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February 10, 2016
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February 10, 2016
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14 predictions for China's game industry in 2016  
by Gamasutra Community [02.10.16]
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."
Business/Marketing, Console/PC, Smartphone/Tablet

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

Nintendo's new president Kimishima takes the reins in a new Q&A  
by Christian Nutt [02.09.16]
In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
Business/Marketing, Console/PC, Smartphone/Tablet

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Apple rejects The Binding of Isaac due to depictions of violence towards children 4
by Chris Kerr [02.08.16]
An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children. 
Business/Marketing, Smartphone/Tablet

Blog: The truth about mobile game marketing 15
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isn’t really a clear and easy way how to do it."
Business/Marketing, Smartphone/Tablet

Spend a day sharpening your level design skills at GDC 2016 1
by Staff [02.10.16]
From the remarkable wilderness of Firewatch to how level designers are adapting their skills to the world of VR game development,Here's a preview of the Level Design In A Day tutorial which will help kick off GDC 2016 in San Francisco next month.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Mobile games to drive app store revenue to $101 billion by 2020 1
by Chris Kerr [02.10.16]
App Annie's latest forecast report is predicting that global app store revenue will rise to $51 billion in 2016, and will have reached $101 billion by 2020. 
Business/Marketing, Smartphone/Tablet

ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics  
by Roberto Lopez Mendez [02.10.16]
Version 3.0 of The ARM Guide for Unity Developers shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms.
Programming, Smartphone/Tablet

6 Things To Know Before Launching Your Mobile Game In Russia  
by Dmitry Terekhin [02.10.16]
In the Russian mobile market, small strategic investments make the difference between a lucrative new user segment and a missed opportunity. Here's how to make sure your game is ready to thrive in this unique market environment.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Saving Some Cash on Your Next Gaming Purchase: How To Do It  
by Chris Grasso [02.10.16]
This goes over the different ways not to break the bank when purchasing your next gaming device or video game.
Serious, Smartphone/Tablet

Everybody Shake! The Making of Spaceteam - Chapter 1 of 3  
by David Craddock [02.09.16]
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Design, Programming, Indie, Smartphone/Tablet

The Top 14 Predictions for China's Games Industry in 2016  
by Lisa Hanson [02.09.16]
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Age of Learning, Inc. — Glendale, California, United States
Lead Game Designer, Mastery

5th Planet Games — Sacramento, California, United States
Community Manager

Concept Art House, Inc. — San Francisco, California, United States
Mobile Game Product Manager

PuzzleNation — telecommute, Connecticut, United States
Software Engineer, Mobile

Big Duck Games LLC — Miami, Florida, United States
Software Engineer
Big Duck Games, creators of the hit mobile puzzle game Flow Free, are looking for a talented developer to join our indie studio.

Fuzzy Logic — George, South Africa
Game Programmer

PerBlue — Madison, Wisconsin, United States
Executive Producer
PerBlue is looking for a talented Executive Producer (Product Owner) to join our team. We make massively multiplayer, free-to-play mobile games played by millions of people around the world. The Product Owner role, similar to a Senior or Executive Producer, involves leading a game team. YouÂ’ll work directly with our Chief Product Officer, overseeing all aspects of the gameÂ’s development and/or operations.

5th Planet Games — Sacramento, California, United States
Full Stack Engineer

Toys for Bob / Activision — Novato, California, United States
Character Concept Artist -Toys for Bob
See job description.

Age of Learning, Inc. — Glendale, California, United States
Game Designer