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July 29, 2014
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9 reasons why video game developers turn to outsourcing 9
by Gamasutra Community [07.29.14]
Anton Wiegert, head of outsourcing at Guerrilla Games (Killzone), explains why developers outsource, and outlines less-obvious advantages of commissioning external development.
Business/Marketing, Production, Art, Console/PC, Social/Online, Smartphone/Tablet

GDC Europe adds talks from Fireproof Studios and Chris Roberts  
by GDC Staff [07.29.14]
Fireproof cofounder Barry Meade and game industry veteran Chris Roberts join the lineup of speakers exploring the art and business of games at GDC Europe 2014 this August in Cologne.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet, GDC Europe

Inafune advising new $15M investment fund for indie game startups  
by Alex Wawro [07.28.14]
VC neophyte Inflexion Point Capital is looking to make its mark on the game business by investing up to $15 million in promising game startups, especially Japanese mobile game makers.
Business/Marketing, Indie, Smartphone/Tablet

Why game testers should be integrated into development teams 7
by Gamasutra Community [07.28.14]
"Why should almost all game testers be integrated into the development teams, and part of the development process? The short answer is 'complexity' and 'combinatorial explosion.'"
Production, Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: The 2014 Game Developer Salary Survey Exclusive  
by Kris Graft [07.28.14]
Make sure to check out our dedicated page highlighting key stories from Gamasutra's 2014 Game Developer Salary Survey, then download the whole report!
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing

'Who are your game dev heroes?' 39
by Christian Nutt [07.25.14]
Games inspire us to make games, but so do the people behind them. Here are inspirational developers, as selected by our Twitter followers.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

Crytek speaks about its financial woes, manages to explain little 4
by Alex Wawro [07.25.14]
The company blames recent reports of its developers not being paid on internal miscommunication as Crytek sought additional funding, which it claims to have now secured.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Game developers speak their minds as part of our 2014 Salary Survey Exclusive 24
by Kris Graft [07.25.14]
As part of Gamasutra's 2014 Game Developer Salary Survey, we asked respondents an open question: "Do you have anything to say about the game industry in 2013?"
Audio, Exclusive, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing


Sponsored: 'Sweat, Swearing and Tears' - A new documentary series on indie game developers 8
by Jocelyn Moffatt [07.07.14]
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series.
Console/PC, Indie, Sponsored Feature, Smartphone/Tablet, Mobile Games

'Roguelikes': Getting to the heart of the it-genre 18
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 90
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Best of 2013: Gamasutra's Top Games of the Year 51
by Gamasutra staff [12.23.13]
In 2013, we handled our "Game of the Year" list quite differently. Instead of publishing a single top 10, Gamasutra writers simply picked five games that they loved most in 2013.
Design, Console/PC, Smartphone/Tablet


HOPA/adventure game art: How to set the right object scale  
by Junxue Li [07.29.14]
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.
Design, Production, Art, Social/Online, Smartphone/Tablet

Why game testers should be integrated into the development teams 7
by Johan Hoberg [07.25.14]
Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.
Programming, Console/PC, Social/Online, Smartphone/Tablet

Introduction to Steering Behaviours 1
by Juan Felipe Belon Perez [07.24.14]
Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.
Design, Programming, Console/PC, Indie, Smartphone/Tablet

Is better always better? 6
by Catalin Marcu [07.23.14]
Obsessively trying to make anything you work on better, in any sense of the word, can have worse consequences than you think.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Five nightmares of a modern Game Designer 22
by Svyatoslav Torick [07.22.14]
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.
Design, Production, Console/PC, Social/Online, Smartphone/Tablet


FitGoFun — Mountain View, California, United States
[07.29.14]
Unity 3D Programmer
Seeking Unity 3D Programmer with the magical ability to conjure up games that change people's lives. With bonus all expenses paid trip to Hawaii!

Vicarious Visions / Activision — Albany, New York, United States
[07.29.14]
Software Engineer-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.29.14]
Associate Game Designer-Temporary-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.29.14]
Animator-Temporary-Vicarious Visions
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[07.25.14]
Environment Artist-Vicarious Visions
See job description.

Petroglyph Games — Las Vegas, Nevada, United States
[07.24.14]
Unity Engineer


GREE International — San Francisco, California, United States
[07.24.14]
Senior Software Engineer, Unity
Senior Software Engineer, Unity

GREE International — San Francisco, California, United States
[07.24.14]
Engineering Manage - Game Server
Engineering Manager - Game Server

GREE International — San Francisco, California, United States
[07.24.14]
Senior iOS Developer
Senior iOS Developer, Game Studio

HITN — Brooklyn, New York, United States
[07.24.14]
QA Tester