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William Pugh's journey from The Stanley Parable into Crows Crows Crows 5
by William Pugh [01.19.17]
William Pugh of Crows Crows Crows talks about life afterThe Stanley Parable, establishing himself separate of Davey Wreden, and building a wave of good will that he hopes to translate into success.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Report: Talking Tom dev Outfit7 acquired by Chinese chemical firm 1
by Alissa McAloon [01.18.17]
Chinese chemical manufacturer and supplier Zhejiang Jinke Entertainment Culture has reportedly purchased mobile developer Outfit7 for just over $1 billion.
Smartphone/Tablet

Breakout Ninja dev highlights the waning appeal of ad-removal IAPs 2
by Chris Kerr [01.18.17]
New data released by Breakout Ninja developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases into a meaningful source of income.
Business/Marketing, Smartphone/Tablet

Handicapping the Switch's chances: Industry analysts weigh in 9
by Chris Baker [01.17.17]
We reached out to several games industry analysts to get their take on Thursday night's Nintendo event, in which new details about the pricing, launch date, and tech specs of the Switch were revealed.
Business/Marketing, Design, Console/PC, Smartphone/Tablet

Pokemon Go was 2016's most downloaded game but not the top earner 1
by Alissa McAloon [01.17.17]
A yearly retrospective of the mobile games market from App Annie shares data about the total downloads and revenue earned by top mobile games and companies in 2016.
Business/Marketing, Smartphone/Tablet

Get a job: Playstudios is hiring a Game Server Engineer  
by Staff [01.19.17]
Playstudios is seeking a Game Server Engineer to join the server development team in Austin, Texas in a role that focuses on creating and improving server-side game logic.
Programming, Smartphone/Tablet, Recruitment

Fox opens full-fledged video game division, FoxNext 1
by Chris Kerr [01.19.17]
U.S. television behemoth Fox has opened the doors on FoxNext, a new division focused on the expansion of the company's video game, virtual reality, and augmented reality operations.
Business/Marketing, Console/PC, Smartphone/Tablet

GDC State of the Industry: For the first time, devs favor Android over iOS  
by Staff [01.18.17]
We dig deeper into the many findings of the 2017 Game Developers Conference survey of over 4.5k devs, and find some surprising insight into which game platforms are most popular right now.
Smartphone/Tablet, GDC



Analysis of BitMango's Word Cookies Mobile Game  
by Rob Burns [01.19.17]
Article describes BitMango strategies in the mobile game sphere. In particular, the article will describe the recent success of Word Cookies.
Business/Marketing, Smartphone/Tablet

Advergaming: more than a game  
by Gustavo Monforte [01.18.17]
An advergame is just that, a game created with the main purpose of promoting a product, service, organization, etc. and they have been around from the very beginning of games.
Audio, Design, Programming, Production, Indie, Social/Online, Smartphone/Tablet

Do we Need a "Gamer" Metric?  
by Josh Bycer [01.18.17]
Today's post returns to the "gamer" debate, and if we can settle on some kind of definition to define it and the video game market.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

How Mobile Games will Impact Our Lives in 2017 and Beyond?  
by Chris Mathew [01.18.17]
2017 has already knocked on our doors by making several promises to change our world for better. Do you know how mobile games will impact our lives in 2017 and beyond?
Design, Smartphone/Tablet

Surprise for Parents: Videogames Do Not Harm Your Kids!  
by Walter Watts [01.17.17]
The idea of video games being bad for kids has always been popular, and the researchers struggled to find the connection between violent games and violent behavior. However, latest studies show social and cognitive benefits of gaming.
Business/Marketing, Social/Online, Smartphone/Tablet


Curve Fever — Amsterdam, Netherlands
[01.19.17]
Senior front end Unity developer
Senior front end Unity developer for new F2P multiplayer game company (60k - 100k euro)

Telltale Games — San Rafael, California, United States
[01.19.17]
Mobile Producer


Disruptor Beam — FRAMINGHAM, Massachusetts, United States
[01.19.17]
Senior Producer, Games


Telltale Games — San Rafael, California, United States
[01.17.17]
Director of Product Management (Mobile)


Bandai Namco Entertainment America — Santa Clara, California, United States
[01.16.17]
Senior Mobile Product Manager
Senior Mobile Product Manager

Cignition — Palo Alto, California, United States
[01.13.17]
Gameplay Programmer
Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration between teachers, neuroscientists, and game developers, resulting in a highly diverse and creative environment. Tests in school districts have proven both efficacy of learning and deep engagement by students.

PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR F2P DESIGNER - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
SENIOR GAME ARTIST - PLAYRAVEN


PlayRaven — Helsinki, Finland
[01.10.17]
BACKEND DEVELOPER - PLAYRAVEN


NEXON M — Emeryville, California, United States
[01.09.17]
Sr. Software Engineer, Big Data
Sr. Software Engineer (Big Data) develops, designs, and maintains various ETL processes. The data engineer is responsible for documenting and testing various analytics services for consumption by the analytics team.