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Rovio opens London studio to create new online franchises  
by Chris Kerr [01.16.17]
Mobile juggernaut Rovio has opened a new in-house studio in London that will focus on creating massively multiple online games.†
Business/Marketing, Production, Smartphone/Tablet

Will the Switch outsell the Wii U? Gamasutra staff weighs in 6
by Gamasutra Staff [01.13.17]
Will the Switch outperform the disappointing WiiU? Is the price right? Are the games that were teased sufficiently appealing? Gamasutra staffers weigh in with their take.
Business/Marketing, Console/PC, Smartphone/Tablet

How and why game devs manipulate 'luck' in games like Peggle 1
by Alissa McAloon [01.12.17]
Maintaining the balance between luck and fairness isnít always easy, but sometimes game design can benefit from replacing pure-luck with more controlled randomness.
Design, Console/PC, Smartphone/Tablet

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges  
by Staff [01.12.17]
The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Gamasutra Staff [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

Pokemon Go and Inside among D.I.C.E. Game of the Year nominees  
by Alissa McAloon [01.12.17]
The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016ís Game of the Year.
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Get a job: Nexon M is hiring a Sr. Software Engineer, Big Data  
by Staff [01.11.17]
Nexon M is looking for a Sr. Software Engineer to design, develop, and maintain various ETL processes, database standards, and data warehouse infrastructure in Emeryville, California.
Programming, Smartphone/Tablet, Recruitment

Jam City co-founder reflects on monetization lessons learned from MySpace  
by Alissa McAloon [01.11.17]
Chris DeWolfe, co-founder of both Jam City and MySpace, shares how his experiences with the former social media giant informed the decisions he made with Jam City's free-to-play games.
Business/Marketing, Smartphone/Tablet



A/B Testing using Staged Rollouts  
by Ben Weber [01.16.17]
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.
Business/Marketing, Programming, Smartphone/Tablet

How LAI adapted Mind Mould for the Asian market  
by Michelle Zhao [01.16.17]
We worked with indie game developer Sillywalk on their mobile game "Mind Mould", performing all necessary localization steps to ensure it would be received well in the global market. This article is a case study on how we adapted the game for Asia.
Audio, Business/Marketing, Design, Production, Art, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Switch-ed Up For Pokemaniacs  
by Simon Carless [01.15.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more.
Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gaming trends to look after in 2017 and beyond  
by tushar grover [01.13.17]
Here we discuss some of the latest gaming trends which could be seen in year 2017 and beyond for the betterment of gaming industry in different ways across the world
Design, Production, Console/PC, Smartphone/Tablet, VR

What To Expect - Video Game Cybersecurity In 2017 2
by Matthew Cook [01.12.17]
Matt Cook shares his predictions for cybersecurity in online games for 2017, and discusses potential threats for the coming year.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Cignition — Palo Alto, California, United States
[01.13.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Curve Fever — Amsterdam, Netherlands
[01.12.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
[01.12.17]
Mobile Producer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.12.17]
Senior Producer, Games


Telltale Games — San Rafael, California, United States
[01.10.17]
Director of Product Management (Mobile)


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR F2P DESIGNER - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR GAME ARTIST - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
BACKEND DEVELOPER - PLAYRAVEN


Bandai Namco Entertainment America — Santa Clara, California, United States
[01.09.17]
Senior Mobile Product Manager
Senior Mobile Product Manager

NEXON M — Emeryville, California, United States
[01.09.17]
Sr. Software Engineer, Big Data
Sr. Software Engineer (Big Data) develops, designs, and maintains various ETL processes. The data engineer is responsible for documenting and testing various analytics services for consumption by the analytics team.