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February 6, 2016
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February 6, 2016
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Blog: The truth about mobile game marketing 3
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isnt really a clear and easy way how to do it."
Business/Marketing, Smartphone/Tablet

What do you mean, 'Losing is fun'? 4
by Gamasutra Community [02.04.16]
"A game featuring difficult situations, permanent consequences, and randomized content is seen as something special, something great even."
Design, Console/PC, Indie, Smartphone/Tablet

Kardashian game maker cut 50 jobs during 'disappointing' holiday season 2
by Alex Wawro [02.04.16]
Celebrity-focused mobile game maker Glu Mobile axed 50 positions in December in a restructuring effort following a 'disappointing' holiday season that saw the company's revenues and profits drop.
Business/Marketing, Smartphone/Tablet

Don't Miss: Combating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.03.16]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

The ultimate ad format cheat sheet for mobile devs 2
by Gamasutra Community [02.04.16]
"Heres an overview of each format banner, static interstitial and video interstitial to help you embrace effective ads in your game."
Business/Marketing, Smartphone/Tablet

Autodesk to lay off 925 in transition to cloud-based tools 13
by Christian Nutt [02.03.16]
The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Nintendo's first smartphone app, Miitomo, to launch in March  
by Chris Kerr [02.03.16]
Nintendo's first smartphone app, Miitomo, will launch in the UK and the U.S. in March this year.
Business/Marketing, Smartphone/Tablet

What no one tells you about burst campaigns  
by Gamasutra Community [02.05.16]
"The heart of this technique means abusing the trust of your players, the very people you need to keep making more games. These types of quick fixes and greasy gimmicks are why marketing has such negative connotations."
Business/Marketing, Smartphone/Tablet



Short vs. Long-Term Progression in Game Design  
by Josh Bycer [02.05.16]
Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

What To Watch Out When Launching A New Game  
by Chris Grasso [02.04.16]
There are different things to watch out for when releasing a game and here are just a few of them.
Business/Marketing, Design, Production, Smartphone/Tablet

What No One Tells You About Burst Campaigns  
by Justin Carroll [02.04.16]
Have you considered burst campaigns for your mobile games? Here's a few hard truths about one of the more dangerous paid advertising techniques out there.
Business/Marketing, Smartphone/Tablet

Consolidation Accelerates In Japan's Mobile Gaming Market 1
by Serkan Toto [02.04.16]
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.
Business/Marketing, Smartphone/Tablet

Which is the Best Ad Format for Mobile Apps?  
by Pavel Golubev [02.04.16]
To help you determine the right ad format for your app, we've created profiles of 4 common formats: banner, interstitial, video and rewarded video ads. Review the pros and cons of each for smart decision making.
Business/Marketing, Smartphone/Tablet


Toys for Bob / Activision — Novato, California, United States
[02.06.16]
Character Concept Artist -Toys for Bob
See job description.

Age of Learning, Inc. — Glendale, California, United States
[02.05.16]
Game Designer


PerBlue — Madison, Wisconsin, United States
[02.05.16]
Live Operations Producer
PerBlue is looking for a talented Live Operations Producer to join our team. We make large multiplayer mobile games for iOS and Android played by millions of people around the world. We’re looking for a detail oriented, optimization driven, and results-focused individual with a passion for free-to-play game economies and player communities.

Ember Entertainment, Inc — Seattle, Washington, United States
[02.05.16]
2D Artist


Eat Sleep Play, Inc — Salt Lake City, Utah, United States
[02.05.16]
Product Manager


Big Fish Games — Seattle, Washington, United States
[02.04.16]
Senior Economy Designer


Vicarious Visions / Activision — Albany, New York, United States
[02.04.16]
Software Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.04.16]
Senior Software Engineer
See job description.

Cat Daddy Games — Kirkland, Washington, United States
[02.03.16]
iOS Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.03.16]
Server Programmer