Madison, Wisconsin, United States
[11.21.14]
Quality Assurance Associate


Filament Games LLC — Madison, Wisconsin, United States
[11.21.14]
Game Engineer