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February 24, 2017
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Blizzard's Overwatch lands game of the year at DICE Awards 1
by Kris Graft [02.24.17]
The Academy of Interactive Arts and Sciences held its annual DICE Awards ceremony tonight, with Blizzard's Overwatch coming away as the big winner.
Design, Console/PC, Indie, Smartphone/Tablet

Flaregames to kick off $21 million accelerator for free-to-play mobile games  
by Alissa McAloon [02.23.17]
Flaregames has announced plans to invest a total of Ä20 million, roughly $21 million, into a new incubator focused on aiding game developers working on free-to-play mobile games.†
Business/Marketing, Smartphone/Tablet

Vainglory dev releases toolkit geared toward community app creation  
by Alissa McAloon [02.23.17]
Super Evil Megacorp, the developer behind the mobile MOBA Vainglory, has partnered with MadGlory to release both a developer API and online toolkit geared at community-created Vainglory tools.
Programming, Production, Social/Online, Smartphone/Tablet

GDC 2017 is next week! Follow along on Gamasutra's official event page  
by Staff [02.22.17]
Game Developers Conference 2017 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Cat Daddy Games is hiring a Server Engineer  
by Staff [02.24.17]
Cat Daddy Games is looking for a Server Engineer with the right blend of creative and server engineering skills to to design, develop, and maintain game architecture for mobile games in Kirkland, Washington
Programming, Smartphone/Tablet, Recruitment

All Google Play refunds to be taken from dev payouts following policy tweaks 6
by Chris Kerr [02.24.17]
Google Play developers will now have to front the cost for all refunds after the mobile marketplace made a few tweaks to its refund policy.†
Business/Marketing, Smartphone/Tablet

Aftershock rises from the ashes of Kabam after Netmarble sale  
by Chris Kerr [02.24.17]
Kabam has spun off its remaining assets into a new studio after the company's Vancouver wing was purchased by Netmarble
Business/Marketing, Smartphone/Tablet

Mobile game dev Kiz Studios lays off staff  
by Alex Wawro [02.23.17]
A number of folks who work for mobile game maker Kiz Studios (Might & Mayhem, Little Bigfoot)†lost their jobs this week as the company moves to "adjust to current market trends."
Smartphone/Tablet



All the things you can do with an expo pass at GDC!  
by Brandon Sheffield [02.24.17]
A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!
Audio, VR, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VRDC

Procedural Audio in Unity  
by Joe Strout [02.23.17]
In this post, we'll see how to generate audio in Unity on the fly, creating sound effects that respond to what's going on in your game and are always unique.
Audio, Programming, Console/PC, Indie, Smartphone/Tablet

Procedural generation: a primer for game devs  
by Scott Beca [02.23.17]
This article is is a high level summary of what procedural generation (or procgen) is and how it works, using our game Rogue Singularity as an example of application and management.
Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

So You Wanna Show Your Game in the USA, Eh?  
by Richard Atlas [02.23.17]
This blog post will cover how to bring your game from Canada into the US for trade shows (legally) and how to avoid complications about importation, merchandise and other issues.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR

Making Games for Toddlers and How I Got Here  
by Todd Mitchell [02.23.17]
I just shipped my first commercial game. Itís designed, as Apple classifies it, ďfor ages 5 and under.Ē Let me briefly explain how I got here, and Iíll share some of the lessons Iíve learned that help me navigate these new surroundings.
Business/Marketing, Design, Programming, Indie, Smartphone/Tablet


Cat Daddy Games — Kirkland, Washington, United States
[02.23.17]
SERVER ENGINEER - MOBILE GAMES
Come join a small team of talented and passionate server engineers designing and building our future server architecture. We're using Azure hosted servers and a new micro-services architecture to achieve our very high scale and reliability goals. This role offers lots of ownership and impact if you have the right blend of creative and server engineering skills to help make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. It is a great time to jump into our game and become a big impact contributor. We would love to talk to you directly if this opportunity sounds appealing to you!

Tencent Games — Helsinki, Finland
[02.23.17]
Game Artist
Game Artist

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
User Acquisition Specialist


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
Data Scientist - Machine Learning


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.23.17]
Mobile Software Engineer


Tencent Games — Shenzhen, China
[02.22.17]
Senior Data Mining Engineer
Senior Data Mining Engineer | Shenzhen, Guangdong, China

Tencent Games — Shenzhen, China
[02.22.17]
FPS Games Overseas Operations Designer
FPS Games Overseas Operations Designer | Shenzhen, Guangdong, China

Tencent Games — Palo Alto, California, United States
[02.22.17]
User Acquisition Director
User Acquisition Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
[02.22.17]
Senior Game Producer
Senior Game Producer | Shenzhen, Guangdong, China

Dinosaur Polo Club — Wellington, New Zealand
[02.22.17]
Senior Developer