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March 29, 2017
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Devs can now reply directly to user reviews on the Apple App Store  
by Alissa McAloon [03.28.17]
A recent iOS update gives developers the ability to reply directly to customer reviews on Apple's digital App Store storefront.
Business/Marketing, Smartphone/Tablet

Super Mario Run revenue fell short of expectations, says Nintendo 7
by Alissa McAloon [03.24.17]
The free-to-try mobile game Super Mario Run didn’t sell quite as well as Nintendo had hoped, but the company still prefers its business model over freemium or ‘gacha’ games.

Don't Miss: Creating an adaptive narrative in Reigns 5
by Gamasutra Community [03.28.17]
"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says Francois Alliot, creator of Reigns.
Design, Indie, Smartphone/Tablet

Video: The dos and don'ts of game dev workplace design 1
by Staff [03.27.17]
At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games.
Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On  
by Gamasutra Staff [03.26.17]
This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Disruptor Beam is hiring a Mobile Software Engineer  
by Alissa McAloon [03.23.17]
Disruptor Beam is on the lookout for a Mobile Software Engineer to join its Massachusets-based development studio and help create games for iOS, Android, and the web.
Programming, Production, Smartphone/Tablet

Finnish mobile dev Traplight nets $2.7M to expand portfolio  
by Chris Kerr [03.23.17]
Finnish mobile studio Traplight has secured $2.7 million in funding, taking the developer's total lifetime investment to $5 million. 
Business/Marketing, Smartphone/Tablet

Tencent grows online game business, makes gains in mobile  
by Chris Kerr [03.22.17]
Chinese internet giant Tencent has grown its online games business and cemented its position as the top earning mobile games publisher on the planet.
Business/Marketing, Console/PC, Smartphone/Tablet

The dark side of Gamedesign Document. Part 3: Monetization  
by Teddy Phan [03.28.17]
Making games is to make money, and make money to make more games so as much as possible. So what if you are the person doing this part, what will you do?
Design, Production, Indie, Smartphone/Tablet

In-House Engine Development: Technical Tips  
by Johannes Kuhlmann [03.27.17]
During the work on our in-house game engine, the ABYSS Engine, I have come across a few rules, ideas and tips that help us make sure we have a nice work environment, clean code base, neat project setup and an overall high-quality software product.
Programming, Production, Console/PC, Smartphone/Tablet

Looking for Game Dev Mentors? All You Have to Do Is Ask  
by Raghav Mathur [03.27.17]
Advice for getting mentors and making the "ask" when it comes to asking people who inspire you for help.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, VR

Disruptor Beam — FRAMINGHAM, Massachusetts, United States
DevOps Engineer

Tilting Point — New York, New York, United States
Lead Integration Engineer

Backflip Studios — Boulder, Colorado, United States
Senior Data Analyst

TruGolf, Inc. — Centerville, Utah, United States
C/C++ Gameplay Programmer

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Senior Software Engineer

Tilting Point — New York, New York, United States
Marketing Artist

Tencent Games — Palo Alto, California, United States
Strategic Partner Director/Manager
Strategic Partner Director/Manager | Palo Alto, CA

Tencent Games — Shenzhen, China
Gameplay Programmer
Gameplay Programmer | Shenzhen, Guangdong, China

Tencent Games — Shenzhen, China
3D Engine Programmer
3D Engine Programmer | Shenzhen, Guangdong, China

Inhance Digital — Los Angeles, California, United States
Developer (Unity or Unreal Engine 4) (Short-Term)