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Watch top devs discuss video game storytelling in new vid series 5
by Alex Wawro [02.15.17]
The whole video series, titled "The Game Makers: Inside Story," is free to watch right now on the AIAS' YouTube channel and covers a broad enough range to interest most folks working in games today. 
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video

Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Gamasutra Staff [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design

Video: Improving our games through subversive diversity  
by Staff [02.16.17]
Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Devs laid off from Wooga's Black Anvil join Snowprint, launch new Berlin studio  
by Alex Wawro [02.16.17]
Remember late last year, when German game company Wooga shut down its internal studio Black Anvil Games? Snowprint has hired a number of the laid-off devs to open a new studio in Berlin.
Business/Marketing, Smartphone/Tablet

Bubble Mania creator Storm8 hit with layoffs  
by Chris Kerr [02.16.17]
UPDATE:California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs.
Business/Marketing, Smartphone/Tablet

Blog: How much money will your mobile game make? 4
by Gamasutra Community [02.16.17]
Learn professional techniques used to forecast the potential revenue of F2P mobile games including key performance indicators, how to estimate the size of your market, and genre based metric values.
Business/Marketing, Smartphone/Tablet

Clash Royale dev Supercell's sales growth stalled in 2016 -- but profits went up 2
by Alex Wawro [02.15.17]
Finnish mobile game maker Supercell  reported that its sales growth stalled last year in the face of fiercer competition from games like Pokemon Go -- but its profits continue to rise.
Business/Marketing, Smartphone/Tablet

Blog: Why has Star Wars: Force Arena struggled on the mobile charts? 5
by Gamasutra Community [02.15.17]
Netmarble launched its Clash Royale inspired Star Wars game just under a month ago. On paper it sounded like a sure shot, but since launch the game has all but disappeared from the top charts. Why?
Business/Marketing, Smartphone/Tablet



Video Game Deep Cuts: A Loom-ing Night In The Woods  
by Simon Carless [02.19.17]
This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Design, Business/Marketing, VR

Navigating the Regulatory Landscape in China’s US$25 Billion Gaming Market  
by Henry Fong [02.17.17]
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government regulations however can pose a challenge to developers so this article aims to provide a better understanding of China's gaming regulations and how to comply.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

Localisation 101 - How we can use language to make our games more inclusive.  
by Alex Johansson [02.16.17]
Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

SUBSCRIPTION STORES - NEW & EMERGING GLOBAL MARKET FOR MOBILE GAMES  
by James Flaharty [02.16.17]
This blog will help you understand Content Aggregators or Global Subscription Networks, services they provide, interactions with local Subscription Stores, how to choose best partners, and how to generate incremental revenue from your mobile games.
Business/Marketing, Indie, Social/Online, Smartphone/Tablet

How to start using game analytics in 2017  
by Christina Chen [02.15.17]
This article is for a beginner audience re: game analytics. We’ll go into what it is, why it’s useful, and a non-intimidating way to start understanding and using it.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Leads QA Analyst


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Senior Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Gameplay Programmer


Hi-Rez Studios — Alpharetta, Georgia, United States
[02.20.17]
Mobile Games - Lead Programmer
Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at our studio on SMITE: Rivals in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend; as we embark on exciting new online game projects.

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.20.17]
Data Scientist - Machine Learning


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.20.17]
Mobile Software Engineer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.20.17]
Senior Producer, Games


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[02.20.17]
Producer


Cignition — Palo Alto, California, United States
[02.18.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

PlayQ — Santa Monica, California, United States
[02.17.17]
Senior Game Designer
PlayQ is looking for a Senior Game Designer to contribute to the continuing success of one of our hit titles, here at our company headquarters in Santa Monica.This position will collaborate closely with data and production to determine, design, and implement new game features and events. In addition, this position will be responsible for ongoing level testing and tuning to optimize key game metrics.