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February 12, 2016
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February 12, 2016
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Postmortem: Joel McDonald's Prune 1
by Joel McDonald [02.12.16]
"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It’s a delicate dance to remove that which does not matter in favor of that which does."
Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet, Video

A visual guide for flow and simplicity in games  
by Gamasutra Community [02.12.16]
"Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn’t a practical definition for what simplicity means in games."
Design, Console/PC, Smartphone/Tablet

Kanye West has a video game, and it's a lot different from his wife Kim's 2
by Christian Nutt [02.11.16]
The rapper, producer, and fashion mogul has just stepped into a new medium, video games -- with a very personal new title he unveiled today.
Business/Marketing, Smartphone/Tablet, Video

See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit  
by Staff [02.11.16]
With the 2016 Game Developers Conference right around the corner, organizers would like to highlight some of the great talks taking place at the conference's Smartphone & Tablet Games Summit!
Business/Marketing, Design, Production, Smartphone/Tablet, GDC

6 things to know before launching your mobile game in Russia  
by Gamasutra Community [02.11.16]
Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."
Business/Marketing, Smartphone/Tablet

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

14 predictions for China's game industry in 2016  
by Gamasutra Community [02.10.16]
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."
Business/Marketing, Console/PC, Smartphone/Tablet

Building empathy through game design, from Valiant Hearts to Lost In Harmony  
by Alex Wawro [02.10.16]
Valiant Hearts directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players.
Design, Production, Indie, Smartphone/Tablet



Procedurally Generating Wrapping World Maps in Unity C# – Part 4  
by Jon Gallant [02.11.16]
In this article series, we will be teaching you how to create procedurally generated world maps, with the help of Unity and C#. This is a four part series.
Programming, Console/PC, Indie, Smartphone/Tablet

F2P Insight: Think Keeping Competitor Ads Out of Your Games is a Must? Think Again  
by David Diaz [02.11.16]
Choosing which kinds of ads to allow in your freemium game is almost as important as choosing whether to run ads at all. Blacklisting - or forbidding ads from competitive games - is a common tactic. But as Storm8 learned, it's not always the right one.
Business/Marketing, Smartphone/Tablet

The 5 Extra Coins in Hearthstone  
by Stanislav Costiuc [02.11.16]
Hearthstone economy is based on multiples of 10 coins, yet sometimes a multiple of 5 is rewarded. Why could that be?
Design, Console/PC, Smartphone/Tablet

ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics  
by Roberto Lopez Mendez [02.10.16]
Version 3.0 of The ARM Guide for Unity Developers shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms.
Programming, Smartphone/Tablet

6 Things To Know Before Launching Your Mobile Game In Russia  
by Dmitry Terekhin [02.10.16]
In the Russian mobile market, small strategic investments make the difference between a lucrative new user segment and a missed opportunity. Here's how to make sure your game is ready to thrive in this unique market environment.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Big Fish Games — Seattle, Washington, United States
[02.11.16]
Senior Economy Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
Game Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
UI/UX Designer


Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Software Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Senior Software Engineer
See job description.

Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
iOS Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Server Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Android Programmer
Architect, program and maintain programming interfaces between our custom C++ game engine and the Android OS and third party Android libraries.

Turbine Inc. — Needham, Massachusetts, United States
[02.10.16]
Art Director
Art Director, Game of Thrones Mobile game

Age of Learning, Inc. — Glendale, California, United States
[02.09.16]
Lead Game Designer, Mastery