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October 28, 2016
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Top 25 games companies made $34.5B in the first half of 2016  
by Chris Kerr [10.28.16]
Chinese internet giant Tencent, which will soon complete its $8.6 billion acquisition of Supercell, led the charge with half year revenues of $5.3 billion.
Business/Marketing, Console/PC, Smartphone/Tablet

King shuts down Singapore-based mobile studio, Nonstop Games  
by Chris Kerr [10.27.16]
Candy Crush Saga creator King has pulled down the shutters on its Singapore-based mobile studio, Nonstop Games. 
Business/Marketing, Smartphone/Tablet

Game Design Deep Dive: Creating an adaptive narrative in Reigns 3
by François Alliot [10.26.16]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says François Alliot, creator of Reigns
Design, Programming, Indie, Smartphone/Tablet, Video

Nintendo cuts sales forecast as Wii U and 3DS lose traction  
by Chris Kerr [10.26.16]
Nintendo has released its first set of financials since announcing the Switch, and the Japanese giant has cut its sales forecast for the fiscal year after a hit-and-miss six months.
Business/Marketing, Console/PC, Smartphone/Tablet

Blog: Lessons learned from making a game with zero planning  
by Staff [10.28.16]
"The lack of planning made [it] easy to make 'just one more feature', that in the end, either didn't make it to the final build or took way too much effort for what its worth."
Production, Smartphone/Tablet

Get a job: Disruptor Beam seeks a Game Server Engineer  
by Staff [10.27.16]
Boston-based Disruptor Beam is looking to bring on an experienced server engineer to contribute to various projects alongside the developers and designers at the studios's HQ in Framingham, MA.
Programming, Social/Online, Smartphone/Tablet, Recruitment

Game revenue on the rise as profits slump at Capcom  
by Chris Kerr [10.27.16]
Capcom is the latest company to release its financials for the six months ended September 30, and it's been a mixed few months for the Monster Hunter publisher. 
Business/Marketing, Console/PC, Smartphone/Tablet

Day of the Tentacle & The Division devs unite to write World of Darkness audio drama  
by Alex Wawro [10.26.16]
Paradox-owned White Wolf has cut a deal with interactive audio drama firm Earplay that will see Dave Grossman working with writer Richard Dansky to create a full-length "interactive audio experience."
Business/Marketing, Smartphone/Tablet

3 Simple Tips for Streamlining Games  
by Josh Bycer [10.28.16]
Game design is a constant battle to get people to learn your game. For today's post, I have three tips to help ease the learning curve for new players.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Unity UI Button Tip - Changing The Text Label Via Script  
by Christian Arellano [10.28.16]
With the new Unity UI, working with text labels on buttons can be tedious since you need to deal with two separate GameObjects. We can simplify this with a little code.
Programming, Console/PC, Social/Online, Smartphone/Tablet

Preparations for game showcasing at Expos and conferences  
by Vaibhav Chavan [10.28.16]
I’ve been receiving some queries on the effective ways of showcasing the game at events like GDC, Casual Connect, NGDC, PG Connect etc. Penning down few of my learnings here to help the aspiring Indies and game developers.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet, VR

Plants vs Zombies Heroes - Designer Review  
by Dominic Norman [10.28.16]
Plants vs Zombies Heroes has a lot in common with Hearthstone but some solid design decisions make it stand on it own. Let's dig into the Game Design, dissect some of the mechanics and see if we have a real contender!
Design, Smartphone/Tablet

Tonk Tonk Games — Los Angeles, California, United States
Graphics Engineer

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Performance Marketing Analyst

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
Game Server Engineer

Nordeus — Belgrade, Serbia
Talent Acquisition Lead

Nordeus — Belgrade, Serbia
Senior Game Designer Top Eleven

Particle City — Orlando, Florida, United States
Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? WeÂ’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Particle City — Los Angeles , California, United States
Server Engineer
Do you wrangle big data while rustling up servers in your sleep? Do you compare and contract Asynchronous Servlets and Node.js around the camp fire? Would you like to tame the frontier of mobile gaming? If youÂ’ve got the know-how, weÂ’ve got the challenge: Bring the Titanfall universe to mobile!

Bandai Namco Entertainment America — Santa Clara, California, United States
Senior Mobile Product Manager
BNEA is searching for a Senior Mobile Product Manager to join the Team! Come work for the top gaming company in the South Bay. Enjoy our brand new corporate headquarters in Santa Clara, California and work with amazing IP, and great people! BANDAI NAMCO is the biggest game company in Japan and one of the biggest video companies in the world. We offer a fun and collaborative environment for working with both Japanese and western games. We offer great benefits and fun company events like casino nights, movie days, picnics, and onsite barbecues.

SYBO Games — Copenhagen, Denmark
Lead Game Engineer

Age of Learning, Inc. — Glendale, California, United States
Sr. QA Analyst