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Virtual game dev: How I learned to love remote workers 1
by Gamasutra Community [05.05.15]
A look at what makes remote working work, and tips on making it work better -- from an experienced dev who worked remotely for a major studio.
Production, Console/PC, Smartphone/Tablet

Tengami: The art of a folding world 5
by Gamasutra Community [05.04.15]
Tengami is a game built "within the constraints of an authentically folding pop-up book" -- and here's how the team did it -- both the learning process and a detailed workflow.
Programming, Art, Console/PC, Indie, Smartphone/Tablet

Video: Will Wright tries to design humanity's last game 2
by Staff [05.04.15]
In this 12-minute snippet of the final Game Design Challenge at GDC 2013, high-profile designer Will Wright steps up to the task of designing "the last game that humanity will ever play."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

How thinking about mobile video ad placement boosted our revenue 2
by Gamasutra Community [05.04.15]
"This relatively straightforward fix in the ad set-up resulted in increased ads per DAU. Specifically, there was a 50 percent increase in ads per DAU on iOS and a 70 percent increase on Android."
Business/Marketing, Smartphone/Tablet

The tools you can use for smartphone analytics, and how to use them 2
by Gamasutra Community [05.01.15]
"Research your KPIs and develop an analytics strategy before selecting a solution instead of the other way around. Youíll be surprised to see what multiple analytic tools when combined can achieve!"
Business/Marketing, Smartphone/Tablet

Implications of a global market on random success 10
by Gamasutra Community [04.30.15]
"When culture is global, and popularity is global, there is only one chart. THE chart. Everyone knows what everyone likes, and what already has coverage gets more coverage. Saturation coverage."
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Apply now to be a volunteer GDC Europe 2015 Conference Associate  
by Staff [05.05.15]
GDC Europe officials are taking volunteer applications for the Conference Associate program from now until May 25th. Volunteers will receive a pass to the Cologne, Germany show in exchange for about 14 hours of work.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC Europe

C# memory and performance tips for Unity 12
by Gamasutra Community [05.05.15]
"In the end, this list is not a set of rules set in stone, they're just opportunities. I actually really like Linq, foreach, and other productivity extensions, and use them often."
Programming, Console/PC, Indie, Smartphone/Tablet


Best of 2014: Gamasutra's Top Games of the Year 10
by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron [12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games

Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 19
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


World Music for Another World: creating a persistent sense of place  
by James Bordner [05.05.15]
Creating the music for the hit iOS game "Battleheart Legacy" presented a more-than-just musical challenge: helping to create a persistent sense of place by choosing an instrumental palette that represented the culture of the game's fantasy world.
Audio, Indie, Smartphone/Tablet

The Importance of Creating a Gameplay Foundation  
by Josh Bycer [05.05.15]
Today's post is an important one for students and even people starting out designing games as we talk about the concept of creating a foundation for your game and then expanding that out to create an experience.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Iím Not Rolling My Own Tech, and Neither Should You 2
by Peter Angstadt [05.05.15]
If you are a indie game developer and you are maintaining your own custom engine, youíre already behind the competition.
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Smartphone/Tablet

Will PacketZoom Replace TCP by Significantly Boosting Mobile Download Speeds?  
by Puneet Yamparala [05.05.15]
This post talks about how PacketZoom might replace TCP which can boost the mobile downloads
Business/Marketing, Smartphone/Tablet

Yes, You Have To Write a Game Plot Summary; and Yes, It Has To Be Good 2
by Alexander Freed [05.04.15]
If youíre working on an overall story document for your teamís game and youíre not sure how to approach it, hereís some advice...
Design, Console/PC, Smartphone/Tablet


InnoGames GmbH — Hamburg, Germany
[05.05.15]
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)

InnoGames GmbH — Hamburg, Germany
[05.05.15]
Software Developer Flash (m/f)
Software Developer Flash (m/f)

Nordeus — Belgrade, Serbia
[05.05.15]
Senior 3D Artist
Become the polygon sculptor of our games! Nordeus is looking for a talented and experienced 3D Artist to join our Art team!

Nordeus — Belgrade, Serbia
[05.05.15]
Lead Game Designer
Nordeus is looking for talented Lead Game Designers to manage the design effort of the new games. We are looking for skilled and creative people, confident in the face of new trends and ready to work on the cutting edge of the industry.

Rising Tide Games — New York, New York, United States
[05.04.15]
Product Manager


Rising Tide Games — New York, New York, United States
[05.04.15]
Junior Infrastructure Engineer


Filament Games LLC — Madison, Wisconsin, United States
[05.04.15]
Game Designer II


Filament Games LLC — Madison, Wisconsin, United States
[05.04.15]
Game Engineer


Goodgame Studios — Hamburg, Germany
[05.04.15]
Client Developer Unity 3D/2D (m/f)
As our Client Developer Unity (m/f), you will be responsible for one of our studios working on new online and mobile games. You will be tasked with controlling and organizing workflows as well as developing methods to improve productivity. As a Client Developer you will report to our Lead Developer, with whom you will work closely.

Goodgame Studios — Hamburg, Germany
[05.04.15]
Java Server Developer (m/f)
As our Java Server Developer (m/f), you will work in a multi-disciplinary product team on new and existing online games. The role will see you develop game logic, ensuring that thousands of players can play together simultaneously on one server.