Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Writing romances in (non-romance) games 7
by Gamasutra Community [07.27.16]
Ex-BioWare video game writer Alex Free (Star Wars: The Old Republic, Shadow Realms) explores the unique challenges writers face in creating meaningful romances for video games.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Nintendo stays the course despite flagging sales and profits 1
by Chris Kerr [07.27.16]
Nintendo's financials for the quarter ended June 30, 2016, are out, and sales and profits have both taken a hit.
Business/Marketing, Console/PC, Smartphone/Tablet

A new breed of arcade: Putting devs' skill-based games on casino floors 7
by Alex Wawro [07.26.16]
Gamblit exec Darion Lowenstein speaks to how and why the company wants to work with devs to put simple video games on casino floors. Think '90s arcade games, but with the option to wager real money.
Business/Marketing, Smartphone/Tablet

Report: China pushes past US to lead the world in App Store game revenue  
by Alex Wawro [07.25.16]
Mobile market research firm App Annie's latest report suggests that China has finally surpassed the United States to become the world leader in games revenue generated on the iOS App Store.
Business/Marketing, Smartphone/Tablet

Blog: Pokemon Go, and the good things that can come from bad UI 9
by Gamasutra Community [07.25.16]
PopCap Seattle UI/UX expert Chris Furniss argues how Pokemon Go's confusing UI is applying meaningful friction and is feeding into the dense social experience of the game.
Design, Smartphone/Tablet

Blog: How Pokemon Go fails to capture learnability 22
by Gamasutra Community [07.22.16]
Why does Pokemon Go need propping-up from the hundreds of how-to guides that have popped up this week? Here's how Niantic have broken or ignored principles for designing a learnable game.
Design, Smartphone/Tablet

Blog: Pros and cons of Pokemon Go's monetization system 11
by Chris Kerr [07.27.16]
It's incredibly popular, but can Pokemon Go cash in on its fame? Radiant World's monetization director Ramin Shokrizade finds out.
Business/Marketing, Smartphone/Tablet

Apple has now sold over a billion iPhones  
by Bryant Francis [07.27.16]
Following the somewhat negative results of Apple's third quarter in 2016, the company announces it has now sold over one billion iPhones worldwide.
Business/Marketing, Smartphone/Tablet



Viridi on Mobile (One Month In): Curiosities!  
by Kevin Maxon [07.27.16]
A collection of statistics and questions from our first mobile release. Mostly data points and confused shrugging. May or may not be interesting and strange. You tell me!
Business/Marketing, Indie, Smartphone/Tablet

This Week in Video Game Blogging: Being Public  
by Critical Distance [07.27.16]
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on sport, pervasive games, and how we respond to the knowledge others are watching us.
Design, Social/Online, Smartphone/Tablet

Pokémon GO! – Fad or the Future?  
by Anil Das Gupta [07.27.16]
It's the mobile game taking the world by storm! But is Pokémon GO a fad, or the start of a trend in the industry? This is a teardown and deconstruct of the core mechanics and where Niantic go from here.
Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet

Design Tips: In-Game Proportions and Scale  
by Yuriy Sivers [07.26.16]
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.
Design, Art, Social/Online, Smartphone/Tablet

How to Write a Game Design Document  
by Leandro Gonzalez [07.26.16]
Have you ever wondered what was the right way to document your Game Design? Did you go online, got 125000 search results and didn't know where to start reading? Me too! This post/template will help you get started on your quest for amazing Game Designs.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet


Turbine Inc. — Needham, Massachusetts, United States
[07.27.16]
Senior Product Manager, Mobile
Senior Mobile Product Manager with 7+ years experience and knowledge of F2P and micro-transaction business models within mobile game space.

nWay — San Francisco, California, United States
[07.25.16]
Game Server Engineer


nWay — San Francisco, California, United States
[07.24.16]
Sr. Animator


nWay — San Francisco, California, United States
[07.24.16]
Lead 3D Artist


nWay — San Francisco, California, United States
[07.22.16]
Sr. Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[07.22.16]
Director of Operations


War Drum Studios — Gainesville, Florida, United States
[07.22.16]
Game and Systems Programmer
We are looking for a talented C++ programmer who wants to work on challenging problems and implement and own new systems. Join us as we have our cake and eat it to: we work on some of the best games in the business while also enjoying a small team environment.

Particle City — Los Angeles , California, United States
[07.21.16]
Senior Gameplay Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

InnoGames GmbH — Hamburg, Germany
[07.13.16]
Senior Game Designer for a Simulation Mobile title


WB Games — San Francisco, California, United States
[07.11.16]
Sr. Systems Engineer