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March 27, 2015
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March 27, 2015
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Thinking about people: Designing games for social simulation 3
by Gamasutra Community [03.26.15]
Mitu Khandaker-Kokoris (Redshirt) comprehensive look at the elements that are essential to a good social simulation, and how those things have worked in existing games, both AAA and indie.
Design, Console/PC, Indie, Smartphone/Tablet

Blizzard sues a studio that's suing a studio 18
by Christian Nutt [03.24.15]
Will it matter if Heroes Charge rips off Soul Clash if Soul Clash infringes on the World of Warcraft IP?
Business/Marketing, Smartphone/Tablet

Turning data into enemies: How we used Google Spreadsheets with Unity 4
by Gamasutra Community [03.24.15]
"We used Google Spreadsheets as our Content Management System (CMS). In this post I'll talk about how we've integrated those spreadsheets into our game development process."
Design, Programming, Smartphone/Tablet

The Russian mobile market: Insights, forecasts, and tips  
by Gamasutra Community [03.25.15]
How can you take advantage of the Russian mobile market, and what do you need to know about entering it? This comprehensive look offers the facts and figures.
Business/Marketing, Smartphone/Tablet

Analytics event collection and storage with Apache Flume NG  
by Gamasutra Community [03.25.15]
"In this post we cover the consumer side of that story focusing on how we process and store analytics events represented in JSON in Amazon’s Simple Queue Service (SQS) using Apache Flume NG."
Programming, Social/Online, Smartphone/Tablet

Supercell doubles its profits in 2014 thanks to F2P earners  
by Alex Wawro [03.24.15]
Finnish mobile game company Supercell claims profits doubled and revenue tripled in 2014 thanks to top F2P earners like Boom Beach and Clash of Clans.
Business/Marketing, Smartphone/Tablet

What analyzing 400+ free-to-play games has taught us 7
by Gamasutra Community [03.23.15]
"Of course, games are much more than numbers. What our findings come down to is the importance of iterating before heavily promoting your game."
Business/Marketing, Social/Online, Smartphone/Tablet

PSA: Twitch may have been hacked, so change your passwords  
by Alex Wawro [03.24.15]
Heads up, game devs: Twitch thinks hackers may have breached its security, so it has reset all passwords and stream keys while disconnecting its users' YouTube and Twitter integrations.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Free to Play: What about Player Skill? 1
by Adam Telfer [03.26.15]
Why do the Top Grossing games on mobile shy away from gameplay that rewards player skill? A discussion about the use of skill in free-to-play mobile games, and how games like Candy Crush Saga control skill for the benefit of long-term retention.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

PR for F2P Games – presentation from GDC15  
by Thomas Bidaux [03.26.15]
I wanted to share the presentation I gave this year at GDC during the Free-to-Play Summit. The lectured was framed as PR for F2P games in Europe, but at the end, it was more a “PR for F2P games” in general, with a side of European specific comments in it.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Why Your Game Company Needs a Marketing Plan  
by Jovan Johnson [03.26.15]
The basic reason your game company needs a marketing plan? Without a marketing plan, your game(s) will only reach a fraction of your target audience. Learn more.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Interview with Alberto Gomez the developer of Tako's Japanese 1
by Abdurrahman Khallouf [03.26.15]
Tako Japanese, an Interactive educational game/app dedicated to teach Japanese in a fun and creative way, I interviewed Alberto Gomez a Spanish programmer and game developer who worked two years to get it done.
Business/Marketing, Production, Indie, Smartphone/Tablet

The mobile app cloning lawsuits continue – Blizzard, Lilith Games and uCool 14
by Zachary Strebeck [03.25.15]
Game lawyer Zachary Strebeck looks at two new mobile game cloning lawsuits involving Blizzard and uCool, along with some general thoughts on the issue.
Business/Marketing, Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Game Circus LLC — Addison, Texas, United States
[03.26.15]
Programmer


Nordeus — Belgrade, Serbia
[03.26.15]
Lead System Game Designer


InnoGames GmbH — Hamburg, Germany
[03.26.15]
Community Manager (m/f) External
Community Manager (m/f) External

Shiver Entertainment — Miami, Florida, United States
[03.26.15]
Art Director (Hands-On)
Art Director (Hands-On) with Game Development experience and minimum 5 years as an Art Director. Must have successfully shipped multiple titles (AAA Console, PC/Online, Mobile or Tablet) as an Art Director. Prefer somone within the Game or Movie industry.

Machine Zone Germany GmbH — Hamburg, Germany
[03.26.15]
Technical Artist (m/f)
Machine Zone Germany is seeking a highly skilled technical artist to join our art team. The technical Artist will work closely with the tools engineers and artists to optimize and deliver in-game features and content. We are looking for self-starting, technically driven artists who are passionate about solving thorny problems and making their team more productive. You must feel at home writing scripts, working with custom tools and have experience with every aspect of game art pipelines (modeling, texture/UV mapping, animation, rigging, shaders, particle systems, 3D engines and standard art software). If you are interested in assist in the creation of unforgettable content and gameplay experiences that will engage millions of players for hours on end. Then don’t think twice and apply now! MachineZone games will be seen by tens of millions of global players in the future. This is your chance to leave your legacy and be part of gaming history!

Machine Zone Germany GmbH — Hamburg, Germany
[03.26.15]
3D - Artist Modeler/Animator (m/f)
Machine Zone Germany is seeking a highly skilled 3D Artist to join our art team. The 3D Artist is an integral part of the Machine Zone Germany Art team and should be an expert in Maya 3D texturing with hands on experience as a Character modeler with familiarity in character rig setups for animation keying. Past experience should be at least 4 years as a 3D Artist / generalist with one AAA game for mobile or console as a 3D Artist.MachineZone games will be seen by tens of millions of global players in the future. This is your chance to leave your legacy and be part of gaming history!

Machine Zone Germany GmbH — Hamburg, Germany
[03.26.15]
Senior Software Engineer Tools (m/f)
Machine Zone Germany GmbH is seeking a highly skilled and motivated Senior Software Engineer Tools to join our team. Qualified candidates will be responsible for writing C++ Code to provide a flexible tool chain that our Game Engine Developer can easily customize to meet the needs of their individual features. Qualified candidates must be proficient in writing highly optimized, extensible and maintainable code under aggressive deadlines. Are you a passionate and smart person, who loves to solve challenges in appropriate time? Do you enjoy mathematics and the logic behind it? Then don’t think twice and apply now!

Machine Zone Germany GmbH — Hamburg, Germany
[03.26.15]
Senior Game Engine Developer (m/f)
Machine Zone Germany GmbH is seeking a highly skilled Senior Game Engine Developer to join our Engine team. Qualified candidates will be responsible for developing the rendering technologies that drive our next-gen game engine. Qualified candidates must be proficient in writing highly optimized, extensible and maintainable code under aggressive deadlines. Are you a team player and keen to build up together with an outstanding qualified team the next generation of mobile platform games?

Limbic — San Francisco, California, United States
[03.25.15]
Senior UI Artist
We're looking for an experienced and versatile User Interface Artist for an undisclosed 3D mobile game.

Demiurge Studios — Cambridge, Massachusetts, United States
[03.25.15]
Lead Systems Designer