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May 26, 2016
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Why play? My recent friction-full experiences with non-mobile games 13
by Gamasutra Community [05.25.16]
"Some of my very recent experiences with non-mobile games have left a sour taste, wasted my time, but also given me lots of reminders of why I love the mobile platform."
Design, Console/PC, Smartphone/Tablet

How to choose the best publisher for your mobile game  
by Gamasutra Community [05.24.16]
"The goal of this article is to provide fellow developers an actionable framework with which they can pursue and evaluate the suitability of different publishers on their business case."
Business/Marketing, Smartphone/Tablet

Inks turns pinball into a canvas for gorgeous abstract art 1
by Jennifer Allen [05.23.16]
I wanted the levels to look like they could be printed and hung on the wall," says developer Luke Whittaker. "Its basically about making a beautiful experience for people.
Design, Art, Indie, Smartphone/Tablet, Video

Global Accessibility Awareness Day: What we learned  
by Gamasutra Community [05.23.16]
"I've also been keeping an eye out for game accessibility related tweets, articles and so on, and have listed the ones I've come across below."
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Get a job: Disruptor Beam is hiring a UI/UX Designer  
by Staff [05.25.16]
Boston-based Disruptor Beam is looking to bring on an experienced UI/UX designer to contribute to various design efforts alongside the developers and designers at the studios's HQ in Framingham, MA.
Design, Smartphone/Tablet, Recruitment

Don't Miss: What does a game designer do, exactly? 9
by Gamasutra Community [05.25.16]
In this classic blog post, designer Liz England takes a run at breaking down the many roles and responsibilities a designer can have in an effort to answer a seemingly ever-present question.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Microsoft could lay off 1,850 to streamline smartphone business  
by Chris Kerr [05.25.16]
The restructure will cost approximately $950 million, with around $200 million expected to be dished out in the form of severance payments.
Business/Marketing, Smartphone/Tablet

Blog: A few thoughts on the design of Clash Royale  
by Gamasutra Community [05.25.16]
"Its session mechanic and gameplay are so well defined that at a given moment the game starts to feel synthetic -- even though every battle is somewhat different."
Design, Smartphone/Tablet

Self-evolving game content using player feedback  
by Danil van der Meulen [05.25.16]
Using procedural content always us to generate a lot of content in a short amount of time. It has, however, pitfalls when it comes to living up to the expectations of the player. But what if we could make our generated content self-evolving?
Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Gameplay Flow Designing for Player Immersion  
by Hazel Bradshaw [05.25.16]
We all know the feeling of being so immersed in a game that we lose all track of time. Well, this feeling of deep immersion is known in Positive Psychology circles as: Flow. It's comprised of eight stages and can be designed into any gameplay experience.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Am I doing this Right?!  
by Chris Zampese [05.25.16]
The most persistent question during the development of my first game 'CataPoultry' was 'Am I doing this right'? Turns out, I had the question wrong...
Design, Programming, Indie, Smartphone/Tablet

5 Reasons Why You Want to Quit Clash Royale 4
by Michail Katkoff [05.24.16]
Clash Royale is probably the best game ever released for touchscreen devices. It's fun, beautiful, fast, aggressive, full of emotions and yet you're just waiting for the day when you'll finally have the courage quit playing it.
Design, Smartphone/Tablet

The anatomy of mission in The Man From U.N.C.L.E.  
by Joey Fladderak [05.24.16]
In this post I will explain how we created a system that our designers could use to quickly create a wide variety of missions for The Man From U.N.C.L.E. game.
Design, Programming, Smartphone/Tablet

SYBO Games — Copenhagen, Denmark
Game Play Engineer

SYBO Games — Copenhagen, Denmark
Senior F2P Game Designer

Vicarious Visions / Activision — Albany, New York, United States
Character Artist-Temporary
See job description.

Age of Learning, Inc. — Glendale, California, United States
Service Desk Technician

Apex Systems — Warren, New Jersey, United States
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Can you build beautiful mobile applications using OpenGL? We have an industry changing opportunity with cutting edge R&D group. Looking for mobile, OpenGL, game developers!

Planet3 — Washington, District of Columbia, United States
Web Software Developer

codeSpark — Pasadena, California, United States
Director, Growth and Marketing Strategy

Glu Mobile — San Mateo, California, United States
3D Animator

Nix Hydra — Los Angeles, California, United States
Art Director

Glu Mobile — Long Beach, California, United States
Senior Dev Ops Engineer