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December 18, 2014
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December 18, 2014
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Gamasutra's Best of 2014: Alex Wawro's Top 5 Games 1
by Alex Wawro [12.18.14]
As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about?
Design, Console/PC, Indie, Smartphone/Tablet

The Game Outcomes Project: Learning how teams succeed and fail 14
by Gamasutra Community [12.17.14]
"We have seen that four factors – project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game – have clear correlations with game project outcomes."
Production, Console/PC, Social/Online, Smartphone/Tablet

Developers' Top 5 games of 2014: Laralyn McWilliams 4
by Gamasutra Community [12.18.14]
"If it's mentioned, no matter how old it is, do I feel compelled to sit down, reinstall it, and play it right then? If the answer is yes, then I'll consider it a favorite."
Design, Console/PC, Social/Online, Smartphone/Tablet

Gamasutra's Best of 2014: Kris Graft's Top 5 Games 5
by Kris Graft [12.17.14]
Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes.
Console/PC, Indie, Social/Online, Smartphone/Tablet

The agile principles of game design and development 2
by Gamasutra Community [12.18.14]
"Let’s face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development."
Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

New Minecraft game a Telltale, Mojang collaboration 3
by Kris Graft [12.18.14]
Telltale Games has landed yet another partnership with a major property -- this time with Mojang's Minecraft.
Business/Marketing, Console/PC, Smartphone/Tablet

Games rule the App Store: Most popular genres revealed  
by Gamasutra Community [12.17.14]
"We’re going to examine the dominance of Games on the App Store by the numbers. And we’re going to drill down to uncover how genre popularity breaks down by country."
Business/Marketing, Smartphone/Tablet

5 events that shook the game industry in 2014 77
by Alex Wawro, Kris Graft [12.16.14]
As the year winds down around us, we zero in on five specific events that rocked the industry in 2014.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 17
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 108
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


From Console to Mobile : 38 Days Later 2
by Matt Powers [12.17.14]
Matt is a Senior Producer with 20+ years of console experience. He recently switched to mobile. Would his experience be applicable? Is mobile development that different than console development? 38 days into his new job, Matt explores these questions.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

How the Indie Market has Blocked Cloning 1
by Ulyana Chernyak [12.17.14]
Today's post examines how the PC Indie market has been combating the issue of cloning that has plagued mobile development thanks to a focus on quality. However what has helped against cloning also makes it hard to release titles on the mobile market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Informed Decisions and their role on Game Design  
by Josh Bycer [12.17.14]
Today's post explores the concept of informed decision making and how games can succeed or fail with teaching the player how to understand and master the game mechanics.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Free-to-Play Challenges and Opportunities  
by Michael Klotz [12.17.14]
Free-to-Play games and Pay-to-Play games are clearly competing markets with 3 out of 4 gamers playing both types. Let's take a closer look at gamers that overlap these two business models, as well as the challenges and opportunities that lie ahead.
Business/Marketing, Console/PC, Smartphone/Tablet

Our experience as an inexperienced Game Studio: Chapter 5  
by Victor Albis [12.17.14]
This is the fifth post about life inside an indie game studio from Colombia. We talk about our challenges, our need to focus, all the hardships as well as all the good things that we go through as game developers.
Design, Programming, Production, Indie, Smartphone/Tablet


Nonstop Games — Singapore, Singapore
[12.18.14]
Producer
Leading and motivating a top team of 7-8 developers, artists and designers, you’ll be the inspiration behind the creation, launch and growth of new mobile games.

Filament Games LLC — Madison, Wisconsin, United States
[12.17.14]
Game Artist


BluBox Games — Santa Monica, California, United States
[12.17.14]
Product Marketing Manager
BluBox Games is a leading publisher of mobile games with operations in Santa Monica, CA. BluBox’s highly successful games include Fast Finger and Monster High Ghouls and Jewels. To fuel its rapid growth, BluBox is seeking a dynamic and motivated Marketing Manager with experience in mobile and/or social gaming, a passion for the creative process, fluency with app analytics and community management, a hands-on approach to partnering with cross-functional teams and licensors. By joining BluBox, you will be at the cutting edge of mobile marketing and contribute to the growth and shape of the publishing business as a whole.

Bigpoint GmbH — -, Japan
[12.17.14]
Country Manager-Japan
Country Manager-Japan (m/f)

Bright Future GmbH — Cologne/Koeln, Germany
[12.17.14]
Senior ActionScript Developer
Senior ActionScript Developer Mobile (m/f)

Monarc Gaming Labs — Santa Monica, California, United States
[12.16.14]
UI Artist - CONTRACT


Remedy Entertainment — Espoo, Finland
[12.16.14]
QA Tester


Remedy Entertainment — Espoo, Finland
[12.16.14]
Data Analyst


Remedy Entertainment — Espoo, Finland
[12.16.14]
Lead Game Artist iOS


Nonstop Games — Singapore, Singapore
[12.16.14]
Senior 2D Game Artist
Game art is your life and you love everything about it!