Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 2, 2015
arrowPress Releases
March 2, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


GDC 2015 coverage begins!  
by Staff [02.27.15]
Click this link to be magically transported to the central location for Gamasutra's GDC coverage -- which is already full of good stuff, and which will be live from the show in San Francisco starting Monday.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Keep the guns rolling: Modeling for Overkill 3 and optimizing workflow  
by Gamasutra Community [02.27.15]
"The gaming industry demands the best of you as gamers are merciless critics. But what if you are alone, targeting mobile devices and most of all, the clock is ticking? Let's optimize."
Art, Smartphone/Tablet

What to watch out for in AB testing  
by Gamasutra Community [02.26.15]
Wisdom earned from six years running an analytics company: "Here are some lessons learned from designing these A-B tests and interpreting the results."
Business/Marketing, Design, Production, Console/PC, Smartphone/Tablet

Don't Miss: Treating 'Old Grumpy Designer' Syndrome 26
by Alexandre Mandryka [02.25.15]
In this classic feature, design consultant Alexandre Mandryka examines what happens when game designers have no clear career path, and there's no culture in the studio that helps nurture them.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Viber launches Viber Games worldwide 1
by Phill Cameron [02.27.15]
Viber launches Viber Games with three titles, Viber Candy Mania, Viber Pop and Wild Luck Casino.
Business/Marketing, Smartphone/Tablet

Blog: What is the purpose of game development? 12
by Gamasutra Community [02.27.15]
"'What is the purpose of game development?' I will take a leap beyond game development and quote Alejandro Jodorowsky: 'What is the goal of life? It's to create yourself a soul.'"
Design, Console/PC, Indie, Smartphone/Tablet

Get a job: Nix Hydra is hiring Game Designers  
by Staff [02.27.15]
The team that built Egg Baby is looking to hire on novice and experienced designers to work on developing games in Nix Hydra's Los Angeles, CA studio.
Design, Smartphone/Tablet, Recruitment

Robot grabs minority investment from Chinese giant Tencent  
by Alex Wawro [02.27.15]
Hero Academy maker Robot Entertainment is the latest Western studio to see investment from Tencent, the China-based megacorp with significant investments in (among other things) Epic and Riot Games.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 9
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 109
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Tales of Terrachanics (Part 3)  
by Glen Cooney [02.27.15]
Overcoming the challenge of making an abstract, serious game for mobile through intelligent theming, emotional appeal, and using UI to nonverbally teach your mechanics to your players.
Design, Art, Serious, Indie, Smartphone/Tablet

App Store Optimization Tips and Tricks by the CEO of Appnique - Interview  
by Drew Giovannoli [02.27.15]
For our ASO class in the "Indie Game Promotion Tactics" series, we'll talk to Jai Jaisimha, Ph.D CEO, Founder of Appnique who has had mobile and analytics career since 1989. Below are class notes, tools, and game links from the video.
Business/Marketing, Indie, Smartphone/Tablet

What is the Purpose of Game Development? 12
by Elizabeth Boylan [02.26.15]
'Know them for their fruits.' This has been my guiding principle in judging what is worth doing and not doing. As an artist and a mom, I have fallen in love with the opportunity of indie game development, yet 5 years later I witness too many kids
Business/Marketing, Production, Art, Serious, Indie, Smartphone/Tablet

TOP 10 TIPS FOR GAMING CONVENTIONS LIKE PAX AND GDC  
by Dan Long [02.26.15]
It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

GDC 2015 Predictions: Platforms of the Future  
by Perry Tam [02.26.15]
As GDC 2015 draws near, the wealth of new and emerging game platforms will be front and center. Here are some of the trends to watch.
Business/Marketing, Production, Smartphone/Tablet


DropForge Games — Bellevue, Washington, United States
[02.28.15]
Senior Software Developer


Mobilityware — Irvine, California, United States
[02.27.15]
VP of Engineering
VP of Engineering

Mobilityware — Irvine, California, United States
[02.27.15]
Art Director
Art Director for Profitable and Growing Studio

Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Product Marketing Manager


Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Creative Director


Sega Networks Inc. — San Francisco, California, United States
[02.27.15]
Game Systems Designer


WildTangent — Seattle, Washington, United States
[02.27.15]
Sr. Game Developer (Server; backend)


Gameloft New York — New York, New York, United States
[02.27.15]
Lead Programmer


HERE — Berlin, Germany
[02.26.15]
Softeware Engineer


Gameloft New York — New York, New York, United States
[02.26.15]
Splash Screen Artist