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February 11, 2016
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February 11, 2016
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See Pokemon GO deconstructed at GDC's Smartphone & Tablet Games Summit  
by Staff [02.11.16]
With the2016 Game Developers Conferenceright around the corner,organizers would like to highlight some of the great talks taking place at the conference'sSmartphone & Tablet Games Summit!
Business/Marketing, Design, Production, Smartphone/Tablet, GDC

6 things to know before launching your mobile game in Russia  
by Gamasutra Community [02.11.16]
Tips from Russian dev Nekki: "These few insights have helped us to reach over 80 million players across our entire portfolio, with more arriving every day. We encourage you to develop the same intimate understanding of your audiences."
Business/Marketing, Smartphone/Tablet

Amazon launches new, free, high-quality game engine: Lumberyard Exclusive 30
by Christian Nutt [02.09.16]
Built using CryEngine's tech and completely free to download and use, this new engine -- which can currently deploy products on PC, PlayStation 4, and Xbox One -- is powered by Twitch and Amazon Web Services.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet, Exclusive

14 predictions for China's game industry in 2016  
by Gamasutra Community [02.10.16]
"2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion."
Business/Marketing, Console/PC, Smartphone/Tablet

Building empathy through game design, from Valiant Hearts to Lost In Harmony  
by Alex Wawro [02.10.16]
Valiant Hearts directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players.
Design, Production, Indie, Smartphone/Tablet

Nintendo's new president Kimishima takes the reins in a new Q&A  
by Christian Nutt [02.09.16]
In its latest investor Q&A, the newest president of the storied Kyoto game company pointed toward a future of smartphone games and the NX platform to bring Nintendo forward.
Business/Marketing, Console/PC, Smartphone/Tablet

Chukong spins out SDKBOX to double down on dev support  
by Chris Kerr [02.11.16]
Chukong is turning SDKBOX - an SDK manager that helps devs get to grips with third-party analytics, acquisition, monetisation, and advertising tech- into its own company.
Business/Marketing, Smartphone/Tablet

Dealing with player feedback  
by Gamasutra Community [02.11.16]
"Too often do I see game developers, especially new ones, dealing with player feedback in the worst way possible. You will always get bad comments and feedback from players, regardless of how good your game is."
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet



Procedurally Generating Wrapping World Maps in Unity C# Part 4  
by Jon Gallant [02.11.16]
In this article series, we will be teaching you how to create procedurally generated world maps, with the help of Unity and C#. This is a four part series.
Programming, Console/PC, Indie, Smartphone/Tablet

F2P Insight: Think Keeping Competitor Ads Out of Your Games is a Must? Think Again  
by David Diaz [02.11.16]
Choosing which kinds of ads to allow in your freemium game is almost as important as choosing whether to run ads at all. Blacklisting - or forbidding ads from competitive games - is a common tactic. But as Storm8 learned, it's not always the right one.
Business/Marketing, Smartphone/Tablet

The 5 Extra Coins in Hearthstone  
by Stanislav Costiuc [02.11.16]
Hearthstone economy is based on multiples of 10 coins, yet sometimes a multiple of 5 is rewarded. Why could that be?
Design, Console/PC, Smartphone/Tablet

ARM Guide for Unity Developers: Optimizing Mobile Gaming Graphics  
by Roberto Lopez Mendez [02.10.16]
Version 3.0 of The ARM Guide for Unity Developers shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms.
Programming, Smartphone/Tablet

6 Things To Know Before Launching Your Mobile Game In Russia  
by Dmitry Terekhin [02.10.16]
In the Russian mobile market, small strategic investments make the difference between a lucrative new user segment and a missed opportunity. Here's how to make sure your game is ready to thrive in this unique market environment.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
Game Designer


Glu Mobile — Toronto, Ontario, Canada
[02.11.16]
UI/UX Designer


Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Software Engineer
See job description.

Vicarious Visions / Activision — Albany, New York, United States
[02.11.16]
Senior Software Engineer
See job description.

Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
iOS Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Server Programmer


Cat Daddy Games — Kirkland, Washington, United States
[02.10.16]
Android Programmer
Architect, program and maintain programming interfaces between our custom C++ game engine and the Android OS and third party Android libraries.

Turbine Inc. — Needham, Massachusetts, United States
[02.10.16]
Art Director
Art Director, Game of Thrones Mobile game

Age of Learning, Inc. — Glendale, California, United States
[02.09.16]
Lead Game Designer, Mastery


5th Planet Games — Sacramento, California, United States
[02.09.16]
Community Manager