Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 28, 2015
arrowPress Releases
January 28, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Game Design Deep Dive: The unique touchscreen action game controls of Helix 3
by Michael Brough [01.28.15]
Michael Brough, creator of games including 868-HACK and Corrypt, explains how he arrived at the unique control scheme of his iOS action game Helix.
Design, Indie, Smartphone/Tablet

Making mobile games in the era of the the 30-second hook  
by Gamasutra Community [01.27.15]
"We discovered is that the first 30 seconds are the most crucial. That became our most pressing concern -- how could we banish these preconceptions that our game was more than just a small experience on repeat?"
Design, Indie, Smartphone/Tablet

Looking back, looking forward with devs of the Independent Games Festival  
by Morgan Ramsay [01.26.15]
Past Independent Games Festival finalists and winners revisit their time in the IGF, and reflect on where they are now.
Console/PC, Indie, Smartphone/Tablet

Unity error fix: Timestamps and assets maps out of sync 18
by Gamasutra Community [01.26.15]
One developer encounters a devastating Unity error: "My work of about three weeks was gone. I couldn’t see anything, I couldn’t do anything at all." Here's how to work around it.
Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Finnish game company Rovio has lost its games chief  
by Alex Wawro [01.28.15]
Jami Laes, who up until recently served as Rovio's EVP of games, has left the company as it struggles to maintain its financial successes.
Business/Marketing, Smartphone/Tablet

Get a job: Blizzard is looking to hire a VFX Artist  
by Staff [01.28.15]
The Hearthstone team seeks a visual effects (VFX) production artist to develop new effects, from concept through implementation, at Blizzard's Irvine, CA headquarters.
Art, Console/PC, Smartphone/Tablet, Recruitment

Don't Miss: The top 10 weird children of games and neuroscience 24
by Erin Robinson [01.28.15]
In this classic 2011 feature, indie game developer and former neuroscience researcher Erin Robinson takes a look at ten particularly interesting studies to see what they can teach us as game makers.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Perforce integrates P4D with Unity thanks to new open-source tool  
by Christian Nutt [01.27.15]
The popular version control package is now on the Unity store with a new, free, open-source integration tool.
Programming, Console/PC, Indie, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


4 ways to promote your game on social media  
by Drew Giovannoli [01.28.15]
"4 ways to promote your game on social media" is a worksheet that provides a great list of content ideas that takes between 10 minutes and 1 hour to create.
Business/Marketing, Indie, Smartphone/Tablet

UX Insights: How king.com is shaping the future of Match 3 (Part 1)  
by Om Tandon [01.28.15]
A close look at shifting patterns and emerging trends across the landscape of King.com's match 3 genre, and some speculations about what's in store for the players and developers.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet

New music licensing developments on Twitch.tv and YouTube  
by Zachary Strebeck [01.27.15]
Game lawyer Zachary Strebeck takes a look at efforts by Twitch.tv and YouTube in legitimizing music licensing for content creators. Check out the info on the two systems.
Audio, Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Creating an eSport Is Not Easy  
by Rich Melcombe [01.27.15]
What's been the process creating Grudge Match Sports?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Global Game Jam 2015 - Shape Up!  
by Lukas Roper [01.27.15]
A blog post dealing my team's entry for the 2015 Global Game Jam called Shape Up.
Business/Marketing, Programming, Production, Indie, Smartphone/Tablet


Gameloft — Brisbane, Queensland, Australia
[01.28.15]
Creative Director
We are searching for an experienced Creative Director to join our fun, fast paced production studio in sunny Brisbane!

Freeform Development, Inc. — Oakland, California, United States
[01.27.15]
Unity3D Engineer


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[01.27.15]
Game Design Director


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[01.27.15]
Lead 3D Artist


Wandake Studios — Palo Alto, California, United States
[01.26.15]
Senior Unity Gameplay Engineer


Wandake Studios — Palo Alto, California, United States
[01.26.15]
Senior Systems Designer


Nway — San Francisco or Shanghai, California, United States
[01.26.15]
Sr. Game Server Engineer


Gameloft — New York, New York, United States
[01.26.15]
Technical Director


Glass Egg — Ho Chi Minh, Vietnam
[01.25.15]
3D Art Director
3D Art Director job at AAA studio in Ho Chi Minh, Vietnam.

DoubleDown Interactive — Seattle, Washington, United States
[01.23.15]
Mobile Game Developer
Mobile Game Developer