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May 24, 2016
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How to choose the best publisher for your mobile game  
by Gamasutra Community [05.24.16]
"The goal of this article is to provide fellow developers an actionable framework with which they can pursue and evaluate the suitability of different publishers on their business case."
Business/Marketing, Smartphone/Tablet

Inks turns pinball into a canvas for gorgeous abstract art 1
by Jennifer Allen [05.23.16]
“I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "It’s basically about making a beautiful experience for people.”
Design, Art, Indie, Smartphone/Tablet, Video

Global Accessibility Awareness Day: What we learned  
by Gamasutra Community [05.23.16]
"I've also been keeping an eye out for game accessibility related tweets, articles and so on, and have listed the ones I've come across below."
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Google's new VR headset gets Unreal Engine 4 support  
by Kris Graft [05.19.16]
Google’s new Daydream virtual reality platform is getting the support of one of the biggest game engines on the market.
Smartphone/Tablet, Video

Google debuts Daydream, a new mobile VR platform with motion controllers 5
by Alex Wawro [05.18.16]
Google's I/O dev conference kicked off today in Mountain View, and as part of its keynote presentation the company's VR czar took the stage to debut Daydream, a new mobile VR iniative for Android.
Business/Marketing, Smartphone/Tablet

Every decision is wrong: Portraying social anxiety in a game 2
by Joel Couture [05.18.16]
How do you capture what social anxiety feels like? Make a game about difficulty of completing a simple task when every action feels like a misstep and all options seem to result in awful outcomes.
Design, Production, Indie, Smartphone/Tablet, Video

Blog: The future of game engines and cloud technology 1
by Gamasutra Community [05.24.16]
"What a real-time, cloud-based system provides is a much more streamlined approach to a developer’s process while greatly enhancing the collaboration and communication among its members."
Programming, Production, Console/PC, Indie, Smartphone/Tablet

New insights into the spending patterns of whales  
by Gamasutra Community [05.24.16]
"One of the common misconceptions about whales is that they are indiscriminate spenders who can afford anything offered to them. However, in many cases whales are anything but."
Business/Marketing, Smartphone/Tablet



Game Engines: Past, Present and Future (part 2) 1
by Kevin Normann [05.23.16]
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, VR

New insights into the spending patterns of whales  
by Mark Robinson [05.23.16]
In F2P games there’s a classic misconception that whales are indiscriminate spenders, who can afford to purchase anything that's laid before them. However, new research from deltaDNA reveals that the opposite is true.
Business/Marketing, Smartphone/Tablet

How to choose the best publisher for your mobile game - part 1  
by Jukka Hilvonen [05.23.16]
This article suggests a set of criteria that developers can use to evaluate the suitability of a potential publisher to their game and business case.
Business/Marketing, Smartphone/Tablet

Rewarded Surveys: The Answer To An App Publisher’s Revenue Prayers?  
by Andreas Vourkos [05.23.16]
Finding ways to monetize a mobile app is the Holy Grail of app publishers. Ad networks and mobile publishers are constantly defining new and creative ways to maximize monetization. Rewarded videos are at the forefront of the latest creative shift, designe
Business/Marketing, Design, Indie, Smartphone/Tablet

How to Fight China’s Mobile Game Pirates & Avoid Clash Royale’s Fate 9
by Mary Min [05.20.16]
Clash Royale was cloned in China's massive mobile game market in just a week, becoming just the latest victim of Chinese piracy. Security expert Mary Min explains why this problem is so pervasive - and how developers can prevent it from happening to them.
Business/Marketing, Smartphone/Tablet


War Drum Studios — Gainesville, Florida, United States
[05.23.16]
Game and Systems Programmer


Apex Systems — Warren, New Jersey, United States
[05.23.16]
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
[05.23.16]
Web Software Developer


codeSpark — Pasadena, California, United States
[05.22.16]
Director, Growth and Marketing Strategy


Glu Mobile — San Mateo, California, United States
[05.20.16]
3D Animator


Nix Hydra — Los Angeles, California, United States
[05.20.16]
Art Director


Glu Mobile — Long Beach, California, United States
[05.19.16]
Senior Dev Ops Engineer


Particle City — Los Angeles, California, United States
[05.18.16]
Quality Assurance Lead
Do you think mobile game experiences can rival the immersive, high-production value experiences of desktop and console games? We think so too, and if you’ve got the skills and expertise to push mobile devices to their limits, we’ve got the job for you!

Disruptor Beam — Framingham, Massachusetts, United States
[05.18.16]
Cinematic Artist


SYBO Games — Copenhagen, Denmark
[05.18.16]
Game Play Engineer