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July 22, 2014
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July 22, 2014
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Game Developer Salary Survey 2014: The results are in! Exclusive  
by Kris Graft [07.22.14]
Gamasutra recently polled over 4,000 game developers worldwide, asking them the question: How much money did you make?
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gender wage gap: How the game industry compares to the U.S. average Exclusive 2
by Kris Graft [07.22.14]
The gender pay gap is once again a hot topic in the world of U.S. politics, and in the world of video game development, the issue has reared its head.
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

'What are the greatest influences on your work as a creator?' 6
by Christian Nutt [07.21.14]
When we asked our Twitter followers what influenced them, we were hoping to hear lots of different things, and so we did.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Analyst tries to keep up with Kardashian game 7
by Alex Wawro [07.21.14]
Analysts are lauding Kim Kardashian: Hollywood as a major turning point for Glu Mobile and doubling their expectations of its earning potential in the wake of the freemium app's strong debut.
Business/Marketing, Smartphone/Tablet

A new $25M investment fund for game developers 3
by Alex Wawro [07.21.14]
Chasing the game-driven success of LINE, mobile messaging platform Tango has hired a Gree expat and set aside $25 million to entice developers and fund nascent internal development efforts.
Business/Marketing, Production, Social/Online, Smartphone/Tablet

Behavior trees for AI: How they work 10
by Gamasutra Community [07.18.14]
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson writes a post to open your eyes to the possibilities.
Programming, Console/PC, Indie, Smartphone/Tablet

Overcoming Impostor's Syndrome 27
by Gamasutra Community [07.17.14]
"You realize that you donít deserve to be here. You do not belong. You see amazing, talented people with more experience and talent, and you know you arenít qualified to work in their industry."
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Euro authorities lay down rules for in-app purchases - Apple isn't playing ball just yet 28
by Mike Rose [07.18.14]
The European Commission today released the findings of an investigation into in-app purchases in mobile games, stating that better protection is required for consumers, particularly children.
Business/Marketing, Console/PC, Smartphone/Tablet


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 7
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


Hover Cabs: porting from PC to Windows Phone  
by Paolo Gambardella [07.22.14]
When we thought to build Hover Cabs, a casual version of Stress Taxi for PC, the first move was to think in our players.
Design, Smartphone/Tablet

Playing the App Store Lottery: Our first week's sales numbers.  
by Ryan Leonski [07.22.14]
We just released our first game on mobile. Here's how we did our first week.
Business/Marketing, Indie, Smartphone/Tablet

Will that crowdfunded game ever actually ship? 7
by Lars Doucet [07.21.14]
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

A New Dawn - Choosing a New Game Project 1
by Daniel Helbig [07.21.14]
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Unity Optimizing For Mobile Using SubTile Meshes  
by Mark Hogan [07.21.14]
Making your Unity game run smoothly on low end devices can be tricky, particularly if you're using the indie version. This post shows a way of authoring your 3D to reduce drawcalls while still making use of tiled textures.
Programming, Art, Console/PC, Indie, Smartphone/Tablet


FitGoFun — Mountain View, California, United States
[07.22.14]
Unity 3D Programmer
Seeking Unity 3D Programmer with the magical ability to conjure up games that change people's lives. With bonus all expenses paid trip to Hawaii!

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Concept Artist (Temporary)-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Software Engineer-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Associate Game Designer-Temporary-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.22.14]
Animator-Temporary-Vicarious Visions
See job description.

Demiurge Studios, Inc. — Cambridge, Massachusetts, United States
[07.21.14]
Senior Software Engineer


Vicarious Visions / Activision — Albany, New York, United States
[07.18.14]
Environment Artist-Vicarious Visions
See job description.

Petroglyph Games — Las Vegas, Nevada, United States
[07.17.14]
Unity Engineer


Galxyz Inc. — Mountain View, California, United States
[07.17.14]
Narrative Writer for Interactive Media
The Narrative Writer will take ownership of writing a series of narrative-themed interactive learning experiences for a cutting-edge games & learning product

InnoGames GmbH — Hamburg, Germany
[07.17.14]
Software Developer C++ Mobile (m/f)
Mobile Developer C++ (m/f)