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February 11, 2016
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February 11, 2016
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6 things to know before launching your mobile game in Russia  
by Gamasutra Community [02.11.16]
Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."
Business/Marketing, Smartphone/Tablet

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

14 predictions for China's game industry in 2016  
by Gamasutra Community [02.10.16]
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."
Business/Marketing, Console/PC, Smartphone/Tablet

Building empathy through game design, from Valiant Hearts to Lost In Harmony  
by Alex Wawro [02.10.16]
Valiant Hearts directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players.
Design, Production, Indie, Smartphone/Tablet

Nintendo's new president Kimishima takes the reins in a new Q&A  
by Christian Nutt [02.09.16]
In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
Business/Marketing, Console/PC, Smartphone/Tablet

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: “Is there anything else you'd like to say about the game industry?” As you can imagine, it gets quite heated.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Zynga finishes a transitional 2015 with losses and mobile growth  
by Christian Nutt [02.10.16]
Desktop is way down, but mobile is up by about the same measure; no new games meant the company lost users, but it managed to stem the tides as it moves to tackle 2016.
Business/Marketing, Social/Online, Smartphone/Tablet

Chukong spins out SDKBOX to double down on dev support  
by Chris Kerr [02.11.16]
Chukong is turning SDKBOX - an SDK manager that helps devs get to grips with third-party analytics, acquisition, monetisation, and advertising tech - into its own company. 
Business/Marketing, Smartphone/Tablet



ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics  
by Roberto Lopez Mendez [02.10.16]
Version 3.0 of The ARM Guide for Unity Developers shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms.
Programming, Smartphone/Tablet

6 Things To Know Before Launching Your Mobile Game In Russia  
by Dmitry Terekhin [02.10.16]
In the Russian mobile market, small strategic investments make the difference between a lucrative new user segment and a missed opportunity. Here's how to make sure your game is ready to thrive in this unique market environment.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Saving Some Cash on Your Next Gaming Purchase: How To Do It  
by Chris Grasso [02.10.16]
This goes over the different ways not to break the bank when purchasing your next gaming device or video game.
Serious, Smartphone/Tablet

Everybody Shake! The Making of Spaceteam - Chapter 1 of 3  
by David Craddock [02.09.16]
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Design, Programming, Indie, Smartphone/Tablet

The Top 14 Predictions for China's Games Industry in 2016  
by Lisa Hanson [02.09.16]
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet


Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Software Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Senior Software Engineer
See job description.

Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
iOS Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Server Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Android Programmer
Architect, program and maintain programming interfaces between our custom C++ game engine and the Android OS and third party Android libraries.

Turbine Inc. — Needham, Massachusetts, United States
[02.10.16]
Art Director
Art Director, Game of Thrones Mobile game

Age of Learning, Inc. — Glendale, California, United States
[02.09.16]
Lead Game Designer, Mastery


5th Planet Games — Sacramento, California, United States
[02.09.16]
Community Manager


Concept Art House, Inc. — San Francisco, California, United States
[02.09.16]
Mobile Game Product Manager


PuzzleNation — telecommute, Connecticut, United States
[02.09.16]
Software Engineer, Mobile