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May 23, 2013
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The problem with investors and game developers 3
by Gamasutra Community [05.22.13]
Charles Huang couldn't get investors interested in RedOctane when Guitar Hero was about to blow up. Has the success of Supercell or Puzzle & Dragons changed anything?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Postmortem: Roblox Mobile  
by Gamasutra Community [05.22.13]
The popular Lego-like kids' virtual world needed a great mobile app and needed it fast -- and this feature-length post covers what went right and wrong in its four-month dev cycle.
Programming, Production, Smartphone/Tablet

Using HTML5 for dynamic educational games 4
by Gamasutra Community [05.22.13]
HTML5 developer Przemyslaw Szczepaniak considers the possibilities for using the platform for dynamic educational games to be used on tablets and smartphones in classroom settings.
Programming, Serious, Indie, Smartphone/Tablet

Unity's mobile licenses are now free 37
by Mike Rose [05.21.13]
Unity Technologies, the company behind the popular Unity game development engine, today announced that it has made its basic mobile tools completely free to independent developers.
Business/Marketing, Smartphone/Tablet, Video

Marmalade SDK now supports Google Play game services  
by Mike Rose [05.21.13]
The Marmalade cross-platform development tools now support the newly-unveiled Google Play game services for Android games.
Business/Marketing, Smartphone/Tablet

Molyneux's Godus releasing in Japan, Korea via DeNA  
by Mike Rose [05.21.13]
The mobile version of Godus, the upcoming god game from Peter Molyneux's 22cans studio, will be published and distributed by Japanese mobile games giant DeNA.
Business/Marketing, Smartphone/Tablet

Tutorial: Making 2D games with Unity 14
by Gamasutra Community [05.21.13]
2D will never die, and if you're looking for a way to replicate a classic feel in the popular 3D engine, look no further than this post by Josh Sutphin (Warhawk).
Programming, Console/PC, Indie, Smartphone/Tablet

How marketing and press affect an iPad game's sales 4
by Gamasutra Community [05.21.13]
The debate continues: what effect does press and marketing have on an indie game's sales? Fingle developer Adriaan de Jongh adds some data with this in-depth report on its performance.
Business/Marketing, Indie, Smartphone/Tablet


Killer & Dragons: The GungHo and Grasshopper Interview 10
by Christian Nutt [05.17.13]
His company went from an unknown to beating Nintendo for market cap thanks to the success of Puzzle & Dragons, and in this interivew, Kazuki Morishita explains his personal management style to Gamasutra -- joined by Goichi "SUDA51" Suda, whose studio, Grasshopper Manufacture, he recently acquired.
Business/Marketing, Interview, Console/PC, Smartphone/Tablet

From XNA to MonoGame 11
by Dean Ellis [05.15.13]
If you created a game in XNA, its discontinuation doesn't mean that you have to start over from scratch. Enter MonoGame, an open-source implementation of the XNA 4 API -- and this tutorial to help you use it.
Programming, Game Developer Magazine, Console/PC, Indie, Smartphone/Tablet

Secrets of Quick Iteration in the Core Social Space 7
by Gabi Shalel [05.13.13]
How do you react to the speed of the mid-core social market -- incorporating ideas from fans and developers while getting updates out there quickly? Total Domination developers Plarium explain.
Design, Production, Social/Online, Smartphone/Tablet

Managing Risk in Video Game Development 7
by Paul Tozour [05.03.13]
How do you best manage risk when creating a game? Using this article and the attached spreadsheet, you can better identify the problem areas in your game and get a sense of whether any decisions you are making actually make business sense.
Business/Marketing, Production, Console/PC, Social/Online, Smartphone/Tablet

A Mini-Postmortem Roundup 5
by Game Developer Magazine Staff [04.29.13]
Game Developer magazine has put together a collection of four shorter postmortems, each for a game developed for a different platform: Muteki's Dragon Fantasy (mobile), Subset Games's FTL (PC), KIXEYE's War Commander (social), and ]['s Dyad (console).
Business/Marketing, GD Mag, Smartphone/Tablet, Indie, Console/PC, Game Developer Magazine, Production, Postmortem, Design, GD Mag Exclusive


Leadwerks 3: Editor features and workflow enhancements  
by Josh Klint [05.22.13]
This is an important update that includes new features and enhancements that improve usability and workflow, as well as adding a few new features.
Smartphone/Tablet, Indie

The Art of Providing Content in Social Media Community Management  
by Michael Hahn [05.22.13]
Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors 3
by Charles Huang [05.21.13]
How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market.
Business/Marketing, Smartphone/Tablet

Postmortem: ROBLOX Mobile  
by David York [05.20.13]
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
Production, Smartphone/Tablet

Fingle marketing effort and numbers 4
by Adriaan de Jongh [05.20.13]
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
Business/Marketing, Indie, Smartphone/Tablet


GREE International — San Francisco, CA, USA
[05.22.13]
Business Intelligence Data Analyst

Business Development / Analyst / Legal, Producer / Director / Project Manager, Smartphone / Tablet Games

Insomniac Games — Burbank, CA, USA
[05.21.13]
iOS Programmer
Insomniac Games is an award-winning independent developer with studios in Burbank, California and Durham, North Carolina. Insomniac has sold over 40 million games worldwide, and created three of gaming’s most recognizable franchises: Ratchet & Clank, Resistance and Spyro the Dragon. We are currently developing our first multi-platform game, Fuse, as well as our browser-based game -Outernauts. We also have been named one of the Best Places to Work- come check us out!
Programmer / Engineer, Smartphone / Tablet Games

N-Fusion Interactive — Manalapan, NJ, USA
[05.21.13]
Game Designer
We are seeking a highly motivated game designer to join our team. If your passion is dreaming up fantastic gameplay scenarios at night, then turning them into reality by day, then you might be the right candidate!
Console / PC Games, Smartphone / Tablet Games, Serious Games

Game Circus LLC — Dallas, TX, USA
[05.21.13]
Senior Programmer

Programmer / Engineer, Smartphone / Tablet Games

Hidden Variable Studios — Glendale, CA, USA
[05.20.13]
Senior Designer
Come join Hidden Variable Studios – a small, experienced team of indie developers with backgrounds at EA, THQ, Riot, Disney and more! Our first title, Bag It!, launched on iOS/Android to critical acclaim and has already surpassed 6 million downloads (and counting!), collecting numerous accolades along the way. We're looking for a stellar candidate that can successfully step in and help craft quality, memorable content for new and existing IP that will help shape the future of the studio!
Game / Level Designer / Creative Director, Smartphone / Tablet Games

Curriculum Associates — Boston//Florida, MA, USA
[05.20.13]
Senior Producer/Interactive Producer

Art / Animation, Smartphone / Tablet Games, App Developers

Curriculum Associates — Boston//Florida, MA, USA
[05.20.13]
Senior Producer/Interactive Producer

Art / Animation, Smartphone / Tablet Games, App Developers

App Minis LLC — San Francisco, CA, USA
[05.17.13]
Senior Unity Game Programmer

Programmer / Engineer, Smartphone / Tablet Games

Electronic Arts - EA PLAY — Austin, TX, USA
[05.17.13]
Gameplay Engineer

Programmer / Engineer, Social / Online Games, Smartphone / Tablet Games

Virdyne Technologies — Sugar Land, TX, USA
[05.16.13]
Software Engineer, iOS/Mobile

OTHER, Programmer / Engineer, Smartphone / Tablet Games