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GameDevTweets: A week's worth of what your peers are saying  
by Staff [07.31.15]
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. We've grabbed a load of the past week's best tweets.
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

Uncovering innovation in the hidden picture genre Exclusive 2
by Bryant Francis [07.31.15]
Serbian studio Eipix proves that there's a lot of innovation happening right now in the genre known as HOPA (hidden object puzzle adventures). You just have to know where to look for it...
Design, Console/PC, Smartphone/Tablet, Exclusive

Color in games: An in-depth look at one of game design's most useful tools 8
by Gamasutra Community [07.30.15]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Art, Console/PC, Indie, Smartphone/Tablet

Beauty in simplicity: The maps of Jelly Splash  
by Gamasutra Community [07.31.15]
"The art style is cute and simple. The artwork takes minimal time and budget to finish. For developers who seek a good budget and quality balance, Jelly Splash gives very good inspiration."
Art, Smartphone/Tablet

Why game devs should carry a sketchbook 2
by Gamasutra Community [07.29.15]
"Heres a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you."
Production, Console/PC, Indie, Smartphone/Tablet

Unity garbage collection tips and tricks 8
by Gamasutra Community [07.29.15]
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it."
Programming, Console/PC, Indie, Smartphone/Tablet

Sega bleeds money, mostly from its gambling machines biz  
by Christian Nutt [07.31.15]
Sega just had a disappointing quarter: It posted a 7.9 billion yen ($63.8 million) loss, on revenues that were down 41.2 percent as compared to the same period last year.
Business/Marketing, Console/PC, Smartphone/Tablet

Epic Games boss: Augmented reality is all you need  
by Christian Nutt [07.31.15]
Virtual reality has a lot of potential, but "you dont need anything else" besides augmented reality for daily tech use, says Tim Sweeney.
Business/Marketing, Art, Console/PC, Smartphone/Tablet

Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 24
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Game Design vs. Story: Playing Referee  
by Evan Skolnick [07.31.15]
Game writer and longtime GDC speaker Evan Skolnick shares an excerpt (including previously unpublished content) from his recent book, Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Lessons Learned While Fixing Memory Leaks in our First Unity Title 2
by Rich Geldreich [07.31.15]
A brain dump of what we learned about Unity's managed memory heap while shipping our company's first mobile title.
Programming, Smartphone/Tablet

Life is about HOPES. Who are the ARABIAN HEROES?  
by Ani Atanasova [07.31.15]
Pixelhunters released a new iOS and android game, called Arabian Heroes. The game is available in English and Arabic. Completely free to play. What is the story behind the Arabian Heroes. Please read the article.
Audio, Design, Programming, Production, Art, Indie, Smartphone/Tablet

Originality in mobile games  
by Manuel Boca [07.31.15]
You hear everyone saying that you have to make an original game in order to be successful. But what does that even mean? All games are in a way or another a modified idea of some other game. Many of them even have the exact same mechanics, but only...
Design, Indie, Smartphone/Tablet

Insider Security Threats Are No Game  
by Mark Warren [07.31.15]
Insider threats are on the rise and affecting all industries, game development included. Here's what you need to know about protecting your project from becoming the next big leak.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

WB Games — San Francisco, California, United States

Galxyz Studios — Mountain View, California, United States
Sr. Game Developer
Senior Unity 3D programmer to help build an intergalactic science adventure!!

WB Games — San Francisco, California, United States
Senior Software Engineer

WB Games — San Francisco, California, United States
Sr. UX/UI Designer

NetherRealm Studios — Chicago, Illinois, United States
Senior Software Engineer
NetherRealm Studios, a division of WB Games Inc. seeks asoftware engineer to join the team behind the “Mortal Kombat X”, "Injustice" and “WWE Immortals” mobile games. Our small, creatively-independent team brings premium action games to the iPhone and iPad, utilizing WB's most valuable and exciting properties.

Game Circus LLC — Addison, Texas, United States
Data Scientist

MindBlown Labs — Oakland, California, United States

Tango - Austin — Austin, Texas, United States
UI Designer
Tango Austin is looking for a talented UI Designer to create amazing user experiences for mobile games. The ideal candidate should have an eye for clean, artistic and appealing design, possess superior UI skills and be able to translate high-level design requirements into interaction flows and iconology, and transform them into beautiful, intuitive, and functional user interfaces.?

Tango - Austin — Austin, Texas, United States
Software Engineer - Server
Tango Austin is looking for talented software engineers to join our studio-wide server team. A successful candidate will be responsible for designing and implementing reusable server solutions across multiple game teams.

Tango - Austin — Austin, Texas, United States
Software Engineer - Games
Tango Austin is looking for talented software engineers to join our game studio. The ideal candidate enjoys working with a small team to create fun and innovative mobile game titles and can thrive in a position of responsibility where they will have a large impact.