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April 29, 2017
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Blog: 2016 Mobile Gaming Trends Report
by Gamasutra Community [04.28.17]
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Business/Marketing, Smartphone/Tablet

Profits up at Nintendo as Switch makes 'promising' debut
by Chris Kerr [04.27.17]
Nintendo has released its financials for the full year ended March 31, 2017, giving us our first glimpse at official Switch sales figures.
Business/Marketing, Console/PC, Smartphone/Tablet

Tencent grabs minority stake in Seasun Games for $142.6M
by Chris Kerr [04.26.17]
Chinese internet giant Tencent has picked up a 9.9percent stake in developer Seasun Games for $142.6 million.
Business/Marketing, Console/PC, Smartphone/Tablet

Don't Miss: A postmortem for the tree-trimming puzzle game Prune 16
by Gamasutra Community [04.28.17]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It's a delicate dance to remove that which does not matter in favor of that which does."
Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet

Don't Miss: Dealing with malicious game clones 10
by Gamasutra Community [04.27.17]
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's experience with a clone of 60 Seconds!.
Production, Console/PC, Indie, Smartphone/Tablet

Video: Game localization shenanigans in the Chinese-speaking world  
by Staff [04.24.17]
At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

NPD has been underestimating digital game sales since at least 2010 1
by Alissa McAloon [04.24.17]
New, 'restated' reporting from NPD shows that spending on game software has actually been increasing steadily since 2010, whereas previously reported data showed somewhat of a spending plateau.
Business/Marketing, Console/PC, Smartphone/Tablet

Understanding the psychology behind 'Pay-to-Loot' systems
by Chris Kerr [04.24.17]
"Our brains are wired to try to make sense of unexpected things. When you have a random number determining what loot you get, you're going to get an unexpected predictable result every time."
Business/Marketing, Console/PC, Smartphone/Tablet



The Debate Behind Refunding Games  
by Josh Bycer [04.28.17]
With the recent announcement of Microsoft planning on allowing gamers to refund games, I want to talk about the issue between developers and consumers.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

How one event shot Dokkan Battle into #1 Top Grossing  
by Adam Telfer [04.27.17]
A deeper look at the critical systems which pushed Bandai Namco's Dragon Ball Z: Dokkan Battle to #1 Top Grossing in the US over easter long weekend.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Tower Defense Game Rules (Part 1)  
by Teddy Phan [04.27.17]
When Tower Defense games mentioned, people often think of Icy Tower, Splash Damage Tower ... or Enemies with all the special features. But in my experience, building a mechanics with a clear rule system will be a solid direction for future creativity.
Design, Production, Indie, Smartphone/Tablet

2016 Mobile Gaming Trends Report: Top 8 Take-aways  
by Joseph Kim [04.27.17]
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Business/Marketing, Smartphone/Tablet

FalseGuide Virus Spreading via Game Guiding Apps: Two Million Users Infected  
by Ruslev Berg [04.27.17]
A brand new type of Android malware is creating chaos on Google Play. The virus called FalseGuide was discovered in quite a few Android apps that have been downloaded by roughly two million people.
Serious, Smartphone/Tablet


Cat Daddy Games — Kirkland, Washington, United States
[04.28.17]
UX DESIGNER
We Need Self-driven individuals, who find pride and fulfillment in doing the best work possible. Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.28.17]
System Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.28.17]
Senior Data Analyst


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
UI/UX Designer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
Game Designer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
Build and Release Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[04.26.17]
DevOps Engineer


Chimera Entertainment GmbH — München, Germany
[04.26.17]
Unity 3D Developer (f/m)
Unity 3D Developer (f/m)

Chimera Entertainment GmbH — München, Germany
[04.26.17]
Backend Developer (f/m)
We are looking for a skilled Backend Developer (f/m)

SYBO Games — Copenhagen, Denmark
[04.26.17]
Senior DevOps Engineer