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February 9, 2016
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February 9, 2016
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Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 20
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

State of the Industry: Enough with the skeletons 5
by Brandon Sheffield [02.08.16]
Over 2,000 devs surveyed in GDC's State of the Industry survey answer the vague question: Is there anything else you'd like to say about the game industry? As you can imagine, it gets quite heated.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Apple rejects The Binding of Isaac due to depictions of violence towards children 4
by Chris Kerr [02.08.16]
An iOS port of psychological-horror shooter The Binding of Isaac: Rebirth has been rejected by Apple due to its depiction of violence towards children.
Business/Marketing, Smartphone/Tablet

Blog: The truth about mobile game marketing 14
by Gamasutra Community [02.05.16]
"Long story short: we've had a hard time marketing our mobile games because there isnt really a clear and easy way how to do it."
Business/Marketing, Smartphone/Tablet

Road to the IGF: Garbos, Kvale and Nystrm's Progress to 100  
by Phill Cameron [02.09.16]
"I completely stopped looking at an iPhone as a touch screen device and started looking at it as a magic little box full of possibilities."
Design, Production, Art, Indie, Smartphone/Tablet, IGF, Video

Rovio spins off books business as restructuring continues  
by Chris Kerr [02.09.16]
Rovio is attempting to shed even more weight by spinning off its books business with the creation of new affiliate company, Kaiken Publishing.
Business/Marketing, Smartphone/Tablet

Structures and techniques for interactive story  
by Gamasutra Community [02.09.16]
"Were going to run down a list of some of the techniques existing games have used to promote a sense of player-involvement in story. Well start by looking at a few variants on the Path Structure."
Design, Console/PC, Indie, Smartphone/Tablet

Encrypting in-game text in Unity 1
by Gamasutra Community [02.09.16]
Want to include encrypted text in your game? This highly technical how-to spells out everything you need, complete with programming code and font examples.
Programming, Console/PC, Indie, Smartphone/Tablet

Everybody Shake! The Making of Spaceteam - Chapter 1 of 3  
by David Craddock [02.09.16]
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
Design, Programming, Indie, Smartphone/Tablet

The Top 14 Predictions for China's Games Industry in 2016  
by Lisa Hanson [02.09.16]
2016 is shaping up to be a pivotal year for the games market in China,with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

This Week in Video Game Blogging: Daydreams and distractions  
by Critical Distance [02.09.16]
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
Design, Console/PC, Indie, Smartphone/Tablet

Dealing With User Feedback  
by Karlo Eldic [02.09.16]
You will always get bad comments and feedback from players, regardless of how good your game is. There is no way of pleasing everyone. But you must take it like a pro.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Psych Postmortem  
by Christian Baumgartner [02.09.16]
This blog post is a Portmortem of the successful mobile game Psych that was released on January 2015.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

5th Planet Games — Sacramento, California, United States
Community Manager

Concept Art House, Inc. — San Francisco, California, United States
Mobile Game Product Manager

PuzzleNation — Norwalk, Connecticut, United States
Software Engineer

Big Duck Games LLC — Miami, Florida, United States
Software Engineer
Big Duck Games, creators of the hit mobile puzzle game Flow Free, are looking for a talented developer to join our indie studio.

Fuzzy Logic — George, South Africa
Game Programmer

PerBlue — Madison, Wisconsin, United States
Executive Producer
PerBlue is looking for a talented Executive Producer (Product Owner) to join our team. We make massively multiplayer, free-to-play mobile games played by millions of people around the world. The Product Owner role, similar to a Senior or Executive Producer, involves leading a game team. You’ll work directly with our Chief Product Officer, overseeing all aspects of the game’s development and/or operations.

5th Planet Games — Sacramento, California, United States
Full Stack Engineer

Toys for Bob / Activision — Novato, California, United States
Character Concept Artist -Toys for Bob
See job description.

Age of Learning, Inc. — Glendale, California, United States
Game Designer

PerBlue — Madison, Wisconsin, United States
Live Operations Producer
PerBlue is looking for a talented Live Operations Producer to join our team. We make large multiplayer mobile games for iOS and Android played by millions of people around the world. We’re looking for a detail oriented, optimization driven, and results-focused individual with a passion for free-to-play game economies and player communities.