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May 4, 2016
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May 4, 2016
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The best game music production tips from GDC 2016  
by Gamasutra Community [05.04.16]
"In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'"
Console/PC, Indie, Smartphone/Tablet

Nintendo's president gets grilled on its mobile business, NX plans 1
by Christian Nutt [05.02.16]
President Tatsumi Kimishima goes up in front of his company's investors -- and despite their best efforts, remains cagey about the company's future, even in the near-term.
Business/Marketing, Console/PC, Smartphone/Tablet

Want to know how mobile games stack up? Nielsen has launched a new service  
by Christian Nutt [05.03.16]
The mobile market is incredibly competitive -- and getting a leg up on the competition isn't easy. This might help.
Business/Marketing, Smartphone/Tablet

The Chinese mobile game market is shifting toward core titles  
by Christian Nutt [05.02.16]
The most popular games are still casual, but a flood of RPGs is crashing into the space, and it's going to change the lay of the land.
Business/Marketing, Smartphone/Tablet

Blog: Consequences in games 5
by Gamasutra Community [05.02.16]
"Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys."
Design, Console/PC, Smartphone/Tablet

How Apple TV forced us to rethink mobile UX 1
by Gamasutra Community [05.02.16]
"I agree with Tim Cook’s notion that the future of the TV is apps. But an app is just a bundle of code. What makes a great app is the experience it offers to its specific user."
Design, Smartphone/Tablet

The unexpected creative genesis of Her Story  
by Christian Nutt [04.29.16]
"If all your ideas are coming from movies, that can be a problem. An artist has already gone out into the world and compressed a lot of information to create that film."
Design, Console/PC, Indie, Smartphone/Tablet

Australian Parliament report calls for renewed game industry funding  
by Christian Nutt [04.29.16]
Australian parlimentary report recommends reinstating funding developers with grants and loans to boost the local game biz, and adding tax breaks for bigger studios.
Business/Marketing, Console/PC, Smartphone/Tablet



The Best Mobile Apps & Games Made in Dallas  
by Nolan Clemmons [05.02.16]
Mobile Games Entrepreneur and Founder of Wufasta, Nolan Clemmons, reports on the mobile games and applications to come from his hometown, Dallas, Texas. Note: This post was originally published on LinkedIn and republished on LaunchDFW
Business/Marketing, Production, Indie, Smartphone/Tablet

Why we appreciate QR-codes in mobile game marketing  
by Tuomo Eskola [05.02.16]
Some people think that QR-codes are dead. We don't. Actually we find them very useful in mobile game marketing, read this post to find out why.
Business/Marketing, Indie, Smartphone/Tablet

Video in Video Games: The Past, Present, and Future of FMV 6
by Ethan Thibault [05.02.16]
Full-Motion Video (alternatively referenced as "Live Action") has been a part of video games for a long time, with a bizarre history. I aim to analyze and categorize its usage in games, and offer some creative possibilities for the future.
Design, Console/PC, Serious, Indie, Smartphone/Tablet, VR

Measuring a Competitor's Audience: Vainglory & Paragon  
by Jake Parmley [05.02.16]
Red Fox Insights is exploring the MOBA genre - finding which games resonate strongest with which audiences. We began with Epic Games’ MOBA Paragon and the mobile MOBA, Vainglory.
Business/Marketing, Production, Console/PC, Serious, Smartphone/Tablet

Important Tips for Effective Tutorial Game Design  
by Josh Bycer [05.02.16]
Today's post looks at the elements that make up good tutorial design, and should be included in any complicated video game.
Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR


SYBO Games — Copenhagen, Denmark
[05.04.16]
Game Play Engineer


SYBO Games — Copenhagen, Denmark
[05.04.16]
Senior F2P Game Designer


Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]
Art Director - Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[05.04.16]
Character Artist-Temporary
See job description.

Nix Hydra — Los Angeles, California, United States
[05.03.16]
Creative Director/Lead Game Designer


Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
[05.03.16]
UI/UX Artist


The Walt Disney Company — Palo Alto, California, United States
[05.02.16]
Lead SWE Graphics/Rendering


Particle City — Los Angeles, California, United States
[05.02.16]
Server Engineer (Contract)
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contrast Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If you’ve got the know-how, we’ve got the challenge: Bring the Titanfall universe to mobile!

War Drum Studios — Gainesville, Florida, United States
[05.02.16]
Game and Systems Programmer


Apex Systems — Warren, New Jersey, United States
[05.02.16]
15+ Virtual Reality Developer Opportunities (OpenGL, WebGL, OpenCV)
Are you looking to change the gaming industry? Apex is looking for OpenGL, WebGL, and/or OpenCV game developers who will be able to join a team lead by the top technologists in the industry. This R&D team is looking to change the Virtual Reality industry as we know it. Are you ready to push the limits in a technical area that has not yet been defined? There are NO boundaries. Look no further as we have the most exciting and best opportunity to offer on the east coast.