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December 6, 2016
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Come to GDC 2017 for expert advice on getting the media to cover your game 1
by Staff [12.05.16]
In his GDC 2017 talk, ICO Partners' Thomas Reisenegger will deconstruct exactly why why some games (like No Man's Sky) get more time in the spotlight while most struggle to get noticed.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, GDC

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Gamasutra Staff [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

Blizzard the big winner at The Game Awards 2016  
by Chris Kerr [12.02.16]
Blizzard cleaned up at this year's Game Awards, coming away with the Game of the Year, Best Game Direction, Best eSports Game, and Best Multiplayer awards for its work on Overwatch
Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Get a job: PerBlue is hiring an Art Director  
by Staff [12.01.16]
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets for mobile games in either Madison, WI or the San Francisco Bay Area.
Art, Smartphone/Tablet, Recruitment

Mobile dev Boomlagoon acquired by Wargaming as Wargaming Helsinki  
by Alissa McAloon [12.01.16]
Wargaming says the acquisition of the Finnish mobile studio is part of the company’s recent focus on strengthening its mobile game development efforts.
Smartphone/Tablet

Devs are recovering games (if not payments owed) from bankrupt publisher BulkyPix  
by Alex Wawro [12.01.16]
At least one dev was able to get the rights to its game back from French publisher BulkyPix by contacting the bankrupt company directly -- but the developer is still waiting on outstanding payments.
Business/Marketing, Indie, Smartphone/Tablet

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!  
by Staff [12.01.16]
GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017.
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Attend GDC 2017 and get expert insight on what 2016 meant for mobile games  
by Staff [12.01.16]
As part of the GDC 2017 Mobile Summit, experts Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor) and Juan Gril (Joju Games) will reflect on 2016 in a panel on "The Year in Mobile Games."
Business/Marketing, Smartphone/Tablet, GDC




How to Craft Challenges with Sculptable Difficulty  
by Josh Bycer [12.06.16]
Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Video Game Deep Cuts: A Majestic Dishonored Easter Egg  
by Simon Carless [12.05.16]
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet


The Basics of Building Incremental Marketing Pipelines  
by Raghav Mathur [12.05.16]
The basics of building marketing pipelines that are streamlined, easy to track and highly effective.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


Greater Copenhagen — Greater Copenhagen, Denmark
[12.05.16]
Game developers for Copenhagen game studios
We are currently recruiting game programmers, developers and engineers for Greater Copenhagen-based titles like Hitman, INSIDE, Tom Clancy's The Division, Subway Surfers and many more.

Telltale Games — San Rafael, California, United States
[12.02.16]
iOS/Android Engineer (Mobile)


PerBlue — Madison, Wisconsin, United States
[12.01.16]
Art Director (Mobile Games)
PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets in our mobile games. We’re a leading independent mobile gaming studio whose free-to-play mobile games have been played by 20 million people around the world. We’ve built successful mid-core RPG and Strategy mobile games, including a Top 50 Grossing title. Location: Madison, WI or San Francisco Bay Area

Game Circus LLC — Addison, Texas, United States
[11.30.16]
Backend Web API Engineer


Wargaming America, Inc. — Emeryville, California, United States
[11.30.16]
Community Manager
A key creative contributor to his/her publishing team, the Community Manager is an authentic player of their game. They understand what the playerÂ’s want, what they are concerned with, and what the capabilities of the game team are. They also understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players.

Nordeus — Belgrade, Serbia
[11.30.16]
Senior UI Artist - Top Eleven


Nordeus — Belgrade, Serbia
[11.30.16]
Marketing Art Director


Cat Daddy Games — Kirkland, Washington, United States
[11.29.16]
SERVER PROGRAMMER
SERVER PROGRAMMER

Velan Studios — Troy, New York, United States
[11.29.16]
2D/3D/VFX Artist (Sr.)


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[11.29.16]
UI/UX Designer