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Former Rockstar North chief Leslie Benzies establishes new studio 1
by Chris Kerr [01.23.17]
Former Rockstar North president and Grand Theft Auto V producer Leslie Benzies is trying to engineer a move back into the games industry after allegedly being forced out of Rockstar.
Business/Marketing, Console/PC, Smartphone/Tablet

GDC State of the Industry: Most devs think mobile VR/AR is the future 1
by Staff [01.20.17]
We continue our deep dive into the survey findings to gauge where game developers feel the future of VR/AR is headed, and -- just out of curiousity -- how often they feel sick or nauseous in VR.
Business/Marketing, Smartphone/Tablet

William Pugh's journey from The Stanley Parable into Crows Crows Crows 6
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Road to the IGF: Michael Brough's Imbroglio  
by Chris Baker [01.20.17]
Gamasutra catches up with indie game developer Michael Brough to chew the game design fat and chat about his IGF-nominated roguelike, Imbroglio.
Design, Programming, Art, Indie, Smartphone/Tablet, IGF

Get a sneak peek of GDC 2017 with these speaker interviews and pitches!  
by Staff [01.23.17]
With GDC 2017 right around the corner, conference organizers want to make sure you have an opportunity to learn more about some of the event's great talks -- direct from the speakers themselves!
Design, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Video Game Deep Cuts: Werewolves vs. Obamacare 4
by Gamasutra Staff [01.22.17]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Werewolves Within, Obamacare & indies, and lots more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Heads up, devs: It's Global Game Jam time this weekend  
by Alex Wawro [01.20.17]
The eighth annual Global Game Jam is happening this weekend, and countless developers are expected to gather at locations around the world to jam on a game based on a secret (for the moment) theme.
Console/PC, Indie, Social/Online, Smartphone/Tablet

The U.S. video game industry pulled $30.4B in revenue last year 1
by Alissa McAloon [01.20.17]
Total consumer spending in 2016 rose just slightly from 2015, according to data released by the Entertainment Software Association and the NPD Group.
Business/Marketing, Console/PC, Smartphone/Tablet




Post Mortem: George: Scared Of The Dark  
by Alex Petlenko [01.23.17]
My first post mortem for my game - George: Scared Of The Dark.
Business/Marketing, Indie, Smartphone/Tablet

Latest Trends for 2016 and 2017 in the Japanese mobile game industry  
by Motoi Okamoto [01.23.17]
Last year, I wrote the articles about the nature of the Japanese mobile game market and so now I briefly summarized the last year's trends and this year's forecast in the industry.
Business/Marketing, Social/Online, Smartphone/Tablet

To Collaborate Or Go It Alone  
by Rohan Wadsworth [01.23.17]
My personal experiences of the good, the bad and the ugly of working on a game both on my own and with a friend.
Production, Indie, Smartphone/Tablet

Robot Tales: Malicious game clones  
by Dominik Gotojuch [01.23.17]
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.
Business/Marketing, Indie, Smartphone/Tablet


Bandai Namco Entertainment America — Santa Clara, California, United States
[01.23.17]
Senior Mobile Product Manager
Senior Mobile Product Manager

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.23.17]
Data Scientist - Machine Learning


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.23.17]
Mobile Software Engineer


Cignition — Palo Alto, California, United States
[01.20.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

Curve Fever — Amsterdam, Netherlands
[01.19.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
[01.19.17]
Mobile Producer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.19.17]
Senior Producer, Games


Telltale Games — San Rafael, California, United States
[01.17.17]
Director of Product Management (Mobile)


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR F2P DESIGNER - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR GAME ARTIST - PLAYRAVEN