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May 24, 2017
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Mobile dev Motorious Entertainment secures $900k investment  
by Alissa McAloon [05.24.17]
This latest cash infusion comes just ahead of the summer release of the studio's first game, a mobile title based on the Top Gear series.
Business/Marketing, Smartphone/Tablet

Unreal Engine 4.16 includes fully-featured Switch support
by Chris Kerr [05.24.17]
There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs.
Production, Console/PC, Smartphone/Tablet

Supercell now owns 62% of Space Ape Games  
by Alissa McAloon [05.23.17]
The two companies have entered a 'long-term strategic partnership' that will allow Space Ape to regain operational independence following the share acquisition.
Business/Marketing, Smartphone/Tablet

Blog: 9 things I learned making N.O.V.A.
by Gamasutra Community [05.23.17]
I believe in order to gain the clarity and perspective necessary to evolve, each of us needs to reexamine his work every few years. This article is the first in this effort, and treats one of my first big success.
Design, Production, Smartphone/Tablet

Video Game Deep Cuts: Gnog Bunnies Love Snipperclips  
by Gamasutra Staff [05.22.17]
This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Why Chinese industrial firms are snapping up game studios: 'You can buy profit' 2
by Alex Wawro [05.19.17]
Curious devs may appreciate a recent Bloomberg feature digging into why, exactly, Chinese industrial firms (specializing in everything from mining to chickens) are buying Western game companies.
Business/Marketing, Console/PC, Smartphone/Tablet

Inside cleans up at the 2017 Nordic Game Awards  
by Alex Wawro [05.18.17]
The long-running Nordic Game Awards took place this week in Sweden, and Playdead stood out among the nominees by taking home Game of the Year and a few other awards for its 2016 game Inside.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Get a job: Playwing is hiring a Gameplay Programmer  
by Staff [05.18.17]
Playwing is looking for a talented Gameplay Programmer to implement gameplay features, fine-tune controls, and more as a member of its team in Montreal, Canada.
Programming, Smartphone/Tablet, Recruitment



The mobile AR platform war  
by Tim Merel [05.24.17]
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?
Business/Marketing, Smartphone/Tablet, VR

Top 12 Tips Before Entering Your Mobile Game for a Contest  
by Pavel Golubev [05.24.17]
Thinking of entering your indie game for a contest to get it off the ground? Avoid these top 12 pitfalls to improve your chances of winning.
Business/Marketing, Indie, Smartphone/Tablet

A Writer Inside 2
by Matt Powers [05.23.17]
Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Is “Not Hotdog” the Paradigm for Developing a Hit Mobile Game?  
by Nick Sepi [05.22.17]
Did HBO's Silicon Valley create a paradigm for successful mobile games when they created "Not Hotdog", the app that determines if a photo contains a hotdog, for one of it's episodes?
Business/Marketing, Design, Indie, Smartphone/Tablet

9 things I learned making N.O.V.A. 01 1
by stefan zamfir [05.22.17]
I believe in order to gain the clarity and perspective necessary to evolve, each of us needs to reexamine his work every few years. This article is the first in this effort, and treats one of my first big success.
Design, Smartphone/Tablet


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.24.17]
Game Designer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[05.24.17]
Build and Release Engineer


Pixelberry Studios — MOUNTAIN VIEW, California, United States
[05.23.17]
Senior 2D Artist


Abrakam — Liège, Belgium
[05.23.17]
Senior Game Designer


Abrakam — Liège, Belgium
[05.23.17]
Senior Server Developer


Abrakam — Liège, Belgium
[05.23.17]
Senior Mobile Developer


Chimera Entertainment GmbH — München, Germany
[05.23.17]
Backend Developer (f/m)


Gameloft — Barcelona, Spain
[05.22.17]
Senior Producer


Playwing — Montreal, Quebec, Canada
[05.18.17]
Environment Artist


Playwing — Montreal, Quebec, Canada
[05.18.17]
Gameplay Programmer